44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "LayerUpdateQueue.h"
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#include "RenderNode.h"
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namespace android {
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namespace uirenderer {
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void LayerUpdateQueue::clear() {
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mEntries.clear();
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}
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void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) {
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damage.roundOut();
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damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight());
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if (!damage.isEmpty()) {
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for (Entry& entry : mEntries) {
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if (CC_UNLIKELY(entry.renderNode == renderNode)) {
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entry.damage.unionWith(damage);
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return;
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}
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}
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mEntries.emplace_back(renderNode, damage);
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}
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}
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} // namespace uirenderer
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} // namespace android
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