Go back to previous state when hitting back from discovery bounce
Normally when you hit back, we just close the floating view if there is one. This makes less sense for DiscoveryBounce, since it doesn't feel like a different state even though it's technically a floating view. So in that case, don't consume the back press; let launcher handle it to go to the previous state. Bug: 80075741 Change-Id: I7270b61be70509cb2101400a12929478a5d082aa
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@ -121,9 +121,11 @@ public abstract class AbstractFloatingView extends LinearLayout implements Touch
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protected abstract boolean isOfType(@FloatingViewType int type);
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public void onBackPressed() {
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/** @return Whether the back is consumed. If false, Launcher will handle the back as well. */
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public boolean onBackPressed() {
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logActionCommand(Action.Command.BACK);
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close(true);
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return true;
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}
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@Override
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@ -1583,8 +1583,8 @@ public class Launcher extends BaseDraggingActivity
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// by using if-else statements.
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UserEventDispatcher ued = getUserEventDispatcher();
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AbstractFloatingView topView = AbstractFloatingView.getTopOpenView(this);
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if (topView != null) {
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topView.onBackPressed();
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if (topView != null && topView.onBackPressed()) {
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// Handled by the floating view.
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} else if (!isInState(NORMAL)) {
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LauncherState lastState = mStateManager.getLastState();
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ued.logActionCommand(Action.Command.BACK, mStateManager.getState().containerType,
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@ -83,6 +83,14 @@ public class DiscoveryBounce extends AbstractFloatingView {
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}
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}
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@Override
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public boolean onBackPressed() {
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super.onBackPressed();
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// Go back to the previous state (from a user's perspective this floating view isn't
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// something to go back from).
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return false;
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}
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@Override
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public boolean onControllerInterceptTouchEvent(MotionEvent ev) {
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handleClose(false);
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@ -1437,12 +1437,13 @@ public class Folder extends AbstractFloatingView implements DragSource,
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}
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@Override
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public void onBackPressed() {
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public boolean onBackPressed() {
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if (isEditingName()) {
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mFolderName.dispatchBackKey();
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} else {
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super.onBackPressed();
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}
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return true;
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}
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@Override
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