80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANIMATORMANAGER_H
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#define ANIMATORMANAGER_H
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#include <vector>
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#include <cutils/compiler.h>
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#include <utils/StrongPointer.h>
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#include "utils/Macros.h"
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namespace android {
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namespace uirenderer {
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class AnimationHandle;
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class BaseRenderNodeAnimator;
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class RenderNode;
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class TreeInfo;
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// Responsible for managing the animators for a single RenderNode
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class AnimatorManager {
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PREVENT_COPY_AND_ASSIGN(AnimatorManager);
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public:
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explicit AnimatorManager(RenderNode& parent);
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~AnimatorManager();
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void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
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void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
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void setAnimationHandle(AnimationHandle* handle);
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bool hasAnimationHandle() { return mAnimationHandle; }
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void pushStaging();
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void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator);
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// Returns the combined dirty mask of all animators run
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uint32_t animate(TreeInfo& info);
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void animateNoDamage(TreeInfo& info);
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// Hard-ends all animators. May only be called on the UI thread.
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void endAllStagingAnimators();
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// Hard-ends all animators that have been pushed. Used for cleanup if
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// the ActivityContext is being destroyed
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void endAllActiveAnimators();
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bool hasAnimators() { return mAnimators.size(); }
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private:
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uint32_t animateCommon(TreeInfo& info);
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RenderNode& mParent;
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AnimationHandle* mAnimationHandle;
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// To improve the efficiency of resizing & removing from the vector
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std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators;
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std::vector<sp<BaseRenderNodeAnimator> > mAnimators;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* ANIMATORMANAGER_H */
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