103 lines
3.5 KiB
Go
103 lines
3.5 KiB
Go
// Copyright 2018 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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// ApexModule is the interface that a module type is expected to implement if
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// the module has to be built differently depending on whether the module
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// is destined for an apex or not (installed to one of the regular partitions).
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//
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// Native shared libraries are one such module type; when it is built for an
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// APEX, it should depend only on stable interfaces such as NDK, stable AIDL,
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// or C APIs from other APEXs.
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//
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// A module implementing this interface will be mutated into multiple
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// variations by the apex mutator if it is directly or indirectly included
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// in one or more APEXs. Specifically, if a module is included in apex.foo and
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// apex.bar then three apex variants are created: platform, apex.foo and
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// apex.bar. The platform variant is for the regular partitions
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// (e.g., /system or /vendor, etc.) while the other two are for the APEXs,
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// respectively.
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type ApexModule interface {
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Module
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apexModuleBase() *ApexModuleBase
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// Marks that this module should be built for the APEX of the specified name
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BuildForApex(apexName string)
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// Tests whether this module will be built for the platform or not (= APEXs)
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IsForPlatform() bool
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// Returns the name of APEX that this module will be built for. Empty string
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// is returned when 'IsForPlatform() == true'. Note that a module can be
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// included to multiple APEXs, in which case, the module is mutated into
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// multiple modules each of which for an APEX. This method returns the
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// name of the APEX that a variant module is for.
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ApexName() string
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// Tests if this module can have APEX variants. APEX variants are
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// created only for the modules that returns true here. This is useful
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// for not creating APEX variants for shared libraries such as NDK stubs.
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CanHaveApexVariants() bool
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// Tests if this module can be installed to APEX as a file. For example,
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// this would return true for shared libs while return false for static
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// libs.
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IsInstallableToApex() bool
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}
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type ApexProperties struct {
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ApexName string `blueprint:"mutated"`
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}
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// Provides default implementation for the ApexModule interface. APEX-aware
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// modules are expected to include this struct and call InitApexModule().
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type ApexModuleBase struct {
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ApexProperties ApexProperties
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canHaveApexVariants bool
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}
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func (m *ApexModuleBase) apexModuleBase() *ApexModuleBase {
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return m
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}
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func (m *ApexModuleBase) BuildForApex(apexName string) {
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m.ApexProperties.ApexName = apexName
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}
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func (m *ApexModuleBase) IsForPlatform() bool {
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return m.ApexProperties.ApexName == ""
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}
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func (m *ApexModuleBase) ApexName() string {
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return m.ApexProperties.ApexName
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}
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func (m *ApexModuleBase) CanHaveApexVariants() bool {
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return m.canHaveApexVariants
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}
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func (m *ApexModuleBase) IsInstallableToApex() bool {
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// should be overriden if needed
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return false
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}
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func InitApexModule(m ApexModule) {
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base := m.apexModuleBase()
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base.canHaveApexVariants = true
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m.AddProperties(&base.ApexProperties)
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}
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