/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_SPRITE_ICON_H #define _UI_SPRITE_ICON_H #include #include namespace android { /* * Icon that a sprite displays, including its hotspot. */ struct SpriteIcon { inline SpriteIcon() : style(0), hotSpotX(0), hotSpotY(0) {} inline SpriteIcon(const graphics::Bitmap& bitmap, int32_t style, float hotSpotX, float hotSpotY) : bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) {} graphics::Bitmap bitmap; int32_t style; float hotSpotX; float hotSpotY; inline SpriteIcon copy() const { return SpriteIcon(bitmap.copy(ANDROID_BITMAP_FORMAT_RGBA_8888), style, hotSpotX, hotSpotY); } inline void reset() { bitmap.reset(); style = 0; hotSpotX = 0; hotSpotY = 0; } inline bool isValid() const { return bitmap.isValid() && !bitmap.isEmpty(); } inline int32_t width() const { return bitmap.getInfo().width; } inline int32_t height() const { return bitmap.getInfo().height; } // Draw the bitmap onto the given surface. Returns true if it's successful, or false otherwise. // Note it doesn't set any metadata to the surface. bool draw(const sp surface) const; }; } // namespace android #endif // _UI_SPRITE_ICON_H