Merge "Adjust notification dots" into ub-launcher3-master
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commit
52b28f0926
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@ -33,6 +33,7 @@
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<attr name="workspaceKeyShadowColor" format="color" />
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<attr name="workspaceStatusBarScrim" format="reference" />
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<attr name="widgetsTheme" format="reference" />
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<attr name="folderBadgeColor" format="color" />
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<!-- BubbleTextView specific attributes. -->
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<declare-styleable name="BubbleTextView">
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@ -42,6 +42,7 @@
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<item name="workspaceKeyShadowColor">#44000000</item>
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<item name="workspaceStatusBarScrim">@drawable/workspace_bg</item>
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<item name="widgetsTheme">@style/WidgetContainerTheme</item>
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<item name="folderBadgeColor">?android:attr/colorPrimary</item>
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</style>
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<style name="LauncherTheme" parent="@style/BaseLauncherThemeWithCustomAttrs"></style>
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@ -70,6 +71,7 @@
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<item name="popupColorSecondary">#424242</item> <!-- Gray 800 -->
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<item name="popupColorTertiary">#757575</item> <!-- Gray 600 -->
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<item name="widgetsTheme">@style/WidgetContainerTheme.Dark</item>
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<item name="folderBadgeColor">#FF464646</item>
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<item name="isMainColorDark">true</item>
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</style>
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@ -386,10 +386,14 @@ public class BubbleTextView extends TextView implements ItemInfoUpdateReceiver,
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}
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public void getIconBounds(Rect outBounds) {
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int top = getPaddingTop();
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int left = (getWidth() - mIconSize) / 2;
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int right = left + mIconSize;
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int bottom = top + mIconSize;
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getIconBounds(this, outBounds, mIconSize);
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}
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public static void getIconBounds(View iconView, Rect outBounds, int iconSize) {
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int top = iconView.getPaddingTop();
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int left = (iconView.getWidth() - iconSize) / 2;
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int right = left + iconSize;
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int bottom = top + iconSize;
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outBounds.set(left, top, right, bottom);
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}
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@ -60,6 +60,7 @@ public class BadgeRenderer {
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int size = (int) (DOT_SCALE * mDotCenterOffset);
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ShadowGenerator.Builder builder = new ShadowGenerator.Builder(Color.TRANSPARENT);
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builder.ambientShadowAlpha = 88;
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mBackgroundWithShadow = builder.setupBlurForSize(size).createPill(size, size);
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mCircleRadius = builder.radius;
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@ -25,7 +25,6 @@ import android.content.Context;
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import android.graphics.Canvas;
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import android.graphics.Point;
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import android.graphics.Rect;
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import android.graphics.Region;
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import android.graphics.drawable.Drawable;
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import android.os.Parcelable;
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import android.support.annotation.NonNull;
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@ -483,10 +482,7 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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public void drawBadge(Canvas canvas) {
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if ((mBadgeInfo != null && mBadgeInfo.hasBadge()) || mBadgeScale > 0) {
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int offsetX = mBackground.getOffsetX();
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int offsetY = mBackground.getOffsetY();
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int previewSize = (int) (mBackground.previewSize * mBackground.mScale);
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mTempBounds.set(offsetX, offsetY, offsetX + previewSize, offsetY + previewSize);
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BubbleTextView.getIconBounds(this, mTempBounds, mLauncher.getDeviceProfile().iconSizePx);
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// If we are animating to the accepting state, animate the badge out.
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float badgeScale = Math.max(0, mBadgeScale - mBackground.getScaleProgress());
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@ -38,6 +38,7 @@ import com.android.launcher3.CellLayout;
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import com.android.launcher3.DeviceProfile;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.LauncherAnimUtils;
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import com.android.launcher3.R;
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import com.android.launcher3.util.Themes;
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/**
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@ -70,6 +71,7 @@ public class PreviewBackground {
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float mScale = 1f;
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private float mColorMultiplier = 1f;
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private int mBgColor;
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private int mBadgeColor;
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private float mStrokeWidth;
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private int mStrokeAlpha = MAX_BG_OPACITY;
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private int mShadowAlpha = 255;
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@ -132,6 +134,7 @@ public class PreviewBackground {
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int availableSpaceX, int topPadding) {
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mInvalidateDelegate = invalidateDelegate;
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mBgColor = Themes.getAttrColor(launcher, android.R.attr.colorPrimary);
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mBadgeColor = Themes.getAttrColor(launcher, R.attr.folderBadgeColor);
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DeviceProfile grid = launcher.getDeviceProfile();
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previewSize = grid.folderIconSizePx;
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@ -198,7 +201,7 @@ public class PreviewBackground {
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}
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public int getBadgeColor() {
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return mBgColor;
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return mBadgeColor;
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}
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public void drawBackground(Canvas canvas) {
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@ -120,7 +120,7 @@ public class ShadowGenerator {
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}
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public Builder setupBlurForSize(int height) {
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shadowBlur = height * 1f / 32;
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shadowBlur = height * 1f / 24;
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keyShadowDistance = height * 1f / 16;
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return this;
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}
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