842 lines
29 KiB
C++
842 lines
29 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "SkiaCanvas.h"
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#include "CanvasProperty.h"
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#include "NinePatchUtils.h"
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#include "VectorDrawable.h"
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#include "hwui/Bitmap.h"
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#include "hwui/MinikinUtils.h"
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#include "hwui/PaintFilter.h"
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#include "pipeline/skia/AnimatedDrawables.h"
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#include "pipeline/skia/HolePunch.h"
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#include <SkAndroidFrameworkUtils.h>
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#include <SkAnimatedImage.h>
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#include <SkCanvasPriv.h>
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#include <SkCanvasStateUtils.h>
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#include <SkColorFilter.h>
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#include <SkDeque.h>
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#include <SkDrawable.h>
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#include <SkFont.h>
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#include <SkGraphics.h>
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#include <SkImage.h>
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#include <SkImagePriv.h>
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#include <SkPicture.h>
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#include <SkRSXform.h>
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#include <SkShader.h>
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#include <SkTemplates.h>
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#include <SkTextBlob.h>
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#include <SkVertices.h>
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#include <memory>
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#include <optional>
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#include <utility>
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namespace android {
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using uirenderer::PaintUtils;
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Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
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return new SkiaCanvas(bitmap);
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}
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Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
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return new SkiaCanvas(skiaCanvas);
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}
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SkiaCanvas::SkiaCanvas() {}
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SkiaCanvas::SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {}
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SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
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mCanvasOwned = std::unique_ptr<SkCanvas>(new SkCanvas(bitmap));
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mCanvas = mCanvasOwned.get();
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}
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SkiaCanvas::~SkiaCanvas() {}
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void SkiaCanvas::reset(SkCanvas* skiaCanvas) {
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if (mCanvas != skiaCanvas) {
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mCanvas = skiaCanvas;
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mCanvasOwned.reset();
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}
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mSaveStack.reset(nullptr);
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations: Replace Bitmap
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// ----------------------------------------------------------------------------
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void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
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// deletes the previously owned canvas (if any)
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mCanvasOwned.reset(new SkCanvas(bitmap));
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mCanvas = mCanvasOwned.get();
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// clean up the old save stack
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mSaveStack.reset(nullptr);
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations
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// ----------------------------------------------------------------------------
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bool SkiaCanvas::isOpaque() {
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return mCanvas->imageInfo().isOpaque();
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}
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int SkiaCanvas::width() {
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return mCanvas->imageInfo().width();
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}
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int SkiaCanvas::height() {
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return mCanvas->imageInfo().height();
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations: Save (layer)
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// ----------------------------------------------------------------------------
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int SkiaCanvas::getSaveCount() const {
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return mCanvas->getSaveCount();
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}
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int SkiaCanvas::save(SaveFlags::Flags flags) {
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int count = mCanvas->save();
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recordPartialSave(flags);
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return count;
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}
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// The SkiaCanvas::restore operation layers on the capability to preserve
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// either (or both) the matrix and/or clip state after a SkCanvas::restore
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// operation. It does this by explicitly saving off the clip & matrix state
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// when requested and playing it back after the SkCanvas::restore.
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void SkiaCanvas::restore() {
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const auto* rec = this->currentSaveRec();
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if (!rec) {
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// Fast path - no record for this frame.
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mCanvas->restore();
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return;
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}
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bool preserveMatrix = !(rec->saveFlags & SaveFlags::Matrix);
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bool preserveClip = !(rec->saveFlags & SaveFlags::Clip);
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SkMatrix savedMatrix;
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if (preserveMatrix) {
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savedMatrix = mCanvas->getTotalMatrix();
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}
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const size_t clipIndex = rec->clipIndex;
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mCanvas->restore();
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mSaveStack->pop_back();
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if (preserveMatrix) {
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mCanvas->setMatrix(savedMatrix);
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}
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if (preserveClip) {
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this->applyPersistentClips(clipIndex);
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}
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}
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void SkiaCanvas::restoreToCount(int restoreCount) {
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while (mCanvas->getSaveCount() > restoreCount) {
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this->restore();
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}
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}
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int SkiaCanvas::saveLayer(float left, float top, float right, float bottom, const SkPaint* paint) {
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const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
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const SkCanvas::SaveLayerRec rec(&bounds, paint);
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return mCanvas->saveLayer(rec);
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}
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int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom, int alpha) {
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if (static_cast<unsigned>(alpha) < 0xFF) {
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SkPaint alphaPaint;
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alphaPaint.setAlpha(alpha);
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return this->saveLayer(left, top, right, bottom, &alphaPaint);
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}
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return this->saveLayer(left, top, right, bottom, nullptr);
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}
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int SkiaCanvas::saveUnclippedLayer(int left, int top, int right, int bottom) {
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SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
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return SkAndroidFrameworkUtils::SaveBehind(mCanvas, &bounds);
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}
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void SkiaCanvas::restoreUnclippedLayer(int restoreCount, const SkPaint& paint) {
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while (mCanvas->getSaveCount() > restoreCount + 1) {
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this->restore();
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}
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if (mCanvas->getSaveCount() == restoreCount + 1) {
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SkCanvasPriv::DrawBehind(mCanvas, filterPaint(paint));
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this->restore();
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}
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}
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class SkiaCanvas::Clip {
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public:
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Clip(const SkRect& rect, SkClipOp op, const SkMatrix& m)
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: mType(Type::Rect), mOp(op), mMatrix(m), mRRect(SkRRect::MakeRect(rect)) {}
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Clip(const SkRRect& rrect, SkClipOp op, const SkMatrix& m)
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: mType(Type::RRect), mOp(op), mMatrix(m), mRRect(rrect) {}
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Clip(const SkPath& path, SkClipOp op, const SkMatrix& m)
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: mType(Type::Path), mOp(op), mMatrix(m), mPath(std::in_place, path) {}
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void apply(SkCanvas* canvas) const {
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canvas->setMatrix(mMatrix);
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switch (mType) {
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case Type::Rect:
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// Don't anti-alias rectangular clips
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canvas->clipRect(mRRect.rect(), mOp, false);
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break;
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case Type::RRect:
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// Ensure rounded rectangular clips are anti-aliased
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canvas->clipRRect(mRRect, mOp, true);
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break;
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case Type::Path:
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// Ensure path clips are anti-aliased
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canvas->clipPath(mPath.value(), mOp, true);
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break;
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}
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}
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private:
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enum class Type {
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Rect,
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RRect,
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Path,
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};
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Type mType;
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SkClipOp mOp;
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SkMatrix mMatrix;
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// These are logically a union (tracked separately due to non-POD path).
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std::optional<SkPath> mPath;
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SkRRect mRRect;
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};
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const SkiaCanvas::SaveRec* SkiaCanvas::currentSaveRec() const {
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const SaveRec* rec = mSaveStack ? static_cast<const SaveRec*>(mSaveStack->back()) : nullptr;
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int currentSaveCount = mCanvas->getSaveCount();
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SkASSERT(!rec || currentSaveCount >= rec->saveCount);
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return (rec && rec->saveCount == currentSaveCount) ? rec : nullptr;
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}
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void SkiaCanvas::punchHole(const SkRRect& rect) {
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SkPaint paint = SkPaint();
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paint.setColor(0);
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paint.setBlendMode(SkBlendMode::kClear);
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mCanvas->drawRRect(rect, paint);
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}
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// ----------------------------------------------------------------------------
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// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
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// ----------------------------------------------------------------------------
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void SkiaCanvas::recordPartialSave(SaveFlags::Flags flags) {
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// A partial save is a save operation which doesn't capture the full canvas state.
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// (either SaveFlags::Matrix or SaveFlags::Clip is missing).
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// Mask-out non canvas state bits.
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flags &= SaveFlags::MatrixClip;
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if (flags == SaveFlags::MatrixClip) {
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// not a partial save.
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return;
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}
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if (!mSaveStack) {
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mSaveStack.reset(new SkDeque(sizeof(struct SaveRec), 8));
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}
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SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
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rec->saveCount = mCanvas->getSaveCount();
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rec->saveFlags = flags;
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rec->clipIndex = mClipStack.size();
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}
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template <typename T>
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void SkiaCanvas::recordClip(const T& clip, SkClipOp op) {
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// Only need tracking when in a partial save frame which
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// doesn't restore the clip.
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const SaveRec* rec = this->currentSaveRec();
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if (rec && !(rec->saveFlags & SaveFlags::Clip)) {
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mClipStack.emplace_back(clip, op, mCanvas->getTotalMatrix());
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}
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}
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// Applies and optionally removes all clips >= index.
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void SkiaCanvas::applyPersistentClips(size_t clipStartIndex) {
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SkASSERT(clipStartIndex <= mClipStack.size());
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const auto begin = mClipStack.cbegin() + clipStartIndex;
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const auto end = mClipStack.cend();
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// Clip application mutates the CTM.
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const SkMatrix saveMatrix = mCanvas->getTotalMatrix();
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for (auto clip = begin; clip != end; ++clip) {
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clip->apply(mCanvas);
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}
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mCanvas->setMatrix(saveMatrix);
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// If the current/post-restore save rec is also persisting clips, we
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// leave them on the stack to be reapplied part of the next restore().
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// Otherwise we're done and just pop them.
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const auto* rec = this->currentSaveRec();
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if (!rec || (rec->saveFlags & SaveFlags::Clip)) {
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mClipStack.erase(begin, end);
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}
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations: Matrix
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// ----------------------------------------------------------------------------
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void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
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*outMatrix = mCanvas->getTotalMatrix();
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}
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void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
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mCanvas->setMatrix(matrix);
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}
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void SkiaCanvas::concat(const SkMatrix& matrix) {
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mCanvas->concat(matrix);
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}
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void SkiaCanvas::rotate(float degrees) {
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mCanvas->rotate(degrees);
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}
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void SkiaCanvas::scale(float sx, float sy) {
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mCanvas->scale(sx, sy);
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}
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void SkiaCanvas::skew(float sx, float sy) {
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mCanvas->skew(sx, sy);
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}
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void SkiaCanvas::translate(float dx, float dy) {
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mCanvas->translate(dx, dy);
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations: Clips
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// ----------------------------------------------------------------------------
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// This function is a mirror of SkCanvas::getClipBounds except that it does
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// not outset the edge of the clip to account for anti-aliasing. There is
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// a skia bug to investigate pushing this logic into back into skia.
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// (see https://code.google.com/p/skia/issues/detail?id=1303)
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bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
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SkIRect ibounds;
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if (!mCanvas->getDeviceClipBounds(&ibounds)) {
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return false;
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}
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SkMatrix inverse;
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// if we can't invert the CTM, we can't return local clip bounds
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if (!mCanvas->getTotalMatrix().invert(&inverse)) {
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if (outRect) {
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outRect->setEmpty();
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}
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return false;
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}
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if (NULL != outRect) {
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SkRect r = SkRect::Make(ibounds);
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inverse.mapRect(outRect, r);
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}
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return true;
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}
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bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
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SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
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return mCanvas->quickReject(bounds);
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}
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bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
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return mCanvas->quickReject(path);
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}
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bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkClipOp op) {
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SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
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this->recordClip(rect, op);
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mCanvas->clipRect(rect, op);
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return !mCanvas->isClipEmpty();
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}
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bool SkiaCanvas::clipPath(const SkPath* path, SkClipOp op) {
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this->recordClip(*path, op);
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mCanvas->clipPath(*path, op, true);
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return !mCanvas->isClipEmpty();
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations: Filters
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// ----------------------------------------------------------------------------
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PaintFilter* SkiaCanvas::getPaintFilter() {
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return mPaintFilter.get();
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}
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void SkiaCanvas::setPaintFilter(sk_sp<PaintFilter> paintFilter) {
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mPaintFilter = std::move(paintFilter);
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}
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// ----------------------------------------------------------------------------
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// Canvas state operations: Capture
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// ----------------------------------------------------------------------------
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SkCanvasState* SkiaCanvas::captureCanvasState() const {
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SkCanvas* canvas = mCanvas;
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if (mCanvasOwned) {
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// Important to use the underlying SkCanvas, not the wrapper.
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canvas = mCanvasOwned.get();
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}
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// Workarounds for http://crbug.com/271096: SW draw only supports
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// translate & scale transforms, and a simple rectangular clip.
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// (This also avoids significant wasted time in calling
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// SkCanvasStateUtils::CaptureCanvasState when the clip is complex).
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if (!canvas->isClipRect() || (canvas->getTotalMatrix().getType() &
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~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask))) {
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return nullptr;
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}
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return SkCanvasStateUtils::CaptureCanvasState(canvas);
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}
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// ----------------------------------------------------------------------------
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// Canvas draw operations
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// ----------------------------------------------------------------------------
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void SkiaCanvas::drawColor(int color, SkBlendMode mode) {
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mCanvas->drawColor(color, mode);
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}
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void SkiaCanvas::onFilterPaint(SkPaint& paint) {
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if (mPaintFilter) {
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mPaintFilter->filter(&paint);
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}
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}
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void SkiaCanvas::drawPaint(const SkPaint& paint) {
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mCanvas->drawPaint(filterPaint(paint));
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}
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// ----------------------------------------------------------------------------
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// Canvas draw operations: Geometry
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// ----------------------------------------------------------------------------
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void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint,
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SkCanvas::PointMode mode) {
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if (CC_UNLIKELY(count < 2 || paint.nothingToDraw())) return;
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// convert the floats into SkPoints
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count >>= 1; // now it is the number of points
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std::unique_ptr<SkPoint[]> pts(new SkPoint[count]);
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for (int i = 0; i < count; i++) {
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pts[i].set(points[0], points[1]);
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points += 2;
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}
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applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawPoints(mode, count, pts.get(), p); });
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}
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void SkiaCanvas::drawPoint(float x, float y, const Paint& paint) {
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applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawPoint(x, y, p); });
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}
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void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint) {
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this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
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}
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void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
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const Paint& paint) {
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applyLooper(&paint,
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[&](const SkPaint& p) { mCanvas->drawLine(startX, startY, stopX, stopY, p); });
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}
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void SkiaCanvas::drawLines(const float* points, int count, const Paint& paint) {
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if (CC_UNLIKELY(count < 4 || paint.nothingToDraw())) return;
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this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
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}
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void SkiaCanvas::drawRect(float left, float top, float right, float bottom, const Paint& paint) {
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if (CC_UNLIKELY(paint.nothingToDraw())) return;
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applyLooper(&paint, [&](const SkPaint& p) {
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mCanvas->drawRect({left, top, right, bottom}, p);
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});
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}
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void SkiaCanvas::drawRegion(const SkRegion& region, const Paint& paint) {
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if (CC_UNLIKELY(paint.nothingToDraw())) return;
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applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawRegion(region, p); });
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}
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void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
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const Paint& paint) {
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if (CC_UNLIKELY(paint.nothingToDraw())) return;
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SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
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applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawRoundRect(rect, rx, ry, p); });
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}
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void SkiaCanvas::drawDoubleRoundRect(const SkRRect& outer, const SkRRect& inner,
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const Paint& paint) {
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applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawDRRect(outer, inner, p); });
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}
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void SkiaCanvas::drawCircle(float x, float y, float radius, const Paint& paint) {
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if (CC_UNLIKELY(radius <= 0 || paint.nothingToDraw())) return;
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applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawCircle(x, y, radius, p); });
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}
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void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const Paint& paint) {
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if (CC_UNLIKELY(paint.nothingToDraw())) return;
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SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
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applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawOval(oval, p); });
|
|
}
|
|
|
|
void SkiaCanvas::drawArc(float left, float top, float right, float bottom, float startAngle,
|
|
float sweepAngle, bool useCenter, const Paint& paint) {
|
|
if (CC_UNLIKELY(paint.nothingToDraw())) return;
|
|
SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
|
|
applyLooper(&paint, [&](const SkPaint& p) {
|
|
if (fabs(sweepAngle) >= 360.0f) {
|
|
mCanvas->drawOval(arc, p);
|
|
} else {
|
|
mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, p);
|
|
}
|
|
});
|
|
}
|
|
|
|
void SkiaCanvas::drawPath(const SkPath& path, const Paint& paint) {
|
|
if (CC_UNLIKELY(paint.nothingToDraw())) return;
|
|
if (CC_UNLIKELY(path.isEmpty() && (!path.isInverseFillType()))) {
|
|
return;
|
|
}
|
|
applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawPath(path, p); });
|
|
}
|
|
|
|
void SkiaCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const Paint& paint) {
|
|
applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawVertices(vertices, mode, p); });
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Canvas draw operations: Bitmaps
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SkiaCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) {
|
|
auto image = bitmap.makeImage();
|
|
applyLooper(paint, [&](const SkPaint& p) {
|
|
auto sampling = SkSamplingOptions(p.getFilterQuality());
|
|
mCanvas->drawImage(image, left, top, sampling, &p);
|
|
});
|
|
}
|
|
|
|
void SkiaCanvas::drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const Paint* paint) {
|
|
auto image = bitmap.makeImage();
|
|
SkAutoCanvasRestore acr(mCanvas, true);
|
|
mCanvas->concat(matrix);
|
|
applyLooper(paint, [&](const SkPaint& p) {
|
|
auto sampling = SkSamplingOptions(p.getFilterQuality());
|
|
mCanvas->drawImage(image, 0, 0, sampling, &p);
|
|
});
|
|
}
|
|
|
|
void SkiaCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
|
|
float srcBottom, float dstLeft, float dstTop, float dstRight,
|
|
float dstBottom, const Paint* paint) {
|
|
auto image = bitmap.makeImage();
|
|
SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
|
|
SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
|
|
|
|
applyLooper(paint, [&](const SkPaint& p) {
|
|
auto sampling = SkSamplingOptions(p.getFilterQuality());
|
|
mCanvas->drawImageRect(image, srcRect, dstRect, sampling, &p,
|
|
SkCanvas::kFast_SrcRectConstraint);
|
|
});
|
|
}
|
|
|
|
static SkFilterMode paintToFilter(const Paint* paint) {
|
|
return paint && paint->isFilterBitmap() ? SkFilterMode::kLinear
|
|
: SkFilterMode::kNearest;
|
|
}
|
|
|
|
void SkiaCanvas::drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
|
|
const float* vertices, const int* colors, const Paint* paint) {
|
|
const int ptCount = (meshWidth + 1) * (meshHeight + 1);
|
|
const int indexCount = meshWidth * meshHeight * 6;
|
|
uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag;
|
|
if (colors) {
|
|
flags |= SkVertices::kHasColors_BuilderFlag;
|
|
}
|
|
SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, ptCount, indexCount, flags);
|
|
memcpy(builder.positions(), vertices, ptCount * sizeof(SkPoint));
|
|
if (colors) {
|
|
memcpy(builder.colors(), colors, ptCount * sizeof(SkColor));
|
|
}
|
|
SkPoint* texs = builder.texCoords();
|
|
uint16_t* indices = builder.indices();
|
|
|
|
// cons up texture coordinates and indices
|
|
{
|
|
const SkScalar w = SkIntToScalar(bitmap.width());
|
|
const SkScalar h = SkIntToScalar(bitmap.height());
|
|
const SkScalar dx = w / meshWidth;
|
|
const SkScalar dy = h / meshHeight;
|
|
|
|
SkPoint* texsPtr = texs;
|
|
SkScalar y = 0;
|
|
for (int i = 0; i <= meshHeight; i++) {
|
|
if (i == meshHeight) {
|
|
y = h; // to ensure numerically we hit h exactly
|
|
}
|
|
SkScalar x = 0;
|
|
for (int j = 0; j < meshWidth; j++) {
|
|
texsPtr->set(x, y);
|
|
texsPtr += 1;
|
|
x += dx;
|
|
}
|
|
texsPtr->set(w, y);
|
|
texsPtr += 1;
|
|
y += dy;
|
|
}
|
|
SkASSERT(texsPtr - texs == ptCount);
|
|
}
|
|
|
|
// cons up indices
|
|
{
|
|
uint16_t* indexPtr = indices;
|
|
int index = 0;
|
|
for (int i = 0; i < meshHeight; i++) {
|
|
for (int j = 0; j < meshWidth; j++) {
|
|
// lower-left triangle
|
|
*indexPtr++ = index;
|
|
*indexPtr++ = index + meshWidth + 1;
|
|
*indexPtr++ = index + meshWidth + 2;
|
|
// upper-right triangle
|
|
*indexPtr++ = index;
|
|
*indexPtr++ = index + meshWidth + 2;
|
|
*indexPtr++ = index + 1;
|
|
// bump to the next cell
|
|
index += 1;
|
|
}
|
|
// bump to the next row
|
|
index += 1;
|
|
}
|
|
SkASSERT(indexPtr - indices == indexCount);
|
|
}
|
|
|
|
// double-check that we have legal indices
|
|
#ifdef SK_DEBUG
|
|
{
|
|
for (int i = 0; i < indexCount; i++) {
|
|
SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
auto image = bitmap.makeImage();
|
|
|
|
// cons-up a shader for the bitmap
|
|
Paint pnt;
|
|
if (paint) {
|
|
pnt = *paint;
|
|
}
|
|
SkSamplingOptions sampling(paintToFilter(&pnt));
|
|
pnt.setShader(image->makeShader(sampling));
|
|
|
|
auto v = builder.detach();
|
|
applyLooper(&pnt, [&](const SkPaint& p) {
|
|
SkPaint copy(p);
|
|
auto s = SkSamplingOptions(p.getFilterQuality());
|
|
if (s != sampling) {
|
|
// applyLooper changed the quality?
|
|
copy.setShader(image->makeShader(s));
|
|
}
|
|
mCanvas->drawVertices(v, SkBlendMode::kModulate, copy);
|
|
});
|
|
}
|
|
|
|
void SkiaCanvas::drawNinePatch(Bitmap& bitmap, const Res_png_9patch& chunk, float dstLeft,
|
|
float dstTop, float dstRight, float dstBottom,
|
|
const Paint* paint) {
|
|
SkCanvas::Lattice lattice;
|
|
NinePatchUtils::SetLatticeDivs(&lattice, chunk, bitmap.width(), bitmap.height());
|
|
|
|
lattice.fRectTypes = nullptr;
|
|
lattice.fColors = nullptr;
|
|
int numFlags = 0;
|
|
if (chunk.numColors > 0 && chunk.numColors == NinePatchUtils::NumDistinctRects(lattice)) {
|
|
// We can expect the framework to give us a color for every distinct rect.
|
|
// Skia requires a flag for every rect.
|
|
numFlags = (lattice.fXCount + 1) * (lattice.fYCount + 1);
|
|
}
|
|
|
|
SkAutoSTMalloc<25, SkCanvas::Lattice::RectType> flags(numFlags);
|
|
SkAutoSTMalloc<25, SkColor> colors(numFlags);
|
|
if (numFlags > 0) {
|
|
NinePatchUtils::SetLatticeFlags(&lattice, flags.get(), numFlags, chunk, colors.get());
|
|
}
|
|
|
|
lattice.fBounds = nullptr;
|
|
SkRect dst = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
|
|
auto image = bitmap.makeImage();
|
|
applyLooper(paint, [&](const SkPaint& p) {
|
|
auto filter = SkSamplingOptions(p.getFilterQuality()).filter;
|
|
mCanvas->drawImageLattice(image.get(), lattice, dst, filter, &p);
|
|
});
|
|
}
|
|
|
|
double SkiaCanvas::drawAnimatedImage(AnimatedImageDrawable* imgDrawable) {
|
|
return imgDrawable->drawStaging(mCanvas);
|
|
}
|
|
|
|
void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) {
|
|
vectorDrawable->drawStaging(this);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Canvas draw operations: Text
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SkiaCanvas::drawGlyphs(ReadGlyphFunc glyphFunc, int count, const Paint& paint, float x,
|
|
float y, float totalAdvance) {
|
|
if (count <= 0 || paint.nothingToDraw()) return;
|
|
Paint paintCopy(paint);
|
|
if (mPaintFilter) {
|
|
mPaintFilter->filterFullPaint(&paintCopy);
|
|
}
|
|
const SkFont& font = paintCopy.getSkFont();
|
|
// Stroke with a hairline is drawn on HW with a fill style for compatibility with Android O and
|
|
// older.
|
|
if (!mCanvasOwned && sApiLevel <= 27 && paintCopy.getStrokeWidth() <= 0 &&
|
|
paintCopy.getStyle() == SkPaint::kStroke_Style) {
|
|
paintCopy.setStyle(SkPaint::kFill_Style);
|
|
}
|
|
|
|
SkTextBlobBuilder builder;
|
|
const SkTextBlobBuilder::RunBuffer& buffer = builder.allocRunPos(font, count);
|
|
glyphFunc(buffer.glyphs, buffer.pos);
|
|
|
|
sk_sp<SkTextBlob> textBlob(builder.make());
|
|
|
|
applyLooper(&paintCopy, [&](const SkPaint& p) { mCanvas->drawTextBlob(textBlob, 0, 0, p); });
|
|
drawTextDecorations(x, y, totalAdvance, paintCopy);
|
|
}
|
|
|
|
void SkiaCanvas::drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
|
|
const Paint& paint, const SkPath& path, size_t start,
|
|
size_t end) {
|
|
Paint paintCopy(paint);
|
|
if (mPaintFilter) {
|
|
mPaintFilter->filterFullPaint(&paintCopy);
|
|
}
|
|
const SkFont& font = paintCopy.getSkFont();
|
|
|
|
const int N = end - start;
|
|
SkTextBlobBuilder builder;
|
|
auto rec = builder.allocRunRSXform(font, N);
|
|
SkRSXform* xform = (SkRSXform*)rec.pos;
|
|
uint16_t* glyphs = rec.glyphs;
|
|
SkPathMeasure meas(path, false);
|
|
|
|
for (size_t i = start; i < end; i++) {
|
|
glyphs[i - start] = layout.getGlyphId(i);
|
|
float halfWidth = layout.getCharAdvance(i) * 0.5f;
|
|
float x = hOffset + layout.getX(i) + halfWidth;
|
|
float y = vOffset + layout.getY(i);
|
|
|
|
SkPoint pos;
|
|
SkVector tan;
|
|
if (!meas.getPosTan(x, &pos, &tan)) {
|
|
pos.set(x, y);
|
|
tan.set(1, 0);
|
|
}
|
|
xform[i - start].fSCos = tan.x();
|
|
xform[i - start].fSSin = tan.y();
|
|
xform[i - start].fTx = pos.x() - tan.y() * y - halfWidth * tan.x();
|
|
xform[i - start].fTy = pos.y() + tan.x() * y - halfWidth * tan.y();
|
|
}
|
|
|
|
sk_sp<SkTextBlob> textBlob(builder.make());
|
|
|
|
applyLooper(&paintCopy, [&](const SkPaint& p) { mCanvas->drawTextBlob(textBlob, 0, 0, p); });
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Canvas draw operations: Animations
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
|
|
uirenderer::CanvasPropertyPrimitive* top,
|
|
uirenderer::CanvasPropertyPrimitive* right,
|
|
uirenderer::CanvasPropertyPrimitive* bottom,
|
|
uirenderer::CanvasPropertyPrimitive* rx,
|
|
uirenderer::CanvasPropertyPrimitive* ry,
|
|
uirenderer::CanvasPropertyPaint* paint) {
|
|
sk_sp<uirenderer::skiapipeline::AnimatedRoundRect> drawable(
|
|
new uirenderer::skiapipeline::AnimatedRoundRect(left, top, right, bottom, rx, ry,
|
|
paint));
|
|
mCanvas->drawDrawable(drawable.get());
|
|
}
|
|
|
|
void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x,
|
|
uirenderer::CanvasPropertyPrimitive* y,
|
|
uirenderer::CanvasPropertyPrimitive* radius,
|
|
uirenderer::CanvasPropertyPaint* paint) {
|
|
sk_sp<uirenderer::skiapipeline::AnimatedCircle> drawable(
|
|
new uirenderer::skiapipeline::AnimatedCircle(x, y, radius, paint));
|
|
mCanvas->drawDrawable(drawable.get());
|
|
}
|
|
|
|
void SkiaCanvas::drawRipple(const uirenderer::skiapipeline::RippleDrawableParams& params) {
|
|
uirenderer::skiapipeline::AnimatedRippleDrawable::draw(mCanvas, params);
|
|
}
|
|
|
|
void SkiaCanvas::drawPicture(const SkPicture& picture) {
|
|
// TODO: Change to mCanvas->drawPicture()? SkCanvas::drawPicture seems to be
|
|
// where the logic is for playback vs. ref picture. Using picture.playback here
|
|
// to stay behavior-identical for now, but should revisit this at some point.
|
|
picture.playback(mCanvas);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Canvas draw operations: View System
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layerUpdater) {
|
|
LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw Layers");
|
|
}
|
|
|
|
void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) {
|
|
LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw RenderNodes");
|
|
}
|
|
|
|
} // namespace android
|