[media] solo6x10: implement the motion detection event
Use the new motion detection event. Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
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4063a3c781
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316d9e84a7
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@ -243,6 +243,8 @@ static int solo_enc_on(struct solo_enc_dev *solo_enc)
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if (solo_enc->bw_weight > solo_dev->enc_bw_remain)
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if (solo_enc->bw_weight > solo_dev->enc_bw_remain)
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return -EBUSY;
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return -EBUSY;
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solo_enc->sequence = 0;
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solo_enc->sequence = 0;
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solo_enc->motion_last_state = false;
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solo_enc->frames_since_last_motion = 0;
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solo_dev->enc_bw_remain -= solo_enc->bw_weight;
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solo_dev->enc_bw_remain -= solo_enc->bw_weight;
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if (solo_enc->type == SOLO_ENC_TYPE_EXT)
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if (solo_enc->type == SOLO_ENC_TYPE_EXT)
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@ -544,15 +546,6 @@ static int solo_enc_fillbuf(struct solo_enc_dev *solo_enc,
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const vop_header *vh = enc_buf->vh;
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const vop_header *vh = enc_buf->vh;
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int ret;
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int ret;
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/* Check for motion flags */
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vb->v4l2_buf.flags &= ~(V4L2_BUF_FLAG_MOTION_ON |
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V4L2_BUF_FLAG_MOTION_DETECTED);
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if (solo_is_motion_on(solo_enc)) {
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vb->v4l2_buf.flags |= V4L2_BUF_FLAG_MOTION_ON;
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if (enc_buf->motion)
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vb->v4l2_buf.flags |= V4L2_BUF_FLAG_MOTION_DETECTED;
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}
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switch (solo_enc->fmt) {
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switch (solo_enc->fmt) {
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case V4L2_PIX_FMT_MPEG4:
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case V4L2_PIX_FMT_MPEG4:
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case V4L2_PIX_FMT_H264:
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case V4L2_PIX_FMT_H264:
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@ -564,9 +557,49 @@ static int solo_enc_fillbuf(struct solo_enc_dev *solo_enc,
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}
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}
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if (!ret) {
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if (!ret) {
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bool send_event = false;
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vb->v4l2_buf.sequence = solo_enc->sequence++;
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vb->v4l2_buf.sequence = solo_enc->sequence++;
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vb->v4l2_buf.timestamp.tv_sec = vop_sec(vh);
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vb->v4l2_buf.timestamp.tv_sec = vop_sec(vh);
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vb->v4l2_buf.timestamp.tv_usec = vop_usec(vh);
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vb->v4l2_buf.timestamp.tv_usec = vop_usec(vh);
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/* Check for motion flags */
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if (solo_is_motion_on(solo_enc)) {
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/* It takes a few frames for the hardware to detect
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* motion. Once it does it clears the motion detection
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* register and it takes again a few frames before
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* motion is seen. This means in practice that when the
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* motion field is 1, it will go back to 0 for the next
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* frame. This leads to motion detection event being
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* sent all the time, which is not what we want.
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* Instead wait a few frames before deciding that the
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* motion has halted. After some experimentation it
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* turns out that waiting for 5 frames works well.
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*/
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if (enc_buf->motion == 0 &&
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solo_enc->motion_last_state &&
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solo_enc->frames_since_last_motion++ > 5)
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send_event = true;
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else if (enc_buf->motion) {
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solo_enc->frames_since_last_motion = 0;
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send_event = !solo_enc->motion_last_state;
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}
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}
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if (send_event) {
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struct v4l2_event ev = {
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.type = V4L2_EVENT_MOTION_DET,
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.u.motion_det = {
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.flags = V4L2_EVENT_MD_FL_HAVE_FRAME_SEQ,
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.frame_sequence = vb->v4l2_buf.sequence,
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.region_mask = enc_buf->motion ? 1 : 0,
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},
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};
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solo_enc->motion_last_state = enc_buf->motion;
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solo_enc->frames_since_last_motion = 0;
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v4l2_event_queue(solo_enc->vfd, &ev);
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}
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}
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}
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vb2_buffer_done(vb, ret ? VB2_BUF_STATE_ERROR : VB2_BUF_STATE_DONE);
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vb2_buffer_done(vb, ret ? VB2_BUF_STATE_ERROR : VB2_BUF_STATE_DONE);
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@ -1121,6 +1154,21 @@ static int solo_s_ctrl(struct v4l2_ctrl *ctrl)
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return 0;
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return 0;
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}
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}
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static int solo_subscribe_event(struct v4l2_fh *fh,
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const struct v4l2_event_subscription *sub)
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{
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switch (sub->type) {
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case V4L2_EVENT_CTRL:
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return v4l2_ctrl_subscribe_event(fh, sub);
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case V4L2_EVENT_MOTION_DET:
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/* Allow for up to 30 events (1 second for NTSC) to be
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* stored. */
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return v4l2_event_subscribe(fh, sub, 30, NULL);
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}
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return -EINVAL;
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}
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static const struct v4l2_file_operations solo_enc_fops = {
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static const struct v4l2_file_operations solo_enc_fops = {
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.owner = THIS_MODULE,
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.owner = THIS_MODULE,
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.open = v4l2_fh_open,
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.open = v4l2_fh_open,
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@ -1159,7 +1207,7 @@ static const struct v4l2_ioctl_ops solo_enc_ioctl_ops = {
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.vidioc_g_parm = solo_g_parm,
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.vidioc_g_parm = solo_g_parm,
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/* Logging and events */
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/* Logging and events */
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.vidioc_log_status = v4l2_ctrl_log_status,
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.vidioc_log_status = v4l2_ctrl_log_status,
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.vidioc_subscribe_event = v4l2_ctrl_subscribe_event,
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.vidioc_subscribe_event = solo_subscribe_event,
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.vidioc_unsubscribe_event = v4l2_event_unsubscribe,
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.vidioc_unsubscribe_event = v4l2_event_unsubscribe,
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};
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};
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@ -96,11 +96,6 @@
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#define SOLO_DEFAULT_QP 3
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#define SOLO_DEFAULT_QP 3
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#ifndef V4L2_BUF_FLAG_MOTION_ON
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#define V4L2_BUF_FLAG_MOTION_ON 0x10000
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#define V4L2_BUF_FLAG_MOTION_DETECTED 0x20000
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#endif
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#define SOLO_CID_CUSTOM_BASE (V4L2_CID_USER_BASE | 0xf000)
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#define SOLO_CID_CUSTOM_BASE (V4L2_CID_USER_BASE | 0xf000)
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#define V4L2_CID_MOTION_TRACE (SOLO_CID_CUSTOM_BASE+2)
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#define V4L2_CID_MOTION_TRACE (SOLO_CID_CUSTOM_BASE+2)
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#define V4L2_CID_OSD_TEXT (SOLO_CID_CUSTOM_BASE+3)
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#define V4L2_CID_OSD_TEXT (SOLO_CID_CUSTOM_BASE+3)
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@ -168,6 +163,8 @@ struct solo_enc_dev {
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u16 motion_thresh;
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u16 motion_thresh;
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bool motion_global;
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bool motion_global;
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bool motion_enabled;
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bool motion_enabled;
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bool motion_last_state;
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u8 frames_since_last_motion;
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u16 width;
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u16 width;
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u16 height;
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u16 height;
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