Add Grass live wallpaper to Launcher2. It's ALIVE!

This commit is contained in:
Romain Guy 2009-08-11 17:14:07 -07:00
parent 798300c4c0
commit 3ccdf2f576
10 changed files with 564 additions and 1 deletions

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@ -118,6 +118,16 @@
</intent-filter>
</receiver>
<!-- TODO: Localize label -->
<service
android:label="@string/wallpaper_grass"
android:name="com.android.wallpaper.grass.GrassWallpaper"
android:permission="android.permission.BIND_WALLPAPER">
<intent-filter>
<action android:name="android.service.wallpaper.WallpaperService" />
</intent-filter>
</service>
<!-- The settings provider contains Home's data, like the workspace favorites -->
<provider
android:name="LauncherProvider"

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res/raw/grass.c Normal file
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// Copyright (C) 2009 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma version(1)
#pragma stateVertex(PVBackground)
#pragma stateFragment(PFBackground)
#pragma stateFragmentStore(PFSBackground)
#define RSID_STATE 0
#define RSID_FRAME_COUNT 0
#define RSID_BLADES_COUNT 1
#define RSID_WIDTH 2
#define RSID_HEIGHT 3
#define RSID_BLADES 1
#define BLADE_STRUCT_FIELDS_COUNT 12
#define BLADE_STRUCT_ANGLE 0
#define BLADE_STRUCT_SIZE 1
#define BLADE_STRUCT_XPOS 2
#define BLADE_STRUCT_YPOS 3
#define BLADE_STRUCT_OFFSET 4
#define BLADE_STRUCT_SCALE 5
#define BLADE_STRUCT_LENGTHX 6
#define BLADE_STRUCT_LENGTHY 7
#define BLADE_STRUCT_HARDNESS 8
#define BLADE_STRUCT_H 9
#define BLADE_STRUCT_S 10
#define BLADE_STRUCT_B 11
#define TESSELATION 2.0f
#define MAX_BEND 0.09f
#define MIDNIGHT 0.0f
#define MORNING 0.375f
#define AFTERNOON 0.6f
#define DUSK 0.8f
#define SECONDS_IN_DAY 24.0f * 3600.0f
#define PI 3.1415926f
#define REAL_TIME 0
float time(int frameCount) {
if (REAL_TIME) {
return (hour() * 3600.0f + minute() * 60.0f + second()) / SECONDS_IN_DAY;
}
return (frameCount % 180) / 180.0f;
}
void alpha(float a) {
color(1.0f, 1.0f, 1.0f, a);
}
void drawNight(int width, int height) {
bindProgramFragment(NAMED_PFNight);
bindTexture(NAMED_PFNight, 0, NAMED_TNight);
drawQuadTexCoords(
0.0f, -32.0f, 0.0f,
0.0f, 1.0f,
width, -32.0f, 0.0f,
2.0f, 1.0f,
width, 1024.0f - 32.0f, 0.0f,
2.0f, 0.0f,
0.0f, 1024.0f - 32.0f, 0.0f,
0.0f, 0.0f);
bindProgramFragment(NAMED_PFBackground);
}
void drawSunrise(int width, int height) {
bindTexture(NAMED_PFBackground, 0, NAMED_TSunrise);
drawRect(0.0f, 0.0f, width, height, 0.0f);
}
void drawNoon(int width, int height) {
bindTexture(NAMED_PFBackground, 0, NAMED_TSky);
drawRect(0.0f, 0.0f, width, height, 0.0f);
}
void drawSunset(int width, int height) {
bindTexture(NAMED_PFBackground, 0, NAMED_TSunset);
drawRect(0.0f, 0.0f, width, height, 0.0f);
}
void drawBlade(int index, float now, int frameCount) {
float *bladeStruct = loadArrayF(RSID_BLADES, index);
float offset = bladeStruct[BLADE_STRUCT_OFFSET];
float scale = bladeStruct[BLADE_STRUCT_SCALE];
float angle = bladeStruct[BLADE_STRUCT_ANGLE];
float hardness = bladeStruct[BLADE_STRUCT_HARDNESS];
float xpos = bladeStruct[BLADE_STRUCT_XPOS];
float ypos = bladeStruct[BLADE_STRUCT_YPOS];
float lengthX = bladeStruct[BLADE_STRUCT_LENGTHX];
float lengthY = bladeStruct[BLADE_STRUCT_LENGTHY];
int size = bladeStruct[BLADE_STRUCT_SIZE];
float h = bladeStruct[BLADE_STRUCT_H];
float s = bladeStruct[BLADE_STRUCT_S];
float b = bladeStruct[BLADE_STRUCT_B];
float newB = 1.0f;
if (now >= MIDNIGHT && now < MORNING) {
newB = now / MORNING;
}
if (now >= AFTERNOON && now < DUSK) {
newB = 1.0f - normf(AFTERNOON, DUSK, now);
}
if (now >= DUSK) {
newB = 0.0f;
}
hsb(h, s, lerpf(0, b, newB), 1.0f);
float newAngle = turbulencef2(xpos * 0.006f, frameCount * 0.006f, 4.0f) - 0.5f;
newAngle /= 2.0f;
angle = clampf(angle + (newAngle + offset - angle) * 0.15f, -MAX_BEND, MAX_BEND);
float currentAngle = PI / 2.0f;
float bottomX = xpos;
float bottomY = ypos;
int i = size * TESSELATION;
float lx = lengthX / TESSELATION;
float ly = lengthY / TESSELATION;
float ss = 4.0f / i + scale / TESSELATION;
float sh = 0.5f / TESSELATION;
float d = angle * hardness / TESSELATION;
for ( ; i > 0; i--) {
float topX = bottomX - cosf(currentAngle) * size * lx;
float topY = bottomY - sinf(currentAngle) * size * ly;
currentAngle += d;
float spi = (i - 1) * ss;
float si = i * ss;
drawQuad(topX + spi, topY, 0.0f,
topX - spi, topY, 0.0f,
bottomX - si, bottomY + sh, 0.0f,
bottomX + si, bottomY + sh, 0.0f);
bottomX = topX;
bottomY = topY;
}
storeF(RSID_BLADES, index + BLADE_STRUCT_ANGLE, angle);
}
void drawBlades(float now, int frameCount) {
// For anti-aliasing
bindTexture(NAMED_PFBackground, 0, NAMED_TAa);
int bladesCount = loadI32(RSID_STATE, RSID_BLADES_COUNT);
int count = bladesCount * BLADE_STRUCT_FIELDS_COUNT;
int i = 0;
for ( ; i < count; i += BLADE_STRUCT_FIELDS_COUNT) {
drawBlade(i, now, frameCount);
}
}
int main(int launchID) {
int width = loadI32(RSID_STATE, RSID_WIDTH);
int height = loadI32(RSID_STATE, RSID_HEIGHT);
int frameCount = loadI32(RSID_STATE, RSID_FRAME_COUNT);
float now = time(frameCount);
alpha(1.0f);
if (now >= MIDNIGHT && now < MORNING) {
drawNight(width, height);
alpha(normf(MIDNIGHT, MORNING, now));
drawSunrise(width, height);
} else if (now >= MORNING && now < AFTERNOON) {
drawSunrise(width, height);
alpha(normf(MORNING, AFTERNOON, now));
drawNoon(width, height);
} else if (now >= AFTERNOON && now < DUSK) {
drawNoon(width, height);
alpha(normf(AFTERNOON, DUSK, now));
drawSunset(width, height);
} else if (now >= DUSK) {
drawNight(width, height);
alpha(1.0f - normf(DUSK, 1.0f, now));
drawSunset(width, height);
}
drawBlades(now, frameCount);
frameCount++;
storeI32(RSID_STATE, RSID_FRAME_COUNT, frameCount);
return 1;
}

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@ -126,4 +126,10 @@
<!-- Text to show user in place of a gadget when we can't display it properly -->
<string name="gadget_error_text">Problem loading widget</string>
<!-- Wallpapers: -->
<skip />
<!-- Wallpaper showing grass and the sky -->
<string name="wallpaper_grass">Grass</string>
</resources>

View File

@ -461,7 +461,7 @@ public class Workspace extends ViewGroup implements DropTarget, DragSource, Drag
}
private void updateWallpaperOffset(int scrollRange) {
mWallpaperManager.setWallpaperOffsets(getWindowToken(), mScrollX / (float) scrollRange, 0);
mWallpaperManager.setWallpaperOffsets(getWindowToken(), mScrollX / (float) scrollRange, -30);
}
@Override

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@ -0,0 +1,262 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.wallpaper.grass;
import android.content.res.Resources;
import android.renderscript.Sampler;
import static android.renderscript.ProgramFragment.EnvMode.*;
import static android.renderscript.ProgramStore.DepthFunc.*;
import static android.renderscript.ProgramStore.BlendSrcFunc;
import static android.renderscript.ProgramStore.BlendDstFunc;
import android.renderscript.RenderScript;
import android.renderscript.ProgramFragment;
import android.renderscript.ProgramStore;
import android.renderscript.Allocation;
import android.renderscript.ProgramVertex;
import static android.renderscript.Element.*;
import static android.util.MathUtils.*;
import android.renderscript.ScriptC;
import android.renderscript.Type;
import android.renderscript.Dimension;
import static android.renderscript.Sampler.Value.*;
import com.android.launcher2.R;
import java.util.TimeZone;
class GrassRS {
private static final int RSID_STATE = 0;
private static final int RSID_STATE_FRAMECOUNT = 0;
private static final int RSID_STATE_BLADES_COUNT = 1;
private static final int RSID_STATE_WIDTH = 2;
private static final int RSID_STATE_HEIGHT = 3;
private static final int TEXTURES_COUNT = 5;
private static final int RSID_BLADES = 1;
private static final int BLADES_COUNT = 200;
private static final int BLADE_STRUCT_FIELDS_COUNT = 12;
private static final int BLADE_STRUCT_ANGLE = 0;
private static final int BLADE_STRUCT_SIZE = 1;
private static final int BLADE_STRUCT_XPOS = 2;
private static final int BLADE_STRUCT_YPOS = 3;
private static final int BLADE_STRUCT_OFFSET = 4;
private static final int BLADE_STRUCT_SCALE = 5;
private static final int BLADE_STRUCT_LENGTHX = 6;
private static final int BLADE_STRUCT_LENGTHY = 7;
private static final int BLADE_STRUCT_HARDNESS = 8;
private static final int BLADE_STRUCT_H = 9;
private static final int BLADE_STRUCT_S = 10;
private static final int BLADE_STRUCT_B = 11;
private Resources mResources;
private RenderScript mRS;
private final int mWidth;
private final int mHeight;
private ScriptC mScript;
private Sampler mSampler;
private Sampler mNightSampler;
private ProgramFragment mPfBackground;
private ProgramFragment mPfNight;
private ProgramStore mPfsBackground;
private ProgramVertex mPvBackground;
private ProgramVertex.MatrixAllocation mPvOrthoAlloc;
private Allocation[] mTextures;
private Allocation mState;
private Allocation mBlades;
public GrassRS(int width, int height) {
mWidth = width;
mHeight = height;
}
public void init(RenderScript rs, Resources res) {
mRS = rs;
mResources = res;
initRS();
}
public void destroy() {
mScript.destroy();
mSampler.destroy();
mPfBackground.destroy();
mPfsBackground.destroy();
mPvBackground.destroy();
mPvOrthoAlloc.mAlloc.destroy();
for (Allocation a : mTextures) {
a.destroy();
}
mState.destroy();
mBlades.destroy();
mNightSampler.destroy();
mPfNight.destroy();
}
@Override
protected void finalize() throws Throwable {
try {
destroy();
} finally {
super.finalize();
}
}
private void initRS() {
createProgramVertex();
createProgramFragmentStore();
createProgramFragment();
createScriptStructures();
loadTextures();
ScriptC.Builder sb = new ScriptC.Builder(mRS);
sb.setScript(mResources, R.raw.grass);
sb.setRoot(true);
mScript = sb.create();
mScript.setClearColor(0.0f, 0.0f, 0.0f, 1.0f);
mScript.setTimeZone(TimeZone.getDefault().getID());
mScript.bindAllocation(mState, RSID_STATE);
mScript.bindAllocation(mBlades, RSID_BLADES);
mRS.contextBindRootScript(mScript);
}
private void createScriptStructures() {
final int[] data = new int[4];
mState = Allocation.createSized(mRS, USER_I32, data.length);
data[RSID_STATE_FRAMECOUNT] = 0;
data[RSID_STATE_BLADES_COUNT] = BLADES_COUNT;
data[RSID_STATE_WIDTH] = mWidth;
data[RSID_STATE_HEIGHT] = mHeight;
mState.data(data);
final float[] blades = new float[BLADES_COUNT * BLADE_STRUCT_FIELDS_COUNT];
mBlades = Allocation.createSized(mRS, USER_FLOAT, blades.length);
for (int i = 0; i < blades.length; i+= BLADE_STRUCT_FIELDS_COUNT) {
createBlade(blades, i);
}
mBlades.data(blades);
}
private void createBlade(float[] blades, int index) {
//noinspection PointlessArithmeticExpression
blades[index + BLADE_STRUCT_ANGLE] = 0.0f;
blades[index + BLADE_STRUCT_SIZE] = random(4.0f) + 4.0f;
blades[index + BLADE_STRUCT_XPOS] = random(mWidth);
blades[index + BLADE_STRUCT_YPOS] = mHeight;
blades[index + BLADE_STRUCT_OFFSET] = random(0.2f) - 0.1f;
blades[index + BLADE_STRUCT_SCALE] = random(0.6f) + 0.2f;
blades[index + BLADE_STRUCT_LENGTHX] = random(4.5f) + 3.0f;
blades[index + BLADE_STRUCT_LENGTHY] = random(5.5f) + 2.0f;
blades[index + BLADE_STRUCT_HARDNESS] = random(1.0f) + 0.2f;
blades[index + BLADE_STRUCT_H] = random(0.02f) + 0.2f;
blades[index + BLADE_STRUCT_S] = random(0.22f) + 0.78f;
blades[index + BLADE_STRUCT_B] = random(0.65f) + 0.35f;
}
private void loadTextures() {
mTextures = new Allocation[TEXTURES_COUNT];
final Allocation[] textures = mTextures;
textures[0] = loadTexture(R.drawable.night, "TNight");
textures[1] = loadTexture(R.drawable.sunrise, "TSunrise");
textures[2] = loadTexture(R.drawable.sky, "TSky");
textures[3] = loadTexture(R.drawable.sunset, "TSunset");
textures[4] = generateTextureAlpha(4, 1, new int[] { 0x00FFFF00 }, "TAa");
final int count = textures.length;
for (int i = 0; i < count; i++) {
final Allocation texture = textures[i];
texture.uploadToTexture(0);
}
}
private Allocation generateTextureAlpha(int width, int height, int[] data, String name) {
final Type.Builder builder = new Type.Builder(mRS, A_8);
builder.add(Dimension.X, width);
builder.add(Dimension.Y, height);
final Allocation allocation = Allocation.createTyped(mRS, builder.create());
allocation.data(data);
allocation.setName(name);
return allocation;
}
private Allocation loadTexture(int id, String name) {
final Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources,
id, RGB_565, false);
allocation.setName(name);
return allocation;
}
private void createProgramFragment() {
Sampler.Builder bs = new Sampler.Builder(mRS);
bs.setMin(LINEAR);
bs.setMag(LINEAR);
bs.setWrapS(CLAMP);
bs.setWrapT(CLAMP);
mSampler = bs.create();
ProgramFragment.Builder b;
b = new ProgramFragment.Builder(mRS, null, null);
b.setTexEnable(true, 0);
b.setTexEnvMode(REPLACE, 0);
mPfBackground = b.create();
mPfBackground.setName("PFBackground");
mPfBackground.bindSampler(mSampler, 0);
bs = new Sampler.Builder(mRS);
bs.setMin(LINEAR);
bs.setMag(LINEAR);
bs.setWrapS(WRAP);
bs.setWrapT(WRAP);
mNightSampler = bs.create();
b = new ProgramFragment.Builder(mRS, null, null);
b.setTexEnable(true, 0);
b.setTexEnvMode(REPLACE, 0);
mPfNight = b.create();
mPfNight.setName("PFNight");
mPfNight.bindSampler(mNightSampler, 0);
}
private void createProgramFragmentStore() {
ProgramStore.Builder b;
b = new ProgramStore.Builder(mRS, null, null);
b.setDepthFunc(ALWAYS);
b.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
b.setDitherEnable(true);
b.setDepthMask(false);
mPfsBackground = b.create();
mPfsBackground.setName("PFSBackground");
}
private void createProgramVertex() {
mPvOrthoAlloc = new ProgramVertex.MatrixAllocation(mRS);
mPvOrthoAlloc.setupOrthoWindow(mWidth, mHeight);
ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS, null, null);
pvb.setTextureMatrixEnable(true);
mPvBackground = pvb.create();
mPvBackground.bindAllocation(mPvOrthoAlloc);
mPvBackground.setName("PVBackground");
}
}

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@ -0,0 +1,73 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.wallpaper.grass;
import android.service.wallpaper.WallpaperService;
import android.view.SurfaceHolder;
import android.view.Surface;
import android.renderscript.RenderScript;
public class GrassWallpaper extends WallpaperService {
public Engine onCreateEngine() {
return new RenderScriptEngine();
}
private class RenderScriptEngine extends Engine {
private RenderScript mRs;
private GrassRS mRenderer;
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
}
@Override
public void onDestroy() {
super.onDestroy();
}
@Override
public void onVisibilityChanged(boolean visible) {
super.onVisibilityChanged(visible);
}
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
super.onSurfaceChanged(holder, format, width, height);
mRenderer = new GrassRS(width, height);
mRenderer.init(mRs, getResources());
}
@Override
public void onSurfaceCreated(SurfaceHolder holder) {
super.onSurfaceCreated(holder);
Surface surface = null;
while (surface == null) {
surface = holder.getSurface();
}
mRs = new RenderScript(surface);
}
@Override
public void onSurfaceDestroyed(SurfaceHolder holder) {
super.onSurfaceDestroyed(holder);
mRenderer.destroy();
}
}
}