Merge "Revert "Apply depth even when surface is null"" into sc-dev
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commit
8d43e46261
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@ -100,9 +100,12 @@ public class DepthController implements StateHandler<LauncherState>,
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}
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};
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private final Consumer<Boolean> mCrossWindowBlurListener = (enabled) -> {
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private final Consumer<Boolean> mCrossWindowBlurListener = new Consumer<Boolean>() {
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@Override
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public void accept(Boolean enabled) {
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mCrossWindowBlursEnabled = enabled;
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dispatchTransactionSurface();
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dispatchTransactionSurface(mDepth);
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}
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};
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private final Launcher mLauncher;
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@ -189,14 +192,14 @@ public class DepthController implements StateHandler<LauncherState>,
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if (mSurface != surface) {
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mSurface = surface;
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if (surface != null) {
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dispatchTransactionSurface();
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dispatchTransactionSurface(mDepth);
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}
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}
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}
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@Override
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public void setState(LauncherState toState) {
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if (mIgnoreStateChangesDuringMultiWindowAnimation) {
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if (mSurface == null || mIgnoreStateChangesDuringMultiWindowAnimation) {
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return;
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}
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@ -204,7 +207,7 @@ public class DepthController implements StateHandler<LauncherState>,
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if (Float.compare(mDepth, toDepth) != 0) {
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setDepth(toDepth);
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} else if (toState == LauncherState.OVERVIEW) {
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dispatchTransactionSurface();
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dispatchTransactionSurface(mDepth);
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}
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}
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@ -243,31 +246,36 @@ public class DepthController implements StateHandler<LauncherState>,
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if (Float.compare(mDepth, depthF) == 0) {
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return;
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}
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if (dispatchTransactionSurface(depthF)) {
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mDepth = depthF;
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dispatchTransactionSurface();
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}
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}
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private void dispatchTransactionSurface() {
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private boolean dispatchTransactionSurface(float depth) {
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boolean supportsBlur = BlurUtils.supportsBlursOnWindows();
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if (supportsBlur && (mSurface == null || !mSurface.isValid())) {
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return false;
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}
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ensureDependencies();
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IBinder windowToken = mLauncher.getRootView().getWindowToken();
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if (windowToken != null) {
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mWallpaperManager.setWallpaperZoomOut(windowToken, mDepth);
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mWallpaperManager.setWallpaperZoomOut(windowToken, depth);
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}
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if (supportsBlur && (mSurface != null && mSurface.isValid())) {
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if (supportsBlur) {
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// We cannot mark the window as opaque in overview because there will be an app window
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// below the launcher layer, and we need to draw it -- without blurs.
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boolean isOverview = mLauncher.isInState(LauncherState.OVERVIEW);
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boolean opaque = mLauncher.getScrimView().isFullyOpaque() && !isOverview;
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int blur = opaque || isOverview || !mCrossWindowBlursEnabled
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|| mBlurDisabledForAppLaunch ? 0 : (int) (mDepth * mMaxBlurRadius);
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|| mBlurDisabledForAppLaunch ? 0 : (int) (depth * mMaxBlurRadius);
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new SurfaceControl.Transaction()
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.setBackgroundBlurRadius(mSurface, blur)
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.setOpaque(mSurface, opaque)
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.apply();
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}
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return true;
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}
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@Override
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