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@ -68,6 +68,12 @@ modf(float x, float y)
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return x-(y*floorf(x/y));
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}
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float
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far_size(float sizeAt0)
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{
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return sizeAt0 * (RADIUS+2) / 2; // -2 is the camera z=(z-camZ)/z
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}
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void
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draw_page(int icon, int lastIcon, float centerAngle)
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{
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@ -78,28 +84,44 @@ draw_page(int icon, int lastIcon, float centerAngle)
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float iconTextureHeight = ICON_HEIGHT_PX / (float)ICON_TEXTURE_HEIGHT_PX;
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float iconWidthAngle = VIEW_ANGLE * ICON_WIDTH_PX / SCREEN_WIDTH_PX;
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float columnGutterAngle = iconWidthAngle * 0.5f;
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float columnGutterAngle = iconWidthAngle * 0.70f;
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float farIconSize = far_size(2 * ICON_WIDTH_PX / (float)SCREEN_WIDTH_PX);
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float iconGutterHeight = farIconSize * 1.1f;
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float labelWidthPx = loadI32(ALLOC_PARAMS, PARAM_BUBBLE_WIDTH);
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float labelHeightPx = loadI32(ALLOC_PARAMS, PARAM_BUBBLE_HEIGHT);
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float normalizedLabelWidth = 2 * labelWidthPx / (float)SCREEN_WIDTH_PX;
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float farLabelWidth = far_size(normalizedLabelWidth);
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float farLabelHeight = far_size(labelHeightPx * (normalizedLabelWidth / labelWidthPx));
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float labelTextureWidth = labelWidthPx / loadI32(ALLOC_PARAMS, PARAM_BUBBLE_BITMAP_WIDTH);
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float labelTextureHeight = labelHeightPx / loadI32(ALLOC_PARAMS, PARAM_BUBBLE_BITMAP_HEIGHT);
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float normalizedIconSize = 2 * ICON_WIDTH_PX / (float)SCREEN_WIDTH_PX;
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float farIconSize = normalizedIconSize * (RADIUS+2) / 2; // -2 is the camera z=(z-camZ)/z
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for (row=0; row<ROWS_PER_PAGE && icon<=lastIcon; row++) {
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float angle = centerAngle;
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angle -= (columnGutterAngle + iconWidthAngle) * 1.5f;
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float iconTop = (farIconSize + (.5*farIconSize)) * 1.5
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- row * (farIconSize + (.5*farIconSize));
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float iconTop = (farIconSize + iconGutterHeight) * 2.2f
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- row * (farIconSize + iconGutterHeight);
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float iconBottom = iconTop - farIconSize;
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float labelTop = iconBottom - (.1 * farLabelHeight);
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float labelBottom = labelTop - farLabelHeight;
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for (col=0; col<COLUMNS_PER_PAGE && icon<=lastIcon; col++) {
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// icon
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float sine = sinf(angle);
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float cosine = cosf(angle);
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float iconLeftX = sine * RADIUS - (cosine * farIconSize * .5);
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float iconRightX = iconLeftX + (cosine * farIconSize);
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float iconLeftZ = (cosine * RADIUS) + (sine * farIconSize * .5);
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float iconRightZ = (iconLeftZ - (sine * farIconSize));
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float centerX = sine * RADIUS;
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float centerZ = cosine * RADIUS;
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float iconLeftX = centerX - (cosine * farIconSize * .5);
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float iconRightX = centerX + (cosine * farIconSize * .5);
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float iconLeftZ = centerZ + (sine * farIconSize * .5);
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float iconRightZ = centerZ - (sine * farIconSize * .5);
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bindTexture(NAMED_PF, 0, loadI32(ALLOC_ICON_IDS, icon));
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drawQuadTexCoords(
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@ -109,17 +131,16 @@ draw_page(int icon, int lastIcon, float centerAngle)
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iconLeftX, iconBottom, iconLeftZ, 0.0f, iconTextureHeight);
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// label
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/*
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float labelLeft = s + ((cellWidth-labelWidth)/2.0f);
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float labelTop = iconTop - iconHeight - iconLabelGutter;
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float labelLeftX = centerX - farLabelWidth * 0.5f;
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float labelRightX = centerX + farLabelWidth * 0.5f;
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bindProgramFragment(NAMED_PFText);
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bindProgramFragmentStore(NAMED_PFSText);
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bindTexture(NAMED_PF, 0, loadI32(ALLOC_LABEL_IDS, icon));
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drawQuadTexCoords(
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labelLeftX, labelTop, centerZ, 0.0f, 0.0f,
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labelRightX, labelTop, centerZ, labelTextureWidth, 0.0f,
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labelRightX, labelBottom, centerZ, labelTextureWidth, labelTextureHeight,
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labelLeftX, labelBottom, centerZ, 0.0f, labelTextureHeight);
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bindTexture(NAMED_PFText, 0, loadI32(ALLOC_LABEL_IDS, icon));
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drawRect(labelLeft, labelTop, labelLeft+labelTextureWidth,
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labelTop-labelTextureHeight, 0.0f);
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*/
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angle += columnGutterAngle + iconWidthAngle;
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icon++;
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}
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@ -147,10 +168,6 @@ main(int launchID)
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float cellPaddingTop = CELL_PADDING_TOP_PX * densityScale;
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float iconLabelGutter = ICON_LABEL_GUTTER_PX * densityScale;
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float labelWidth = loadI32(ALLOC_PARAMS, PARAM_BUBBLE_WIDTH) * densityScale;
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float labelTextureWidth = loadI32(ALLOC_PARAMS, PARAM_BUBBLE_BITMAP_WIDTH) * densityScale;
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float labelTextureHeight = loadI32(ALLOC_PARAMS, PARAM_BUBBLE_BITMAP_HEIGHT) * densityScale;
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float scrollXPx = loadI32(ALLOC_STATE, STATE_SCROLL_X);
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float maxScrollX = -(pageCount-1) * SCREEN_WIDTH_PX;
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int done = 0;
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