platform_build_soong/common/config.go

310 lines
7.6 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package common
import (
"encoding/json"
"fmt"
"os"
"path/filepath"
"runtime"
"strings"
"sync"
"github.com/google/blueprint/proptools"
)
var Bool = proptools.Bool
// The configuration file name
const configFileName = "soong.config"
const productVariablesFileName = "soong.variables"
// A FileConfigurableOptions contains options which can be configured by the
// config file. These will be included in the config struct.
type FileConfigurableOptions struct {
Mega_device *bool `json:",omitempty"`
}
func (f *FileConfigurableOptions) SetDefaultConfig() {
*f = FileConfigurableOptions{}
}
type Config struct {
*config
}
// A config object represents the entire build configuration for Android.
type config struct {
FileConfigurableOptions
ProductVariables productVariables
ConfigFileName string
ProductVariablesFileName string
DeviceArches []Arch
HostArches map[HostType][]Arch
srcDir string // the path of the root source directory
buildDir string // the path of the build output directory
envLock sync.Mutex
envDeps map[string]string
envFrozen bool
inMake bool
}
type jsonConfigurable interface {
SetDefaultConfig()
}
func loadConfig(config *config) error {
err := loadFromConfigFile(&config.FileConfigurableOptions, config.ConfigFileName)
if err != nil {
return err
}
return loadFromConfigFile(&config.ProductVariables, config.ProductVariablesFileName)
}
// loads configuration options from a JSON file in the cwd.
func loadFromConfigFile(configurable jsonConfigurable, filename string) error {
// Try to open the file
configFileReader, err := os.Open(filename)
defer configFileReader.Close()
if os.IsNotExist(err) {
// Need to create a file, so that blueprint & ninja don't get in
// a dependency tracking loop.
// Make a file-configurable-options with defaults, write it out using
// a json writer.
configurable.SetDefaultConfig()
err = saveToConfigFile(configurable, filename)
if err != nil {
return err
}
} else {
// Make a decoder for it
jsonDecoder := json.NewDecoder(configFileReader)
err = jsonDecoder.Decode(configurable)
if err != nil {
return fmt.Errorf("config file: %s did not parse correctly: "+err.Error(), filename)
}
}
// No error
return nil
}
func saveToConfigFile(config jsonConfigurable, filename string) error {
data, err := json.MarshalIndent(&config, "", " ")
if err != nil {
return fmt.Errorf("cannot marshal config data: %s", err.Error())
}
configFileWriter, err := os.Create(filename)
if err != nil {
return fmt.Errorf("cannot create empty config file %s: %s\n", filename, err.Error())
}
defer configFileWriter.Close()
_, err = configFileWriter.Write(data)
if err != nil {
return fmt.Errorf("default config file: %s could not be written: %s", filename, err.Error())
}
_, err = configFileWriter.WriteString("\n")
if err != nil {
return fmt.Errorf("default config file: %s could not be written: %s", filename, err.Error())
}
return nil
}
// New creates a new Config object. The srcDir argument specifies the path to
// the root source directory. It also loads the config file, if found.
func NewConfig(srcDir, buildDir string) (Config, error) {
// Make a config with default options
config := Config{
config: &config{
ConfigFileName: filepath.Join(buildDir, configFileName),
ProductVariablesFileName: filepath.Join(buildDir, productVariablesFileName),
srcDir: srcDir,
buildDir: buildDir,
envDeps: make(map[string]string),
},
}
// Sanity check the build and source directories. This won't catch strange
// configurations with symlinks, but at least checks the obvious cases.
absBuildDir, err := filepath.Abs(buildDir)
if err != nil {
return Config{}, err
}
absSrcDir, err := filepath.Abs(srcDir)
if err != nil {
return Config{}, err
}
if strings.HasPrefix(absSrcDir, absBuildDir) {
return Config{}, fmt.Errorf("Build dir must not contain source directory")
}
// Load any configurable options from the configuration file
err = loadConfig(config.config)
if err != nil {
return Config{}, err
}
inMakeFile := filepath.Join(buildDir, ".soong.in_make")
if _, err := os.Stat(inMakeFile); err == nil {
config.inMake = true
}
hostArches, deviceArches, err := decodeArchProductVariables(config.ProductVariables)
if err != nil {
return Config{}, err
}
if Bool(config.Mega_device) {
deviceArches, err = decodeMegaDevice()
if err != nil {
return Config{}, err
}
}
config.HostArches = hostArches
config.DeviceArches = deviceArches
return config, nil
}
func (c *config) RemoveAbandonedFiles() bool {
return false
}
// PrebuiltOS returns the name of the host OS used in prebuilts directories
func (c *config) PrebuiltOS() string {
switch runtime.GOOS {
case "linux":
return "linux-x86"
case "darwin":
return "darwin-x86"
default:
panic("Unknown GOOS")
}
}
// GoRoot returns the path to the root directory of the Go toolchain.
func (c *config) GoRoot() string {
return fmt.Sprintf("%s/prebuilts/go/%s", c.srcDir, c.PrebuiltOS())
}
func (c *config) CpPreserveSymlinksFlags() string {
switch runtime.GOOS {
case "darwin":
return "-R"
case "linux":
return "-d"
default:
return ""
}
}
func (c *config) Getenv(key string) string {
var val string
var exists bool
c.envLock.Lock()
if val, exists = c.envDeps[key]; !exists {
if c.envFrozen {
panic("Cannot access new environment variables after envdeps are frozen")
}
val = os.Getenv(key)
c.envDeps[key] = val
}
c.envLock.Unlock()
return val
}
func (c *config) EnvDeps() map[string]string {
c.envLock.Lock()
c.envFrozen = true
c.envLock.Unlock()
return c.envDeps
}
func (c *config) EmbeddedInMake() bool {
return c.inMake
}
// DeviceName returns the name of the current device target
// TODO: take an AndroidModuleContext to select the device name for multi-device builds
func (c *config) DeviceName() string {
return *c.ProductVariables.DeviceName
}
func (c *config) DeviceUsesClang() bool {
if c.ProductVariables.DeviceUsesClang != nil {
return *c.ProductVariables.DeviceUsesClang
}
return true
}
func (c *config) ResourceOverlays() []SourcePath {
return nil
}
func (c *config) PlatformVersion() string {
return "M"
}
func (c *config) PlatformSdkVersion() string {
return "22"
}
func (c *config) BuildNumber() string {
return "000000"
}
func (c *config) ProductAaptConfig() []string {
return []string{"normal", "large", "xlarge", "hdpi", "xhdpi", "xxhdpi"}
}
func (c *config) ProductAaptPreferredConfig() string {
return "xhdpi"
}
func (c *config) ProductAaptCharacteristics() string {
return "nosdcard"
}
func (c *config) DefaultAppCertificateDir(ctx PathContext) SourcePath {
return PathForSource(ctx, "build/target/product/security")
}
func (c *config) DefaultAppCertificate(ctx PathContext) SourcePath {
return c.DefaultAppCertificateDir(ctx).Join(ctx, "testkey")
}
func (c *config) AllowMissingDependencies() bool {
return Bool(c.ProductVariables.Allow_missing_dependencies)
}
func (c *config) SkipDeviceInstall() bool {
return c.EmbeddedInMake() || Bool(c.Mega_device)
}