> Using white scrim on adjescent tiles in overview
> Using a ligher scrim in dark-theme+dark-text
Bug: 80253867
Change-Id: I3f257d3addaca8bc5970a61722f5ae0e7af89382
* changes:
[automerger] Fix animation not playing when going home while another animation is playing am: 67f9cad75a am: 7b77403629
[automerger] Fix animation not playing when going home while another animation is playing am: 67f9cad75a
Fix animation not playing when going home while another animation is playing
* changes:
[automerger] Fix animation not playing when going home while another animation is playing am: 67f9cad75a
Fix animation not playing when going home while another animation is playing
Now that Clear-all button is visible for accessibility, there is no need
in it.
Bug: 80156299
Test: Manual
Change-Id: I5997692be015947692a8bb720a449d1d36302526
When going to a new state, we cancel any currently playing animation. When
canceling the animation, we reset mState = mCurrentStableState. Thus, when
determining the duration of the new animation, we have both state == NORMAL
and mState == NORMAL, leading to a duration of 0 and therefore no animation.
Storing the fromState before canceling/resetting fixes the issue.
Change-Id: I92332deae8058c4dd41212fe7f749955ede28b1c
* changes:
[automerger] Set mState = mCurrentStableState in onAnimationCancel am: 8935d9515c am: 556a97d9d6
[automerger] Set mState = mCurrentStableState in onAnimationCancel am: 8935d9515c
Set mState = mCurrentStableState in onAnimationCancel
* changes:
[automerger] Accounting for one frame jump when starting a fling animation am: 9c3f172d9c am: 4205b54ca8
[automerger] Accounting for one frame jump when starting a fling animation am: 9c3f172d9c
Accounting for one frame jump when starting a fling animation
* changes:
[automerger] Accounting for one frame jump when starting a fling animation am: 9c3f172d9c
Accounting for one frame jump when starting a fling animation
mState is set when the transition starts toward that state even if it is
never reached. If the animation is canceled, therefore, we should reset
mState = mCurrentStableState since that is the state we came from.
For instance, when swiping up from overview, mState = ALL_APPS, but when
swiping back down we cancel that animation and create the task launch
animation. When creating the task launch animation, we reapplyState(),
which, before this change, was still ALL_APPS instead of OVERVIEW.
Bug: 79935289
Change-Id: I59c5799e92350747e4ef1d99a80ba678a2ce7b98
* changes:
[automerger] Enable accessibility of Clear All button. am: a3e48d8035 am: 6ad288f99b
[automerger] Enable accessibility of Clear All button. am: a3e48d8035
Enable accessibility of Clear All button.
* changes:
[automerger] Fix clipping recents when scaling down am: 615ad40c38 am: 7f510c5886
[automerger] Fix clipping recents when scaling down am: 615ad40c38
Fix clipping recents when scaling down
> Fixing PagedView resetting the currentPage, if scrollToPage was called before first layout
This causes quickscrub to jump back to the current task if launcher activity was dead.
> Fixing missing callbacks in DeferredTouchConsumer causing missed quick scrub flings
> Sending the resents animation callbacks on the motion queue thread, to avoid synchronization
issues with sysui callbacks.
> Waiting until the recents animation is received before starting the scale down animation
> Calculating the offset for quickscrub statically incase launcher activity was dead
Bug: 80214390
Change-Id: I1b7d00b7b266655a92fcd6239f25ba191655150f