Merge "Updating FolderIcon drawing to avoid dependency on software layer." into ub-launcher3-dorval
am: 3ba48fa019
Change-Id: Id18f5a34264411582115cde8cddd0dc8ecded8df
This commit is contained in:
commit
dec75d5add
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@ -105,7 +105,6 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
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private ArrayList<FolderIcon.PreviewBackground> mFolderBackgrounds = new ArrayList<FolderIcon.PreviewBackground>();
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FolderIcon.PreviewBackground mFolderLeaveBehind = new FolderIcon.PreviewBackground();
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Paint mFolderBgPaint = new Paint();
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private float mBackgroundAlpha;
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@ -501,9 +500,9 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
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cellToPoint(bg.delegateCellX, bg.delegateCellY, mTempLocation);
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canvas.save();
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canvas.translate(mTempLocation[0], mTempLocation[1]);
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bg.drawBackground(canvas, mFolderBgPaint);
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bg.drawBackground(canvas);
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if (!bg.isClipping) {
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bg.drawBackgroundStroke(canvas, mFolderBgPaint);
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bg.drawBackgroundStroke(canvas);
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}
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canvas.restore();
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}
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@ -513,7 +512,7 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
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mFolderLeaveBehind.delegateCellY, mTempLocation);
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canvas.save();
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canvas.translate(mTempLocation[0], mTempLocation[1]);
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mFolderLeaveBehind.drawLeaveBehind(canvas, mFolderBgPaint);
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mFolderLeaveBehind.drawLeaveBehind(canvas);
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canvas.restore();
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}
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}
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@ -528,7 +527,7 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
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cellToPoint(bg.delegateCellX, bg.delegateCellY, mTempLocation);
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canvas.save();
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canvas.translate(mTempLocation[0], mTempLocation[1]);
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bg.drawBackgroundStroke(canvas, mFolderBgPaint);
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bg.drawBackgroundStroke(canvas);
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canvas.restore();
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}
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}
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@ -24,11 +24,15 @@ import android.animation.ValueAnimator.AnimatorUpdateListener;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Matrix;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.PorterDuff;
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import android.graphics.PorterDuffXfermode;
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import android.graphics.RadialGradient;
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import android.graphics.Rect;
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import android.graphics.Region;
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import android.graphics.Shader;
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import android.graphics.drawable.Drawable;
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import android.os.Parcelable;
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import android.util.AttributeSet;
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@ -126,8 +130,6 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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private ArrayList<PreviewItemDrawingParams> mDrawingParams = new ArrayList<PreviewItemDrawingParams>();
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private Drawable mReferenceDrawable = null;
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Paint mBgPaint = new Paint();
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private Alarm mOpenAlarm = new Alarm();
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private FolderBadgeInfo mBadgeInfo = new FolderBadgeInfo();
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@ -180,11 +182,6 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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DeviceProfile grid = launcher.getDeviceProfile();
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FolderIcon icon = (FolderIcon) LayoutInflater.from(launcher).inflate(resId, group, false);
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// For performance and compatibility reasons we render the preview using a software layer.
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// In particular, hardware path clipping has spotty ecosystem support and bad performance.
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// Software rendering also allows us to use shadow layers.
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icon.setLayerType(LAYER_TYPE_SOFTWARE, new Paint(Paint.FILTER_BITMAP_FLAG));
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icon.setClipToPadding(false);
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icon.mFolderName = (BubbleTextView) icon.findViewById(R.id.folder_icon_name);
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icon.mFolderName.setText(folderInfo.title);
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@ -495,7 +492,7 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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}
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private void drawPreviewItem(Canvas canvas, PreviewItemDrawingParams params) {
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canvas.save();
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canvas.save(Canvas.MATRIX_SAVE_FLAG);
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canvas.translate(params.transX, params.transY);
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canvas.scale(params.scale, params.scale);
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Drawable d = params.drawable;
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@ -522,10 +519,29 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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* information, handles drawing, and animation (accept state <--> rest state).
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*/
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public static class PreviewBackground {
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private final PorterDuffXfermode mClipPorterDuffXfermode
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= new PorterDuffXfermode(PorterDuff.Mode.DST_IN);
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// Create a RadialGradient such that it draws a black circle and then extends with
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// transparent. To achieve this, we keep the gradient to black for the range [0, 1) and
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// just at the edge quickly change it to transparent.
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private final RadialGradient mClipShader = new RadialGradient(0, 0, 1,
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new int[] {Color.BLACK, Color.BLACK, Color.TRANSPARENT },
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new float[] {0, 0.999f, 1},
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Shader.TileMode.CLAMP);
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private final PorterDuffXfermode mShadowPorterDuffXfermode
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= new PorterDuffXfermode(PorterDuff.Mode.DST_OUT);
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private RadialGradient mShadowShader = null;
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private final Matrix mShaderMatrix = new Matrix();
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private final Path mPath = new Path();
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private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
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private float mScale = 1f;
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private float mColorMultiplier = 1f;
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private Path mClipPath = new Path();
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private int mStrokeWidth;
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private float mStrokeWidth;
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private View mInvalidateDelegate;
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public int previewSize;
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@ -548,7 +564,7 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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private static final int BG_OPACITY = 160;
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private static final int MAX_BG_OPACITY = 225;
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private static final int BG_INTENSITY = 245;
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private static final int SHADOW_OPACITY = 80;
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private static final int SHADOW_OPACITY = 40;
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ValueAnimator mScaleAnimator;
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@ -564,7 +580,16 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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basePreviewOffsetX = (availableSpace - this.previewSize) / 2;
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basePreviewOffsetY = previewPadding + grid.folderBackgroundOffset + topPadding;
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mStrokeWidth = Utilities.pxFromDp(1, dm);
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// Stroke width is 1dp
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mStrokeWidth = dm.density;
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float radius = getScaledRadius();
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float shadowRadius = radius + mStrokeWidth;
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int shadowColor = Color.argb(SHADOW_OPACITY, 0, 0, 0);
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mShadowShader = new RadialGradient(0, 0, 1,
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new int[] {shadowColor, Color.TRANSPARENT},
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new float[] {radius / shadowRadius, 1},
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Shader.TileMode.CLAMP);
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invalidate();
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}
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@ -594,10 +619,6 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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}
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void invalidate() {
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int radius = getScaledRadius();
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mClipPath.reset();
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mClipPath.addCircle(radius, radius, radius, Path.Direction.CW);
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if (mInvalidateDelegate != null) {
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mInvalidateDelegate.invalidate();
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}
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@ -612,70 +633,94 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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invalidate();
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}
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public void drawBackground(Canvas canvas, Paint paint) {
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canvas.save();
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canvas.translate(getOffsetX(), getOffsetY());
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paint.reset();
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paint.setStyle(Paint.Style.FILL);
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paint.setXfermode(null);
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paint.setAntiAlias(true);
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public void drawBackground(Canvas canvas) {
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mPaint.setStyle(Paint.Style.FILL);
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int alpha = (int) Math.min(MAX_BG_OPACITY, BG_OPACITY * mColorMultiplier);
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paint.setColor(Color.argb(alpha, BG_INTENSITY, BG_INTENSITY, BG_INTENSITY));
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mPaint.setColor(Color.argb(alpha, BG_INTENSITY, BG_INTENSITY, BG_INTENSITY));
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drawCircle(canvas, 0 /* deltaRadius */);
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// Draw shadow.
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if (mShadowShader == null) {
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return;
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}
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float radius = getScaledRadius();
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float shadowRadius = radius + mStrokeWidth;
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mPaint.setColor(Color.BLACK);
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int offsetX = getOffsetX();
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int offsetY = getOffsetY();
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final int saveCount;
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if (canvas.isHardwareAccelerated()) {
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saveCount = canvas.saveLayer(offsetX - mStrokeWidth, offsetY,
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offsetX + radius + shadowRadius, offsetY + shadowRadius + shadowRadius,
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null, Canvas.CLIP_TO_LAYER_SAVE_FLAG | Canvas.HAS_ALPHA_LAYER_SAVE_FLAG);
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canvas.drawCircle(radius, radius, radius, paint);
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canvas.clipPath(mClipPath, Region.Op.DIFFERENCE);
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paint.setStyle(Paint.Style.STROKE);
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paint.setColor(Color.TRANSPARENT);
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paint.setShadowLayer(mStrokeWidth, 0, mStrokeWidth, Color.argb(SHADOW_OPACITY, 0, 0, 0));
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canvas.drawCircle(radius, radius, radius, paint);
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canvas.restore();
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} else {
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saveCount = canvas.save(Canvas.CLIP_SAVE_FLAG);
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clipCanvasSoftware(canvas, Region.Op.DIFFERENCE);
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}
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public void drawBackgroundStroke(Canvas canvas, Paint paint) {
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canvas.save();
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canvas.translate(getOffsetX(), getOffsetY());
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mShaderMatrix.setScale(shadowRadius, shadowRadius);
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mShaderMatrix.postTranslate(radius + offsetX, shadowRadius + offsetY);
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mShadowShader.setLocalMatrix(mShaderMatrix);
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mPaint.setShader(mShadowShader);
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canvas.drawPaint(mPaint);
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mPaint.setShader(null);
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paint.reset();
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paint.setAntiAlias(true);
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paint.setColor(Color.argb(255, BG_INTENSITY, BG_INTENSITY, BG_INTENSITY));
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paint.setStyle(Paint.Style.STROKE);
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paint.setStrokeWidth(mStrokeWidth);
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float radius = getScaledRadius();
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canvas.drawCircle(radius, radius, radius - 1, paint);
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canvas.restore();
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if (canvas.isHardwareAccelerated()) {
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mPaint.setXfermode(mShadowPorterDuffXfermode);
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canvas.drawCircle(radius + offsetX, radius + offsetY, radius, mPaint);
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mPaint.setXfermode(null);
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}
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public void drawLeaveBehind(Canvas canvas, Paint paint) {
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canvas.restoreToCount(saveCount);
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}
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public void drawBackgroundStroke(Canvas canvas) {
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mPaint.setColor(Color.argb(255, BG_INTENSITY, BG_INTENSITY, BG_INTENSITY));
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mPaint.setStyle(Paint.Style.STROKE);
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mPaint.setStrokeWidth(mStrokeWidth);
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drawCircle(canvas, 1 /* deltaRadius */);
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}
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public void drawLeaveBehind(Canvas canvas) {
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float originalScale = mScale;
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mScale = 0.5f;
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canvas.save();
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canvas.translate(getOffsetX(), getOffsetY());
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mPaint.setStyle(Paint.Style.FILL);
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mPaint.setColor(Color.argb(160, 245, 245, 245));
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drawCircle(canvas, 0 /* deltaRadius */);
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paint.reset();
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paint.setAntiAlias(true);
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paint.setColor(Color.argb(160, 245, 245, 245));
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float radius = getScaledRadius();
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canvas.drawCircle(radius, radius, radius, paint);
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canvas.restore();
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mScale = originalScale;
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}
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// It is the callers responsibility to save and restore the canvas.
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private void clipCanvas(Canvas canvas) {
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canvas.translate(getOffsetX(), getOffsetY());
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canvas.clipPath(mClipPath);
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canvas.translate(-getOffsetX(), -getOffsetY());
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private void drawCircle(Canvas canvas,float deltaRadius) {
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float radius = getScaledRadius();
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canvas.drawCircle(radius + getOffsetX(), radius + getOffsetY(),
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radius - deltaRadius, mPaint);
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}
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// It is the callers responsibility to save and restore the canvas layers.
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private void clipCanvasSoftware(Canvas canvas, Region.Op op) {
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mPath.reset();
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float r = getScaledRadius();
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mPath.addCircle(r + getOffsetX(), r + getOffsetY(), r, Path.Direction.CW);
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canvas.clipPath(mPath, op);
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}
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// It is the callers responsibility to save and restore the canvas layers.
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private void clipCanvasHardware(Canvas canvas) {
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mPaint.setColor(Color.BLACK);
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mPaint.setXfermode(mClipPorterDuffXfermode);
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float radius = getScaledRadius();
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mShaderMatrix.setScale(radius, radius);
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mShaderMatrix.postTranslate(radius + getOffsetX(), radius + getOffsetY());
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mClipShader.setLocalMatrix(mShaderMatrix);
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mPaint.setShader(mClipShader);
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canvas.drawPaint(mPaint);
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mPaint.setXfermode(null);
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mPaint.setShader(null);
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}
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private void delegateDrawing(CellLayout delegate, int cellX, int cellY) {
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@ -795,17 +840,22 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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}
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if (!mBackground.drawingDelegated()) {
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mBackground.drawBackground(canvas, mBgPaint);
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mBackground.drawBackground(canvas);
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}
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if (mFolder == null) return;
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if (mFolder.getItemCount() == 0 && !mAnimating) return;
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canvas.save();
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final int saveCount;
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if (canvas.isHardwareAccelerated()) {
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saveCount = canvas.saveLayer(0, 0, getWidth(), getHeight(), null,
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Canvas.HAS_ALPHA_LAYER_SAVE_FLAG | Canvas.CLIP_TO_LAYER_SAVE_FLAG);
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} else {
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saveCount = canvas.save(Canvas.CLIP_SAVE_FLAG);
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if (mPreviewLayoutRule.clipToBackground()) {
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mBackground.clipCanvas(canvas);
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mBackground.clipCanvasSoftware(canvas, Region.Op.INTERSECT);
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}
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}
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// The items are drawn in coordinates relative to the preview offset
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@ -818,18 +868,24 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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drawPreviewItem(canvas, p);
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}
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}
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canvas.restore();
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canvas.translate(-mBackground.basePreviewOffsetX, -mBackground.basePreviewOffsetY);
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if (mPreviewLayoutRule.clipToBackground() && canvas.isHardwareAccelerated()) {
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mBackground.clipCanvasHardware(canvas);
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}
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canvas.restoreToCount(saveCount);
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if (mPreviewLayoutRule.clipToBackground() && !mBackground.drawingDelegated()) {
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mBackground.drawBackgroundStroke(canvas, mBgPaint);
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mBackground.drawBackgroundStroke(canvas);
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}
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if ((mBadgeInfo != null && mBadgeInfo.getNotificationCount() > 0) || mBadgeScale > 0) {
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// If we are animating to the accepting state, animate the badge out.
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int offsetX = mBackground.getOffsetX();
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int offsetY = mBackground.getOffsetY();
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int previewSize = (int) (mBackground.previewSize * mBackground.mScale);
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Rect bounds = new Rect(offsetX, offsetY, offsetX + previewSize, offsetY + previewSize);
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if ((mBadgeInfo != null && mBadgeInfo.getNotificationCount() > 0) || mBadgeScale > 0) {
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// If we are animating to the accepting state, animate the badge out.
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float badgeScale = Math.max(0, mBadgeScale - mBackground.getScaleProgress());
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mBadgeRenderer.draw(canvas, IconPalette.FOLDER_ICON_PALETTE, mBadgeInfo, bounds, badgeScale);
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}
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