Removing Pools.java as it is present in support lib
Change-Id: I0f1346223aa289889dbefedd47bff093e9c2c05d
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@ -1,165 +0,0 @@
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.photos.views;
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/**
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* Helper class for crating pools of objects. An example use looks like this:
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* <pre>
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* public class MyPooledClass {
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*
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* private static final SynchronizedPool<MyPooledClass> sPool =
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* new SynchronizedPool<MyPooledClass>(10);
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*
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* public static MyPooledClass obtain() {
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* MyPooledClass instance = sPool.acquire();
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* return (instance != null) ? instance : new MyPooledClass();
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* }
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*
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* public void recycle() {
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* // Clear state if needed.
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* sPool.release(this);
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* }
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*
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* . . .
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* }
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* </pre>
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*
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* @hide
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*/
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public final class Pools {
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/**
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* Interface for managing a pool of objects.
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*
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* @param <T> The pooled type.
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*/
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public static interface Pool<T> {
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/**
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* @return An instance from the pool if such, null otherwise.
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*/
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public T acquire();
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/**
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* Release an instance to the pool.
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*
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* @param instance The instance to release.
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* @return Whether the instance was put in the pool.
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*
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* @throws IllegalStateException If the instance is already in the pool.
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*/
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public boolean release(T instance);
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}
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private Pools() {
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/* do nothing - hiding constructor */
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}
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/**
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* Simple (non-synchronized) pool of objects.
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*
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* @param <T> The pooled type.
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*/
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public static class SimplePool<T> implements Pool<T> {
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private final Object[] mPool;
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private int mPoolSize;
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/**
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* Creates a new instance.
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*
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* @param maxPoolSize The max pool size.
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*
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* @throws IllegalArgumentException If the max pool size is less than zero.
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*/
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public SimplePool(int maxPoolSize) {
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if (maxPoolSize <= 0) {
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throw new IllegalArgumentException("The max pool size must be > 0");
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}
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mPool = new Object[maxPoolSize];
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}
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@Override
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@SuppressWarnings("unchecked")
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public T acquire() {
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if (mPoolSize > 0) {
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final int lastPooledIndex = mPoolSize - 1;
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T instance = (T) mPool[lastPooledIndex];
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mPool[lastPooledIndex] = null;
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mPoolSize--;
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return instance;
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}
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return null;
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}
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@Override
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public boolean release(T instance) {
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if (isInPool(instance)) {
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throw new IllegalStateException("Already in the pool!");
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}
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if (mPoolSize < mPool.length) {
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mPool[mPoolSize] = instance;
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mPoolSize++;
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return true;
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}
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return false;
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}
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private boolean isInPool(T instance) {
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for (int i = 0; i < mPoolSize; i++) {
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if (mPool[i] == instance) {
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return true;
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}
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}
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return false;
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}
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}
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/**
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* Synchronized) pool of objects.
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*
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* @param <T> The pooled type.
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*/
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public static class SynchronizedPool<T> extends SimplePool<T> {
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private final Object mLock = new Object();
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/**
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* Creates a new instance.
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*
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* @param maxPoolSize The max pool size.
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*
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* @throws IllegalArgumentException If the max pool size is less than zero.
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*/
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public SynchronizedPool(int maxPoolSize) {
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super(maxPoolSize);
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}
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@Override
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public T acquire() {
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synchronized (mLock) {
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return super.acquire();
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}
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}
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@Override
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public boolean release(T element) {
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synchronized (mLock) {
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return super.release(element);
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}
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}
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}
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}
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@ -20,6 +20,8 @@ import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.support.v4.util.Pools.Pool;
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import android.support.v4.util.Pools.SynchronizedPool;
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import android.util.DisplayMetrics;
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import android.util.Log;
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import android.util.LongSparseArray;
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@ -31,8 +33,6 @@ import com.android.gallery3d.glrenderer.BasicTexture;
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import com.android.gallery3d.glrenderer.GLCanvas;
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import com.android.gallery3d.glrenderer.UploadedTexture;
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import com.android.launcher3.util.Thunk;
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import com.android.photos.views.Pools.Pool;
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import com.android.photos.views.Pools.SynchronizedPool;
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/**
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* Handles laying out, decoding, and drawing of tiles in GL
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