61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "android/graphics/region.h"
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#include "GraphicsJNI.h"
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#include <SkRegion.h>
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static inline SkRegion::Iterator* ARegionIter_to_SkRegionIter(ARegionIterator* iterator) {
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return reinterpret_cast<SkRegion::Iterator*>(iterator);
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}
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static inline ARegionIterator* SkRegionIter_to_ARegionIter(SkRegion::Iterator* iterator) {
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return reinterpret_cast<ARegionIterator*>(iterator);
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}
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ARegionIterator* ARegionIterator_acquireIterator(JNIEnv* env, jobject regionObj) {
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SkRegion* region = GraphicsJNI::getNativeRegion(env, regionObj);
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return (!region) ? nullptr : SkRegionIter_to_ARegionIter(new SkRegion::Iterator(*region));
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}
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void ARegionIterator_releaseIterator(ARegionIterator* iterator) {
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delete ARegionIter_to_SkRegionIter(iterator);
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}
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bool ARegionIterator_isComplex(ARegionIterator* iterator) {
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return ARegionIter_to_SkRegionIter(iterator)->rgn()->isComplex();
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}
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bool ARegionIterator_isDone(ARegionIterator* iterator) {
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return ARegionIter_to_SkRegionIter(iterator)->done();
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}
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void ARegionIterator_next(ARegionIterator* iterator) {
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ARegionIter_to_SkRegionIter(iterator)->next();
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}
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ARect ARegionIterator_getRect(ARegionIterator* iterator) {
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const SkIRect& rect = ARegionIter_to_SkRegionIter(iterator)->rect();
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return { rect.fLeft, rect.fTop, rect.fRight, rect.fBottom };
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}
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ARect ARegionIterator_getTotalBounds(ARegionIterator* iterator) {
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const SkIRect& bounds = ARegionIter_to_SkRegionIter(iterator)->rgn()->getBounds();
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return { bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom };
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}
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