57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
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#define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
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#include <utils/StrongPointer.h>
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#include "Rect.h"
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#include "RenderNode.h"
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#include "utils/Macros.h"
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#include <unordered_map>
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#include <vector>
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namespace android {
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namespace uirenderer {
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class RenderNode;
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class LayerUpdateQueue {
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PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue);
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public:
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struct Entry {
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Entry(RenderNode* renderNode, const Rect& damage)
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: renderNode(renderNode), damage(damage) {}
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sp<RenderNode> renderNode;
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Rect damage;
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};
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LayerUpdateQueue() {}
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void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty);
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void clear();
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const std::vector<Entry>& entries() const { return mEntries; }
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private:
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std::vector<Entry> mEntries;
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};
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} // namespace uirenderer
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} // namespace android
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#endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
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