Merge "Fix Folder text animation bugs." into ub-launcher3-dorval-polish
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commit
f729eb5291
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@ -791,6 +791,7 @@ public class Folder extends AbstractFloatingView implements DragSource, View.OnC
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if (mFolderIcon != null) {
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mFolderIcon.setVisibility(View.VISIBLE);
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if (FeatureFlags.LAUNCHER3_NEW_FOLDER_ANIMATION) {
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mFolderIcon.mFolderName.setTextVisibility(true);
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mFolderIcon.setBackgroundVisible(true);
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mFolderIcon.mBackground.fadeInBackgroundShadow();
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}
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@ -19,7 +19,9 @@ package com.android.launcher3.views;
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import android.content.Context;
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import android.content.res.TypedArray;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Region;
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import android.support.v4.graphics.ColorUtils;
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import android.util.AttributeSet;
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import com.android.launcher3.BubbleTextView;
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@ -45,18 +47,20 @@ public class DoubleShadowBubbleTextView extends BubbleTextView {
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mShadowInfo = new ShadowInfo(context, attrs, defStyle);
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setShadowLayer(mShadowInfo.ambientShadowBlur, 0, 0, mShadowInfo.ambientShadowColor);
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}
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@Override
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public void onDraw(Canvas canvas) {
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// If text is transparent, don't draw any shadow
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if ((getCurrentTextColor() >> 24) == 0) {
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int alpha = Color.alpha(getCurrentTextColor());
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if (alpha == 0) {
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getPaint().clearShadowLayer();
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super.onDraw(canvas);
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return;
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}
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// We enhance the shadow by drawing the shadow twice
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getPaint().setShadowLayer(
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mShadowInfo.ambientShadowBlur, 0, 0, mShadowInfo.ambientShadowColor);
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getPaint().setShadowLayer(mShadowInfo.ambientShadowBlur, 0, 0,
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ColorUtils.setAlphaComponent(mShadowInfo.ambientShadowColor, alpha));
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drawWithoutBadge(canvas);
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canvas.save(Canvas.CLIP_SAVE_FLAG);
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@ -64,8 +68,8 @@ public class DoubleShadowBubbleTextView extends BubbleTextView {
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getScrollX() + getWidth(),
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getScrollY() + getHeight(), Region.Op.INTERSECT);
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getPaint().setShadowLayer(mShadowInfo.keyShadowBlur, 0.0f,
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mShadowInfo.keyShadowOffset, mShadowInfo.keyShadowColor);
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getPaint().setShadowLayer(mShadowInfo.keyShadowBlur, 0.0f, mShadowInfo.keyShadowOffset,
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ColorUtils.setAlphaComponent(mShadowInfo.keyShadowColor, alpha));
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drawWithoutBadge(canvas);
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canvas.restore();
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