BUG_ON() Conversion in drivers/video/
this changes if() BUG(); constructs to BUG_ON() which is cleaner, contains unlikely() and can better optimized away. Signed-off-by: Eric Sesterhenn <snakebyte@gmx.de> Signed-off-by: Adrian Bunk <bunk@stusta.de>
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@ -327,8 +327,7 @@ static void bw2_init_one(struct sbus_dev *sdev)
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} else
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} else
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#else
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#else
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{
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{
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if (!sdev)
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BUG_ON(!sdev);
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BUG();
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all->par.physbase = sdev->reg_addrs[0].phys_addr;
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all->par.physbase = sdev->reg_addrs[0].phys_addr;
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resp = &sdev->resource[0];
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resp = &sdev->resource[0];
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sbusfb_fill_var(&all->info.var, (sdev ? sdev->prom_node : 0), 1);
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sbusfb_fill_var(&all->info.var, (sdev ? sdev->prom_node : 0), 1);
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@ -466,8 +466,7 @@ static void ffb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
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unsigned long flags;
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unsigned long flags;
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u32 fg;
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u32 fg;
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if (rect->rop != ROP_COPY && rect->rop != ROP_XOR)
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BUG_ON(rect->rop != ROP_COPY && rect->rop != ROP_XOR);
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BUG();
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fg = ((u32 *)info->pseudo_palette)[rect->color];
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fg = ((u32 *)info->pseudo_palette)[rect->color];
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