Merge "Polish for all apps physics." into ub-launcher3-dorval-polish

This commit is contained in:
TreeHugger Robot 2017-06-29 16:07:38 +00:00 committed by Android (Google) Code Review
commit fca68a383e
4 changed files with 42 additions and 27 deletions

View File

@ -423,8 +423,9 @@ public class AllAppsContainerView extends BaseContainerView implements DragSourc
// We only show the spring animation when at the top or bottom, so we wait until the
// first or last row is visible to ensure that all animations run in sync.
if ((first == 0 && dy < 0) || (last == mAdapter.getItemCount() - 1 && dy > 0)) {
mSpringAnimationHandler.animateToFinalPosition(0);
boolean scrollUp = dy < 0;
if ((first == 0 && scrollUp) || (last == mAdapter.getItemCount() - 1 && dy > 0)) {
mSpringAnimationHandler.animateToFinalPosition(0, scrollUp ? 1 : -1);
}
}

View File

@ -511,7 +511,9 @@ public class AllAppsRecyclerView extends BaseRecyclerView {
if (FeatureFlags.LAUNCHER3_PHYSICS) {
// We calculate our own velocity to give the springs the desired effect.
velocity = y / getDampedOverScroll(getHeight()) * MAX_RELEASE_VELOCITY;
mSpringAnimationHandler.animateToPositionWithVelocity(0, -velocity);
// We want to negate the velocity because we are moving to 0 from -1 due to the
// downward motion. (y-axis -1 is above 0).
mSpringAnimationHandler.animateToPositionWithVelocity(0, -1, -velocity);
}
ObjectAnimator.ofFloat(AllAppsRecyclerView.this,

View File

@ -228,7 +228,8 @@ public class AllAppsTransitionController implements TouchController, VerticalPul
}
mLauncher.showAppsView(true /* animated */, false /* updatePredictedApps */);
if (hasSpringAnimationHandler()) {
mSpringAnimationHandler.animateToFinalPosition(0);
// The icons are moving upwards, so we go to 0 from 1. (y-axis 1 is below 0.)
mSpringAnimationHandler.animateToFinalPosition(0 /* pos */, 1 /* startValue */);
}
} else {
calculateDuration(velocity, Math.abs(mShiftRange - mAppsView.getTranslationY()));

View File

@ -111,16 +111,32 @@ public class SpringAnimationHandler<T> {
mShouldComputeVelocity = true;
}
public void animateToFinalPosition(float position) {
if (DEBUG) Log.d(TAG, "animateToFinalPosition#computeVelocity=" + mShouldComputeVelocity);
public void animateToFinalPosition(float position, int startValue) {
animateToFinalPosition(position, startValue, mShouldComputeVelocity);
}
/**
* @param position The final animation position.
* @param startValue < 0 if scrolling from start to end; > 0 if scrolling from end to start
* The magnitude of the number changes how the spring will move.
* @param setVelocity If true, we set the velocity to {@link #mCurrentVelocity} before
* starting the animation.
*/
private void animateToFinalPosition(float position, int startValue, boolean setVelocity) {
if (DEBUG) {
Log.d(TAG, "animateToFinalPosition#position=" + position + ", startValue=" + startValue);
}
if (mShouldComputeVelocity) {
computeVelocity();
setStartVelocity(mCurrentVelocity);
mCurrentVelocity = computeVelocity();
}
int size = mAnimations.size();
for (int i = 0; i < size; ++i) {
mAnimations.get(i).setStartValue(startValue);
if (setVelocity) {
mAnimations.get(i).setStartVelocity(mCurrentVelocity);
}
mAnimations.get(i).animateToFinalPosition(position);
}
@ -128,15 +144,18 @@ public class SpringAnimationHandler<T> {
}
/**
* Similar to {@link #animateToFinalPosition(float)}, but used in cases where we want to
* Similar to {@link #animateToFinalPosition(float, int)}, but used in cases where we want to
* manually set the velocity.
*/
public void animateToPositionWithVelocity(float position, float velocity) {
if (DEBUG) Log.d(TAG, "animateToPosition#velocity=" + velocity);
public void animateToPositionWithVelocity(float position, int startValue, float velocity) {
if (DEBUG) {
Log.d(TAG, "animateToPosition#pos=" + position + ", start=" + startValue
+ ", velocity=" + velocity);
}
setStartVelocity(velocity);
mCurrentVelocity = velocity;
mShouldComputeVelocity = false;
animateToFinalPosition(position);
animateToFinalPosition(position, startValue, true);
}
@ -163,27 +182,20 @@ public class SpringAnimationHandler<T> {
mVelocityTracker = null;
}
mCurrentVelocity = 0;
mShouldComputeVelocity = false;
}
private void setStartVelocity(float velocity) {
if (DEBUG) Log.d(TAG, "setStartVelocity=" + velocity);
int size = mAnimations.size();
for (int i = 0; i < size; ++i) {
mAnimations.get(i).setStartVelocity(velocity);
}
}
private void computeVelocity() {
private float computeVelocity() {
getVelocityTracker().computeCurrentVelocity(1000 /* millis */);
mCurrentVelocity = isVerticalDirection()
float velocity = isVerticalDirection()
? getVelocityTracker().getYVelocity()
: getVelocityTracker().getXVelocity();
mCurrentVelocity *= VELOCITY_DAMPING_FACTOR;
mShouldComputeVelocity = false;
velocity *= VELOCITY_DAMPING_FACTOR;
if (DEBUG) Log.d(TAG, "computeVelocity=" + mCurrentVelocity);
if (DEBUG) Log.d(TAG, "computeVelocity=" + velocity);
return velocity;
}
private boolean isVerticalDirection() {
@ -221,7 +233,6 @@ public class SpringAnimationHandler<T> {
*/
public static SpringAnimation forView(View view, FloatPropertyCompat property, float finalPos) {
SpringAnimation spring = new SpringAnimation(view, property, finalPos);
spring.setStartValue(1f);
spring.setSpring(new SpringForce(finalPos));
return spring;
}