Remove unnecessary waitForIdle calls

They were added back in times when the
code was very different, and we don't need them now.

Change-Id: Ie96b081a4f2319c7b58d22ffc410f74e9ab56d94
This commit is contained in:
vadimt 2020-05-04 10:20:13 -07:00 committed by Vadim Tryshev
parent 122d2d9dbb
commit 357e5499a2
1 changed files with 0 additions and 3 deletions

View File

@ -668,8 +668,6 @@ public final class LauncherInstrumentation {
dumpViewHierarchy();
log(action = "clicking home button from " + getVisibleStateMessage());
try (LauncherInstrumentation.Closable c = addContextLayer(action)) {
mDevice.waitForIdle();
if (!isLauncher3() && getNavigationModel() == NavigationModel.TWO_BUTTON) {
expectEvent(TestProtocol.SEQUENCE_TIS, EVENT_TOUCH_DOWN_TIS);
expectEvent(TestProtocol.SEQUENCE_TIS, EVENT_TOUCH_UP_TIS);
@ -681,7 +679,6 @@ public final class LauncherInstrumentation {
!hasLauncherObject(WORKSPACE_RES_ID)
&& (hasLauncherObject(APPS_RES_ID)
|| hasLauncherObject(OVERVIEW_RES_ID)));
mDevice.waitForIdle();
}
}
try (LauncherInstrumentation.Closable c = addContextLayer(