217 lines
8.3 KiB
C++
217 lines
8.3 KiB
C++
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Properties.h"
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#include "Debug.h"
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#include "log/log_main.h"
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#ifdef __ANDROID__
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#include "HWUIProperties.sysprop.h"
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#endif
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#include "SkTraceEventCommon.h"
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#include <algorithm>
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#include <cstdlib>
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#include <optional>
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#include <android-base/properties.h>
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#include <cutils/compiler.h>
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#include <log/log.h>
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namespace android {
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namespace uirenderer {
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#ifndef __ANDROID__ // Layoutlib does not compile HWUIProperties.sysprop as it depends on cutils properties
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std::optional<bool> use_vulkan() {
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return base::GetBoolProperty("ro.hwui.use_vulkan", false);
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}
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std::optional<std::int32_t> render_ahead() {
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return base::GetIntProperty("ro.hwui.render_ahead", 0);
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}
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#endif
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bool Properties::debugLayersUpdates = false;
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bool Properties::debugOverdraw = false;
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bool Properties::showDirtyRegions = false;
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bool Properties::skipEmptyFrames = true;
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bool Properties::useBufferAge = true;
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bool Properties::enablePartialUpdates = true;
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// Default true unless otherwise specified in RenderThread Configuration
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bool Properties::enableRenderEffectCache = true;
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DebugLevel Properties::debugLevel = kDebugDisabled;
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OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
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float Properties::overrideLightRadius = -1.0f;
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float Properties::overrideLightPosY = -1.0f;
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float Properties::overrideLightPosZ = -1.0f;
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float Properties::overrideAmbientRatio = -1.0f;
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int Properties::overrideAmbientShadowStrength = -1;
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int Properties::overrideSpotShadowStrength = -1;
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ProfileType Properties::sProfileType = ProfileType::None;
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bool Properties::sDisableProfileBars = false;
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RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
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bool Properties::enableHighContrastText = false;
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bool Properties::waitForGpuCompletion = false;
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bool Properties::forceDrawFrame = false;
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bool Properties::filterOutTestOverhead = false;
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bool Properties::disableVsync = false;
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bool Properties::skpCaptureEnabled = false;
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bool Properties::enableRTAnimations = true;
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bool Properties::runningInEmulator = false;
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bool Properties::debuggingEnabled = false;
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bool Properties::isolatedProcess = false;
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int Properties::contextPriority = 0;
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float Properties::defaultSdrWhitePoint = 200.f;
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bool Properties::useHintManager = true;
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int Properties::targetCpuTimePercentage = 70;
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bool Properties::enableWebViewOverlays = true;
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StretchEffectBehavior Properties::stretchEffectBehavior = StretchEffectBehavior::ShaderHWUI;
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bool Properties::load() {
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bool prevDebugLayersUpdates = debugLayersUpdates;
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bool prevDebugOverdraw = debugOverdraw;
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debugOverdraw = false;
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std::string debugOverdrawProperty = base::GetProperty(PROPERTY_DEBUG_OVERDRAW, "");
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if (debugOverdrawProperty != "") {
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INIT_LOGD(" Overdraw debug enabled: %s", debugOverdrawProperty);
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if (debugOverdrawProperty == "show") {
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debugOverdraw = true;
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overdrawColorSet = OverdrawColorSet::Default;
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} else if (debugOverdrawProperty == "show_deuteranomaly") {
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debugOverdraw = true;
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overdrawColorSet = OverdrawColorSet::Deuteranomaly;
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}
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}
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sProfileType = ProfileType::None;
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std::string profileProperty = base::GetProperty(PROPERTY_PROFILE, "");
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if (profileProperty != "") {
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if (profileProperty == PROPERTY_PROFILE_VISUALIZE_BARS) {
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sProfileType = ProfileType::Bars;
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} else if (profileProperty == "true") {
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sProfileType = ProfileType::Console;
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}
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}
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debugLayersUpdates = base::GetBoolProperty(PROPERTY_DEBUG_LAYERS_UPDATES, false);
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INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates);
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showDirtyRegions = base::GetBoolProperty(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
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debugLevel = (DebugLevel)base::GetIntProperty(PROPERTY_DEBUG, (int)kDebugDisabled);
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skipEmptyFrames = base::GetBoolProperty(PROPERTY_SKIP_EMPTY_DAMAGE, true);
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useBufferAge = base::GetBoolProperty(PROPERTY_USE_BUFFER_AGE, true);
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enablePartialUpdates = base::GetBoolProperty(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
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filterOutTestOverhead = base::GetBoolProperty(PROPERTY_FILTER_TEST_OVERHEAD, false);
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skpCaptureEnabled = debuggingEnabled && base::GetBoolProperty(PROPERTY_CAPTURE_SKP_ENABLED, false);
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SkAndroidFrameworkTraceUtil::setEnableTracing(
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base::GetBoolProperty(PROPERTY_SKIA_ATRACE_ENABLED, false));
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runningInEmulator = base::GetBoolProperty(PROPERTY_IS_EMULATOR, false);
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useHintManager = base::GetBoolProperty(PROPERTY_USE_HINT_MANAGER, true);
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targetCpuTimePercentage = base::GetIntProperty(PROPERTY_TARGET_CPU_TIME_PERCENTAGE, 70);
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if (targetCpuTimePercentage <= 0 || targetCpuTimePercentage > 100) targetCpuTimePercentage = 70;
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enableWebViewOverlays = base::GetBoolProperty(PROPERTY_WEBVIEW_OVERLAYS_ENABLED, true);
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return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw);
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}
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void Properties::overrideProperty(const char* name, const char* value) {
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if (!strcmp(name, "disableProfileBars")) {
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sDisableProfileBars = !strcmp(value, "true");
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ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
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return;
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} else if (!strcmp(name, "ambientRatio")) {
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overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
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ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
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return;
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} else if (!strcmp(name, "lightRadius")) {
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overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
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ALOGD("lightRadius = %.2f", overrideLightRadius);
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return;
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} else if (!strcmp(name, "lightPosY")) {
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overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
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ALOGD("lightPos Y = %.2f", overrideLightPosY);
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return;
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} else if (!strcmp(name, "lightPosZ")) {
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overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
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ALOGD("lightPos Z = %.2f", overrideLightPosZ);
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return;
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} else if (!strcmp(name, "ambientShadowStrength")) {
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overrideAmbientShadowStrength = atoi(value);
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ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
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return;
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} else if (!strcmp(name, "spotShadowStrength")) {
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overrideSpotShadowStrength = atoi(value);
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ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
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return;
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}
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ALOGD("failed overriding property %s to %s", name, value);
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}
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ProfileType Properties::getProfileType() {
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if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
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return ProfileType::None;
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return sProfileType;
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}
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RenderPipelineType Properties::peekRenderPipelineType() {
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// If sRenderPipelineType has been locked, just return the locked type immediately.
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if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
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return sRenderPipelineType;
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}
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bool useVulkan = use_vulkan().value_or(false);
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std::string rendererProperty = base::GetProperty(PROPERTY_RENDERER, useVulkan ? "skiavk" : "skiagl");
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if (rendererProperty == "skiavk") {
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return RenderPipelineType::SkiaVulkan;
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}
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return RenderPipelineType::SkiaGL;
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}
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RenderPipelineType Properties::getRenderPipelineType() {
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sRenderPipelineType = peekRenderPipelineType();
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return sRenderPipelineType;
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}
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void Properties::overrideRenderPipelineType(RenderPipelineType type, bool inUnitTest) {
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// If we're doing actual rendering then we can't change the renderer after it's been set.
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// Unit tests can freely change this as often as it wants.
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LOG_ALWAYS_FATAL_IF(sRenderPipelineType != RenderPipelineType::NotInitialized &&
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sRenderPipelineType != type && !inUnitTest,
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"Trying to change pipeline but it's already set.");
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sRenderPipelineType = type;
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}
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} // namespace uirenderer
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} // namespace android
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