Apply scrim protection to atomic state transition ALLAPPS -> NORMAL
Bug: 209480401 Test: manual, video attached on the bug TL;DR;; minimized the delta for sc-v2 Change-Id: If8c9281bb4366540b9a4ea10a9b363ce82d78daf
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@ -17,6 +17,7 @@ package com.android.launcher3.uioverrides.states;
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import static android.view.View.VISIBLE;
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import static android.view.View.VISIBLE;
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import static com.android.launcher3.LauncherState.ALL_APPS;
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import static com.android.launcher3.LauncherState.HINT_STATE;
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import static com.android.launcher3.LauncherState.HINT_STATE;
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import static com.android.launcher3.LauncherState.HINT_STATE_TWO_BUTTON;
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import static com.android.launcher3.LauncherState.HINT_STATE_TWO_BUTTON;
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import static com.android.launcher3.LauncherState.NORMAL;
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import static com.android.launcher3.LauncherState.NORMAL;
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@ -44,6 +45,10 @@ import static com.android.launcher3.states.StateAnimationConfig.ANIM_SCRIM_FADE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_FADE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_FADE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_SCALE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_SCALE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_TRANSLATE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_TRANSLATE;
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import static com.android.launcher3.uioverrides.touchcontrollers.PortraitStatesTouchController.ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD;
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import static com.android.launcher3.uioverrides.touchcontrollers.PortraitStatesTouchController.ALL_APPS_CONTENT_FADE_MIN_CLAMPING_THRESHOLD;
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import static com.android.launcher3.uioverrides.touchcontrollers.PortraitStatesTouchController.ALL_APPS_SCRIM_OPAQUE_THRESHOLD;
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import static com.android.launcher3.uioverrides.touchcontrollers.PortraitStatesTouchController.ALL_APPS_SCRIM_VISIBLE_THRESHOLD;
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import static com.android.quickstep.views.RecentsView.RECENTS_SCALE_PROPERTY;
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import static com.android.quickstep.views.RecentsView.RECENTS_SCALE_PROPERTY;
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import android.animation.ValueAnimator;
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import android.animation.ValueAnimator;
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@ -52,6 +57,7 @@ import com.android.launcher3.CellLayout;
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import com.android.launcher3.Hotseat;
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import com.android.launcher3.Hotseat;
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import com.android.launcher3.LauncherState;
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import com.android.launcher3.LauncherState;
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import com.android.launcher3.Workspace;
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import com.android.launcher3.Workspace;
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import com.android.launcher3.anim.Interpolators;
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import com.android.launcher3.states.StateAnimationConfig;
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import com.android.launcher3.states.StateAnimationConfig;
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import com.android.launcher3.uioverrides.QuickstepLauncher;
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import com.android.launcher3.uioverrides.QuickstepLauncher;
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import com.android.quickstep.SysUINavigationMode;
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import com.android.quickstep.SysUINavigationMode;
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@ -171,6 +177,13 @@ public class QuickstepAtomicAnimationFactory extends
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mHintToNormalDuration = (int) va.getDuration();
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mHintToNormalDuration = (int) va.getDuration();
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}
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}
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config.duration = Math.max(config.duration, mHintToNormalDuration);
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config.duration = Math.max(config.duration, mHintToNormalDuration);
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} else if (fromState == ALL_APPS && toState == NORMAL) {
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config.setInterpolator(ANIM_ALL_APPS_FADE, Interpolators.clampToProgress(DEACCEL,
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1 - ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD,
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1 - ALL_APPS_CONTENT_FADE_MIN_CLAMPING_THRESHOLD));
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config.setInterpolator(ANIM_SCRIM_FADE, Interpolators.clampToProgress(DEACCEL,
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1 - ALL_APPS_SCRIM_OPAQUE_THRESHOLD,
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1 - ALL_APPS_SCRIM_VISIBLE_THRESHOLD));
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}
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}
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}
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}
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}
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}
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@ -52,22 +52,22 @@ public class PortraitStatesTouchController extends AbstractStateChangeTouchContr
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/**
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/**
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* The progress at which all apps content will be fully visible.
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* The progress at which all apps content will be fully visible.
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*/
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*/
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protected static final float ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD = 0.8f;
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public static final float ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD = 0.8f;
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/**
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/**
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* Minimum clamping progress for fading in all apps content
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* Minimum clamping progress for fading in all apps content
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*/
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*/
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protected static final float ALL_APPS_CONTENT_FADE_MIN_CLAMPING_THRESHOLD = 0.5f;
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public static final float ALL_APPS_CONTENT_FADE_MIN_CLAMPING_THRESHOLD = 0.5f;
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/**
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/**
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* Minimum clamping progress for fading in all apps scrim
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* Minimum clamping progress for fading in all apps scrim
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*/
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*/
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protected static final float ALL_APPS_SCRIM_VISIBLE_THRESHOLD = .1f;
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public static final float ALL_APPS_SCRIM_VISIBLE_THRESHOLD = .1f;
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/**
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/**
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* Maximum clamping progress for opaque all apps scrim
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* Maximum clamping progress for opaque all apps scrim
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*/
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*/
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protected static final float ALL_APPS_SCRIM_OPAQUE_THRESHOLD = .5f;
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public static final float ALL_APPS_SCRIM_OPAQUE_THRESHOLD = .5f;
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private final PortraitOverviewStateTouchHelper mOverviewPortraitStateTouchHelper;
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private final PortraitOverviewStateTouchHelper mOverviewPortraitStateTouchHelper;
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