87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "Lighting.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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class LightingInfo {
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public:
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static float getLightRadius() {
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if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) {
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return Properties::overrideLightRadius;
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}
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return mLightRadius;
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}
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static uint8_t getAmbientShadowAlpha() {
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if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
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return Properties::overrideAmbientShadowStrength;
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}
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return mAmbientShadowAlpha;
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}
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static uint8_t getSpotShadowAlpha() {
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if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
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return Properties::overrideSpotShadowStrength;
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}
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return mSpotShadowAlpha;
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}
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static Vector3 getLightCenter() {
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if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) {
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Vector3 adjustedLightCenter = mLightCenter;
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if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) {
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// negated since this shifts up
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adjustedLightCenter.y = -Properties::overrideLightPosY;
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}
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if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) {
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adjustedLightCenter.z = Properties::overrideLightPosZ;
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}
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return adjustedLightCenter;
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}
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return mLightCenter;
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}
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static Vector3 getLightCenterRaw() {
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return mLightCenter;
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}
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static void setLightCenterRaw(const Vector3& lightCenter) {
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mLightCenter = lightCenter;
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}
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static void updateLighting(const LightGeometry& lightGeometry, const LightInfo& lightInfo) {
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mLightRadius = lightGeometry.radius;
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mAmbientShadowAlpha = lightInfo.ambientShadowAlpha;
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mSpotShadowAlpha = lightInfo.spotShadowAlpha;
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mLightCenter = lightGeometry.center;
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}
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private:
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static float mLightRadius;
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static uint8_t mAmbientShadowAlpha;
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static uint8_t mSpotShadowAlpha;
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static Vector3 mLightCenter;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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