Merge "Don't avoid blurring overview" into sc-v2-dev
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0664dbdab9
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@ -296,13 +296,10 @@ public class DepthController implements StateHandler<LauncherState>,
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}
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if (supportsBlur) {
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// We cannot mark the window as opaque in overview because there will be an app window
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// below the launcher layer, and we need to draw it -- without blurs.
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boolean isOverview = mLauncher.isInState(LauncherState.OVERVIEW);
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boolean opaque = mLauncher.getScrimView().isFullyOpaque() && !isOverview;
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boolean opaque = mLauncher.getScrimView().isFullyOpaque();
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int blur = opaque || isOverview || !mCrossWindowBlursEnabled
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|| mBlurDisabledForAppLaunch ? 0 : (int) (depth * mMaxBlurRadius);
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int blur = !mCrossWindowBlursEnabled || mBlurDisabledForAppLaunch
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? 0 : (int) (depth * mMaxBlurRadius);
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SurfaceControl.Transaction transaction = new SurfaceControl.Transaction()
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.setBackgroundBlurRadius(mSurface, blur)
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.setOpaque(mSurface, opaque);
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