316 lines
9.7 KiB
C++
316 lines
9.7 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_PROPERTIES_H
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#define ANDROID_HWUI_PROPERTIES_H
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#include <cutils/compiler.h>
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/**
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* This file contains the list of system properties used to configure libhwui.
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*/
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Compile-time properties
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///////////////////////////////////////////////////////////////////////////////
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// Textures used by layers must have dimensions multiples of this number
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#define LAYER_SIZE 64
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// Defines the size in bits of the stencil buffer for the framebuffer
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// Note: Only 1 bit is required for clipping but more bits are required
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// to properly implement overdraw debugging
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#define STENCIL_BUFFER_SIZE 8
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///////////////////////////////////////////////////////////////////////////////
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// Debug properties
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Debug level for app developers. The value is a numeric value defined
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* by the DebugLevel enum below.
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*/
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#define PROPERTY_DEBUG "debug.hwui.level"
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/**
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* Debug levels. Debug levels are used as flags.
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*/
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enum DebugLevel {
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kDebugDisabled = 0,
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kDebugMemory = 1,
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kDebugCaches = 2,
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kDebugMoreCaches = kDebugMemory | kDebugCaches
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};
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/**
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* Used to enable/disable layers update debugging. The accepted values are
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* "true" and "false". The default value is "false".
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*/
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#define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
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/**
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* Used to enable/disable overdraw debugging.
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*
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* The accepted values are
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* "show", to show overdraw
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* "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
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* "count", to show an overdraw counter
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* "false", to disable overdraw debugging
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*
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* The default value is "false".
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*/
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#define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
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/**
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* System property used to enable or disable hardware rendering profiling.
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* The default value of this property is assumed to be false.
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*
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* When profiling is enabled, the adb shell dumpsys gfxinfo command will
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* output extra information about the time taken to execute by the last
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* frames.
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*
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* Possible values:
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* "true", to enable profiling
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* "visual_bars", to enable profiling and visualize the results on screen
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* "false", to disable profiling
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*/
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#define PROPERTY_PROFILE "debug.hwui.profile"
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#define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
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/**
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* Turn on to draw dirty regions every other frame.
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*
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* Possible values:
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* "true", to enable dirty regions debugging
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* "false", to disable dirty regions debugging
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*/
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#define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
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/**
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* Setting this property will enable or disable the dropping of frames with
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* empty damage. Default is "true".
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*/
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#define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
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/**
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* Controls whether or not HWUI will use the EGL_EXT_buffer_age extension
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* to do partial invalidates. Setting this to "false" will fall back to
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* using BUFFER_PRESERVED instead
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* Default is "true"
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*/
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#define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age"
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/**
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* Setting this to "false" will force HWUI to always do full-redraws of the surface.
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* This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED.
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* Default is "true"
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*/
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#define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates"
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#define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead"
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/**
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* Indicates whether PBOs can be used to back pixel buffers.
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* Accepted values are "true" and "false". Default is true.
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*/
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#define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "debug.hwui.use_gpu_pixel_buffers"
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/**
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* Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
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* or Vulkan.
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*/
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#define PROPERTY_RENDERER "debug.hwui.renderer"
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/**
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* Allows to collect a recording of Skia drawing commands.
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*/
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#define PROPERTY_CAPTURE_SKP_ENABLED "debug.hwui.capture_skp_enabled"
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/**
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* Allows to record Skia drawing commands with systrace.
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*/
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#define PROPERTY_SKIA_ATRACE_ENABLED "debug.hwui.skia_atrace_enabled"
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/**
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* Defines how many frames in a sequence to capture.
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*/
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#define PROPERTY_CAPTURE_SKP_FRAMES "debug.hwui.capture_skp_frames"
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/**
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* File name and location, where a SKP recording will be saved.
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*/
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#define PROPERTY_CAPTURE_SKP_FILENAME "debug.hwui.skp_filename"
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/**
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* Controls whether HWUI will send timing hints to HintManager for
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* better CPU scheduling. Accepted values are "true" and "false".
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*/
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#define PROPERTY_USE_HINT_MANAGER "debug.hwui.use_hint_manager"
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/**
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* Percentage of frame time that's used for CPU work. The rest is
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* reserved for GPU work. This is used with use_hint_manager to
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* provide timing hints to HintManager. Accepted values are
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* integer from 1-100.
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*/
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#define PROPERTY_TARGET_CPU_TIME_PERCENTAGE "debug.hwui.target_cpu_time_percent"
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/**
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* Property for whether this is running in the emulator.
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*/
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#define PROPERTY_IS_EMULATOR "ro.boot.qemu"
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/**
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* Turns on the Skia GPU option "reduceOpsTaskSplitting" which improves GPU
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* efficiency but may increase VRAM consumption. Default is "true".
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*/
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#define PROPERTY_REDUCE_OPS_TASK_SPLITTING "renderthread.skia.reduceopstasksplitting"
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/**
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* Enable WebView Overlays feature.
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*/
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#define PROPERTY_WEBVIEW_OVERLAYS_ENABLED "debug.hwui.webview_overlays_enabled"
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///////////////////////////////////////////////////////////////////////////////
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// Misc
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///////////////////////////////////////////////////////////////////////////////
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// Converts a number of mega-bytes into bytes
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#define MB(s) ((s)*1024 * 1024)
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// Converts a number of kilo-bytes into bytes
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#define KB(s) ((s)*1024)
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enum class ProfileType { None, Console, Bars };
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enum class OverdrawColorSet { Default = 0, Deuteranomaly };
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enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 };
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enum class StretchEffectBehavior {
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ShaderHWUI, // Stretch shader in HWUI only, matrix scale in SF
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Shader, // Stretch shader in both HWUI and SF
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UniformScale // Uniform scale stretch everywhere
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};
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/**
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* Renderthread-only singleton which manages several static rendering properties. Most of these
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* are driven by system properties which are queried once at initialization, and again if init()
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* is called.
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*/
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class Properties {
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public:
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static bool load();
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static bool debugLayersUpdates;
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static bool debugOverdraw;
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static bool showDirtyRegions;
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// TODO: Remove after stabilization period
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static bool skipEmptyFrames;
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static bool useBufferAge;
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static bool enablePartialUpdates;
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static bool enableRenderEffectCache;
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// TODO: Move somewhere else?
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static constexpr float textGamma = 1.45f;
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static DebugLevel debugLevel;
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static OverdrawColorSet overdrawColorSet;
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// Override the value for a subset of properties in this class
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static void overrideProperty(const char* name, const char* value);
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static float overrideLightRadius;
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static float overrideLightPosY;
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static float overrideLightPosZ;
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static float overrideAmbientRatio;
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static int overrideAmbientShadowStrength;
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static int overrideSpotShadowStrength;
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static ProfileType getProfileType();
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static RenderPipelineType peekRenderPipelineType();
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static RenderPipelineType getRenderPipelineType();
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static bool enableHighContrastText;
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// Should be used only by test apps
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static bool waitForGpuCompletion;
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static bool forceDrawFrame;
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// Should only be set by automated tests to try and filter out
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// any overhead they add
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static bool filterOutTestOverhead;
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// Workaround a device lockup in edge cases by switching to async mode
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// instead of the default vsync (b/38372997). Only system_server should hit this.
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// Any existing RenderProxy & Surface combination will be unaffected, only things
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// created after changing this.
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static bool disableVsync;
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static bool skpCaptureEnabled;
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// For experimentation b/68769804
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static bool enableRTAnimations;
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// Used for testing only to change the render pipeline.
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static void overrideRenderPipelineType(RenderPipelineType, bool inUnitTest = false);
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static bool runningInEmulator;
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static bool debuggingEnabled;
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static bool isolatedProcess;
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static int contextPriority;
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static float defaultSdrWhitePoint;
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static bool useHintManager;
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static int targetCpuTimePercentage;
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static bool enableWebViewOverlays;
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static StretchEffectBehavior getStretchEffectBehavior() {
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return stretchEffectBehavior;
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}
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static void setIsHighEndGfx(bool isHighEndGfx) {
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stretchEffectBehavior = isHighEndGfx ?
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StretchEffectBehavior::ShaderHWUI :
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StretchEffectBehavior::UniformScale;
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}
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/**
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* Used for testing. Typical configuration of stretch behavior is done
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* through setIsHighEndGfx
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*/
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static void setStretchEffectBehavior(StretchEffectBehavior behavior) {
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stretchEffectBehavior = behavior;
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}
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private:
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static StretchEffectBehavior stretchEffectBehavior;
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static ProfileType sProfileType;
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static bool sDisableProfileBars;
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static RenderPipelineType sRenderPipelineType;
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}; // class Caches
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} // namespace uirenderer
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} // namespace android
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#endif // ANDROID_HWUI_PROPERTIES_H
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