Merge "Update home to overview depth interpolator to match other motion" into ub-launcher3-rvc-dev
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commit
62382c3f95
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@ -37,6 +37,7 @@ import static com.android.launcher3.anim.Interpolators.OVERSHOOT_1_7;
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import static com.android.launcher3.anim.Interpolators.clampToProgress;
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import static com.android.launcher3.config.FeatureFlags.ENABLE_OVERVIEW_ACTIONS;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_FADE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_HOTSEAT_SCALE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_HOTSEAT_TRANSLATE;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_FADE;
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@ -210,6 +211,7 @@ public class QuickstepAtomicAnimationFactory extends
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}
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config.setInterpolator(ANIM_WORKSPACE_FADE, OVERSHOOT_1_2);
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config.setInterpolator(ANIM_OVERVIEW_SCALE, OVERSHOOT_1_2);
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config.setInterpolator(ANIM_DEPTH, OVERSHOOT_1_2);
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Interpolator translationInterpolator = ENABLE_OVERVIEW_ACTIONS.get()
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&& removeShelfFromOverview(mActivity)
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? OVERSHOOT_1_2
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@ -17,6 +17,7 @@
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package com.android.launcher3.statehandlers;
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import static com.android.launcher3.anim.Interpolators.LINEAR;
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import static com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH;
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import static com.android.launcher3.states.StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
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import android.os.IBinder;
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@ -191,11 +192,12 @@ public class DepthController implements StateHandler<LauncherState> {
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float toDepth = toState.getDepth(mLauncher);
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if (Float.compare(mDepth, toDepth) != 0) {
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animation.setFloat(this, DEPTH, toDepth, LINEAR);
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animation.setFloat(this, DEPTH, toDepth, config.getInterpolator(ANIM_DEPTH, LINEAR));
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}
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}
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private void setDepth(float depth) {
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depth = Utilities.boundToRange(depth, 0, 1);
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// Round out the depth to dedupe frequent, non-perceptable updates
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int depthI = (int) (depth * 256);
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float depthF = depthI / 256f;
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@ -69,7 +69,8 @@ public class StateAnimationConfig {
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ANIM_ALL_APPS_FADE,
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ANIM_OVERVIEW_SCRIM_FADE,
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ANIM_ALL_APPS_HEADER_FADE,
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ANIM_OVERVIEW_MODAL
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ANIM_OVERVIEW_MODAL,
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ANIM_DEPTH,
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})
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@Retention(RetentionPolicy.SOURCE)
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public @interface AnimType {}
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@ -87,8 +88,9 @@ public class StateAnimationConfig {
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public static final int ANIM_OVERVIEW_SCRIM_FADE = 11;
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public static final int ANIM_ALL_APPS_HEADER_FADE = 12; // e.g. predictions
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public static final int ANIM_OVERVIEW_MODAL = 13;
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public static final int ANIM_DEPTH = 14;
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private static final int ANIM_TYPES_COUNT = 14;
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private static final int ANIM_TYPES_COUNT = 15;
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private final Interpolator[] mInterpolators = new Interpolator[ANIM_TYPES_COUNT];
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