platform_build_soong/android/apex.go

222 lines
7.0 KiB
Go

// Copyright 2018 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"sync"
"github.com/google/blueprint"
)
// ApexModule is the interface that a module type is expected to implement if
// the module has to be built differently depending on whether the module
// is destined for an apex or not (installed to one of the regular partitions).
//
// Native shared libraries are one such module type; when it is built for an
// APEX, it should depend only on stable interfaces such as NDK, stable AIDL,
// or C APIs from other APEXs.
//
// A module implementing this interface will be mutated into multiple
// variations by apex.apexMutator if it is directly or indirectly included
// in one or more APEXs. Specifically, if a module is included in apex.foo and
// apex.bar then three apex variants are created: platform, apex.foo and
// apex.bar. The platform variant is for the regular partitions
// (e.g., /system or /vendor, etc.) while the other two are for the APEXs,
// respectively.
type ApexModule interface {
Module
apexModuleBase() *ApexModuleBase
// Marks that this module should be built for the APEX of the specified name.
// Call this before apex.apexMutator is run.
BuildForApex(apexName string)
// Returns the name of APEX that this module will be built for. Empty string
// is returned when 'IsForPlatform() == true'. Note that a module can be
// included in multiple APEXes, in which case, the module is mutated into
// multiple modules each of which for an APEX. This method returns the
// name of the APEX that a variant module is for.
// Call this after apex.apexMutator is run.
ApexName() string
// Tests whether this module will be built for the platform or not.
// This is a shortcut for ApexName() == ""
IsForPlatform() bool
// Tests if this module could have APEX variants. APEX variants are
// created only for the modules that returns true here. This is useful
// for not creating APEX variants for certain types of shared libraries
// such as NDK stubs.
CanHaveApexVariants() bool
// Tests if this module can be installed to APEX as a file. For example,
// this would return true for shared libs while return false for static
// libs.
IsInstallableToApex() bool
// Mutate this module into one or more variants each of which is built
// for an APEX marked via BuildForApex().
CreateApexVariations(mctx BottomUpMutatorContext) []blueprint.Module
// Sets the name of the apex variant of this module. Called inside
// CreateApexVariations.
setApexName(apexName string)
}
type ApexProperties struct {
// Name of the apex variant that this module is mutated into
ApexName string `blueprint:"mutated"`
}
// Provides default implementation for the ApexModule interface. APEX-aware
// modules are expected to include this struct and call InitApexModule().
type ApexModuleBase struct {
ApexProperties ApexProperties
canHaveApexVariants bool
apexVariations []string
}
func (m *ApexModuleBase) apexModuleBase() *ApexModuleBase {
return m
}
func (m *ApexModuleBase) BuildForApex(apexName string) {
if !InList(apexName, m.apexVariations) {
m.apexVariations = append(m.apexVariations, apexName)
}
}
func (m *ApexModuleBase) ApexName() string {
return m.ApexProperties.ApexName
}
func (m *ApexModuleBase) IsForPlatform() bool {
return m.ApexProperties.ApexName == ""
}
func (m *ApexModuleBase) setApexName(apexName string) {
m.ApexProperties.ApexName = apexName
}
func (m *ApexModuleBase) CanHaveApexVariants() bool {
return m.canHaveApexVariants
}
func (m *ApexModuleBase) IsInstallableToApex() bool {
// should be overriden if needed
return false
}
func (m *ApexModuleBase) CreateApexVariations(mctx BottomUpMutatorContext) []blueprint.Module {
if len(m.apexVariations) > 0 {
variations := []string{""} // Original variation for platform
variations = append(variations, m.apexVariations...)
modules := mctx.CreateVariations(variations...)
for i, m := range modules {
if i == 0 {
continue
}
m.(ApexModule).setApexName(variations[i])
}
return modules
}
return nil
}
var apexData OncePer
var apexNamesMapMutex sync.Mutex
// This structure maintains the global mapping in between modules and APEXes.
// Examples:
//
// apexNamesMap()["foo"]["bar"] == true: module foo is directly depended on by APEX bar
// apexNamesMap()["foo"]["bar"] == false: module foo is indirectly depended on by APEX bar
// apexNamesMap()["foo"]["bar"] doesn't exist: foo is not built for APEX bar
func apexNamesMap() map[string]map[string]bool {
return apexData.Once("apexNames", func() interface{} {
return make(map[string]map[string]bool)
}).(map[string]map[string]bool)
}
// Update the map to mark that a module named moduleName is directly or indirectly
// depended on by an APEX named apexName. Directly depending means that a module
// is explicitly listed in the build definition of the APEX via properties like
// native_shared_libs, java_libs, etc.
func UpdateApexDependency(apexName string, moduleName string, directDep bool) {
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
apexNames, ok := apexNamesMap()[moduleName]
if !ok {
apexNames = make(map[string]bool)
apexNamesMap()[moduleName] = apexNames
}
apexNames[apexName] = apexNames[apexName] || directDep
}
// Tests whether a module named moduleName is directly depended on by an APEX
// named apexName.
func DirectlyInApex(apexName string, moduleName string) bool {
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
if apexNames, ok := apexNamesMap()[moduleName]; ok {
return apexNames[apexName]
}
return false
}
// Tests whether a module named moduleName is directly depended on by any APEX.
func DirectlyInAnyApex(moduleName string) bool {
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
if apexNames, ok := apexNamesMap()[moduleName]; ok {
for an := range apexNames {
if apexNames[an] {
return true
}
}
}
return false
}
// Tests whether a module named module is depended on (including both
// direct and indirect dependencies) by any APEX.
func InAnyApex(moduleName string) bool {
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
apexNames, ok := apexNamesMap()[moduleName]
return ok && len(apexNames) > 0
}
func GetApexesForModule(moduleName string) []string {
ret := []string{}
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
if apexNames, ok := apexNamesMap()[moduleName]; ok {
for an := range apexNames {
ret = append(ret, an)
}
}
return ret
}
func InitApexModule(m ApexModule) {
base := m.apexModuleBase()
base.canHaveApexVariants = true
m.AddProperties(&base.ApexProperties)
}