platform_build_soong/cc/compiler.go

510 lines
17 KiB
Go

// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package cc
import (
"fmt"
"path/filepath"
"strings"
"github.com/google/blueprint/proptools"
"android/soong/android"
"android/soong/cc/config"
)
// This file contains the basic C/C++/assembly to .o compliation steps
type BaseCompilerProperties struct {
// list of source files used to compile the C/C++ module. May be .c, .cpp, or .S files.
// srcs may reference the outputs of other modules that produce source files like genrule
// or filegroup using the syntax ":module".
Srcs []string `android:"arch_variant"`
// list of source files that should not be used to build the C/C++ module.
// This is most useful in the arch/multilib variants to remove non-common files
Exclude_srcs []string `android:"arch_variant"`
// list of module-specific flags that will be used for C and C++ compiles.
Cflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C++ compiles
Cppflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C compiles
Conlyflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for .S compiles
Asflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C and C++ compiles when
// compiling with clang
Clang_cflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for .S compiles when
// compiling with clang
Clang_asflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for .y and .yy compiles
Yaccflags []string
// the instruction set architecture to use to compile the C/C++
// module.
Instruction_set string `android:"arch_variant"`
// list of directories relative to the root of the source tree that will
// be added to the include path using -I.
// If possible, don't use this. If adding paths from the current directory use
// local_include_dirs, if adding paths from other modules use export_include_dirs in
// that module.
Include_dirs []string `android:"arch_variant,variant_prepend"`
// list of directories relative to the Blueprints file that will
// be added to the include path using -I
Local_include_dirs []string `android:"arch_variant,variant_prepend",`
// list of generated sources to compile. These are the names of gensrcs or
// genrule modules.
Generated_sources []string `android:"arch_variant"`
// list of generated headers to add to the include path. These are the names
// of genrule modules.
Generated_headers []string `android:"arch_variant"`
// pass -frtti instead of -fno-rtti
Rtti *bool
// C standard version to use. Can be a specific version (such as "gnu11"),
// "experimental" (which will use draft versions like C1x when available),
// or the empty string (which will use the default).
C_std string
// C++ standard version to use. Can be a specific version (such as
// "gnu++11"), "experimental" (which will use draft versions like C++1z when
// available), or the empty string (which will use the default).
Cpp_std string
// if set to false, use -std=c++* instead of -std=gnu++*
Gnu_extensions *bool
Aidl struct {
// list of directories that will be added to the aidl include paths.
Include_dirs []string
// list of directories relative to the Blueprints file that will
// be added to the aidl include paths.
Local_include_dirs []string
}
Renderscript struct {
// list of directories that will be added to the llvm-rs-cc include paths
Include_dirs []string
// list of flags that will be passed to llvm-rs-cc
Flags []string
// Renderscript API level to target
Target_api *string
}
Debug, Release struct {
// list of module-specific flags that will be used for C and C++ compiles in debug or
// release builds
Cflags []string `android:"arch_variant"`
} `android:"arch_variant"`
Target struct {
Vendor struct {
// list of source files that should only be used in the
// vendor variant of the C/C++ module.
Srcs []string
// list of source files that should not be used to
// build the vendor variant of the C/C++ module.
Exclude_srcs []string
}
}
// Stores the original list of source files before being cleared by library reuse
OriginalSrcs []string `blueprint:"mutated"`
}
func NewBaseCompiler() *baseCompiler {
return &baseCompiler{}
}
type baseCompiler struct {
Properties BaseCompilerProperties
Proto ProtoProperties
deps android.Paths
srcs android.Paths
flags builderFlags
}
var _ compiler = (*baseCompiler)(nil)
type CompiledInterface interface {
Srcs() android.Paths
}
func (compiler *baseCompiler) Srcs() android.Paths {
return compiler.srcs
}
func (compiler *baseCompiler) appendCflags(flags []string) {
compiler.Properties.Cflags = append(compiler.Properties.Cflags, flags...)
}
func (compiler *baseCompiler) appendAsflags(flags []string) {
compiler.Properties.Asflags = append(compiler.Properties.Asflags, flags...)
}
func (compiler *baseCompiler) compilerProps() []interface{} {
return []interface{}{&compiler.Properties, &compiler.Proto}
}
func (compiler *baseCompiler) compilerInit(ctx BaseModuleContext) {}
func (compiler *baseCompiler) compilerDeps(ctx DepsContext, deps Deps) Deps {
deps.GeneratedSources = append(deps.GeneratedSources, compiler.Properties.Generated_sources...)
deps.GeneratedHeaders = append(deps.GeneratedHeaders, compiler.Properties.Generated_headers...)
android.ExtractSourcesDeps(ctx, compiler.Properties.Srcs)
if compiler.hasSrcExt(".proto") {
deps = protoDeps(ctx, deps, &compiler.Proto)
}
return deps
}
// Create a Flags struct that collects the compile flags from global values,
// per-target values, module type values, and per-module Blueprints properties
func (compiler *baseCompiler) compilerFlags(ctx ModuleContext, flags Flags) Flags {
tc := ctx.toolchain()
CheckBadCompilerFlags(ctx, "cflags", compiler.Properties.Cflags)
CheckBadCompilerFlags(ctx, "cppflags", compiler.Properties.Cppflags)
CheckBadCompilerFlags(ctx, "conlyflags", compiler.Properties.Conlyflags)
CheckBadCompilerFlags(ctx, "asflags", compiler.Properties.Asflags)
esc := proptools.NinjaAndShellEscape
flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Cflags)...)
flags.CppFlags = append(flags.CppFlags, esc(compiler.Properties.Cppflags)...)
flags.ConlyFlags = append(flags.ConlyFlags, esc(compiler.Properties.Conlyflags)...)
flags.AsFlags = append(flags.AsFlags, esc(compiler.Properties.Asflags)...)
flags.YasmFlags = append(flags.YasmFlags, esc(compiler.Properties.Asflags)...)
flags.YaccFlags = append(flags.YaccFlags, esc(compiler.Properties.Yaccflags)...)
// Include dir cflags
localIncludeDirs := android.PathsForModuleSrc(ctx, compiler.Properties.Local_include_dirs)
if len(localIncludeDirs) > 0 {
f := includeDirsToFlags(localIncludeDirs)
flags.GlobalFlags = append(flags.GlobalFlags, f)
flags.YasmFlags = append(flags.YasmFlags, f)
}
rootIncludeDirs := android.PathsForSource(ctx, compiler.Properties.Include_dirs)
if len(rootIncludeDirs) > 0 {
f := includeDirsToFlags(rootIncludeDirs)
flags.GlobalFlags = append(flags.GlobalFlags, f)
flags.YasmFlags = append(flags.YasmFlags, f)
}
if !ctx.noDefaultCompilerFlags() {
flags.GlobalFlags = append(flags.GlobalFlags, "-I"+android.PathForModuleSrc(ctx).String())
flags.YasmFlags = append(flags.YasmFlags, "-I"+android.PathForModuleSrc(ctx).String())
if !(ctx.sdk() || ctx.vndk()) || ctx.Host() {
flags.SystemIncludeFlags = append(flags.SystemIncludeFlags,
"${config.CommonGlobalIncludes}",
tc.IncludeFlags(),
"${config.CommonNativehelperInclude}")
}
}
if ctx.sdk() {
// The NDK headers are installed to a common sysroot. While a more
// typical Soong approach would be to only make the headers for the
// library you're using available, we're trying to emulate the NDK
// behavior here, and the NDK always has all the NDK headers available.
flags.SystemIncludeFlags = append(flags.SystemIncludeFlags,
"-isystem "+getCurrentIncludePath(ctx).String(),
"-isystem "+getCurrentIncludePath(ctx).Join(ctx, tc.ClangTriple()).String())
// Traditionally this has come from android/api-level.h, but with the
// libc headers unified it must be set by the build system since we
// don't have per-API level copies of that header now.
version := ctx.sdkVersion()
if version == "current" {
version = "__ANDROID_API_FUTURE__"
}
flags.GlobalFlags = append(flags.GlobalFlags,
"-D__ANDROID_API__="+version)
// Until the full NDK has been migrated to using ndk_headers, we still
// need to add the legacy sysroot includes to get the full set of
// headers.
legacyIncludes := fmt.Sprintf(
"prebuilts/ndk/current/platforms/android-%s/arch-%s/usr/include",
ctx.sdkVersion(), ctx.Arch().ArchType.String())
flags.SystemIncludeFlags = append(flags.SystemIncludeFlags, "-isystem "+legacyIncludes)
}
if ctx.vndk() {
flags.GlobalFlags = append(flags.GlobalFlags,
"-D__ANDROID_API__=__ANDROID_API_FUTURE__", "-D__ANDROID_VNDK__")
}
instructionSet := compiler.Properties.Instruction_set
if flags.RequiredInstructionSet != "" {
instructionSet = flags.RequiredInstructionSet
}
instructionSetFlags, err := tc.InstructionSetFlags(instructionSet)
if flags.Clang {
instructionSetFlags, err = tc.ClangInstructionSetFlags(instructionSet)
}
if err != nil {
ctx.ModuleErrorf("%s", err)
}
CheckBadCompilerFlags(ctx, "release.cflags", compiler.Properties.Release.Cflags)
// TODO: debug
flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Release.Cflags)...)
if flags.Clang {
CheckBadCompilerFlags(ctx, "clang_cflags", compiler.Properties.Clang_cflags)
CheckBadCompilerFlags(ctx, "clang_asflags", compiler.Properties.Clang_asflags)
flags.CFlags = config.ClangFilterUnknownCflags(flags.CFlags)
flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Clang_cflags)...)
flags.AsFlags = append(flags.AsFlags, esc(compiler.Properties.Clang_asflags)...)
flags.CppFlags = config.ClangFilterUnknownCflags(flags.CppFlags)
flags.ConlyFlags = config.ClangFilterUnknownCflags(flags.ConlyFlags)
flags.LdFlags = config.ClangFilterUnknownCflags(flags.LdFlags)
target := "-target " + tc.ClangTriple()
gccPrefix := "-B" + config.ToolPath(tc)
flags.CFlags = append(flags.CFlags, target, gccPrefix)
flags.AsFlags = append(flags.AsFlags, target, gccPrefix)
flags.LdFlags = append(flags.LdFlags, target, gccPrefix)
}
hod := "Host"
if ctx.Os().Class == android.Device {
hod = "Device"
}
if !ctx.noDefaultCompilerFlags() {
flags.GlobalFlags = append(flags.GlobalFlags, instructionSetFlags)
flags.ConlyFlags = append([]string{"${config.CommonGlobalConlyflags}"}, flags.ConlyFlags...)
if flags.Clang {
flags.AsFlags = append(flags.AsFlags, tc.ClangAsflags())
flags.CppFlags = append([]string{"${config.CommonClangGlobalCppflags}"}, flags.CppFlags...)
flags.GlobalFlags = append(flags.GlobalFlags,
tc.ClangCflags(),
"${config.CommonClangGlobalCflags}",
fmt.Sprintf("${config.%sClangGlobalCflags}", hod))
} else {
flags.CppFlags = append([]string{"${config.CommonGlobalCppflags}"}, flags.CppFlags...)
flags.GlobalFlags = append(flags.GlobalFlags,
tc.Cflags(),
"${config.CommonGlobalCflags}",
fmt.Sprintf("${config.%sGlobalCflags}", hod))
}
if Bool(ctx.AConfig().ProductVariables.Brillo) {
flags.GlobalFlags = append(flags.GlobalFlags, "-D__BRILLO__")
}
if ctx.Device() {
if Bool(compiler.Properties.Rtti) {
flags.CppFlags = append(flags.CppFlags, "-frtti")
} else {
flags.CppFlags = append(flags.CppFlags, "-fno-rtti")
}
}
flags.AsFlags = append(flags.AsFlags, "-D__ASSEMBLY__")
if flags.Clang {
flags.CppFlags = append(flags.CppFlags, tc.ClangCppflags())
} else {
flags.CppFlags = append(flags.CppFlags, tc.Cppflags())
}
flags.YasmFlags = append(flags.YasmFlags, tc.YasmFlags())
}
if flags.Clang {
flags.GlobalFlags = append(flags.GlobalFlags, tc.ToolchainClangCflags())
} else {
flags.GlobalFlags = append(flags.GlobalFlags, tc.ToolchainCflags())
}
if !ctx.sdk() {
cStd := config.CStdVersion
if compiler.Properties.C_std == "experimental" {
cStd = config.ExperimentalCStdVersion
} else if compiler.Properties.C_std != "" {
cStd = compiler.Properties.C_std
}
cppStd := config.CppStdVersion
if compiler.Properties.Cpp_std == "experimental" {
cppStd = config.ExperimentalCppStdVersion
} else if compiler.Properties.Cpp_std != "" {
cppStd = compiler.Properties.Cpp_std
}
if !flags.Clang {
// GCC uses an invalid C++14 ABI (emits calls to
// __cxa_throw_bad_array_length, which is not a valid C++ RT ABI).
// http://b/25022512
cppStd = config.GccCppStdVersion
} else if ctx.Host() && !flags.Clang {
// The host GCC doesn't support C++14 (and is deprecated, so likely
// never will). Build these modules with C++11.
cppStd = config.GccCppStdVersion
}
if compiler.Properties.Gnu_extensions != nil && *compiler.Properties.Gnu_extensions == false {
cStd = gnuToCReplacer.Replace(cStd)
cppStd = gnuToCReplacer.Replace(cppStd)
}
flags.ConlyFlags = append([]string{"-std=" + cStd}, flags.ConlyFlags...)
flags.CppFlags = append([]string{"-std=" + cppStd}, flags.CppFlags...)
}
// We can enforce some rules more strictly in the code we own. strict
// indicates if this is code that we can be stricter with. If we have
// rules that we want to apply to *our* code (but maybe can't for
// vendor/device specific things), we could extend this to be a ternary
// value.
strict := true
if strings.HasPrefix(android.PathForModuleSrc(ctx).String(), "external/") {
strict = false
}
// Can be used to make some annotations stricter for code we can fix
// (such as when we mark functions as deprecated).
if strict {
flags.CFlags = append(flags.CFlags, "-DANDROID_STRICT")
}
if compiler.hasSrcExt(".proto") {
flags = protoFlags(ctx, flags, &compiler.Proto)
}
if compiler.hasSrcExt(".y") || compiler.hasSrcExt(".yy") {
flags.GlobalFlags = append(flags.GlobalFlags,
"-I"+android.PathForModuleGen(ctx, "yacc", ctx.ModuleDir()).String())
}
if compiler.hasSrcExt(".aidl") {
if len(compiler.Properties.Aidl.Local_include_dirs) > 0 {
localAidlIncludeDirs := android.PathsForModuleSrc(ctx, compiler.Properties.Aidl.Local_include_dirs)
flags.aidlFlags = append(flags.aidlFlags, includeDirsToFlags(localAidlIncludeDirs))
}
if len(compiler.Properties.Aidl.Include_dirs) > 0 {
rootAidlIncludeDirs := android.PathsForSource(ctx, compiler.Properties.Aidl.Include_dirs)
flags.aidlFlags = append(flags.aidlFlags, includeDirsToFlags(rootAidlIncludeDirs))
}
flags.GlobalFlags = append(flags.GlobalFlags,
"-I"+android.PathForModuleGen(ctx, "aidl").String())
}
if compiler.hasSrcExt(".rs") || compiler.hasSrcExt(".fs") {
flags = rsFlags(ctx, flags, &compiler.Properties)
}
return flags
}
func (compiler *baseCompiler) hasSrcExt(ext string) bool {
for _, src := range compiler.Properties.Srcs {
if filepath.Ext(src) == ext {
return true
}
}
for _, src := range compiler.Properties.OriginalSrcs {
if filepath.Ext(src) == ext {
return true
}
}
return false
}
var gnuToCReplacer = strings.NewReplacer("gnu", "c")
func ndkPathDeps(ctx ModuleContext) android.Paths {
if ctx.sdk() {
// The NDK sysroot timestamp file depends on all the NDK sysroot files
// (headers and libraries).
return android.Paths{getNdkSysrootTimestampFile(ctx)}
}
return nil
}
func (compiler *baseCompiler) compile(ctx ModuleContext, flags Flags, deps PathDeps) Objects {
pathDeps := deps.GeneratedHeaders
pathDeps = append(pathDeps, ndkPathDeps(ctx)...)
if ctx.vndk() {
compiler.Properties.Srcs = append(compiler.Properties.Srcs,
compiler.Properties.Target.Vendor.Srcs...)
compiler.Properties.Exclude_srcs = append(compiler.Properties.Exclude_srcs,
compiler.Properties.Target.Vendor.Exclude_srcs...)
}
srcs := ctx.ExpandSources(compiler.Properties.Srcs, compiler.Properties.Exclude_srcs)
srcs = append(srcs, deps.GeneratedSources...)
buildFlags := flagsToBuilderFlags(flags)
srcs, genDeps := genSources(ctx, srcs, buildFlags)
pathDeps = append(pathDeps, genDeps...)
pathDeps = append(pathDeps, flags.CFlagsDeps...)
compiler.deps = pathDeps
// Save src, buildFlags and context
compiler.srcs = srcs
// Compile files listed in c.Properties.Srcs into objects
objs := compileObjs(ctx, buildFlags, "", srcs, compiler.deps)
if ctx.Failed() {
return Objects{}
}
return objs
}
// Compile a list of source files into objects a specified subdirectory
func compileObjs(ctx android.ModuleContext, flags builderFlags,
subdir string, srcFiles, deps android.Paths) Objects {
return TransformSourceToObj(ctx, subdir, srcFiles, flags, deps)
}