90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <set>
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#include <vector>
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#include "AnimationContext.h"
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#include "Animator.h"
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#include <IContextFactory.h>
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#include "PropertyValuesAnimatorSet.h"
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#include "RenderNode.h"
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namespace android::uirenderer {
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class RootRenderNode : public RenderNode {
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public:
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explicit RootRenderNode(std::unique_ptr<ErrorHandler> errorHandler)
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: RenderNode(), mErrorHandler(std::move(errorHandler)) {}
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virtual ~RootRenderNode() {}
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virtual void prepareTree(TreeInfo& info) override;
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void attachAnimatingNode(RenderNode* animatingNode);
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void attachPendingVectorDrawableAnimators();
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void detachAnimators();
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void pauseAnimators();
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void doAttachAnimatingNodes(AnimationContext* context);
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// Run VectorDrawable animators after prepareTree.
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void runVectorDrawableAnimators(AnimationContext* context, TreeInfo& info);
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void trimPausedVDAnimators(AnimationContext* context);
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void pushStagingVectorDrawableAnimators(AnimationContext* context);
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void destroy();
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void addVectorDrawableAnimator(PropertyValuesAnimatorSet* anim);
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private:
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const std::unique_ptr<ErrorHandler> mErrorHandler;
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std::vector<sp<RenderNode> > mPendingAnimatingRenderNodes;
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std::set<sp<PropertyValuesAnimatorSet> > mPendingVectorDrawableAnimators;
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std::set<sp<PropertyValuesAnimatorSet> > mRunningVDAnimators;
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// mPausedVDAnimators stores a list of animators that have not yet passed the finish time, but
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// their VectorDrawable targets are no longer in the DisplayList. We skip these animators when
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// render thread runs animators independent of UI thread (i.e. RT_ONLY mode). These animators
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// need to be re-activated once their VD target is added back into DisplayList. Since that could
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// only happen when we do a full sync, we need to make sure to pulse these paused animators at
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// full sync. If any animator's VD target is found in DisplayList during a full sync, we move
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// the animator back to the running list.
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std::set<sp<PropertyValuesAnimatorSet> > mPausedVDAnimators;
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void detachVectorDrawableAnimator(PropertyValuesAnimatorSet* anim);
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};
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#ifdef __ANDROID__ // Layoutlib does not support Animations
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class ContextFactoryImpl : public IContextFactory {
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public:
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explicit ContextFactoryImpl(RootRenderNode* rootNode) : mRootNode(rootNode) {}
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virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override;
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private:
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RootRenderNode* mRootNode;
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};
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#endif
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} // namespace android::uirenderer
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