/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "AnimationContext.h" #include "IContextFactory.h" #include "renderthread/CanvasContext.h" #include "tests/common/TestUtils.h" using namespace android; using namespace android::uirenderer; using namespace android::uirenderer::renderthread; class ContextFactory : public IContextFactory { public: virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { return new AnimationContext(clock); } }; RENDERTHREAD_TEST(CanvasContext, create) { auto rootNode = TestUtils::createNode(0, 0, 200, 400, nullptr); ContextFactory contextFactory; std::unique_ptr canvasContext( CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory)); ASSERT_FALSE(canvasContext->hasSurface()); canvasContext->destroy(); }