439 lines
13 KiB
Go
439 lines
13 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"reflect"
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"github.com/google/blueprint"
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"github.com/google/blueprint/proptools"
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)
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// Phases:
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// run Pre-arch mutators
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// run archMutator
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// run Pre-deps mutators
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// run depsMutator
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// run PostDeps mutators
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// run FinalDeps mutators (CreateVariations disallowed in this phase)
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// continue on to GenerateAndroidBuildActions
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func registerMutatorsToContext(ctx *blueprint.Context, mutators []*mutator) {
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for _, t := range mutators {
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var handle blueprint.MutatorHandle
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if t.bottomUpMutator != nil {
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handle = ctx.RegisterBottomUpMutator(t.name, t.bottomUpMutator)
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} else if t.topDownMutator != nil {
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handle = ctx.RegisterTopDownMutator(t.name, t.topDownMutator)
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}
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if t.parallel {
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handle.Parallel()
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}
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}
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}
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func registerMutators(ctx *blueprint.Context, preArch, preDeps, postDeps, finalDeps []RegisterMutatorFunc) {
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mctx := ®isterMutatorsContext{}
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register := func(funcs []RegisterMutatorFunc) {
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for _, f := range funcs {
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f(mctx)
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}
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}
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register(preArch)
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register(preDeps)
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mctx.BottomUp("deps", depsMutator).Parallel()
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register(postDeps)
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mctx.finalPhase = true
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register(finalDeps)
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registerMutatorsToContext(ctx, mctx.mutators)
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}
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type registerMutatorsContext struct {
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mutators []*mutator
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finalPhase bool
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}
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type RegisterMutatorsContext interface {
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TopDown(name string, m TopDownMutator) MutatorHandle
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BottomUp(name string, m BottomUpMutator) MutatorHandle
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}
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type RegisterMutatorFunc func(RegisterMutatorsContext)
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var preArch = []RegisterMutatorFunc{
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RegisterNamespaceMutator,
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// Check the visibility rules are valid.
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//
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// This must run after the package renamer mutators so that any issues found during
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// validation of the package's default_visibility property are reported using the
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// correct package name and not the synthetic name.
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//
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// This must also be run before defaults mutators as the rules for validation are
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// different before checking the rules than they are afterwards. e.g.
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// visibility: ["//visibility:private", "//visibility:public"]
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// would be invalid if specified in a module definition but is valid if it results
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// from something like this:
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//
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// defaults {
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// name: "defaults",
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// // Be inaccessible outside a package by default.
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// visibility: ["//visibility:private"]
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// }
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//
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// defaultable_module {
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// name: "defaultable_module",
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// defaults: ["defaults"],
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// // Override the default.
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// visibility: ["//visibility:public"]
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// }
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//
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RegisterVisibilityRuleChecker,
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// Apply properties from defaults modules to the referencing modules.
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//
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// Any mutators that are added before this will not see any modules created by
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// a DefaultableHook.
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RegisterDefaultsPreArchMutators,
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// Add dependencies on any components so that any component references can be
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// resolved within the deps mutator.
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//
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// Must be run after defaults so it can be used to create dependencies on the
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// component modules that are creating in a DefaultableHook.
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//
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// Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are
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// renamed. That is so that if a module creates components using a prebuilt module
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// type that any dependencies (which must use prebuilt_ prefixes) are resolved to
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// the prebuilt module and not the source module.
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RegisterComponentsMutator,
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// Create an association between prebuilt modules and their corresponding source
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// modules (if any).
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//
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// Must be run after defaults mutators to ensure that any modules created by
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// a DefaultableHook can be either a prebuilt or a source module with a matching
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// prebuilt.
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RegisterPrebuiltsPreArchMutators,
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// Gather the visibility rules for all modules for us during visibility enforcement.
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//
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// This must come after the defaults mutators to ensure that any visibility supplied
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// in a defaults module has been successfully applied before the rules are gathered.
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RegisterVisibilityRuleGatherer,
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}
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func registerArchMutator(ctx RegisterMutatorsContext) {
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ctx.BottomUp("os", osMutator).Parallel()
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ctx.BottomUp("image", imageMutator).Parallel()
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ctx.BottomUp("arch", archMutator).Parallel()
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}
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var preDeps = []RegisterMutatorFunc{
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registerArchMutator,
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}
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var postDeps = []RegisterMutatorFunc{
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registerPathDepsMutator,
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RegisterPrebuiltsPostDepsMutators,
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RegisterVisibilityRuleEnforcer,
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RegisterNeverallowMutator,
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RegisterOverridePostDepsMutators,
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}
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var finalDeps = []RegisterMutatorFunc{}
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func PreArchMutators(f RegisterMutatorFunc) {
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preArch = append(preArch, f)
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}
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func PreDepsMutators(f RegisterMutatorFunc) {
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preDeps = append(preDeps, f)
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}
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func PostDepsMutators(f RegisterMutatorFunc) {
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postDeps = append(postDeps, f)
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}
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func FinalDepsMutators(f RegisterMutatorFunc) {
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finalDeps = append(finalDeps, f)
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}
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type TopDownMutator func(TopDownMutatorContext)
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type TopDownMutatorContext interface {
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BaseModuleContext
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MutatorName() string
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Rename(name string)
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CreateModule(ModuleFactory, ...interface{}) Module
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}
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type topDownMutatorContext struct {
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bp blueprint.TopDownMutatorContext
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baseModuleContext
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}
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type BottomUpMutator func(BottomUpMutatorContext)
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type BottomUpMutatorContext interface {
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BaseModuleContext
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MutatorName() string
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Rename(name string)
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AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string)
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AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string)
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CreateVariations(...string) []Module
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CreateLocalVariations(...string) []Module
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SetDependencyVariation(string)
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SetDefaultDependencyVariation(*string)
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AddVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string)
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AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string)
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AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module)
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ReplaceDependencies(string)
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ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate)
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AliasVariation(variationName string)
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}
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type bottomUpMutatorContext struct {
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bp blueprint.BottomUpMutatorContext
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baseModuleContext
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finalPhase bool
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}
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func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle {
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finalPhase := x.finalPhase
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f := func(ctx blueprint.BottomUpMutatorContext) {
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if a, ok := ctx.Module().(Module); ok {
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actx := &bottomUpMutatorContext{
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bp: ctx,
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baseModuleContext: a.base().baseModuleContextFactory(ctx),
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finalPhase: finalPhase,
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}
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m(actx)
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}
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}
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mutator := &mutator{name: name, bottomUpMutator: f}
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x.mutators = append(x.mutators, mutator)
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return mutator
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}
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func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle {
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f := func(ctx blueprint.TopDownMutatorContext) {
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if a, ok := ctx.Module().(Module); ok {
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actx := &topDownMutatorContext{
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bp: ctx,
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baseModuleContext: a.base().baseModuleContextFactory(ctx),
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}
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m(actx)
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}
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}
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mutator := &mutator{name: name, topDownMutator: f}
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x.mutators = append(x.mutators, mutator)
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return mutator
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}
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type MutatorHandle interface {
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Parallel() MutatorHandle
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}
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func (mutator *mutator) Parallel() MutatorHandle {
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mutator.parallel = true
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return mutator
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}
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func RegisterComponentsMutator(ctx RegisterMutatorsContext) {
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ctx.BottomUp("component-deps", componentDepsMutator).Parallel()
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}
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// A special mutator that runs just prior to the deps mutator to allow the dependencies
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// on component modules to be added so that they can depend directly on a prebuilt
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// module.
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func componentDepsMutator(ctx BottomUpMutatorContext) {
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if m := ctx.Module(); m.Enabled() {
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m.ComponentDepsMutator(ctx)
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}
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}
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func depsMutator(ctx BottomUpMutatorContext) {
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if m := ctx.Module(); m.Enabled() {
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m.DepsMutator(ctx)
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}
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}
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func (t *topDownMutatorContext) AppendProperties(props ...interface{}) {
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for _, p := range props {
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err := proptools.AppendMatchingProperties(t.Module().base().customizableProperties,
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p, nil)
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if err != nil {
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if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
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t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
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} else {
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panic(err)
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}
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}
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}
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}
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func (t *topDownMutatorContext) PrependProperties(props ...interface{}) {
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for _, p := range props {
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err := proptools.PrependMatchingProperties(t.Module().base().customizableProperties,
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p, nil)
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if err != nil {
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if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
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t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
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} else {
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panic(err)
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}
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}
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}
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}
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// android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that
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// has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid
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// ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every
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// non-overridden method has to be forwarded. There are fewer non-overridden methods, so use the latter. The following
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// methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext.
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func (t *topDownMutatorContext) MutatorName() string {
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return t.bp.MutatorName()
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}
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func (t *topDownMutatorContext) Rename(name string) {
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t.bp.Rename(name)
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t.Module().base().commonProperties.DebugName = name
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}
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func (t *topDownMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module {
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inherited := []interface{}{&t.Module().base().commonProperties}
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module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), append(inherited, props...)...).(Module)
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if t.Module().base().variableProperties != nil && module.base().variableProperties != nil {
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src := t.Module().base().variableProperties
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dst := []interface{}{
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module.base().variableProperties,
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// Put an empty copy of the src properties into dst so that properties in src that are not in dst
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// don't cause a "failed to find property to extend" error.
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proptools.CloneEmptyProperties(reflect.ValueOf(src)).Interface(),
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}
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err := proptools.AppendMatchingProperties(dst, src, nil)
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if err != nil {
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panic(err)
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}
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}
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return module
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}
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func (b *bottomUpMutatorContext) MutatorName() string {
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return b.bp.MutatorName()
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}
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func (b *bottomUpMutatorContext) Rename(name string) {
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b.bp.Rename(name)
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b.Module().base().commonProperties.DebugName = name
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}
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func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) {
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b.bp.AddDependency(module, tag, name...)
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}
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func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
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b.bp.AddReverseDependency(module, tag, name)
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}
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func (b *bottomUpMutatorContext) CreateVariations(variations ...string) []Module {
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if b.finalPhase {
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panic("CreateVariations not allowed in FinalDepsMutators")
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}
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modules := b.bp.CreateVariations(variations...)
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aModules := make([]Module, len(modules))
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for i := range variations {
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aModules[i] = modules[i].(Module)
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base := aModules[i].base()
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base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
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base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
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}
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return aModules
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}
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func (b *bottomUpMutatorContext) CreateLocalVariations(variations ...string) []Module {
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if b.finalPhase {
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panic("CreateLocalVariations not allowed in FinalDepsMutators")
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}
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modules := b.bp.CreateLocalVariations(variations...)
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aModules := make([]Module, len(modules))
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for i := range variations {
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aModules[i] = modules[i].(Module)
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base := aModules[i].base()
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base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
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base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
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}
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return aModules
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}
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func (b *bottomUpMutatorContext) SetDependencyVariation(variation string) {
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b.bp.SetDependencyVariation(variation)
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}
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func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string) {
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b.bp.SetDefaultDependencyVariation(variation)
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}
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func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
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names ...string) {
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b.bp.AddVariationDependencies(variations, tag, names...)
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}
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func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
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tag blueprint.DependencyTag, names ...string) {
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b.bp.AddFarVariationDependencies(variations, tag, names...)
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}
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func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) {
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b.bp.AddInterVariantDependency(tag, from, to)
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}
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func (b *bottomUpMutatorContext) ReplaceDependencies(name string) {
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b.bp.ReplaceDependencies(name)
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}
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func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) {
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b.bp.ReplaceDependenciesIf(name, predicate)
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}
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func (b *bottomUpMutatorContext) AliasVariation(variationName string) {
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b.bp.AliasVariation(variationName)
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}
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