platform_build_soong/android/apex.go

331 lines
10 KiB
Go

// Copyright 2018 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"sort"
"sync"
)
type ApexInfo struct {
// Name of the apex variant that this module is mutated into
ApexName string
// Whether this apex variant needs to target Android 10
LegacyAndroid10Support bool
}
// ApexModule is the interface that a module type is expected to implement if
// the module has to be built differently depending on whether the module
// is destined for an apex or not (installed to one of the regular partitions).
//
// Native shared libraries are one such module type; when it is built for an
// APEX, it should depend only on stable interfaces such as NDK, stable AIDL,
// or C APIs from other APEXs.
//
// A module implementing this interface will be mutated into multiple
// variations by apex.apexMutator if it is directly or indirectly included
// in one or more APEXs. Specifically, if a module is included in apex.foo and
// apex.bar then three apex variants are created: platform, apex.foo and
// apex.bar. The platform variant is for the regular partitions
// (e.g., /system or /vendor, etc.) while the other two are for the APEXs,
// respectively.
type ApexModule interface {
Module
apexModuleBase() *ApexModuleBase
// Marks that this module should be built for the specified APEXes.
// Call this before apex.apexMutator is run.
BuildForApexes(apexes []ApexInfo)
// Returns the APEXes that this module will be built for
ApexVariations() []ApexInfo
// Returns the name of APEX that this module will be built for. Empty string
// is returned when 'IsForPlatform() == true'. Note that a module can be
// included in multiple APEXes, in which case, the module is mutated into
// multiple modules each of which for an APEX. This method returns the
// name of the APEX that a variant module is for.
// Call this after apex.apexMutator is run.
ApexName() string
// Tests whether this module will be built for the platform or not.
// This is a shortcut for ApexName() == ""
IsForPlatform() bool
// Tests if this module could have APEX variants. APEX variants are
// created only for the modules that returns true here. This is useful
// for not creating APEX variants for certain types of shared libraries
// such as NDK stubs.
CanHaveApexVariants() bool
// Tests if this module can be installed to APEX as a file. For example,
// this would return true for shared libs while return false for static
// libs.
IsInstallableToApex() bool
// Mutate this module into one or more variants each of which is built
// for an APEX marked via BuildForApexes().
CreateApexVariations(mctx BottomUpMutatorContext) []Module
// Tests if this module is available for the specified APEX or ":platform"
AvailableFor(what string) bool
// DepIsInSameApex tests if the other module 'dep' is installed to the same
// APEX as this module
DepIsInSameApex(ctx BaseModuleContext, dep Module) bool
}
type ApexProperties struct {
// Availability of this module in APEXes. Only the listed APEXes can contain
// this module. If the module has stubs then other APEXes and the platform may
// access it through them (subject to visibility).
//
// "//apex_available:anyapex" is a pseudo APEX name that matches to any APEX.
// "//apex_available:platform" refers to non-APEX partitions like "system.img".
// Default is ["//apex_available:platform"].
Apex_available []string
Info ApexInfo `blueprint:"mutated"`
}
// Provides default implementation for the ApexModule interface. APEX-aware
// modules are expected to include this struct and call InitApexModule().
type ApexModuleBase struct {
ApexProperties ApexProperties
canHaveApexVariants bool
apexVariationsLock sync.Mutex // protects apexVariations during parallel apexDepsMutator
apexVariations []ApexInfo
}
func (m *ApexModuleBase) apexModuleBase() *ApexModuleBase {
return m
}
func (m *ApexModuleBase) ApexAvailable() []string {
return m.ApexProperties.Apex_available
}
func (m *ApexModuleBase) BuildForApexes(apexes []ApexInfo) {
m.apexVariationsLock.Lock()
defer m.apexVariationsLock.Unlock()
nextApex:
for _, apex := range apexes {
for _, v := range m.apexVariations {
if v.ApexName == apex.ApexName {
continue nextApex
}
}
m.apexVariations = append(m.apexVariations, apex)
}
}
func (m *ApexModuleBase) ApexVariations() []ApexInfo {
return m.apexVariations
}
func (m *ApexModuleBase) ApexName() string {
return m.ApexProperties.Info.ApexName
}
func (m *ApexModuleBase) IsForPlatform() bool {
return m.ApexProperties.Info.ApexName == ""
}
func (m *ApexModuleBase) CanHaveApexVariants() bool {
return m.canHaveApexVariants
}
func (m *ApexModuleBase) IsInstallableToApex() bool {
// should be overriden if needed
return false
}
const (
AvailableToPlatform = "//apex_available:platform"
availableToAnyApex = "//apex_available:anyapex"
)
func CheckAvailableForApex(what string, apex_available []string) bool {
if len(apex_available) == 0 {
// apex_available defaults to ["//apex_available:platform"],
// which means 'available to the platform but no apexes'.
return what == AvailableToPlatform
}
return InList(what, apex_available) ||
(what != AvailableToPlatform && InList(availableToAnyApex, apex_available))
}
func (m *ApexModuleBase) AvailableFor(what string) bool {
return CheckAvailableForApex(what, m.ApexProperties.Apex_available)
}
func (m *ApexModuleBase) DepIsInSameApex(ctx BaseModuleContext, dep Module) bool {
// By default, if there is a dependency from A to B, we try to include both in the same APEX,
// unless B is explicitly from outside of the APEX (i.e. a stubs lib). Thus, returning true.
// This is overridden by some module types like apex.ApexBundle, cc.Module, java.Module, etc.
return true
}
func (m *ApexModuleBase) checkApexAvailableProperty(mctx BaseModuleContext) {
for _, n := range m.ApexProperties.Apex_available {
if n == AvailableToPlatform || n == availableToAnyApex {
continue
}
if !mctx.OtherModuleExists(n) && !mctx.Config().AllowMissingDependencies() {
mctx.PropertyErrorf("apex_available", "%q is not a valid module name", n)
}
}
}
type byApexName []ApexInfo
func (a byApexName) Len() int { return len(a) }
func (a byApexName) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a byApexName) Less(i, j int) bool { return a[i].ApexName < a[j].ApexName }
func (m *ApexModuleBase) CreateApexVariations(mctx BottomUpMutatorContext) []Module {
if len(m.apexVariations) > 0 {
m.checkApexAvailableProperty(mctx)
sort.Sort(byApexName(m.apexVariations))
variations := []string{}
variations = append(variations, "") // Original variation for platform
for _, apex := range m.apexVariations {
variations = append(variations, apex.ApexName)
}
defaultVariation := ""
mctx.SetDefaultDependencyVariation(&defaultVariation)
modules := mctx.CreateVariations(variations...)
for i, mod := range modules {
platformVariation := i == 0
if platformVariation && !mctx.Host() && !mod.(ApexModule).AvailableFor(AvailableToPlatform) {
mod.SkipInstall()
}
if !platformVariation {
mod.(ApexModule).apexModuleBase().ApexProperties.Info = m.apexVariations[i-1]
}
}
return modules
}
return nil
}
var apexData OncePer
var apexNamesMapMutex sync.Mutex
var apexNamesKey = NewOnceKey("apexNames")
// This structure maintains the global mapping in between modules and APEXes.
// Examples:
//
// apexNamesMap()["foo"]["bar"] == true: module foo is directly depended on by APEX bar
// apexNamesMap()["foo"]["bar"] == false: module foo is indirectly depended on by APEX bar
// apexNamesMap()["foo"]["bar"] doesn't exist: foo is not built for APEX bar
func apexNamesMap() map[string]map[string]bool {
return apexData.Once(apexNamesKey, func() interface{} {
return make(map[string]map[string]bool)
}).(map[string]map[string]bool)
}
// Update the map to mark that a module named moduleName is directly or indirectly
// depended on by the specified APEXes. Directly depending means that a module
// is explicitly listed in the build definition of the APEX via properties like
// native_shared_libs, java_libs, etc.
func UpdateApexDependency(apexes []ApexInfo, moduleName string, directDep bool) {
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
for _, apex := range apexes {
apexesForModule, ok := apexNamesMap()[moduleName]
if !ok {
apexesForModule = make(map[string]bool)
apexNamesMap()[moduleName] = apexesForModule
}
apexesForModule[apex.ApexName] = apexesForModule[apex.ApexName] || directDep
}
}
// TODO(b/146393795): remove this when b/146393795 is fixed
func ClearApexDependency() {
m := apexNamesMap()
for k := range m {
delete(m, k)
}
}
// Tests whether a module named moduleName is directly depended on by an APEX
// named apexName.
func DirectlyInApex(apexName string, moduleName string) bool {
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
if apexNames, ok := apexNamesMap()[moduleName]; ok {
return apexNames[apexName]
}
return false
}
type hostContext interface {
Host() bool
}
// Tests whether a module named moduleName is directly depended on by any APEX.
func DirectlyInAnyApex(ctx hostContext, moduleName string) bool {
if ctx.Host() {
// Host has no APEX.
return false
}
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
if apexNames, ok := apexNamesMap()[moduleName]; ok {
for an := range apexNames {
if apexNames[an] {
return true
}
}
}
return false
}
// Tests whether a module named module is depended on (including both
// direct and indirect dependencies) by any APEX.
func InAnyApex(moduleName string) bool {
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
apexNames, ok := apexNamesMap()[moduleName]
return ok && len(apexNames) > 0
}
func GetApexesForModule(moduleName string) []string {
ret := []string{}
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
if apexNames, ok := apexNamesMap()[moduleName]; ok {
for an := range apexNames {
ret = append(ret, an)
}
}
return ret
}
func InitApexModule(m ApexModule) {
base := m.apexModuleBase()
base.canHaveApexVariants = true
m.AddProperties(&base.ApexProperties)
}