Merge "Revert "Apply depth even when surface is null"" into sc-dev

This commit is contained in:
Lucas Dupin 2021-07-21 00:20:30 +00:00 committed by Android (Google) Code Review
commit 8d43e46261
1 changed files with 20 additions and 12 deletions

View File

@ -100,9 +100,12 @@ public class DepthController implements StateHandler<LauncherState>,
}
};
private final Consumer<Boolean> mCrossWindowBlurListener = (enabled) -> {
mCrossWindowBlursEnabled = enabled;
dispatchTransactionSurface();
private final Consumer<Boolean> mCrossWindowBlurListener = new Consumer<Boolean>() {
@Override
public void accept(Boolean enabled) {
mCrossWindowBlursEnabled = enabled;
dispatchTransactionSurface(mDepth);
}
};
private final Launcher mLauncher;
@ -189,14 +192,14 @@ public class DepthController implements StateHandler<LauncherState>,
if (mSurface != surface) {
mSurface = surface;
if (surface != null) {
dispatchTransactionSurface();
dispatchTransactionSurface(mDepth);
}
}
}
@Override
public void setState(LauncherState toState) {
if (mIgnoreStateChangesDuringMultiWindowAnimation) {
if (mSurface == null || mIgnoreStateChangesDuringMultiWindowAnimation) {
return;
}
@ -204,7 +207,7 @@ public class DepthController implements StateHandler<LauncherState>,
if (Float.compare(mDepth, toDepth) != 0) {
setDepth(toDepth);
} else if (toState == LauncherState.OVERVIEW) {
dispatchTransactionSurface();
dispatchTransactionSurface(mDepth);
}
}
@ -243,31 +246,36 @@ public class DepthController implements StateHandler<LauncherState>,
if (Float.compare(mDepth, depthF) == 0) {
return;
}
mDepth = depthF;
dispatchTransactionSurface();
if (dispatchTransactionSurface(depthF)) {
mDepth = depthF;
}
}
private void dispatchTransactionSurface() {
private boolean dispatchTransactionSurface(float depth) {
boolean supportsBlur = BlurUtils.supportsBlursOnWindows();
if (supportsBlur && (mSurface == null || !mSurface.isValid())) {
return false;
}
ensureDependencies();
IBinder windowToken = mLauncher.getRootView().getWindowToken();
if (windowToken != null) {
mWallpaperManager.setWallpaperZoomOut(windowToken, mDepth);
mWallpaperManager.setWallpaperZoomOut(windowToken, depth);
}
if (supportsBlur && (mSurface != null && mSurface.isValid())) {
if (supportsBlur) {
// We cannot mark the window as opaque in overview because there will be an app window
// below the launcher layer, and we need to draw it -- without blurs.
boolean isOverview = mLauncher.isInState(LauncherState.OVERVIEW);
boolean opaque = mLauncher.getScrimView().isFullyOpaque() && !isOverview;
int blur = opaque || isOverview || !mCrossWindowBlursEnabled
|| mBlurDisabledForAppLaunch ? 0 : (int) (mDepth * mMaxBlurRadius);
|| mBlurDisabledForAppLaunch ? 0 : (int) (depth * mMaxBlurRadius);
new SurfaceControl.Transaction()
.setBackgroundBlurRadius(mSurface, blur)
.setOpaque(mSurface, opaque)
.apply();
}
return true;
}
@Override