Don't avoid blurring overview

The app window is now on top of the scrims, so we can just mark the
window as opaque and keep blurring.

Bug: 196828055
Test: atest OutputUpdateAndWriteCompositionStateTest
Test: systrace on all app, and overview
Change-Id: I128d3b4722060c0bb72a218bf01ba26dabaddacf
This commit is contained in:
Lucas Dupin 2021-08-26 22:24:18 +00:00
parent 701c76013c
commit b4f899fd9a
1 changed files with 3 additions and 6 deletions

View File

@ -296,13 +296,10 @@ public class DepthController implements StateHandler<LauncherState>,
}
if (supportsBlur) {
// We cannot mark the window as opaque in overview because there will be an app window
// below the launcher layer, and we need to draw it -- without blurs.
boolean isOverview = mLauncher.isInState(LauncherState.OVERVIEW);
boolean opaque = mLauncher.getScrimView().isFullyOpaque() && !isOverview;
boolean opaque = mLauncher.getScrimView().isFullyOpaque();
int blur = opaque || isOverview || !mCrossWindowBlursEnabled
|| mBlurDisabledForAppLaunch ? 0 : (int) (depth * mMaxBlurRadius);
int blur = !mCrossWindowBlursEnabled || mBlurDisabledForAppLaunch
? 0 : (int) (depth * mMaxBlurRadius);
SurfaceControl.Transaction transaction = new SurfaceControl.Transaction()
.setBackgroundBlurRadius(mSurface, blur)
.setOpaque(mSurface, opaque);