732 lines
27 KiB
Go
732 lines
27 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"android/soong/bazel"
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"fmt"
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"reflect"
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"strings"
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"github.com/google/blueprint"
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"github.com/google/blueprint/proptools"
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)
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// Phases:
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// run Pre-arch mutators
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// run archMutator
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// run Pre-deps mutators
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// run depsMutator
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// run PostDeps mutators
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// run FinalDeps mutators (CreateVariations disallowed in this phase)
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// continue on to GenerateAndroidBuildActions
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// RegisterMutatorsForBazelConversion is a alternate registration pipeline for bp2build. Exported for testing.
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func RegisterMutatorsForBazelConversion(ctx *Context, preArchMutators, depsMutators, bp2buildMutators []RegisterMutatorFunc) {
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mctx := ®isterMutatorsContext{
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bazelConversionMode: true,
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}
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bp2buildPreArchMutators = append([]RegisterMutatorFunc{
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RegisterNamespaceMutator,
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RegisterDefaultsPreArchMutators,
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// TODO(b/165114590): this is required to resolve deps that are only prebuilts, but we should
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// evaluate the impact on conversion.
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RegisterPrebuiltsPreArchMutators,
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},
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preArchMutators...)
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for _, f := range bp2buildPreArchMutators {
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f(mctx)
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}
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bp2buildDepsMutators = append([]RegisterMutatorFunc{
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registerDepsMutatorBp2Build,
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registerPathDepsMutator,
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}, depsMutators...)
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for _, f := range bp2buildDepsMutators {
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f(mctx)
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}
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// Register bp2build mutators
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for _, f := range bp2buildMutators {
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f(mctx)
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}
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mctx.mutators.registerAll(ctx)
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}
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// collateGloballyRegisteredMutators constructs the list of mutators that have been registered
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// with the InitRegistrationContext and will be used at runtime.
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func collateGloballyRegisteredMutators() sortableComponents {
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return collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps)
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}
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// collateRegisteredMutators constructs a single list of mutators from the separate lists.
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func collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps []RegisterMutatorFunc) sortableComponents {
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mctx := ®isterMutatorsContext{}
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register := func(funcs []RegisterMutatorFunc) {
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for _, f := range funcs {
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f(mctx)
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}
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}
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register(preArch)
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register(preDeps)
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register([]RegisterMutatorFunc{registerDepsMutator})
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register(postDeps)
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mctx.finalPhase = true
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register(finalDeps)
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return mctx.mutators
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}
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type registerMutatorsContext struct {
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mutators sortableComponents
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finalPhase bool
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bazelConversionMode bool
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}
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type RegisterMutatorsContext interface {
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TopDown(name string, m TopDownMutator) MutatorHandle
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BottomUp(name string, m BottomUpMutator) MutatorHandle
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BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle
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}
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type RegisterMutatorFunc func(RegisterMutatorsContext)
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var preArch = []RegisterMutatorFunc{
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RegisterNamespaceMutator,
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// Check the visibility rules are valid.
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//
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// This must run after the package renamer mutators so that any issues found during
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// validation of the package's default_visibility property are reported using the
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// correct package name and not the synthetic name.
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//
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// This must also be run before defaults mutators as the rules for validation are
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// different before checking the rules than they are afterwards. e.g.
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// visibility: ["//visibility:private", "//visibility:public"]
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// would be invalid if specified in a module definition but is valid if it results
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// from something like this:
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//
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// defaults {
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// name: "defaults",
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// // Be inaccessible outside a package by default.
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// visibility: ["//visibility:private"]
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// }
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//
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// defaultable_module {
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// name: "defaultable_module",
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// defaults: ["defaults"],
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// // Override the default.
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// visibility: ["//visibility:public"]
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// }
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//
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RegisterVisibilityRuleChecker,
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// Record the default_applicable_licenses for each package.
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//
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// This must run before the defaults so that defaults modules can pick up the package default.
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RegisterLicensesPackageMapper,
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// Apply properties from defaults modules to the referencing modules.
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//
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// Any mutators that are added before this will not see any modules created by
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// a DefaultableHook.
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RegisterDefaultsPreArchMutators,
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// Add dependencies on any components so that any component references can be
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// resolved within the deps mutator.
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//
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// Must be run after defaults so it can be used to create dependencies on the
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// component modules that are creating in a DefaultableHook.
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//
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// Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are
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// renamed. That is so that if a module creates components using a prebuilt module
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// type that any dependencies (which must use prebuilt_ prefixes) are resolved to
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// the prebuilt module and not the source module.
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RegisterComponentsMutator,
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// Create an association between prebuilt modules and their corresponding source
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// modules (if any).
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//
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// Must be run after defaults mutators to ensure that any modules created by
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// a DefaultableHook can be either a prebuilt or a source module with a matching
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// prebuilt.
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RegisterPrebuiltsPreArchMutators,
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// Gather the licenses properties for all modules for use during expansion and enforcement.
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//
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// This must come after the defaults mutators to ensure that any licenses supplied
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// in a defaults module has been successfully applied before the rules are gathered.
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RegisterLicensesPropertyGatherer,
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// Gather the visibility rules for all modules for us during visibility enforcement.
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//
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// This must come after the defaults mutators to ensure that any visibility supplied
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// in a defaults module has been successfully applied before the rules are gathered.
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RegisterVisibilityRuleGatherer,
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}
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func registerArchMutator(ctx RegisterMutatorsContext) {
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ctx.BottomUpBlueprint("os", osMutator).Parallel()
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ctx.BottomUp("image", imageMutator).Parallel()
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ctx.BottomUpBlueprint("arch", archMutator).Parallel()
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}
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var preDeps = []RegisterMutatorFunc{
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registerArchMutator,
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}
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var postDeps = []RegisterMutatorFunc{
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registerPathDepsMutator,
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RegisterPrebuiltsPostDepsMutators,
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RegisterVisibilityRuleEnforcer,
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RegisterLicensesDependencyChecker,
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registerNeverallowMutator,
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RegisterOverridePostDepsMutators,
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}
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var finalDeps = []RegisterMutatorFunc{}
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func PreArchMutators(f RegisterMutatorFunc) {
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preArch = append(preArch, f)
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}
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func PreDepsMutators(f RegisterMutatorFunc) {
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preDeps = append(preDeps, f)
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}
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func PostDepsMutators(f RegisterMutatorFunc) {
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postDeps = append(postDeps, f)
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}
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func FinalDepsMutators(f RegisterMutatorFunc) {
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finalDeps = append(finalDeps, f)
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}
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var bp2buildPreArchMutators = []RegisterMutatorFunc{}
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var bp2buildDepsMutators = []RegisterMutatorFunc{}
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var bp2buildMutators = map[string]RegisterMutatorFunc{}
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// RegisterBp2BuildMutator registers specially crafted mutators for
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// converting Blueprint/Android modules into special modules that can
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// be code-generated into Bazel BUILD targets.
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//
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// TODO(b/178068862): bring this into TestContext.
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func RegisterBp2BuildMutator(moduleType string, m func(TopDownMutatorContext)) {
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f := func(ctx RegisterMutatorsContext) {
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ctx.TopDown(moduleType, m)
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}
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bp2buildMutators[moduleType] = f
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}
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// PreArchBp2BuildMutators adds mutators to be register for converting Android Blueprint modules
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// into Bazel BUILD targets that should run prior to deps and conversion.
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func PreArchBp2BuildMutators(f RegisterMutatorFunc) {
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bp2buildPreArchMutators = append(bp2buildPreArchMutators, f)
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}
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// DepsBp2BuildMutators adds mutators to be register for converting Android Blueprint modules into
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// Bazel BUILD targets that should run prior to conversion to resolve dependencies.
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func DepsBp2BuildMutators(f RegisterMutatorFunc) {
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bp2buildDepsMutators = append(bp2buildDepsMutators, f)
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}
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type BaseMutatorContext interface {
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BaseModuleContext
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// MutatorName returns the name that this mutator was registered with.
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MutatorName() string
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// Rename all variants of a module. The new name is not visible to calls to ModuleName,
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// AddDependency or OtherModuleName until after this mutator pass is complete.
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Rename(name string)
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}
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type TopDownMutator func(TopDownMutatorContext)
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type TopDownMutatorContext interface {
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BaseMutatorContext
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// CreateModule creates a new module by calling the factory method for the specified moduleType, and applies
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// the specified property structs to it as if the properties were set in a blueprint file.
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CreateModule(ModuleFactory, ...interface{}) Module
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// CreateBazelTargetModule creates a BazelTargetModule by calling the
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// factory method, just like in CreateModule, but also requires
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// BazelTargetModuleProperties containing additional metadata for the
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// bp2build codegenerator.
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CreateBazelTargetModule(ModuleFactory, string, bazel.BazelTargetModuleProperties, interface{}) BazelTargetModule
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}
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type topDownMutatorContext struct {
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bp blueprint.TopDownMutatorContext
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baseModuleContext
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}
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type BottomUpMutator func(BottomUpMutatorContext)
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type BottomUpMutatorContext interface {
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BaseMutatorContext
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// AddDependency adds a dependency to the given module. It returns a slice of modules for each
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// dependency (some entries may be nil).
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module
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// AddReverseDependency adds a dependency from the destination to the given module.
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// Does not affect the ordering of the current mutator pass, but will be ordered
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// correctly for all future mutator passes. All reverse dependencies for a destination module are
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// collected until the end of the mutator pass, sorted by name, and then appended to the destination
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// module's dependency list.
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AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string)
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// CreateVariations splits a module into multiple variants, one for each name in the variationNames
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// parameter. It returns a list of new modules in the same order as the variationNames
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// list.
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//
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// If any of the dependencies of the module being operated on were already split
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// by calling CreateVariations with the same name, the dependency will automatically
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// be updated to point the matching variant.
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//
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// If a module is split, and then a module depending on the first module is not split
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// when the Mutator is later called on it, the dependency of the depending module will
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// automatically be updated to point to the first variant.
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CreateVariations(...string) []Module
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// CreateLocationVariations splits a module into multiple variants, one for each name in the variantNames
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// parameter. It returns a list of new modules in the same order as the variantNames
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// list.
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//
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// Local variations do not affect automatic dependency resolution - dependencies added
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// to the split module via deps or DynamicDependerModule must exactly match a variant
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// that contains all the non-local variations.
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CreateLocalVariations(...string) []Module
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// SetDependencyVariation sets all dangling dependencies on the current module to point to the variation
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// with given name. This function ignores the default variation set by SetDefaultDependencyVariation.
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SetDependencyVariation(string)
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// SetDefaultDependencyVariation sets the default variation when a dangling reference is detected
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// during the subsequent calls on Create*Variations* functions. To reset, set it to nil.
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SetDefaultDependencyVariation(*string)
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// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations
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// argument to select which variant of the dependency to use. It returns a slice of modules for
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// each dependency (some entries may be nil). A variant of the dependency must exist that matches
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// the all of the non-local variations of the current module, plus the variations argument.
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
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// AddFarVariationDependencies adds deps as dependencies of the current module, but uses the
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// variations argument to select which variant of the dependency to use. It returns a slice of
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// modules for each dependency (some entries may be nil). A variant of the dependency must
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// exist that matches the variations argument, but may also have other variations.
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// For any unspecified variation the first variant will be used.
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//
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// Unlike AddVariationDependencies, the variations of the current module are ignored - the
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// dependency only needs to match the supplied variations.
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
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// AddInterVariantDependency adds a dependency between two variants of the same module. Variants are always
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// ordered in the same orderas they were listed in CreateVariations, and AddInterVariantDependency does not change
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// that ordering, but it associates a DependencyTag with the dependency and makes it visible to VisitDirectDeps,
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// WalkDeps, etc.
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AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module)
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// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
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// specified name with the current variant of this module. Replacements don't take effect until
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// after the mutator pass is finished.
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ReplaceDependencies(string)
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// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
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// specified name with the current variant of this module as long as the supplied predicate returns
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// true.
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//
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// Replacements don't take effect until after the mutator pass is finished.
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ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate)
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// AliasVariation takes a variationName that was passed to CreateVariations for this module,
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// and creates an alias from the current variant (before the mutator has run) to the new
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// variant. The alias will be valid until the next time a mutator calls CreateVariations or
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// CreateLocalVariations on this module without also calling AliasVariation. The alias can
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// be used to add dependencies on the newly created variant using the variant map from
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// before CreateVariations was run.
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AliasVariation(variationName string)
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// CreateAliasVariation takes a toVariationName that was passed to CreateVariations for this
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// module, and creates an alias from a new fromVariationName variant the toVariationName
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// variant. The alias will be valid until the next time a mutator calls CreateVariations or
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// CreateLocalVariations on this module without also calling AliasVariation. The alias can
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// be used to add dependencies on the toVariationName variant using the fromVariationName
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// variant.
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CreateAliasVariation(fromVariationName, toVariationName string)
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// SetVariationProvider sets the value for a provider for the given newly created variant of
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// the current module, i.e. one of the Modules returned by CreateVariations.. It panics if
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// not called during the appropriate mutator or GenerateBuildActions pass for the provider,
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// if the value is not of the appropriate type, or if the module is not a newly created
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// variant of the current module. The value should not be modified after being passed to
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// SetVariationProvider.
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SetVariationProvider(module blueprint.Module, provider blueprint.ProviderKey, value interface{})
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// BazelConversionMode returns whether this mutator is being run as part of Bazel Conversion.
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BazelConversionMode() bool
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}
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type bottomUpMutatorContext struct {
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bp blueprint.BottomUpMutatorContext
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baseModuleContext
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finalPhase bool
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bazelConversionMode bool
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}
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func bottomUpMutatorContextFactory(ctx blueprint.BottomUpMutatorContext, a Module,
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finalPhase, bazelConversionMode bool) BottomUpMutatorContext {
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return &bottomUpMutatorContext{
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bp: ctx,
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baseModuleContext: a.base().baseModuleContextFactory(ctx),
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finalPhase: finalPhase,
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bazelConversionMode: bazelConversionMode,
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}
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}
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func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle {
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finalPhase := x.finalPhase
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bazelConversionMode := x.bazelConversionMode
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f := func(ctx blueprint.BottomUpMutatorContext) {
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if a, ok := ctx.Module().(Module); ok {
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m(bottomUpMutatorContextFactory(ctx, a, finalPhase, bazelConversionMode))
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}
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}
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mutator := &mutator{name: x.mutatorName(name), bottomUpMutator: f}
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x.mutators = append(x.mutators, mutator)
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return mutator
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}
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func (x *registerMutatorsContext) BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle {
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mutator := &mutator{name: name, bottomUpMutator: m}
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x.mutators = append(x.mutators, mutator)
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return mutator
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}
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func (x *registerMutatorsContext) mutatorName(name string) string {
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if x.bazelConversionMode {
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return name + "_bp2build"
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}
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return name
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}
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func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle {
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f := func(ctx blueprint.TopDownMutatorContext) {
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if a, ok := ctx.Module().(Module); ok {
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actx := &topDownMutatorContext{
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bp: ctx,
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baseModuleContext: a.base().baseModuleContextFactory(ctx),
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}
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m(actx)
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}
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}
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mutator := &mutator{name: x.mutatorName(name), topDownMutator: f}
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x.mutators = append(x.mutators, mutator)
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return mutator
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}
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func (mutator *mutator) componentName() string {
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return mutator.name
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}
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func (mutator *mutator) register(ctx *Context) {
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blueprintCtx := ctx.Context
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var handle blueprint.MutatorHandle
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if mutator.bottomUpMutator != nil {
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handle = blueprintCtx.RegisterBottomUpMutator(mutator.name, mutator.bottomUpMutator)
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} else if mutator.topDownMutator != nil {
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handle = blueprintCtx.RegisterTopDownMutator(mutator.name, mutator.topDownMutator)
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}
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if mutator.parallel {
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handle.Parallel()
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}
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}
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type MutatorHandle interface {
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Parallel() MutatorHandle
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}
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func (mutator *mutator) Parallel() MutatorHandle {
|
|
mutator.parallel = true
|
|
return mutator
|
|
}
|
|
|
|
func RegisterComponentsMutator(ctx RegisterMutatorsContext) {
|
|
ctx.BottomUp("component-deps", componentDepsMutator).Parallel()
|
|
}
|
|
|
|
// A special mutator that runs just prior to the deps mutator to allow the dependencies
|
|
// on component modules to be added so that they can depend directly on a prebuilt
|
|
// module.
|
|
func componentDepsMutator(ctx BottomUpMutatorContext) {
|
|
if m := ctx.Module(); m.Enabled() {
|
|
m.ComponentDepsMutator(ctx)
|
|
}
|
|
}
|
|
|
|
func depsMutator(ctx BottomUpMutatorContext) {
|
|
if m := ctx.Module(); m.Enabled() {
|
|
m.DepsMutator(ctx)
|
|
}
|
|
}
|
|
|
|
func registerDepsMutator(ctx RegisterMutatorsContext) {
|
|
ctx.BottomUp("deps", depsMutator).Parallel()
|
|
}
|
|
|
|
func registerDepsMutatorBp2Build(ctx RegisterMutatorsContext) {
|
|
// TODO(b/179313531): Consider a separate mutator that only runs depsMutator for modules that are
|
|
// being converted to build targets.
|
|
ctx.BottomUp("deps", depsMutator).Parallel()
|
|
}
|
|
|
|
func (t *topDownMutatorContext) CreateBazelTargetModule(
|
|
factory ModuleFactory,
|
|
name string,
|
|
bazelProps bazel.BazelTargetModuleProperties,
|
|
attrs interface{}) BazelTargetModule {
|
|
if strings.HasPrefix(name, bazel.BazelTargetModuleNamePrefix) {
|
|
panic(fmt.Errorf(
|
|
"The %s name prefix is added automatically, do not set it manually: %s",
|
|
bazel.BazelTargetModuleNamePrefix,
|
|
name))
|
|
}
|
|
name = bazel.BazelTargetModuleNamePrefix + name
|
|
nameProp := struct {
|
|
Name *string
|
|
}{
|
|
Name: &name,
|
|
}
|
|
|
|
b := t.createModuleWithoutInheritance(factory, &nameProp, attrs).(BazelTargetModule)
|
|
b.SetBazelTargetModuleProperties(bazelProps)
|
|
return b
|
|
}
|
|
|
|
func (t *topDownMutatorContext) AppendProperties(props ...interface{}) {
|
|
for _, p := range props {
|
|
err := proptools.AppendMatchingProperties(t.Module().base().customizableProperties,
|
|
p, nil)
|
|
if err != nil {
|
|
if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
|
|
t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
|
|
} else {
|
|
panic(err)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (t *topDownMutatorContext) PrependProperties(props ...interface{}) {
|
|
for _, p := range props {
|
|
err := proptools.PrependMatchingProperties(t.Module().base().customizableProperties,
|
|
p, nil)
|
|
if err != nil {
|
|
if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
|
|
t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
|
|
} else {
|
|
panic(err)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that
|
|
// has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid
|
|
// ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every
|
|
// non-overridden method has to be forwarded. There are fewer non-overridden methods, so use the latter. The following
|
|
// methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext.
|
|
|
|
func (t *topDownMutatorContext) MutatorName() string {
|
|
return t.bp.MutatorName()
|
|
}
|
|
|
|
func (t *topDownMutatorContext) Rename(name string) {
|
|
t.bp.Rename(name)
|
|
t.Module().base().commonProperties.DebugName = name
|
|
}
|
|
|
|
func (t *topDownMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module {
|
|
inherited := []interface{}{&t.Module().base().commonProperties}
|
|
module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), append(inherited, props...)...).(Module)
|
|
|
|
if t.Module().base().variableProperties != nil && module.base().variableProperties != nil {
|
|
src := t.Module().base().variableProperties
|
|
dst := []interface{}{
|
|
module.base().variableProperties,
|
|
// Put an empty copy of the src properties into dst so that properties in src that are not in dst
|
|
// don't cause a "failed to find property to extend" error.
|
|
proptools.CloneEmptyProperties(reflect.ValueOf(src)).Interface(),
|
|
}
|
|
err := proptools.AppendMatchingProperties(dst, src, nil)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
|
|
return module
|
|
}
|
|
|
|
func (t *topDownMutatorContext) createModuleWithoutInheritance(factory ModuleFactory, props ...interface{}) Module {
|
|
module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), props...).(Module)
|
|
return module
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) MutatorName() string {
|
|
return b.bp.MutatorName()
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) Rename(name string) {
|
|
b.bp.Rename(name)
|
|
b.Module().base().commonProperties.DebugName = name
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module {
|
|
return b.bp.AddDependency(module, tag, name...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
|
|
b.bp.AddReverseDependency(module, tag, name)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) CreateVariations(variations ...string) []Module {
|
|
if b.finalPhase {
|
|
panic("CreateVariations not allowed in FinalDepsMutators")
|
|
}
|
|
|
|
modules := b.bp.CreateVariations(variations...)
|
|
|
|
aModules := make([]Module, len(modules))
|
|
for i := range variations {
|
|
aModules[i] = modules[i].(Module)
|
|
base := aModules[i].base()
|
|
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
|
|
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
|
|
}
|
|
|
|
return aModules
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) CreateLocalVariations(variations ...string) []Module {
|
|
if b.finalPhase {
|
|
panic("CreateLocalVariations not allowed in FinalDepsMutators")
|
|
}
|
|
|
|
modules := b.bp.CreateLocalVariations(variations...)
|
|
|
|
aModules := make([]Module, len(modules))
|
|
for i := range variations {
|
|
aModules[i] = modules[i].(Module)
|
|
base := aModules[i].base()
|
|
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
|
|
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
|
|
}
|
|
|
|
return aModules
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) SetDependencyVariation(variation string) {
|
|
b.bp.SetDependencyVariation(variation)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string) {
|
|
b.bp.SetDefaultDependencyVariation(variation)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
|
|
names ...string) []blueprint.Module {
|
|
if b.bazelConversionMode {
|
|
_, noSelfDeps := RemoveFromList(b.ModuleName(), names)
|
|
if len(noSelfDeps) == 0 {
|
|
return []blueprint.Module(nil)
|
|
}
|
|
// In Bazel conversion mode, mutators should not have created any variants. So, when adding a
|
|
// dependency, the variations would not exist and the dependency could not be added, by
|
|
// specifying no variations, we will allow adding the dependency to succeed.
|
|
return b.bp.AddFarVariationDependencies(nil, tag, noSelfDeps...)
|
|
}
|
|
|
|
return b.bp.AddVariationDependencies(variations, tag, names...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
|
|
tag blueprint.DependencyTag, names ...string) []blueprint.Module {
|
|
if b.bazelConversionMode {
|
|
// In Bazel conversion mode, mutators should not have created any variants. So, when adding a
|
|
// dependency, the variations would not exist and the dependency could not be added, by
|
|
// specifying no variations, we will allow adding the dependency to succeed.
|
|
return b.bp.AddFarVariationDependencies(nil, tag, names...)
|
|
}
|
|
|
|
return b.bp.AddFarVariationDependencies(variations, tag, names...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) {
|
|
b.bp.AddInterVariantDependency(tag, from, to)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) ReplaceDependencies(name string) {
|
|
b.bp.ReplaceDependencies(name)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) {
|
|
b.bp.ReplaceDependenciesIf(name, predicate)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AliasVariation(variationName string) {
|
|
b.bp.AliasVariation(variationName)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) CreateAliasVariation(fromVariationName, toVariationName string) {
|
|
b.bp.CreateAliasVariation(fromVariationName, toVariationName)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) SetVariationProvider(module blueprint.Module, provider blueprint.ProviderKey, value interface{}) {
|
|
b.bp.SetVariationProvider(module, provider, value)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) BazelConversionMode() bool {
|
|
return b.bazelConversionMode
|
|
}
|