Update launcher2 with vertex shader and single draw method for icons.

This commit is contained in:
Jason Sams 2010-01-19 16:43:26 -08:00
parent 629de3ef73
commit b4ecab24db
3 changed files with 116 additions and 215 deletions

View File

@ -250,40 +250,6 @@ void updatePos() {
g_PosPage = clampf(g_PosPage, -0.49, g_PosMax + 0.49);
}
int positionStrip(float row, float column, int isTop, float p, int isText)
{
float mat1[16];
float x = 0.5f * (column - 1.5f);
float scale = 72.f * 3 / getWidth();
if (isTop) {
matrixLoadTranslate(mat1, x, 0.8f, 0.f);
matrixScale(mat1, scale, scale, 1.f);
} else {
matrixLoadTranslate(mat1, x, -0.9f, 0.f);
matrixScale(mat1, scale, -scale, 1.f);
}
matrixTranslate(mat1, 0, p * 2, 0.f);
matrixRotate(mat1, -p * 50, 1, 0, 0);
vpLoadModelMatrix(mat1);
float soff = -(row * 1.4);
if (isTop) {
matrixLoadScale(mat1, 1.f, -0.85f, 1.f);
if (isText) {
matrixScale(mat1, 1.f, 2.f, 1.f);
}
matrixTranslate(mat1, 0, soff - 0.97f, 0);
} else {
matrixLoadScale(mat1, 1.f, 0.85f, 1.f);
if (isText) {
matrixScale(mat1, 1.f, 2.f, 1.f);
}
matrixTranslate(mat1, 0, soff - 0.45f, 0);
}
vpLoadTextureMatrix(mat1);
return -soff * 10.f;
}
void
draw_home_button()
@ -306,16 +272,16 @@ void drawFrontGrid(float rowOffset, float p)
float rowFrac = rowOffset - intRowOffset;
float colWidth = getWidth() / 4;
float rowHeight = colWidth + 25.f;
float yoff = h - ((h - (rowHeight * 4.f)) / 2);
yoff -= 110;
float yoff = 0.5f * h + 1.5f * rowHeight;
int row, col;
int iconNum = intRowOffset * 4;
float ymax = yoff;
float ymin = yoff - (3 * rowHeight) - 70;
int iconNum = (intRowOffset - 5) * 4;
for (row = 0; row < 5; row++) {
bindProgramVertex(NAMED_PVCurve);
storeF(ALLOC_VP_CONSTANTS, 4, p);
for (row = -5; row < 15; row++) {
float y = yoff - ((-rowFrac + row) * rowHeight);
for (col=0; col < 4; col++) {
@ -324,103 +290,26 @@ void drawFrontGrid(float rowOffset, float p)
}
if (iconNum >= 0) {
float x = colWidth * col - ((128 - colWidth) / 2);
float x = colWidth * col + (colWidth / 2);
if ((y >= ymin) && (y <= ymax)) {
setColor(1.f, 1.f, 1.f, 1.f);
if (state->selectedIconIndex == iconNum && !p) {
bindTexture(NAMED_PFTexNearest, 0, state->selectedIconTexture);
drawSpriteScreenspace(x, y, 0, 128, 128);
}
storeF(ALLOC_VP_CONSTANTS, 0, 74.f);
storeF(ALLOC_VP_CONSTANTS, 1, 74.f);
storeF(ALLOC_VP_CONSTANTS, 2, x);
storeF(ALLOC_VP_CONSTANTS, 3, y);
bindTexture(NAMED_PFTexMip, 0, loadI32(ALLOC_ICON_IDS, iconNum));
drawSimpleMesh(NAMED_SMCell);
bindTexture(NAMED_PFTexNearest, 0, loadI32(ALLOC_ICON_IDS, iconNum));
if (!p) {
drawSpriteScreenspace(x, y, 0, 128, 128);
} else {
float px = ((x + 64) - (getWidth() / 2)) / (getWidth() / 2);
float py = ((y + 64) - (getHeight() / 2)) / (getWidth() / 2);
float d = 64.f / (getWidth() / 2);
px *= p + 1;
py *= p + 1;
drawQuadTexCoords(px - d, py - d, -p, 0, 1,
px - d, py + d, -p, 0, 0,
px + d, py + d, -p, 1, 0,
px + d, py - d, -p, 1, 1);
}
}
float y2 = y - 44;
if ((y2 >= ymin) && (y2 <= ymax)) {
float a = maxf(0, 1.f - p * 5.f);
setColor(1.f, 1.f, 1.f, a);
bindTexture(NAMED_PFTexNearest, 0, loadI32(ALLOC_LABEL_IDS, iconNum));
drawSpriteScreenspace(x, y - 44, 0,
params->bubbleBitmapWidth, params->bubbleBitmapHeight);
}
storeF(ALLOC_VP_CONSTANTS, 0, 128.f);
storeF(ALLOC_VP_CONSTANTS, 1, 64.f);
storeF(ALLOC_VP_CONSTANTS, 3, y - 64.f);
bindTexture(NAMED_PFTexMip, 0, loadI32(ALLOC_LABEL_IDS, iconNum));
drawSimpleMesh(NAMED_SMCell);
}
iconNum++;
}
}
}
void drawStrip(float row, float column, int isTop, int iconNum, float p)
{
if (iconNum < 0) return;
int offset = positionStrip(row, column, isTop, p, 0);
bindTexture(NAMED_PFTexMip, 0, loadI32(ALLOC_ICON_IDS, iconNum));
if (offset < -20) return;
offset = clamp(offset, 0, 199 - 20);
drawSimpleMeshRange(NAMED_SMMesh, offset * 6, 20 * 6);
if (isTop) {
offset = positionStrip(row - 0.72f, column, isTop, p, 1);
} else {
offset = positionStrip(row + 0.73f, column, isTop, p, 1);
}
if (offset < -20) return;
if (offset > 200) return;
bindTexture(NAMED_PFTexMip, 0, loadI32(ALLOC_LABEL_IDS, iconNum));
offset = clamp(offset, 0, 199 - 20);
drawSimpleMeshRange(NAMED_SMMesh, offset * 6, 20 * 6);
//drawSimpleMesh(NAMED_SMMesh);
}
void drawTop(float rowOffset, float p)
{
int row, col;
int iconNum = 0;
for (row = 0; row < rowOffset; row++) {
for (col=0; col < 4; col++) {
if (iconNum >= state->iconCount) {
return;
}
drawStrip(rowOffset - row, col, 1, iconNum, p);
iconNum++;
}
}
}
void drawBottom(float rowOffset, float p)
{
float pos = -1.f;
int intRowOffset = rowOffset;
pos -= rowOffset - intRowOffset;
int row, col;
int iconNum = (intRowOffset + 3) * 4;
while (1) {
for (col=0; col < 4; col++) {
if (iconNum >= state->iconCount) {
return;
}
if (pos > -1) {
drawStrip(pos, col, 0, iconNum, p);
}
iconNum++;
}
pos += 1.f;
}
}
int
main(int launchID)
@ -483,29 +372,12 @@ main(int launchID)
//debugF(" draw g_PosPage", g_PosPage);
// Draw the icons ========================================
//bindProgramFragment(NAMED_PFColor);
//positionStrip(1, 0, 0);
//drawSimpleMesh(NAMED_SMMesh);
bindProgramFragment(NAMED_PFTexMip);
drawTop(g_PosPage, 1-g_Zoom);
drawBottom(g_PosPage, 1-g_Zoom);
{
float mat1[16];
matrixLoadIdentity(mat1);
vpLoadModelMatrix(mat1);
vpLoadTextureMatrix(mat1);
}
drawFrontGrid(g_PosPage, 1-g_Zoom);
bindProgramFragment(NAMED_PFTexNearest);
drawFrontGrid(g_PosPage, 1-g_Zoom);
draw_home_button();
// This is a WAR to do a rendering pass without drawing during init to
// force the driver to preload and compile its shaders.
// Without this the first animation does not appear due to the time it

View File

@ -128,6 +128,7 @@ public class AllAppsView extends RSSurfaceView
public static final int ALLOC_STATE = 1;
public static final int ALLOC_ICON_IDS = 3;
public static final int ALLOC_LABEL_IDS = 4;
public static final int ALLOC_VP_CONSTANTS = 5;
public static final int COLUMNS_PER_PAGE = 4;
public static final int ROWS_PER_PAGE = 4;
@ -575,15 +576,18 @@ public class AllAppsView extends RSSurfaceView
&& mCurrentIconIndex >= 0 && mCurrentIconIndex < mAllAppsList.size()) {
ApplicationInfo app = mAllAppsList.get(mCurrentIconIndex);
Bitmap bmp = app.iconBitmap;
final int w = bmp.getWidth();
final int h = bmp.getHeight();
// We don't really have an accurate location to use. This will do.
int screenX = mMotionDownRawX - (mDefines.ICON_WIDTH_PX / 2);
int screenY = mMotionDownRawY - mDefines.ICON_HEIGHT_PX;
int screenX = mMotionDownRawX - (w / 2);
int screenY = mMotionDownRawY - h;
int left = (mDefines.ICON_TEXTURE_WIDTH_PX - mDefines.ICON_WIDTH_PX) / 2;
int top = (mDefines.ICON_TEXTURE_HEIGHT_PX - mDefines.ICON_HEIGHT_PX) / 2;
mDragController.startDrag(app.iconBitmap, screenX, screenY,
left, top, mDefines.ICON_WIDTH_PX, mDefines.ICON_HEIGHT_PX,
this, app, DragController.DRAG_ACTION_COPY);
mDragController.startDrag(bmp, screenX, screenY,
0, 0, w, h, this, app, DragController.DRAG_ACTION_COPY);
mLauncher.closeAllApps(true);
}
@ -783,10 +787,12 @@ public class AllAppsView extends RSSurfaceView
private ProgramFragment mPFTexNearest;
private ProgramVertex mPV;
private ProgramVertex mPVOrtho;
private ProgramVertex mPVCurve;
private SimpleMesh mMesh;
private SimpleMesh mMesh2;
private ProgramVertex.MatrixAllocation mPVA;
private Allocation mUniformAlloc;
private Allocation mHomeButtonNormal;
private Allocation mHomeButtonFocused;
private Allocation mHomeButtonPressed;
@ -869,49 +875,27 @@ public class AllAppsView extends RSSurfaceView
initProgramVertex();
initProgramFragment();
initProgramStore();
initMesh();
//initMesh();
initGl();
initData();
initTouchState();
initRs();
}
public void initMesh() {
SimpleMesh.TriangleMeshBuilder tm = new SimpleMesh.TriangleMeshBuilder(mRS, 3,
SimpleMesh.TriangleMeshBuilder.TEXTURE_0 | SimpleMesh.TriangleMeshBuilder.COLOR);
public void initMesh2() {
SimpleMesh.TriangleMeshBuilder tm = new SimpleMesh.TriangleMeshBuilder(mRS, 2, 0);
float y = 0;
float z = 0;
for (int ct=0; ct < 200; ct++) {
float angle = 0;
float maxAngle = 3.14f * 0.16f;
float l = 1.f;
l = 1 - ((ct-5) * 0.10f);
if (ct > 7) {
angle = maxAngle * (ct - 7) * 0.2f;
angle = Math.min(angle, maxAngle);
}
l = Math.max(0.4f, l);
l = Math.min(1.0f, l);
y += 0.1f * Math.cos(angle);
z += 0.1f * Math.sin(angle);
float t = 0.1f * ct;
float ds = 0.08f;
tm.setColor(l, l, l, 0.99f);
tm.setTexture(ds, t);
tm.addVertex(-0.5f, y, z);
tm.setTexture(1 - ds, t);
tm.addVertex(0.5f, y, z);
for (int ct=0; ct < 16; ct++) {
float pos = (1.f / 16.f) * ct;
tm.addVertex(0.0f, pos);
tm.addVertex(1.0f, pos);
}
for (int ct=0; ct < (200 * 2 - 2); ct+= 2) {
for (int ct=0; ct < (16 * 2 - 2); ct+= 2) {
tm.addTriangle(ct, ct+1, ct+2);
tm.addTriangle(ct+1, ct+3, ct+2);
}
mMesh2 = tm.create();
mMesh2.setName("SMMesh");
mMesh = tm.create();
mMesh.setName("SMCell");
}
void resize(int w, int h) {
@ -930,6 +914,72 @@ public class AllAppsView extends RSSurfaceView
mPV.setName("PV");
mPV.bindAllocation(mPVA);
Element.Builder eb = new Element.Builder(mRS);
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 2), "ImgSize");
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Position");
Element e = eb.create();
mUniformAlloc = Allocation.createSized(mRS, e, 1);
initMesh2();
ProgramVertex.ShaderBuilder sb = new ProgramVertex.ShaderBuilder(mRS);
String t = new String("void main() {\n" +
// Animation
" float ani = UNI_Position.z;\n" +
" float scale = (2.0 / 480.0);\n" +
" float x = UNI_Position.x + UNI_ImgSize.x * (1.0 - ani) * (ATTRIB_position.x - 0.5);\n" +
" float ys= UNI_Position.y + UNI_ImgSize.y * (1.0 - ani) * ATTRIB_position.y;\n" +
" float y = 0.0;\n" +
" float z = 0.0;\n" +
" float lum = 1.0;\n" +
" float cv = min(ys, 50.0) - 50.0;\n" +
" y += cv * 0.681;\n" + // Roughy 47 degrees
" z += -cv * 0.731;\n" +
" cv = clamp(ys, 50.0, 120.0) - 120.0;\n" + // curve range
" y += cv * cos(cv * 0.4 / (180.0 / 3.14));\n" +
" z += cv * sin(cv * 0.4 / (180.0 / 3.14));\n" +
" cv = max(ys, 750.0) - 750.0;\n" +
" y += cv * 0.681;\n" +
" z += cv * 0.731;\n" +
" cv = clamp(ys, 680.0, 750.0) - 680.0;\n" +
" y += cv * cos(cv * 0.4 / (180.0 / 3.14));\n" +
" z += cv * sin(cv * 0.4 / (180.0 / 3.14));\n" +
" y += clamp(ys, 120.0, 680.0);\n" +
" lum += (clamp(ys, 60.0, 115.0) - 115.0) / 100.0;\n" +
" lum -= (clamp(ys, 685.0, 740.0) - 685.0) / 100.0;\n" +
" vec4 pos;\n" +
" pos.x = x * scale - 1.0;\n" +
" pos.y = y * scale - 1.66;\n" +
" pos.z = z * scale;\n" +
" pos.w = 1.0;\n" +
" pos.x *= 1.0 + ani * 4.0;\n" +
" pos.y *= 1.0 + ani * 4.0;\n" +
" pos.z -= ani * 1.5;\n" +
" lum *= 1.0 - ani;\n" +
" gl_Position = UNI_MVP * pos;\n" +
" varColor.rgba = vec4(lum, lum, lum, 1.0);\n" +
" varTex0.xy = ATTRIB_position;\n" +
" varTex0.y = 1.0 - varTex0.y;\n" +
" varTex0.zw = vec2(0.0, 0.0);\n" +
"}\n");
sb.setShader(t);
sb.addConstant(mUniformAlloc.getType());
sb.addInput(mMesh.getVertexType(0).getElement());
mPVCurve = sb.create();
mPVCurve.setName("PVCurve");
mPVCurve.bindAllocation(mPVA);
mPVCurve.bindConstants(mUniformAlloc, 1);
float tf[] = new float[] {72.f, 72.f, 0.f, 0.f, 120.f, 120.f, 0.f, 0.f};
mUniformAlloc.data(tf);
//pva = new ProgramVertex.MatrixAllocation(mRS);
//pva.setupOrthoWindow(mWidth, mHeight);
//pvb.setTextureMatrixEnable(true);
@ -943,7 +993,7 @@ public class AllAppsView extends RSSurfaceView
private void initProgramFragment() {
Sampler.Builder sb = new Sampler.Builder(mRS);
sb.setMin(Sampler.Value.LINEAR_MIP_LINEAR);
sb.setMag(Sampler.Value.LINEAR);
sb.setMag(Sampler.Value.NEAREST);
sb.setWrapS(Sampler.Value.CLAMP);
sb.setWrapT(Sampler.Value.CLAMP);
Sampler linear = sb.create();
@ -956,7 +1006,7 @@ public class AllAppsView extends RSSurfaceView
//mPFColor = bf.create();
//mPFColor.setName("PFColor");
bf.setTexture(ProgramFragment.Builder.EnvMode.REPLACE,
bf.setTexture(ProgramFragment.Builder.EnvMode.MODULATE,
ProgramFragment.Builder.Format.RGBA, 0);
mPFTexMip = bf.create();
mPFTexMip.setName("PFTexMip");
@ -1034,6 +1084,7 @@ public class AllAppsView extends RSSurfaceView
sb.addDefines(mDefines);
sb.setType(mParams.mType, "params", Defines.ALLOC_PARAMS);
sb.setType(mState.mType, "state", Defines.ALLOC_STATE);
sb.setType(mUniformAlloc.getType(), "vpConstants", Defines.ALLOC_VP_CONSTANTS);
mInvokeMove = sb.addInvokable("move");
mInvokeFling = sb.addInvokable("fling");
mInvokeMoveTo = sb.addInvokable("moveTo");
@ -1045,6 +1096,7 @@ public class AllAppsView extends RSSurfaceView
mScript.bindAllocation(mState.mAlloc, Defines.ALLOC_STATE);
mScript.bindAllocation(mAllocIconIds, Defines.ALLOC_ICON_IDS);
mScript.bindAllocation(mAllocLabelIds, Defines.ALLOC_LABEL_IDS);
mScript.bindAllocation(mUniformAlloc, Defines.ALLOC_VP_CONSTANTS);
mRS.contextBindRootScript(mScript);
}
@ -1096,34 +1148,11 @@ public class AllAppsView extends RSSurfaceView
}
}
private void frameBitmapAllocMips(Allocation alloc, int w, int h) {
int black[] = new int[w > h ? w : h];
Allocation.Adapter2D a = alloc.createAdapter2D();
int mip = 0;
while (w > 1 || h > 1) {
a.subData(0, 0, 1, h, black);
a.subData(w-1, 0, 1, h, black);
a.subData(0, 0, w, 1, black);
a.subData(0, h-1, w, 1, black);
mip++;
w = (w + 1) >> 1;
h = (h + 1) >> 1;
a.setConstraint(Dimension.LOD, mip);
}
a.subData(0, 0, 1, 1, black);
}
private void createAppIconAllocations(int index, ApplicationInfo item) {
mIcons[index] = Allocation.createFromBitmap(mRS, item.iconBitmap,
Element.RGBA_8888(mRS), true);
frameBitmapAllocMips(mIcons[index], item.iconBitmap.getWidth(),
item.iconBitmap.getHeight());
mLabels[index] = Allocation.createFromBitmap(mRS, item.titleBitmap,
Element.RGBA_8888(mRS), true);
frameBitmapAllocMips(mLabels[index], item.titleBitmap.getWidth(),
item.titleBitmap.getHeight());
mIconIds[index] = mIcons[index].getID();
mLabelIds[index] = mLabels[index].getID();
}

View File

@ -257,7 +257,7 @@ final class Utilities {
}
dest.drawColor(0, PorterDuff.Mode.CLEAR);
int[] xy = new int[2];
Bitmap mask = src.extractAlpha(sBlurPaint, xy);
@ -296,13 +296,13 @@ final class Utilities {
if (width > 0 && height > 0) {
if (width < bitmapWidth || height < bitmapHeight) {
final float ratio = (float) bitmapWidth / bitmapHeight;
if (bitmapWidth > bitmapHeight) {
height = (int) (width / ratio);
} else if (bitmapHeight > bitmapWidth) {
width = (int) (height * ratio);
}
final Bitmap.Config c = (width == sIconWidth && height == sIconHeight) ?
bitmap.getConfig() : Bitmap.Config.ARGB_8888;
final Bitmap thumb = Bitmap.createBitmap(sIconWidth, sIconHeight, c);
@ -339,7 +339,7 @@ final class Utilities {
final float density = metrics.density;
sIconWidth = sIconHeight = (int) resources.getDimension(android.R.dimen.app_icon_size);
sIconTextureWidth = sIconTextureHeight = roundToPow2(sIconWidth);
sIconTextureWidth = sIconTextureHeight = sIconWidth + 2;
sBlurPaint.setMaskFilter(new BlurMaskFilter(5 * density, BlurMaskFilter.Blur.NORMAL));
sGlowColorPressedPaint.setColor(0xffffc300);