160 lines
5.0 KiB
C++
160 lines
5.0 KiB
C++
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "CanvasTransform.h"
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#include "Properties.h"
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#include "utils/Color.h"
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#include <SkColorFilter.h>
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#include <SkGradientShader.h>
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#include <SkPaint.h>
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#include <SkShader.h>
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#include <algorithm>
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#include <cmath>
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#include <log/log.h>
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#include <SkHighContrastFilter.h>
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namespace android::uirenderer {
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SkColor makeLight(SkColor color) {
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Lab lab = sRGBToLab(color);
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float invertedL = std::min(110 - lab.L, 100.0f);
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if (invertedL > lab.L) {
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lab.L = invertedL;
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return LabToSRGB(lab, SkColorGetA(color));
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} else {
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return color;
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}
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}
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SkColor makeDark(SkColor color) {
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Lab lab = sRGBToLab(color);
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float invertedL = std::min(110 - lab.L, 100.0f);
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if (invertedL < lab.L) {
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lab.L = invertedL;
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return LabToSRGB(lab, SkColorGetA(color));
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} else {
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return color;
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}
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}
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SkColor transformColor(ColorTransform transform, SkColor color) {
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switch (transform) {
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case ColorTransform::Light:
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return makeLight(color);
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case ColorTransform::Dark:
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return makeDark(color);
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default:
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return color;
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}
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}
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SkColor transformColorInverse(ColorTransform transform, SkColor color) {
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switch (transform) {
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case ColorTransform::Dark:
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return makeLight(color);
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case ColorTransform::Light:
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return makeDark(color);
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default:
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return color;
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}
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}
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static void applyColorTransform(ColorTransform transform, SkPaint& paint) {
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if (transform == ColorTransform::None) return;
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SkColor newColor = transformColor(transform, paint.getColor());
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paint.setColor(newColor);
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if (paint.getShader()) {
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SkShader::GradientInfo info;
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std::array<SkColor, 10> _colorStorage;
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std::array<SkScalar, _colorStorage.size()> _offsetStorage;
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info.fColorCount = _colorStorage.size();
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info.fColors = _colorStorage.data();
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info.fColorOffsets = _offsetStorage.data();
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SkShader::GradientType type = paint.getShader()->asAGradient(&info);
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if (info.fColorCount <= 10) {
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switch (type) {
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case SkShader::kLinear_GradientType:
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for (int i = 0; i < info.fColorCount; i++) {
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info.fColors[i] = transformColor(transform, info.fColors[i]);
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}
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paint.setShader(SkGradientShader::MakeLinear(info.fPoint, info.fColors,
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info.fColorOffsets, info.fColorCount,
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info.fTileMode, info.fGradientFlags, nullptr));
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break;
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default:break;
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}
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}
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}
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if (paint.getColorFilter()) {
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SkBlendMode mode;
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SkColor color;
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// TODO: LRU this or something to avoid spamming new color mode filters
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if (paint.getColorFilter()->asAColorMode(&color, &mode)) {
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color = transformColor(transform, color);
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paint.setColorFilter(SkColorFilters::Blend(color, mode));
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}
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}
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}
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static BitmapPalette paletteForColorHSV(SkColor color) {
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float hsv[3];
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SkColorToHSV(color, hsv);
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return hsv[2] >= .5f ? BitmapPalette::Light : BitmapPalette::Dark;
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}
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static BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette) {
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if (palette == BitmapPalette::Unknown || !paint || !paint->getColorFilter()) {
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return palette;
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}
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SkColor color = palette == BitmapPalette::Light ? SK_ColorWHITE : SK_ColorBLACK;
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color = paint->getColorFilter()->filterColor(color);
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return paletteForColorHSV(color);
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}
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bool transformPaint(ColorTransform transform, SkPaint* paint) {
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// TODO
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applyColorTransform(transform, *paint);
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return true;
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}
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bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette) {
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palette = filterPalette(paint, palette);
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bool shouldInvert = false;
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if (palette == BitmapPalette::Light && transform == ColorTransform::Dark) {
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shouldInvert = true;
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}
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if (palette == BitmapPalette::Dark && transform == ColorTransform::Light) {
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shouldInvert = true;
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}
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if (shouldInvert) {
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SkHighContrastConfig config;
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config.fInvertStyle = SkHighContrastConfig::InvertStyle::kInvertLightness;
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paint->setColorFilter(SkHighContrastFilter::Make(config)->makeComposed(paint->refColorFilter()));
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}
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return shouldInvert;
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}
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} // namespace android::uirenderer
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