/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Properties.h" #include "Debug.h" #include "log/log_main.h" #ifdef __ANDROID__ #include "HWUIProperties.sysprop.h" #endif #include "SkTraceEventCommon.h" #include #include #include #include #include #include namespace android { namespace uirenderer { #ifndef __ANDROID__ // Layoutlib does not compile HWUIProperties.sysprop as it depends on cutils properties std::optional use_vulkan() { return base::GetBoolProperty("ro.hwui.use_vulkan", false); } std::optional render_ahead() { return base::GetIntProperty("ro.hwui.render_ahead", 0); } #endif bool Properties::debugLayersUpdates = false; bool Properties::debugOverdraw = false; bool Properties::showDirtyRegions = false; bool Properties::skipEmptyFrames = true; bool Properties::useBufferAge = true; bool Properties::enablePartialUpdates = true; // Default true unless otherwise specified in RenderThread Configuration bool Properties::enableRenderEffectCache = true; DebugLevel Properties::debugLevel = kDebugDisabled; OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default; float Properties::overrideLightRadius = -1.0f; float Properties::overrideLightPosY = -1.0f; float Properties::overrideLightPosZ = -1.0f; float Properties::overrideAmbientRatio = -1.0f; int Properties::overrideAmbientShadowStrength = -1; int Properties::overrideSpotShadowStrength = -1; ProfileType Properties::sProfileType = ProfileType::None; bool Properties::sDisableProfileBars = false; RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized; bool Properties::enableHighContrastText = false; bool Properties::waitForGpuCompletion = false; bool Properties::forceDrawFrame = false; bool Properties::filterOutTestOverhead = false; bool Properties::disableVsync = false; bool Properties::skpCaptureEnabled = false; bool Properties::enableRTAnimations = true; bool Properties::runningInEmulator = false; bool Properties::debuggingEnabled = false; bool Properties::isolatedProcess = false; int Properties::contextPriority = 0; float Properties::defaultSdrWhitePoint = 200.f; bool Properties::useHintManager = true; int Properties::targetCpuTimePercentage = 70; bool Properties::enableWebViewOverlays = true; StretchEffectBehavior Properties::stretchEffectBehavior = StretchEffectBehavior::ShaderHWUI; bool Properties::load() { bool prevDebugLayersUpdates = debugLayersUpdates; bool prevDebugOverdraw = debugOverdraw; debugOverdraw = false; std::string debugOverdrawProperty = base::GetProperty(PROPERTY_DEBUG_OVERDRAW, ""); if (debugOverdrawProperty != "") { INIT_LOGD(" Overdraw debug enabled: %s", debugOverdrawProperty); if (debugOverdrawProperty == "show") { debugOverdraw = true; overdrawColorSet = OverdrawColorSet::Default; } else if (debugOverdrawProperty == "show_deuteranomaly") { debugOverdraw = true; overdrawColorSet = OverdrawColorSet::Deuteranomaly; } } sProfileType = ProfileType::None; std::string profileProperty = base::GetProperty(PROPERTY_PROFILE, ""); if (profileProperty != "") { if (profileProperty == PROPERTY_PROFILE_VISUALIZE_BARS) { sProfileType = ProfileType::Bars; } else if (profileProperty == "true") { sProfileType = ProfileType::Console; } } debugLayersUpdates = base::GetBoolProperty(PROPERTY_DEBUG_LAYERS_UPDATES, false); INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates); showDirtyRegions = base::GetBoolProperty(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false); debugLevel = (DebugLevel)base::GetIntProperty(PROPERTY_DEBUG, (int)kDebugDisabled); skipEmptyFrames = base::GetBoolProperty(PROPERTY_SKIP_EMPTY_DAMAGE, true); useBufferAge = base::GetBoolProperty(PROPERTY_USE_BUFFER_AGE, true); enablePartialUpdates = base::GetBoolProperty(PROPERTY_ENABLE_PARTIAL_UPDATES, true); filterOutTestOverhead = base::GetBoolProperty(PROPERTY_FILTER_TEST_OVERHEAD, false); skpCaptureEnabled = debuggingEnabled && base::GetBoolProperty(PROPERTY_CAPTURE_SKP_ENABLED, false); SkAndroidFrameworkTraceUtil::setEnableTracing( base::GetBoolProperty(PROPERTY_SKIA_ATRACE_ENABLED, false)); runningInEmulator = base::GetBoolProperty(PROPERTY_IS_EMULATOR, false); useHintManager = base::GetBoolProperty(PROPERTY_USE_HINT_MANAGER, true); targetCpuTimePercentage = base::GetIntProperty(PROPERTY_TARGET_CPU_TIME_PERCENTAGE, 70); if (targetCpuTimePercentage <= 0 || targetCpuTimePercentage > 100) targetCpuTimePercentage = 70; enableWebViewOverlays = base::GetBoolProperty(PROPERTY_WEBVIEW_OVERLAYS_ENABLED, true); return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw); } void Properties::overrideProperty(const char* name, const char* value) { if (!strcmp(name, "disableProfileBars")) { sDisableProfileBars = !strcmp(value, "true"); ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled"); return; } else if (!strcmp(name, "ambientRatio")) { overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0); ALOGD("ambientRatio = %.2f", overrideAmbientRatio); return; } else if (!strcmp(name, "lightRadius")) { overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0); ALOGD("lightRadius = %.2f", overrideLightRadius); return; } else if (!strcmp(name, "lightPosY")) { overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0); ALOGD("lightPos Y = %.2f", overrideLightPosY); return; } else if (!strcmp(name, "lightPosZ")) { overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0); ALOGD("lightPos Z = %.2f", overrideLightPosZ); return; } else if (!strcmp(name, "ambientShadowStrength")) { overrideAmbientShadowStrength = atoi(value); ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength); return; } else if (!strcmp(name, "spotShadowStrength")) { overrideSpotShadowStrength = atoi(value); ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength); return; } ALOGD("failed overriding property %s to %s", name, value); } ProfileType Properties::getProfileType() { if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars)) return ProfileType::None; return sProfileType; } RenderPipelineType Properties::peekRenderPipelineType() { // If sRenderPipelineType has been locked, just return the locked type immediately. if (sRenderPipelineType != RenderPipelineType::NotInitialized) { return sRenderPipelineType; } bool useVulkan = use_vulkan().value_or(false); std::string rendererProperty = base::GetProperty(PROPERTY_RENDERER, useVulkan ? "skiavk" : "skiagl"); if (rendererProperty == "skiavk") { return RenderPipelineType::SkiaVulkan; } return RenderPipelineType::SkiaGL; } RenderPipelineType Properties::getRenderPipelineType() { sRenderPipelineType = peekRenderPipelineType(); return sRenderPipelineType; } void Properties::overrideRenderPipelineType(RenderPipelineType type, bool inUnitTest) { // If we're doing actual rendering then we can't change the renderer after it's been set. // Unit tests can freely change this as often as it wants. LOG_ALWAYS_FATAL_IF(sRenderPipelineType != RenderPipelineType::NotInitialized && sRenderPipelineType != type && !inUnitTest, "Trying to change pipeline but it's already set."); sRenderPipelineType = type; } } // namespace uirenderer } // namespace android