733 lines
27 KiB
Go
733 lines
27 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package android
|
|
|
|
import (
|
|
"android/soong/bazel"
|
|
"fmt"
|
|
"reflect"
|
|
"strings"
|
|
|
|
"github.com/google/blueprint"
|
|
"github.com/google/blueprint/proptools"
|
|
)
|
|
|
|
// Phases:
|
|
// run Pre-arch mutators
|
|
// run archMutator
|
|
// run Pre-deps mutators
|
|
// run depsMutator
|
|
// run PostDeps mutators
|
|
// run FinalDeps mutators (CreateVariations disallowed in this phase)
|
|
// continue on to GenerateAndroidBuildActions
|
|
|
|
// RegisterMutatorsForBazelConversion is a alternate registration pipeline for bp2build. Exported for testing.
|
|
func RegisterMutatorsForBazelConversion(ctx *Context, preArchMutators, depsMutators, bp2buildMutators []RegisterMutatorFunc) {
|
|
mctx := ®isterMutatorsContext{
|
|
bazelConversionMode: true,
|
|
}
|
|
|
|
bp2buildPreArchMutators = append([]RegisterMutatorFunc{
|
|
RegisterNamespaceMutator,
|
|
RegisterDefaultsPreArchMutators,
|
|
// TODO(b/165114590): this is required to resolve deps that are only prebuilts, but we should
|
|
// evaluate the impact on conversion.
|
|
RegisterPrebuiltsPreArchMutators,
|
|
},
|
|
preArchMutators...)
|
|
|
|
for _, f := range bp2buildPreArchMutators {
|
|
f(mctx)
|
|
}
|
|
|
|
bp2buildDepsMutators = append([]RegisterMutatorFunc{
|
|
registerDepsMutatorBp2Build,
|
|
registerPathDepsMutator,
|
|
registerBp2buildArchPathDepsMutator,
|
|
}, depsMutators...)
|
|
|
|
for _, f := range bp2buildDepsMutators {
|
|
f(mctx)
|
|
}
|
|
|
|
// Register bp2build mutators
|
|
for _, f := range bp2buildMutators {
|
|
f(mctx)
|
|
}
|
|
|
|
mctx.mutators.registerAll(ctx)
|
|
}
|
|
|
|
// collateGloballyRegisteredMutators constructs the list of mutators that have been registered
|
|
// with the InitRegistrationContext and will be used at runtime.
|
|
func collateGloballyRegisteredMutators() sortableComponents {
|
|
return collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps)
|
|
}
|
|
|
|
// collateRegisteredMutators constructs a single list of mutators from the separate lists.
|
|
func collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps []RegisterMutatorFunc) sortableComponents {
|
|
mctx := ®isterMutatorsContext{}
|
|
|
|
register := func(funcs []RegisterMutatorFunc) {
|
|
for _, f := range funcs {
|
|
f(mctx)
|
|
}
|
|
}
|
|
|
|
register(preArch)
|
|
|
|
register(preDeps)
|
|
|
|
register([]RegisterMutatorFunc{registerDepsMutator})
|
|
|
|
register(postDeps)
|
|
|
|
mctx.finalPhase = true
|
|
register(finalDeps)
|
|
|
|
return mctx.mutators
|
|
}
|
|
|
|
type registerMutatorsContext struct {
|
|
mutators sortableComponents
|
|
finalPhase bool
|
|
bazelConversionMode bool
|
|
}
|
|
|
|
type RegisterMutatorsContext interface {
|
|
TopDown(name string, m TopDownMutator) MutatorHandle
|
|
BottomUp(name string, m BottomUpMutator) MutatorHandle
|
|
BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle
|
|
}
|
|
|
|
type RegisterMutatorFunc func(RegisterMutatorsContext)
|
|
|
|
var preArch = []RegisterMutatorFunc{
|
|
RegisterNamespaceMutator,
|
|
|
|
// Check the visibility rules are valid.
|
|
//
|
|
// This must run after the package renamer mutators so that any issues found during
|
|
// validation of the package's default_visibility property are reported using the
|
|
// correct package name and not the synthetic name.
|
|
//
|
|
// This must also be run before defaults mutators as the rules for validation are
|
|
// different before checking the rules than they are afterwards. e.g.
|
|
// visibility: ["//visibility:private", "//visibility:public"]
|
|
// would be invalid if specified in a module definition but is valid if it results
|
|
// from something like this:
|
|
//
|
|
// defaults {
|
|
// name: "defaults",
|
|
// // Be inaccessible outside a package by default.
|
|
// visibility: ["//visibility:private"]
|
|
// }
|
|
//
|
|
// defaultable_module {
|
|
// name: "defaultable_module",
|
|
// defaults: ["defaults"],
|
|
// // Override the default.
|
|
// visibility: ["//visibility:public"]
|
|
// }
|
|
//
|
|
RegisterVisibilityRuleChecker,
|
|
|
|
// Record the default_applicable_licenses for each package.
|
|
//
|
|
// This must run before the defaults so that defaults modules can pick up the package default.
|
|
RegisterLicensesPackageMapper,
|
|
|
|
// Apply properties from defaults modules to the referencing modules.
|
|
//
|
|
// Any mutators that are added before this will not see any modules created by
|
|
// a DefaultableHook.
|
|
RegisterDefaultsPreArchMutators,
|
|
|
|
// Add dependencies on any components so that any component references can be
|
|
// resolved within the deps mutator.
|
|
//
|
|
// Must be run after defaults so it can be used to create dependencies on the
|
|
// component modules that are creating in a DefaultableHook.
|
|
//
|
|
// Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are
|
|
// renamed. That is so that if a module creates components using a prebuilt module
|
|
// type that any dependencies (which must use prebuilt_ prefixes) are resolved to
|
|
// the prebuilt module and not the source module.
|
|
RegisterComponentsMutator,
|
|
|
|
// Create an association between prebuilt modules and their corresponding source
|
|
// modules (if any).
|
|
//
|
|
// Must be run after defaults mutators to ensure that any modules created by
|
|
// a DefaultableHook can be either a prebuilt or a source module with a matching
|
|
// prebuilt.
|
|
RegisterPrebuiltsPreArchMutators,
|
|
|
|
// Gather the licenses properties for all modules for use during expansion and enforcement.
|
|
//
|
|
// This must come after the defaults mutators to ensure that any licenses supplied
|
|
// in a defaults module has been successfully applied before the rules are gathered.
|
|
RegisterLicensesPropertyGatherer,
|
|
|
|
// Gather the visibility rules for all modules for us during visibility enforcement.
|
|
//
|
|
// This must come after the defaults mutators to ensure that any visibility supplied
|
|
// in a defaults module has been successfully applied before the rules are gathered.
|
|
RegisterVisibilityRuleGatherer,
|
|
}
|
|
|
|
func registerArchMutator(ctx RegisterMutatorsContext) {
|
|
ctx.BottomUpBlueprint("os", osMutator).Parallel()
|
|
ctx.BottomUp("image", imageMutator).Parallel()
|
|
ctx.BottomUpBlueprint("arch", archMutator).Parallel()
|
|
}
|
|
|
|
var preDeps = []RegisterMutatorFunc{
|
|
registerArchMutator,
|
|
}
|
|
|
|
var postDeps = []RegisterMutatorFunc{
|
|
registerPathDepsMutator,
|
|
RegisterPrebuiltsPostDepsMutators,
|
|
RegisterVisibilityRuleEnforcer,
|
|
RegisterLicensesDependencyChecker,
|
|
registerNeverallowMutator,
|
|
RegisterOverridePostDepsMutators,
|
|
}
|
|
|
|
var finalDeps = []RegisterMutatorFunc{}
|
|
|
|
func PreArchMutators(f RegisterMutatorFunc) {
|
|
preArch = append(preArch, f)
|
|
}
|
|
|
|
func PreDepsMutators(f RegisterMutatorFunc) {
|
|
preDeps = append(preDeps, f)
|
|
}
|
|
|
|
func PostDepsMutators(f RegisterMutatorFunc) {
|
|
postDeps = append(postDeps, f)
|
|
}
|
|
|
|
func FinalDepsMutators(f RegisterMutatorFunc) {
|
|
finalDeps = append(finalDeps, f)
|
|
}
|
|
|
|
var bp2buildPreArchMutators = []RegisterMutatorFunc{}
|
|
var bp2buildDepsMutators = []RegisterMutatorFunc{}
|
|
var bp2buildMutators = map[string]RegisterMutatorFunc{}
|
|
|
|
// RegisterBp2BuildMutator registers specially crafted mutators for
|
|
// converting Blueprint/Android modules into special modules that can
|
|
// be code-generated into Bazel BUILD targets.
|
|
//
|
|
// TODO(b/178068862): bring this into TestContext.
|
|
func RegisterBp2BuildMutator(moduleType string, m func(TopDownMutatorContext)) {
|
|
f := func(ctx RegisterMutatorsContext) {
|
|
ctx.TopDown(moduleType, m)
|
|
}
|
|
bp2buildMutators[moduleType] = f
|
|
}
|
|
|
|
// PreArchBp2BuildMutators adds mutators to be register for converting Android Blueprint modules
|
|
// into Bazel BUILD targets that should run prior to deps and conversion.
|
|
func PreArchBp2BuildMutators(f RegisterMutatorFunc) {
|
|
bp2buildPreArchMutators = append(bp2buildPreArchMutators, f)
|
|
}
|
|
|
|
// DepsBp2BuildMutators adds mutators to be register for converting Android Blueprint modules into
|
|
// Bazel BUILD targets that should run prior to conversion to resolve dependencies.
|
|
func DepsBp2BuildMutators(f RegisterMutatorFunc) {
|
|
bp2buildDepsMutators = append(bp2buildDepsMutators, f)
|
|
}
|
|
|
|
type BaseMutatorContext interface {
|
|
BaseModuleContext
|
|
|
|
// MutatorName returns the name that this mutator was registered with.
|
|
MutatorName() string
|
|
|
|
// Rename all variants of a module. The new name is not visible to calls to ModuleName,
|
|
// AddDependency or OtherModuleName until after this mutator pass is complete.
|
|
Rename(name string)
|
|
}
|
|
|
|
type TopDownMutator func(TopDownMutatorContext)
|
|
|
|
type TopDownMutatorContext interface {
|
|
BaseMutatorContext
|
|
|
|
// CreateModule creates a new module by calling the factory method for the specified moduleType, and applies
|
|
// the specified property structs to it as if the properties were set in a blueprint file.
|
|
CreateModule(ModuleFactory, ...interface{}) Module
|
|
|
|
// CreateBazelTargetModule creates a BazelTargetModule by calling the
|
|
// factory method, just like in CreateModule, but also requires
|
|
// BazelTargetModuleProperties containing additional metadata for the
|
|
// bp2build codegenerator.
|
|
CreateBazelTargetModule(ModuleFactory, string, bazel.BazelTargetModuleProperties, interface{}) BazelTargetModule
|
|
}
|
|
|
|
type topDownMutatorContext struct {
|
|
bp blueprint.TopDownMutatorContext
|
|
baseModuleContext
|
|
}
|
|
|
|
type BottomUpMutator func(BottomUpMutatorContext)
|
|
|
|
type BottomUpMutatorContext interface {
|
|
BaseMutatorContext
|
|
|
|
// AddDependency adds a dependency to the given module. It returns a slice of modules for each
|
|
// dependency (some entries may be nil).
|
|
//
|
|
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
|
|
// new dependencies have had the current mutator called on them. If the mutator is not
|
|
// parallel this method does not affect the ordering of the current mutator pass, but will
|
|
// be ordered correctly for all future mutator passes.
|
|
AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module
|
|
|
|
// AddReverseDependency adds a dependency from the destination to the given module.
|
|
// Does not affect the ordering of the current mutator pass, but will be ordered
|
|
// correctly for all future mutator passes. All reverse dependencies for a destination module are
|
|
// collected until the end of the mutator pass, sorted by name, and then appended to the destination
|
|
// module's dependency list.
|
|
AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string)
|
|
|
|
// CreateVariations splits a module into multiple variants, one for each name in the variationNames
|
|
// parameter. It returns a list of new modules in the same order as the variationNames
|
|
// list.
|
|
//
|
|
// If any of the dependencies of the module being operated on were already split
|
|
// by calling CreateVariations with the same name, the dependency will automatically
|
|
// be updated to point the matching variant.
|
|
//
|
|
// If a module is split, and then a module depending on the first module is not split
|
|
// when the Mutator is later called on it, the dependency of the depending module will
|
|
// automatically be updated to point to the first variant.
|
|
CreateVariations(...string) []Module
|
|
|
|
// CreateLocationVariations splits a module into multiple variants, one for each name in the variantNames
|
|
// parameter. It returns a list of new modules in the same order as the variantNames
|
|
// list.
|
|
//
|
|
// Local variations do not affect automatic dependency resolution - dependencies added
|
|
// to the split module via deps or DynamicDependerModule must exactly match a variant
|
|
// that contains all the non-local variations.
|
|
CreateLocalVariations(...string) []Module
|
|
|
|
// SetDependencyVariation sets all dangling dependencies on the current module to point to the variation
|
|
// with given name. This function ignores the default variation set by SetDefaultDependencyVariation.
|
|
SetDependencyVariation(string)
|
|
|
|
// SetDefaultDependencyVariation sets the default variation when a dangling reference is detected
|
|
// during the subsequent calls on Create*Variations* functions. To reset, set it to nil.
|
|
SetDefaultDependencyVariation(*string)
|
|
|
|
// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations
|
|
// argument to select which variant of the dependency to use. It returns a slice of modules for
|
|
// each dependency (some entries may be nil). A variant of the dependency must exist that matches
|
|
// the all of the non-local variations of the current module, plus the variations argument.
|
|
//
|
|
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
|
|
// new dependencies have had the current mutator called on them. If the mutator is not
|
|
// parallel this method does not affect the ordering of the current mutator pass, but will
|
|
// be ordered correctly for all future mutator passes.
|
|
AddVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
|
|
|
|
// AddFarVariationDependencies adds deps as dependencies of the current module, but uses the
|
|
// variations argument to select which variant of the dependency to use. It returns a slice of
|
|
// modules for each dependency (some entries may be nil). A variant of the dependency must
|
|
// exist that matches the variations argument, but may also have other variations.
|
|
// For any unspecified variation the first variant will be used.
|
|
//
|
|
// Unlike AddVariationDependencies, the variations of the current module are ignored - the
|
|
// dependency only needs to match the supplied variations.
|
|
//
|
|
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
|
|
// new dependencies have had the current mutator called on them. If the mutator is not
|
|
// parallel this method does not affect the ordering of the current mutator pass, but will
|
|
// be ordered correctly for all future mutator passes.
|
|
AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
|
|
|
|
// AddInterVariantDependency adds a dependency between two variants of the same module. Variants are always
|
|
// ordered in the same orderas they were listed in CreateVariations, and AddInterVariantDependency does not change
|
|
// that ordering, but it associates a DependencyTag with the dependency and makes it visible to VisitDirectDeps,
|
|
// WalkDeps, etc.
|
|
AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module)
|
|
|
|
// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
|
|
// specified name with the current variant of this module. Replacements don't take effect until
|
|
// after the mutator pass is finished.
|
|
ReplaceDependencies(string)
|
|
|
|
// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
|
|
// specified name with the current variant of this module as long as the supplied predicate returns
|
|
// true.
|
|
//
|
|
// Replacements don't take effect until after the mutator pass is finished.
|
|
ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate)
|
|
|
|
// AliasVariation takes a variationName that was passed to CreateVariations for this module,
|
|
// and creates an alias from the current variant (before the mutator has run) to the new
|
|
// variant. The alias will be valid until the next time a mutator calls CreateVariations or
|
|
// CreateLocalVariations on this module without also calling AliasVariation. The alias can
|
|
// be used to add dependencies on the newly created variant using the variant map from
|
|
// before CreateVariations was run.
|
|
AliasVariation(variationName string)
|
|
|
|
// CreateAliasVariation takes a toVariationName that was passed to CreateVariations for this
|
|
// module, and creates an alias from a new fromVariationName variant the toVariationName
|
|
// variant. The alias will be valid until the next time a mutator calls CreateVariations or
|
|
// CreateLocalVariations on this module without also calling AliasVariation. The alias can
|
|
// be used to add dependencies on the toVariationName variant using the fromVariationName
|
|
// variant.
|
|
CreateAliasVariation(fromVariationName, toVariationName string)
|
|
|
|
// SetVariationProvider sets the value for a provider for the given newly created variant of
|
|
// the current module, i.e. one of the Modules returned by CreateVariations.. It panics if
|
|
// not called during the appropriate mutator or GenerateBuildActions pass for the provider,
|
|
// if the value is not of the appropriate type, or if the module is not a newly created
|
|
// variant of the current module. The value should not be modified after being passed to
|
|
// SetVariationProvider.
|
|
SetVariationProvider(module blueprint.Module, provider blueprint.ProviderKey, value interface{})
|
|
|
|
// BazelConversionMode returns whether this mutator is being run as part of Bazel Conversion.
|
|
BazelConversionMode() bool
|
|
}
|
|
|
|
type bottomUpMutatorContext struct {
|
|
bp blueprint.BottomUpMutatorContext
|
|
baseModuleContext
|
|
finalPhase bool
|
|
bazelConversionMode bool
|
|
}
|
|
|
|
func bottomUpMutatorContextFactory(ctx blueprint.BottomUpMutatorContext, a Module,
|
|
finalPhase, bazelConversionMode bool) BottomUpMutatorContext {
|
|
|
|
return &bottomUpMutatorContext{
|
|
bp: ctx,
|
|
baseModuleContext: a.base().baseModuleContextFactory(ctx),
|
|
finalPhase: finalPhase,
|
|
bazelConversionMode: bazelConversionMode,
|
|
}
|
|
}
|
|
|
|
func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle {
|
|
finalPhase := x.finalPhase
|
|
bazelConversionMode := x.bazelConversionMode
|
|
f := func(ctx blueprint.BottomUpMutatorContext) {
|
|
if a, ok := ctx.Module().(Module); ok {
|
|
m(bottomUpMutatorContextFactory(ctx, a, finalPhase, bazelConversionMode))
|
|
}
|
|
}
|
|
mutator := &mutator{name: x.mutatorName(name), bottomUpMutator: f}
|
|
x.mutators = append(x.mutators, mutator)
|
|
return mutator
|
|
}
|
|
|
|
func (x *registerMutatorsContext) BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle {
|
|
mutator := &mutator{name: name, bottomUpMutator: m}
|
|
x.mutators = append(x.mutators, mutator)
|
|
return mutator
|
|
}
|
|
|
|
func (x *registerMutatorsContext) mutatorName(name string) string {
|
|
if x.bazelConversionMode {
|
|
return name + "_bp2build"
|
|
}
|
|
return name
|
|
}
|
|
|
|
func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle {
|
|
f := func(ctx blueprint.TopDownMutatorContext) {
|
|
if a, ok := ctx.Module().(Module); ok {
|
|
actx := &topDownMutatorContext{
|
|
bp: ctx,
|
|
baseModuleContext: a.base().baseModuleContextFactory(ctx),
|
|
}
|
|
m(actx)
|
|
}
|
|
}
|
|
mutator := &mutator{name: x.mutatorName(name), topDownMutator: f}
|
|
x.mutators = append(x.mutators, mutator)
|
|
return mutator
|
|
}
|
|
|
|
func (mutator *mutator) componentName() string {
|
|
return mutator.name
|
|
}
|
|
|
|
func (mutator *mutator) register(ctx *Context) {
|
|
blueprintCtx := ctx.Context
|
|
var handle blueprint.MutatorHandle
|
|
if mutator.bottomUpMutator != nil {
|
|
handle = blueprintCtx.RegisterBottomUpMutator(mutator.name, mutator.bottomUpMutator)
|
|
} else if mutator.topDownMutator != nil {
|
|
handle = blueprintCtx.RegisterTopDownMutator(mutator.name, mutator.topDownMutator)
|
|
}
|
|
if mutator.parallel {
|
|
handle.Parallel()
|
|
}
|
|
}
|
|
|
|
type MutatorHandle interface {
|
|
Parallel() MutatorHandle
|
|
}
|
|
|
|
func (mutator *mutator) Parallel() MutatorHandle {
|
|
mutator.parallel = true
|
|
return mutator
|
|
}
|
|
|
|
func RegisterComponentsMutator(ctx RegisterMutatorsContext) {
|
|
ctx.BottomUp("component-deps", componentDepsMutator).Parallel()
|
|
}
|
|
|
|
// A special mutator that runs just prior to the deps mutator to allow the dependencies
|
|
// on component modules to be added so that they can depend directly on a prebuilt
|
|
// module.
|
|
func componentDepsMutator(ctx BottomUpMutatorContext) {
|
|
if m := ctx.Module(); m.Enabled() {
|
|
m.ComponentDepsMutator(ctx)
|
|
}
|
|
}
|
|
|
|
func depsMutator(ctx BottomUpMutatorContext) {
|
|
if m := ctx.Module(); m.Enabled() {
|
|
m.DepsMutator(ctx)
|
|
}
|
|
}
|
|
|
|
func registerDepsMutator(ctx RegisterMutatorsContext) {
|
|
ctx.BottomUp("deps", depsMutator).Parallel()
|
|
}
|
|
|
|
func registerDepsMutatorBp2Build(ctx RegisterMutatorsContext) {
|
|
// TODO(b/179313531): Consider a separate mutator that only runs depsMutator for modules that are
|
|
// being converted to build targets.
|
|
ctx.BottomUp("deps", depsMutator).Parallel()
|
|
}
|
|
|
|
func (t *topDownMutatorContext) CreateBazelTargetModule(
|
|
factory ModuleFactory,
|
|
name string,
|
|
bazelProps bazel.BazelTargetModuleProperties,
|
|
attrs interface{}) BazelTargetModule {
|
|
if strings.HasPrefix(name, bazel.BazelTargetModuleNamePrefix) {
|
|
panic(fmt.Errorf(
|
|
"The %s name prefix is added automatically, do not set it manually: %s",
|
|
bazel.BazelTargetModuleNamePrefix,
|
|
name))
|
|
}
|
|
name = bazel.BazelTargetModuleNamePrefix + name
|
|
nameProp := struct {
|
|
Name *string
|
|
}{
|
|
Name: &name,
|
|
}
|
|
|
|
b := t.createModuleWithoutInheritance(factory, &nameProp, attrs).(BazelTargetModule)
|
|
b.SetBazelTargetModuleProperties(bazelProps)
|
|
return b
|
|
}
|
|
|
|
func (t *topDownMutatorContext) AppendProperties(props ...interface{}) {
|
|
for _, p := range props {
|
|
err := proptools.AppendMatchingProperties(t.Module().base().customizableProperties,
|
|
p, nil)
|
|
if err != nil {
|
|
if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
|
|
t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
|
|
} else {
|
|
panic(err)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (t *topDownMutatorContext) PrependProperties(props ...interface{}) {
|
|
for _, p := range props {
|
|
err := proptools.PrependMatchingProperties(t.Module().base().customizableProperties,
|
|
p, nil)
|
|
if err != nil {
|
|
if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
|
|
t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
|
|
} else {
|
|
panic(err)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that
|
|
// has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid
|
|
// ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every
|
|
// non-overridden method has to be forwarded. There are fewer non-overridden methods, so use the latter. The following
|
|
// methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext.
|
|
|
|
func (t *topDownMutatorContext) MutatorName() string {
|
|
return t.bp.MutatorName()
|
|
}
|
|
|
|
func (t *topDownMutatorContext) Rename(name string) {
|
|
t.bp.Rename(name)
|
|
t.Module().base().commonProperties.DebugName = name
|
|
}
|
|
|
|
func (t *topDownMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module {
|
|
inherited := []interface{}{&t.Module().base().commonProperties}
|
|
module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), append(inherited, props...)...).(Module)
|
|
|
|
if t.Module().base().variableProperties != nil && module.base().variableProperties != nil {
|
|
src := t.Module().base().variableProperties
|
|
dst := []interface{}{
|
|
module.base().variableProperties,
|
|
// Put an empty copy of the src properties into dst so that properties in src that are not in dst
|
|
// don't cause a "failed to find property to extend" error.
|
|
proptools.CloneEmptyProperties(reflect.ValueOf(src)).Interface(),
|
|
}
|
|
err := proptools.AppendMatchingProperties(dst, src, nil)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
|
|
return module
|
|
}
|
|
|
|
func (t *topDownMutatorContext) createModuleWithoutInheritance(factory ModuleFactory, props ...interface{}) Module {
|
|
module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), props...).(Module)
|
|
return module
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) MutatorName() string {
|
|
return b.bp.MutatorName()
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) Rename(name string) {
|
|
b.bp.Rename(name)
|
|
b.Module().base().commonProperties.DebugName = name
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module {
|
|
return b.bp.AddDependency(module, tag, name...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
|
|
b.bp.AddReverseDependency(module, tag, name)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) CreateVariations(variations ...string) []Module {
|
|
if b.finalPhase {
|
|
panic("CreateVariations not allowed in FinalDepsMutators")
|
|
}
|
|
|
|
modules := b.bp.CreateVariations(variations...)
|
|
|
|
aModules := make([]Module, len(modules))
|
|
for i := range variations {
|
|
aModules[i] = modules[i].(Module)
|
|
base := aModules[i].base()
|
|
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
|
|
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
|
|
}
|
|
|
|
return aModules
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) CreateLocalVariations(variations ...string) []Module {
|
|
if b.finalPhase {
|
|
panic("CreateLocalVariations not allowed in FinalDepsMutators")
|
|
}
|
|
|
|
modules := b.bp.CreateLocalVariations(variations...)
|
|
|
|
aModules := make([]Module, len(modules))
|
|
for i := range variations {
|
|
aModules[i] = modules[i].(Module)
|
|
base := aModules[i].base()
|
|
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
|
|
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
|
|
}
|
|
|
|
return aModules
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) SetDependencyVariation(variation string) {
|
|
b.bp.SetDependencyVariation(variation)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string) {
|
|
b.bp.SetDefaultDependencyVariation(variation)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
|
|
names ...string) []blueprint.Module {
|
|
if b.bazelConversionMode {
|
|
_, noSelfDeps := RemoveFromList(b.ModuleName(), names)
|
|
if len(noSelfDeps) == 0 {
|
|
return []blueprint.Module(nil)
|
|
}
|
|
// In Bazel conversion mode, mutators should not have created any variants. So, when adding a
|
|
// dependency, the variations would not exist and the dependency could not be added, by
|
|
// specifying no variations, we will allow adding the dependency to succeed.
|
|
return b.bp.AddFarVariationDependencies(nil, tag, noSelfDeps...)
|
|
}
|
|
|
|
return b.bp.AddVariationDependencies(variations, tag, names...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
|
|
tag blueprint.DependencyTag, names ...string) []blueprint.Module {
|
|
if b.bazelConversionMode {
|
|
// In Bazel conversion mode, mutators should not have created any variants. So, when adding a
|
|
// dependency, the variations would not exist and the dependency could not be added, by
|
|
// specifying no variations, we will allow adding the dependency to succeed.
|
|
return b.bp.AddFarVariationDependencies(nil, tag, names...)
|
|
}
|
|
|
|
return b.bp.AddFarVariationDependencies(variations, tag, names...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) {
|
|
b.bp.AddInterVariantDependency(tag, from, to)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) ReplaceDependencies(name string) {
|
|
b.bp.ReplaceDependencies(name)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) {
|
|
b.bp.ReplaceDependenciesIf(name, predicate)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AliasVariation(variationName string) {
|
|
b.bp.AliasVariation(variationName)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) CreateAliasVariation(fromVariationName, toVariationName string) {
|
|
b.bp.CreateAliasVariation(fromVariationName, toVariationName)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) SetVariationProvider(module blueprint.Module, provider blueprint.ProviderKey, value interface{}) {
|
|
b.bp.SetVariationProvider(module, provider, value)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) BazelConversionMode() bool {
|
|
return b.bazelConversionMode
|
|
}
|