Introduced a BottomUserEducationView for similar use case.
Screenshot: https://hsv.googleplex.com/4856820942241792
BUG=69963630
Change-Id: Ia818ee44fa5ce97ad1778f33e6a9a3a36cea5017
> Fixing DrapTargetBar set to visible (with alpha = 0) in the start
causing unnecessary draw
Bug: 37616877
Change-Id: Iaaff96099910f504f6e2f81c9376ddacde50ff6a
We draw a while round rect box which is divided into the cells to
represent the widget size. The app icon is drawn in the center
for this white box.
Bug: 34819119
Change-Id: Ie4d83712577f21b276c6744a55993f71da368398
> The drawable gets the path from MaskIconDrawable path, instead of
using a circle
> The progress changes are animated as well
Bug: 34831873
Change-Id: I4e7f0b610f4fd94de8e0cfcf8b179b775cf0b4d8
Launcher clings are dead. Delete all the code and resources associated with
them.
* Did not delete the actual code the marks the cling as dismissed since it's
used in db upgrade and backup/restore paths. Figured we probably want to keep
that.
Change-Id: I28841b4a430187b62b239afeb64bee81a798e259
Fixes: 29461092
framework page indicator (used in quick settings)
The active page is indicated with the accent color. During scroll
the active indicator expands to 2 dots corresponding to the visible pages.
Change-Id: Iaf57836b642cf87e5eed98048ecca7dd8e7643a4
-> Refactored the preview background rendering to be much more self-contained.
This cleans up a lot of code in the CellLayout, and keeps the logic in the
right place.
-> We switch to software rendering for performance and compatibility reasons.
-> Removed all assets.
-> FolderIcon accept animation includes animation of the clipped region.
-> 1:1 hand-off of drawing of the FolderIcon background between the FolderIcon
and the CellLayout. Unfortunately, CellLayout rendering is still required
to work around clipping issues (due to use of software layer). We also
need this to support folder creation feedback.
Change-Id: Ib8f7fa6359dfedff8145f38dd50ba03849ca0d51
- Added side hints back
- Only scale down icons if spring-loaded
- Only show App Info drop target if spring-loaded
Change-Id: I4b0dddccbe0e80b7ceb6b7266fc527f757744148
It is a bit clunky and doesn't have the App Info drag bar at the
bottom yet, but it is a start.
Also removed page hints because they are no longer used.
Change-Id: I1f8f82d33e6694cab1f1c762e78852ac0d40ab33
> No more flickering when crossfading between two bitmaps in small duration
> Allows us to control the color directly without depending on the assets
Change-Id: Ie7ed8bb94baf560e9b939cca624ed1bad457732c
> Using a shadow as background and a frame as foreground.
> The handle has baked in shadow which gets wrapped by the
frame shadow
Change-Id: Ib0e305ea735304236b3319e4fde22fb442f5dc0f
> quantum_panel_shape is xml rectangle with no margin
> quantum_panel_bitmap is 9-patch drawable with inbuild shadow and margin
> quantum_panel uses xml-shape for lollipop and 9-patch image for lower
devices. It includes margin. For shadow, use elevation on lollipop
> All drawables have _dark variant
> Using #f5f5f5 for panel background, instead of #ffffff
Change-Id: Ia7c6cea6d514ee3774fcf5fef6139650bdd53208
> Removing all logic related to search and voice overlays
from Launcher3
> Using the widget provided by global search provider on the
homescreen
> Removing VoiceButtonProxy, as it is not being used anymore
Change-Id: Ie8b09b44f7213c8fa11bce685914442e4884295d
> Adding a scrim to the longpress cling
Bug: 17573777
High level design asks (very low-risk)
> Changing the dialog to use device default theme
> Updating screenpanel assets
Change-Id: Ia0216b60fd8cd607d83a5e7c3d7e6c8255125eda
-> Fix icons popping in
-> Fix issue 17259204
-> posting animation start and buildLayer to allow first
frame to be ready. This becomes necessary with RevealAnimator
on the render thread, since it can't use FirstFrameAnimatorHelper
any longer.
-> adding a bit better transition for K, issue 17252683
-> updating a few assets
Change-Id: I0b193b4b3b511492a2fad6230cd91e3f0de634f0