598 lines
21 KiB
C++
598 lines
21 KiB
C++
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/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderNode.h"
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#include "DamageAccumulator.h"
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#include "Debug.h"
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#include "Properties.h"
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#include "TreeInfo.h"
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#include "VectorDrawable.h"
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#include "private/hwui/WebViewFunctor.h"
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#ifdef __ANDROID__
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#include "renderthread/CanvasContext.h"
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#else
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#include "DamageAccumulator.h"
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#include "pipeline/skia/SkiaDisplayList.h"
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#endif
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#include <gui/TraceUtils.h>
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#include "utils/MathUtils.h"
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#include "utils/StringUtils.h"
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#include <SkPathOps.h>
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#include <algorithm>
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#include <atomic>
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#include <sstream>
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#include <string>
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#include <ui/FatVector.h>
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namespace android {
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namespace uirenderer {
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// Used for tree mutations that are purely destructive.
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// Generic tree mutations should use MarkAndSweepObserver instead
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class ImmediateRemoved : public TreeObserver {
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public:
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explicit ImmediateRemoved(TreeInfo* info) : mTreeInfo(info) {}
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void onMaybeRemovedFromTree(RenderNode* node) override { node->onRemovedFromTree(mTreeInfo); }
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private:
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TreeInfo* mTreeInfo;
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};
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static int64_t generateId() {
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static std::atomic<int64_t> sNextId{1};
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return sNextId++;
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}
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RenderNode::RenderNode()
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: mUniqueId(generateId())
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, mDirtyPropertyFields(0)
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, mNeedsDisplayListSync(false)
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, mDisplayList(nullptr)
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, mStagingDisplayList(nullptr)
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, mAnimatorManager(*this)
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, mParentCount(0) {}
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RenderNode::~RenderNode() {
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ImmediateRemoved observer(nullptr);
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deleteDisplayList(observer);
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LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!");
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}
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void RenderNode::setStagingDisplayList(DisplayList&& newData) {
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mValid = newData.isValid();
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mNeedsDisplayListSync = true;
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mStagingDisplayList = std::move(newData);
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}
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void RenderNode::discardStagingDisplayList() {
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setStagingDisplayList(DisplayList());
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}
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/**
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* This function is a simplified version of replay(), where we simply retrieve and log the
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* display list. This function should remain in sync with the replay() function.
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*/
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void RenderNode::output() {
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LogcatStream strout;
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strout << "Root";
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output(strout, 0);
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}
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void RenderNode::output(std::ostream& output, uint32_t level) {
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output << " (" << getName() << " " << this
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<< (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : "")
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<< (properties().hasShadow() ? ", casting shadow" : "")
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<< (isRenderable() ? "" : ", empty")
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<< (properties().getProjectBackwards() ? ", projected" : "")
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<< (hasLayer() ? ", on HW Layer" : "") << ")" << std::endl;
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properties().debugOutputProperties(output, level + 1);
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mDisplayList.output(output, level);
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output << std::string(level * 2, ' ') << "/RenderNode(" << getName() << " " << this << ")";
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output << std::endl;
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}
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int RenderNode::getUsageSize() {
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int size = sizeof(RenderNode);
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size += mStagingDisplayList.getUsedSize();
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size += mDisplayList.getUsedSize();
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return size;
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}
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int RenderNode::getAllocatedSize() {
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int size = sizeof(RenderNode);
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size += mStagingDisplayList.getAllocatedSize();
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size += mDisplayList.getAllocatedSize();
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return size;
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}
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void RenderNode::prepareTree(TreeInfo& info) {
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ATRACE_CALL();
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LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
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MarkAndSweepRemoved observer(&info);
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const int before = info.disableForceDark;
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prepareTreeImpl(observer, info, false);
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LOG_ALWAYS_FATAL_IF(before != info.disableForceDark, "Mis-matched force dark");
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}
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void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
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mAnimatorManager.addAnimator(animator);
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}
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void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
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mAnimatorManager.removeAnimator(animator);
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}
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void RenderNode::damageSelf(TreeInfo& info) {
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if (isRenderable()) {
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mDamageGenerationId = info.damageGenerationId;
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if (properties().getClipDamageToBounds()) {
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info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
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} else {
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// Hope this is big enough?
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// TODO: Get this from the display list ops or something
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info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
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}
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}
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}
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void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
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LayerType layerType = properties().effectiveLayerType();
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if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
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// Damage applied so far needs to affect our parent, but does not require
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// the layer to be updated. So we pop/push here to clear out the current
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// damage and get a clean state for display list or children updates to
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// affect, which will require the layer to be updated
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info.damageAccumulator->popTransform();
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info.damageAccumulator->pushTransform(this);
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if (dirtyMask & DISPLAY_LIST) {
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damageSelf(info);
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}
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}
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}
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void RenderNode::pushLayerUpdate(TreeInfo& info) {
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#ifdef __ANDROID__ // Layoutlib does not support CanvasContext and Layers
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LayerType layerType = properties().effectiveLayerType();
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// If we are not a layer OR we cannot be rendered (eg, view was detached)
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// we need to destroy any Layers we may have had previously
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if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable()) ||
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CC_UNLIKELY(properties().getWidth() == 0) || CC_UNLIKELY(properties().getHeight() == 0) ||
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CC_UNLIKELY(!properties().fitsOnLayer())) {
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if (CC_UNLIKELY(hasLayer())) {
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this->setLayerSurface(nullptr);
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}
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return;
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}
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if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) {
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damageSelf(info);
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}
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if (!hasLayer()) {
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return;
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}
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SkRect dirty;
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info.damageAccumulator->peekAtDirty(&dirty);
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info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
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if (!dirty.isEmpty()) {
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mStretchMask.markDirty();
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}
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// There might be prefetched layers that need to be accounted for.
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// That might be us, so tell CanvasContext that this layer is in the
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// tree and should not be destroyed.
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info.canvasContext.markLayerInUse(this);
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#endif
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}
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/**
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* Traverse down the the draw tree to prepare for a frame.
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*
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* MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
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*
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* While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
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* stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
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*/
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void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
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if (mDamageGenerationId == info.damageGenerationId) {
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// We hit the same node a second time in the same tree. We don't know the minimal
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// damage rect anymore, so just push the biggest we can onto our parent's transform
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// We push directly onto parent in case we are clipped to bounds but have moved position.
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info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
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}
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info.damageAccumulator->pushTransform(this);
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if (info.mode == TreeInfo::MODE_FULL) {
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pushStagingPropertiesChanges(info);
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}
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if (!mProperties.getAllowForceDark()) {
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info.disableForceDark++;
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}
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if (!mProperties.layerProperties().getStretchEffect().isEmpty()) {
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info.stretchEffectCount++;
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}
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uint32_t animatorDirtyMask = 0;
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if (CC_LIKELY(info.runAnimations)) {
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animatorDirtyMask = mAnimatorManager.animate(info);
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}
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bool willHaveFunctor = false;
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if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
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willHaveFunctor = mStagingDisplayList.hasFunctor();
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} else if (mDisplayList) {
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willHaveFunctor = mDisplayList.hasFunctor();
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}
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bool childFunctorsNeedLayer =
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mProperties.prepareForFunctorPresence(willHaveFunctor, functorsNeedLayer);
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if (CC_UNLIKELY(mPositionListener.get())) {
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mPositionListener->onPositionUpdated(*this, info);
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}
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prepareLayer(info, animatorDirtyMask);
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if (info.mode == TreeInfo::MODE_FULL) {
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pushStagingDisplayListChanges(observer, info);
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}
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if (mDisplayList) {
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info.out.hasFunctors |= mDisplayList.hasFunctor();
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mHasHolePunches = mDisplayList.hasHolePunches();
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bool isDirty = mDisplayList.prepareListAndChildren(
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observer, info, childFunctorsNeedLayer,
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[this](RenderNode* child, TreeObserver& observer, TreeInfo& info,
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bool functorsNeedLayer) {
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child->prepareTreeImpl(observer, info, functorsNeedLayer);
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mHasHolePunches |= child->hasHolePunches();
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});
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if (isDirty) {
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damageSelf(info);
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}
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} else {
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mHasHolePunches = false;
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}
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pushLayerUpdate(info);
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if (!mProperties.getAllowForceDark()) {
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info.disableForceDark--;
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}
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if (!mProperties.layerProperties().getStretchEffect().isEmpty()) {
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info.stretchEffectCount--;
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}
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info.damageAccumulator->popTransform();
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}
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void RenderNode::syncProperties() {
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mProperties = mStagingProperties;
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}
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void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
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if (mPositionListenerDirty) {
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mPositionListener = std::move(mStagingPositionListener);
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mStagingPositionListener = nullptr;
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mPositionListenerDirty = false;
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}
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// Push the animators first so that setupStartValueIfNecessary() is called
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// before properties() is trampled by stagingProperties(), as they are
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// required by some animators.
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if (CC_LIKELY(info.runAnimations)) {
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mAnimatorManager.pushStaging();
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}
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if (mDirtyPropertyFields) {
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mDirtyPropertyFields = 0;
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damageSelf(info);
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info.damageAccumulator->popTransform();
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syncProperties();
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auto& layerProperties = mProperties.layerProperties();
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const StretchEffect& stagingStretch = layerProperties.getStretchEffect();
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if (stagingStretch.isEmpty()) {
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mStretchMask.clear();
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}
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if (layerProperties.getImageFilter() == nullptr) {
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mSnapshotResult.snapshot = nullptr;
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mTargetImageFilter = nullptr;
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}
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// We could try to be clever and only re-damage if the matrix changed.
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// However, we don't need to worry about that. The cost of over-damaging
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// here is only going to be a single additional map rect of this node
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// plus a rect join(). The parent's transform (and up) will only be
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// performed once.
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info.damageAccumulator->pushTransform(this);
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damageSelf(info);
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}
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}
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std::optional<RenderNode::SnapshotResult> RenderNode::updateSnapshotIfRequired(
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GrRecordingContext* context,
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const SkImageFilter* imageFilter,
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const SkIRect& clipBounds
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) {
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auto* layerSurface = getLayerSurface();
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if (layerSurface == nullptr) {
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return std::nullopt;
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}
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sk_sp<SkImage> snapshot = layerSurface->makeImageSnapshot();
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const auto subset = SkIRect::MakeWH(properties().getWidth(),
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properties().getHeight());
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uint32_t layerSurfaceGenerationId = layerSurface->generationID();
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// If we don't have an ImageFilter just return the snapshot
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if (imageFilter == nullptr) {
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mSnapshotResult.snapshot = snapshot;
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mSnapshotResult.outSubset = subset;
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mSnapshotResult.outOffset = SkIPoint::Make(0.0f, 0.0f);
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mImageFilterClipBounds = clipBounds;
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mTargetImageFilter = nullptr;
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mTargetImageFilterLayerSurfaceGenerationId = 0;
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} else if (mSnapshotResult.snapshot == nullptr || imageFilter != mTargetImageFilter.get() ||
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mImageFilterClipBounds != clipBounds ||
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mTargetImageFilterLayerSurfaceGenerationId != layerSurfaceGenerationId) {
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// Otherwise create a new snapshot with the given filter and snapshot
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mSnapshotResult.snapshot =
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snapshot->makeWithFilter(context,
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imageFilter,
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subset,
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clipBounds,
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&mSnapshotResult.outSubset,
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&mSnapshotResult.outOffset);
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mTargetImageFilter = sk_ref_sp(imageFilter);
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mImageFilterClipBounds = clipBounds;
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mTargetImageFilterLayerSurfaceGenerationId = layerSurfaceGenerationId;
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}
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return mSnapshotResult;
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}
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void RenderNode::syncDisplayList(TreeObserver& observer, TreeInfo* info) {
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// Make sure we inc first so that we don't fluctuate between 0 and 1,
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// which would thrash the layer cache
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if (mStagingDisplayList) {
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mStagingDisplayList.updateChildren([](RenderNode* child) { child->incParentRefCount(); });
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}
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deleteDisplayList(observer, info);
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mDisplayList = std::move(mStagingDisplayList);
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if (mDisplayList) {
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WebViewSyncData syncData {
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.applyForceDark = info && !info->disableForceDark
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};
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mDisplayList.syncContents(syncData);
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handleForceDark(info);
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}
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}
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void RenderNode::handleForceDark(android::uirenderer::TreeInfo *info) {
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if (CC_LIKELY(!info || info->disableForceDark)) {
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return;
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}
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auto usage = usageHint();
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FatVector<RenderNode*, 6> children;
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mDisplayList.updateChildren([&children](RenderNode* node) {
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children.push_back(node);
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});
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if (mDisplayList.hasText()) {
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usage = UsageHint::Foreground;
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}
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if (usage == UsageHint::Unknown) {
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if (children.size() > 1) {
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usage = UsageHint::Background;
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} else if (children.size() == 1 &&
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children.front()->usageHint() !=
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UsageHint::Background) {
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usage = UsageHint::Background;
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}
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}
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if (children.size() > 1) {
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// Crude overlap check
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SkRect drawn = SkRect::MakeEmpty();
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for (auto iter = children.rbegin(); iter != children.rend(); ++iter) {
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const auto& child = *iter;
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// We use stagingProperties here because we haven't yet sync'd the children
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SkRect bounds = SkRect::MakeXYWH(child->stagingProperties().getX(), child->stagingProperties().getY(),
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child->stagingProperties().getWidth(), child->stagingProperties().getHeight());
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if (bounds.contains(drawn)) {
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// This contains everything drawn after it, so make it a background
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child->setUsageHint(UsageHint::Background);
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}
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drawn.join(bounds);
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|
}
|
||
|
}
|
||
|
mDisplayList.applyColorTransform(
|
||
|
usage == UsageHint::Background ? ColorTransform::Dark : ColorTransform::Light);
|
||
|
}
|
||
|
|
||
|
void RenderNode::pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info) {
|
||
|
if (mNeedsDisplayListSync) {
|
||
|
mNeedsDisplayListSync = false;
|
||
|
// Damage with the old display list first then the new one to catch any
|
||
|
// changes in isRenderable or, in the future, bounds
|
||
|
damageSelf(info);
|
||
|
syncDisplayList(observer, &info);
|
||
|
damageSelf(info);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderNode::deleteDisplayList(TreeObserver& observer, TreeInfo* info) {
|
||
|
if (mDisplayList) {
|
||
|
mDisplayList.updateChildren(
|
||
|
[&observer, info](RenderNode* child) { child->decParentRefCount(observer, info); });
|
||
|
mDisplayList.clear(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderNode::destroyHardwareResources(TreeInfo* info) {
|
||
|
if (hasLayer()) {
|
||
|
this->setLayerSurface(nullptr);
|
||
|
}
|
||
|
discardStagingDisplayList();
|
||
|
|
||
|
ImmediateRemoved observer(info);
|
||
|
deleteDisplayList(observer, info);
|
||
|
}
|
||
|
|
||
|
void RenderNode::destroyLayers() {
|
||
|
if (hasLayer()) {
|
||
|
this->setLayerSurface(nullptr);
|
||
|
}
|
||
|
|
||
|
if (mDisplayList) {
|
||
|
mDisplayList.updateChildren([](RenderNode* child) { child->destroyLayers(); });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderNode::decParentRefCount(TreeObserver& observer, TreeInfo* info) {
|
||
|
LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
|
||
|
mParentCount--;
|
||
|
if (!mParentCount) {
|
||
|
observer.onMaybeRemovedFromTree(this);
|
||
|
if (CC_UNLIKELY(mPositionListener.get())) {
|
||
|
mPositionListener->onPositionLost(*this, info);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderNode::onRemovedFromTree(TreeInfo* info) {
|
||
|
if (Properties::enableWebViewOverlays && mDisplayList) {
|
||
|
mDisplayList.onRemovedFromTree();
|
||
|
}
|
||
|
destroyHardwareResources(info);
|
||
|
}
|
||
|
|
||
|
void RenderNode::clearRoot() {
|
||
|
ImmediateRemoved observer(nullptr);
|
||
|
decParentRefCount(observer);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Apply property-based transformations to input matrix
|
||
|
*
|
||
|
* If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
|
||
|
* matrix computation instead of the Skia 3x3 matrix + camera hackery.
|
||
|
*/
|
||
|
void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
|
||
|
if (properties().getLeft() != 0 || properties().getTop() != 0) {
|
||
|
matrix.translate(properties().getLeft(), properties().getTop());
|
||
|
}
|
||
|
if (properties().getStaticMatrix()) {
|
||
|
mat4 stat(*properties().getStaticMatrix());
|
||
|
matrix.multiply(stat);
|
||
|
} else if (properties().getAnimationMatrix()) {
|
||
|
mat4 anim(*properties().getAnimationMatrix());
|
||
|
matrix.multiply(anim);
|
||
|
}
|
||
|
|
||
|
bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
|
||
|
if (properties().hasTransformMatrix() || applyTranslationZ) {
|
||
|
if (properties().isTransformTranslateOnly()) {
|
||
|
matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
|
||
|
true3dTransform ? properties().getZ() : 0.0f);
|
||
|
} else {
|
||
|
if (!true3dTransform) {
|
||
|
matrix.multiply(*properties().getTransformMatrix());
|
||
|
} else {
|
||
|
mat4 true3dMat;
|
||
|
true3dMat.loadTranslate(properties().getPivotX() + properties().getTranslationX(),
|
||
|
properties().getPivotY() + properties().getTranslationY(),
|
||
|
properties().getZ());
|
||
|
true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
|
||
|
true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
|
||
|
true3dMat.rotate(properties().getRotation(), 0, 0, 1);
|
||
|
true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
|
||
|
true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
|
||
|
|
||
|
matrix.multiply(true3dMat);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale) {
|
||
|
const StretchEffect& stretch = properties().layerProperties().getStretchEffect();
|
||
|
if (!stretch.isEmpty()) {
|
||
|
matrix.multiply(
|
||
|
stretch.makeLinearStretch(properties().getWidth(), properties().getHeight()));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const SkPath* RenderNode::getClippedOutline(const SkRect& clipRect) const {
|
||
|
const SkPath* outlinePath = properties().getOutline().getPath();
|
||
|
const uint32_t outlineID = outlinePath->getGenerationID();
|
||
|
|
||
|
if (outlineID != mClippedOutlineCache.outlineID || clipRect != mClippedOutlineCache.clipRect) {
|
||
|
// update the cache keys
|
||
|
mClippedOutlineCache.outlineID = outlineID;
|
||
|
mClippedOutlineCache.clipRect = clipRect;
|
||
|
|
||
|
// update the cache value by recomputing a new path
|
||
|
SkPath clipPath;
|
||
|
clipPath.addRect(clipRect);
|
||
|
Op(*outlinePath, clipPath, kIntersect_SkPathOp, &mClippedOutlineCache.clippedOutline);
|
||
|
}
|
||
|
return &mClippedOutlineCache.clippedOutline;
|
||
|
}
|
||
|
|
||
|
using StringBuffer = FatVector<char, 128>;
|
||
|
|
||
|
template <typename... T>
|
||
|
// TODO:__printflike(2, 3)
|
||
|
// Doesn't work because the warning doesn't understand string_view and doesn't like that
|
||
|
// it's not a C-style variadic function.
|
||
|
static void format(StringBuffer& buffer, const std::string_view& format, T... args) {
|
||
|
buffer.resize(buffer.capacity());
|
||
|
while (1) {
|
||
|
int needed = snprintf(buffer.data(), buffer.size(),
|
||
|
format.data(), std::forward<T>(args)...);
|
||
|
if (needed < 0) {
|
||
|
buffer[0] = '\0';
|
||
|
buffer.resize(1);
|
||
|
return;
|
||
|
}
|
||
|
if (needed < buffer.size()) {
|
||
|
buffer.resize(needed + 1);
|
||
|
return;
|
||
|
}
|
||
|
// If we're doing a heap alloc anyway might as well give it some slop
|
||
|
buffer.resize(needed + 100);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderNode::markDrawStart(SkCanvas& canvas) {
|
||
|
StringBuffer buffer;
|
||
|
format(buffer, "RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName());
|
||
|
canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr);
|
||
|
}
|
||
|
|
||
|
void RenderNode::markDrawEnd(SkCanvas& canvas) {
|
||
|
StringBuffer buffer;
|
||
|
format(buffer, "/RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName());
|
||
|
canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr);
|
||
|
}
|
||
|
|
||
|
} /* namespace uirenderer */
|
||
|
} /* namespace android */
|