platform_system_core/adb/sysdeps_win32.cpp

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define TRACE_TAG SYSDEPS
#include "sysdeps.h"
#include <winsock2.h> /* winsock.h *must* be included before windows.h. */
#include <windows.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <algorithm>
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
#include <cutils/sockets.h>
#include <android-base/errors.h>
#include <android-base/logging.h>
#include <android-base/stringprintf.h>
#include <android-base/strings.h>
#include <android-base/utf8.h>
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
#include "adb.h"
#include "adb_utils.h"
extern void fatal(const char *fmt, ...);
/* forward declarations */
typedef const struct FHClassRec_* FHClass;
typedef struct FHRec_* FH;
typedef struct EventHookRec_* EventHook;
typedef struct FHClassRec_ {
void (*_fh_init)(FH);
int (*_fh_close)(FH);
int (*_fh_lseek)(FH, int, int);
int (*_fh_read)(FH, void*, int);
int (*_fh_write)(FH, const void*, int);
} FHClassRec;
static void _fh_file_init(FH);
static int _fh_file_close(FH);
static int _fh_file_lseek(FH, int, int);
static int _fh_file_read(FH, void*, int);
static int _fh_file_write(FH, const void*, int);
static const FHClassRec _fh_file_class = {
_fh_file_init,
_fh_file_close,
_fh_file_lseek,
_fh_file_read,
_fh_file_write,
};
static void _fh_socket_init(FH);
static int _fh_socket_close(FH);
static int _fh_socket_lseek(FH, int, int);
static int _fh_socket_read(FH, void*, int);
static int _fh_socket_write(FH, const void*, int);
static const FHClassRec _fh_socket_class = {
_fh_socket_init,
_fh_socket_close,
_fh_socket_lseek,
_fh_socket_read,
_fh_socket_write,
};
#define assert(cond) \
do { \
if (!(cond)) fatal("assertion failed '%s' on %s:%d\n", #cond, __FILE__, __LINE__); \
} while (0)
void handle_deleter::operator()(HANDLE h) {
// CreateFile() is documented to return INVALID_HANDLE_FILE on error,
// implying that NULL is a valid handle, but this is probably impossible.
// Other APIs like CreateEvent() are documented to return NULL on error,
// implying that INVALID_HANDLE_VALUE is a valid handle, but this is also
// probably impossible. Thus, consider both NULL and INVALID_HANDLE_VALUE
// as invalid handles. std::unique_ptr won't call a deleter with NULL, so we
// only need to check for INVALID_HANDLE_VALUE.
if (h != INVALID_HANDLE_VALUE) {
if (!CloseHandle(h)) {
D("CloseHandle(%p) failed: %s", h,
android::base::SystemErrorCodeToString(GetLastError()).c_str());
}
}
}
/**************************************************************************/
/**************************************************************************/
/***** *****/
/***** replaces libs/cutils/load_file.c *****/
/***** *****/
/**************************************************************************/
/**************************************************************************/
void *load_file(const char *fn, unsigned *_sz)
{
HANDLE file;
char *data;
DWORD file_size;
std::wstring fn_wide;
if (!android::base::UTF8ToWide(fn, &fn_wide))
return NULL;
file = CreateFileW( fn_wide.c_str(),
GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
0,
NULL );
if (file == INVALID_HANDLE_VALUE)
return NULL;
file_size = GetFileSize( file, NULL );
data = NULL;
if (file_size > 0) {
data = (char*) malloc( file_size + 1 );
if (data == NULL) {
D("load_file: could not allocate %ld bytes", file_size );
file_size = 0;
} else {
DWORD out_bytes;
if ( !ReadFile( file, data, file_size, &out_bytes, NULL ) ||
out_bytes != file_size )
{
D("load_file: could not read %ld bytes from '%s'", file_size, fn);
free(data);
data = NULL;
file_size = 0;
}
}
}
CloseHandle( file );
*_sz = (unsigned) file_size;
return data;
}
/**************************************************************************/
/**************************************************************************/
/***** *****/
/***** common file descriptor handling *****/
/***** *****/
/**************************************************************************/
/**************************************************************************/
typedef struct FHRec_
{
FHClass clazz;
int used;
int eof;
union {
HANDLE handle;
SOCKET socket;
} u;
int mask;
char name[32];
} FHRec;
#define fh_handle u.handle
#define fh_socket u.socket
#define WIN32_FH_BASE 2048
#define WIN32_MAX_FHS 128
static adb_mutex_t _win32_lock;
static FHRec _win32_fhs[ WIN32_MAX_FHS ];
static int _win32_fh_next; // where to start search for free FHRec
static FH
_fh_from_int( int fd, const char* func )
{
FH f;
fd -= WIN32_FH_BASE;
if (fd < 0 || fd >= WIN32_MAX_FHS) {
D( "_fh_from_int: invalid fd %d passed to %s", fd + WIN32_FH_BASE,
func );
errno = EBADF;
return NULL;
}
f = &_win32_fhs[fd];
if (f->used == 0) {
D( "_fh_from_int: invalid fd %d passed to %s", fd + WIN32_FH_BASE,
func );
errno = EBADF;
return NULL;
}
return f;
}
static int
_fh_to_int( FH f )
{
if (f && f->used && f >= _win32_fhs && f < _win32_fhs + WIN32_MAX_FHS)
return (int)(f - _win32_fhs) + WIN32_FH_BASE;
return -1;
}
static FH
_fh_alloc( FHClass clazz )
{
FH f = NULL;
adb_mutex_lock( &_win32_lock );
for (int i = _win32_fh_next; i < WIN32_MAX_FHS; ++i) {
if (_win32_fhs[i].clazz == NULL) {
f = &_win32_fhs[i];
_win32_fh_next = i + 1;
goto Exit;
}
}
D( "_fh_alloc: no more free file descriptors" );
errno = EMFILE; // Too many open files
Exit:
if (f) {
f->clazz = clazz;
f->used = 1;
f->eof = 0;
f->name[0] = '\0';
clazz->_fh_init(f);
}
adb_mutex_unlock( &_win32_lock );
return f;
}
static int
_fh_close( FH f )
{
// Use lock so that closing only happens once and so that _fh_alloc can't
// allocate a FH that we're in the middle of closing.
adb_mutex_lock(&_win32_lock);
int offset = f - _win32_fhs;
if (_win32_fh_next > offset) {
_win32_fh_next = offset;
}
if (f->used) {
f->clazz->_fh_close( f );
f->name[0] = '\0';
f->eof = 0;
f->used = 0;
f->clazz = NULL;
}
adb_mutex_unlock(&_win32_lock);
return 0;
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
// Deleter for unique_fh.
class fh_deleter {
public:
void operator()(struct FHRec_* fh) {
// We're called from a destructor and destructors should not overwrite
// errno because callers may do:
// errno = EBLAH;
// return -1; // calls destructor, which should not overwrite errno
const int saved_errno = errno;
_fh_close(fh);
errno = saved_errno;
}
};
// Like std::unique_ptr, but calls _fh_close() instead of operator delete().
typedef std::unique_ptr<struct FHRec_, fh_deleter> unique_fh;
/**************************************************************************/
/**************************************************************************/
/***** *****/
/***** file-based descriptor handling *****/
/***** *****/
/**************************************************************************/
/**************************************************************************/
static void _fh_file_init( FH f ) {
f->fh_handle = INVALID_HANDLE_VALUE;
}
static int _fh_file_close( FH f ) {
CloseHandle( f->fh_handle );
f->fh_handle = INVALID_HANDLE_VALUE;
return 0;
}
static int _fh_file_read( FH f, void* buf, int len ) {
DWORD read_bytes;
if ( !ReadFile( f->fh_handle, buf, (DWORD)len, &read_bytes, NULL ) ) {
D( "adb_read: could not read %d bytes from %s", len, f->name );
errno = EIO;
return -1;
} else if (read_bytes < (DWORD)len) {
f->eof = 1;
}
return (int)read_bytes;
}
static int _fh_file_write( FH f, const void* buf, int len ) {
DWORD wrote_bytes;
if ( !WriteFile( f->fh_handle, buf, (DWORD)len, &wrote_bytes, NULL ) ) {
D( "adb_file_write: could not write %d bytes from %s", len, f->name );
errno = EIO;
return -1;
} else if (wrote_bytes < (DWORD)len) {
f->eof = 1;
}
return (int)wrote_bytes;
}
static int _fh_file_lseek( FH f, int pos, int origin ) {
DWORD method;
DWORD result;
switch (origin)
{
case SEEK_SET: method = FILE_BEGIN; break;
case SEEK_CUR: method = FILE_CURRENT; break;
case SEEK_END: method = FILE_END; break;
default:
errno = EINVAL;
return -1;
}
result = SetFilePointer( f->fh_handle, pos, NULL, method );
if (result == INVALID_SET_FILE_POINTER) {
errno = EIO;
return -1;
} else {
f->eof = 0;
}
return (int)result;
}
/**************************************************************************/
/**************************************************************************/
/***** *****/
/***** file-based descriptor handling *****/
/***** *****/
/**************************************************************************/
/**************************************************************************/
int adb_open(const char* path, int options)
{
FH f;
DWORD desiredAccess = 0;
DWORD shareMode = FILE_SHARE_READ | FILE_SHARE_WRITE;
switch (options) {
case O_RDONLY:
desiredAccess = GENERIC_READ;
break;
case O_WRONLY:
desiredAccess = GENERIC_WRITE;
break;
case O_RDWR:
desiredAccess = GENERIC_READ | GENERIC_WRITE;
break;
default:
D("adb_open: invalid options (0x%0x)", options);
errno = EINVAL;
return -1;
}
f = _fh_alloc( &_fh_file_class );
if ( !f ) {
return -1;
}
std::wstring path_wide;
if (!android::base::UTF8ToWide(path, &path_wide)) {
return -1;
}
f->fh_handle = CreateFileW( path_wide.c_str(), desiredAccess, shareMode,
NULL, OPEN_EXISTING, 0, NULL );
if ( f->fh_handle == INVALID_HANDLE_VALUE ) {
const DWORD err = GetLastError();
_fh_close(f);
D( "adb_open: could not open '%s': ", path );
switch (err) {
case ERROR_FILE_NOT_FOUND:
D( "file not found" );
errno = ENOENT;
return -1;
case ERROR_PATH_NOT_FOUND:
D( "path not found" );
errno = ENOTDIR;
return -1;
default:
D("unknown error: %s", android::base::SystemErrorCodeToString(err).c_str());
errno = ENOENT;
return -1;
}
}
snprintf( f->name, sizeof(f->name), "%d(%s)", _fh_to_int(f), path );
D( "adb_open: '%s' => fd %d", path, _fh_to_int(f) );
return _fh_to_int(f);
}
/* ignore mode on Win32 */
int adb_creat(const char* path, int mode)
{
FH f;
f = _fh_alloc( &_fh_file_class );
if ( !f ) {
return -1;
}
std::wstring path_wide;
if (!android::base::UTF8ToWide(path, &path_wide)) {
return -1;
}
f->fh_handle = CreateFileW( path_wide.c_str(), GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL,
NULL );
if ( f->fh_handle == INVALID_HANDLE_VALUE ) {
const DWORD err = GetLastError();
_fh_close(f);
D( "adb_creat: could not open '%s': ", path );
switch (err) {
case ERROR_FILE_NOT_FOUND:
D( "file not found" );
errno = ENOENT;
return -1;
case ERROR_PATH_NOT_FOUND:
D( "path not found" );
errno = ENOTDIR;
return -1;
default:
D("unknown error: %s", android::base::SystemErrorCodeToString(err).c_str());
errno = ENOENT;
return -1;
}
}
snprintf( f->name, sizeof(f->name), "%d(%s)", _fh_to_int(f), path );
D( "adb_creat: '%s' => fd %d", path, _fh_to_int(f) );
return _fh_to_int(f);
}
int adb_read(int fd, void* buf, int len)
{
FH f = _fh_from_int(fd, __func__);
if (f == NULL) {
return -1;
}
return f->clazz->_fh_read( f, buf, len );
}
int adb_write(int fd, const void* buf, int len)
{
FH f = _fh_from_int(fd, __func__);
if (f == NULL) {
return -1;
}
return f->clazz->_fh_write(f, buf, len);
}
int adb_lseek(int fd, int pos, int where)
{
FH f = _fh_from_int(fd, __func__);
if (!f) {
return -1;
}
return f->clazz->_fh_lseek(f, pos, where);
}
int adb_close(int fd)
{
FH f = _fh_from_int(fd, __func__);
if (!f) {
return -1;
}
D( "adb_close: %s", f->name);
_fh_close(f);
return 0;
}
// Overrides strerror() to handle error codes not supported by the Windows C
// Runtime (MSVCRT.DLL).
char* adb_strerror(int err) {
// sysdeps.h defines strerror to adb_strerror, but in this function, we
// want to call the real C Runtime strerror().
#pragma push_macro("strerror")
#undef strerror
const int saved_err = errno; // Save because we overwrite it later.
// Lookup the string for an unknown error.
char* errmsg = strerror(-1);
const std::string unknown_error = (errmsg == nullptr) ? "" : errmsg;
// Lookup the string for this error to see if the C Runtime has it.
errmsg = strerror(err);
if (errmsg != nullptr && unknown_error != errmsg) {
// The CRT returned an error message and it is different than the error
// message for an unknown error, so it is probably valid, so use it.
} else {
// Check if we have a string for this error code.
const char* custom_msg = nullptr;
switch (err) {
#pragma push_macro("ERR")
#undef ERR
#define ERR(errnum, desc) case errnum: custom_msg = desc; break
// These error strings are from AOSP bionic/libc/include/sys/_errdefs.h.
// Note that these cannot be longer than 94 characters because we
// pass this to _strerror() which has that requirement.
ERR(ECONNRESET, "Connection reset by peer");
ERR(EHOSTUNREACH, "No route to host");
ERR(ENETDOWN, "Network is down");
ERR(ENETRESET, "Network dropped connection because of reset");
ERR(ENOBUFS, "No buffer space available");
ERR(ENOPROTOOPT, "Protocol not available");
ERR(ENOTCONN, "Transport endpoint is not connected");
ERR(ENOTSOCK, "Socket operation on non-socket");
ERR(EOPNOTSUPP, "Operation not supported on transport endpoint");
#pragma pop_macro("ERR")
}
if (custom_msg != nullptr) {
// Use _strerror() to write our string into the writable per-thread
// buffer used by strerror()/_strerror(). _strerror() appends the
// msg for the current value of errno, so set errno to a consistent
// value for every call so that our code-path is always the same.
errno = 0;
errmsg = _strerror(custom_msg);
const size_t custom_msg_len = strlen(custom_msg);
// Just in case _strerror() returned a read-only string, check if
// the returned string starts with our custom message because that
// implies that the string is not read-only.
if ((errmsg != nullptr) &&
!strncmp(custom_msg, errmsg, custom_msg_len)) {
// _strerror() puts other text after our custom message, so
// remove that by terminating after our message.
errmsg[custom_msg_len] = '\0';
} else {
// For some reason nullptr was returned or a pointer to a
// read-only string was returned, so fallback to whatever
// strerror() can muster (probably "Unknown error" or some
// generic CRT error string).
errmsg = strerror(err);
}
} else {
// We don't have a custom message, so use whatever strerror(err)
// returned earlier.
}
}
errno = saved_err; // restore
return errmsg;
#pragma pop_macro("strerror")
}
/**************************************************************************/
/**************************************************************************/
/***** *****/
/***** socket-based file descriptors *****/
/***** *****/
/**************************************************************************/
/**************************************************************************/
#undef setsockopt
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
static void _socket_set_errno( const DWORD err ) {
// Because the Windows C Runtime (MSVCRT.DLL) strerror() does not support a
// lot of POSIX and socket error codes, some of the resulting error codes
// are mapped to strings by adb_strerror() above.
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
switch ( err ) {
case 0: errno = 0; break;
// Don't map WSAEINTR since that is only for Winsock 1.1 which we don't use.
// case WSAEINTR: errno = EINTR; break;
case WSAEFAULT: errno = EFAULT; break;
case WSAEINVAL: errno = EINVAL; break;
case WSAEMFILE: errno = EMFILE; break;
// Mapping WSAEWOULDBLOCK to EAGAIN is absolutely critical because
// non-blocking sockets can cause an error code of WSAEWOULDBLOCK and
// callers check specifically for EAGAIN.
case WSAEWOULDBLOCK: errno = EAGAIN; break;
case WSAENOTSOCK: errno = ENOTSOCK; break;
case WSAENOPROTOOPT: errno = ENOPROTOOPT; break;
case WSAEOPNOTSUPP: errno = EOPNOTSUPP; break;
case WSAENETDOWN: errno = ENETDOWN; break;
case WSAENETRESET: errno = ENETRESET; break;
// Map WSAECONNABORTED to EPIPE instead of ECONNABORTED because POSIX seems
// to use EPIPE for these situations and there are some callers that look
// for EPIPE.
case WSAECONNABORTED: errno = EPIPE; break;
case WSAECONNRESET: errno = ECONNRESET; break;
case WSAENOBUFS: errno = ENOBUFS; break;
case WSAENOTCONN: errno = ENOTCONN; break;
// Don't map WSAETIMEDOUT because we don't currently use SO_RCVTIMEO or
// SO_SNDTIMEO which would cause WSAETIMEDOUT to be returned. Future
// considerations: Reportedly send() can return zero on timeout, and POSIX
// code may expect EAGAIN instead of ETIMEDOUT on timeout.
// case WSAETIMEDOUT: errno = ETIMEDOUT; break;
case WSAEHOSTUNREACH: errno = EHOSTUNREACH; break;
default:
errno = EINVAL;
D( "_socket_set_errno: mapping Windows error code %lu to errno %d",
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
err, errno );
}
}
extern int adb_poll(adb_pollfd* fds, size_t nfds, int timeout) {
// WSAPoll doesn't handle invalid/non-socket handles, so we need to handle them ourselves.
int skipped = 0;
std::vector<WSAPOLLFD> sockets;
std::vector<adb_pollfd*> original;
for (size_t i = 0; i < nfds; ++i) {
FH fh = _fh_from_int(fds[i].fd, __func__);
if (!fh || !fh->used || fh->clazz != &_fh_socket_class) {
D("adb_poll received bad FD %d", fds[i].fd);
fds[i].revents = POLLNVAL;
++skipped;
} else {
WSAPOLLFD wsapollfd = {
.fd = fh->u.socket,
.events = static_cast<short>(fds[i].events)
};
sockets.push_back(wsapollfd);
original.push_back(&fds[i]);
}
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
if (sockets.empty()) {
return skipped;
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
}
int result = WSAPoll(sockets.data(), sockets.size(), timeout);
if (result == SOCKET_ERROR) {
_socket_set_errno(WSAGetLastError());
return -1;
}
// Map the results back onto the original set.
for (size_t i = 0; i < sockets.size(); ++i) {
original[i]->revents = sockets[i].revents;
}
// WSAPoll appears to return the number of unique FDs with avaiable events, instead of how many
// of the pollfd elements have a non-zero revents field, which is what it and poll are specified
// to do. Ignore its result and calculate the proper return value.
result = 0;
for (size_t i = 0; i < nfds; ++i) {
if (fds[i].revents != 0) {
++result;
}
}
return result;
}
static void _fh_socket_init(FH f) {
f->fh_socket = INVALID_SOCKET;
f->mask = 0;
}
static int _fh_socket_close( FH f ) {
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
if (f->fh_socket != INVALID_SOCKET) {
/* gently tell any peer that we're closing the socket */
if (shutdown(f->fh_socket, SD_BOTH) == SOCKET_ERROR) {
// If the socket is not connected, this returns an error. We want to
// minimize logging spam, so don't log these errors for now.
#if 0
D("socket shutdown failed: %s",
android::base::SystemErrorCodeToString(WSAGetLastError()).c_str());
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
#endif
}
if (closesocket(f->fh_socket) == SOCKET_ERROR) {
// Don't set errno here, since adb_close will ignore it.
const DWORD err = WSAGetLastError();
D("closesocket failed: %s", android::base::SystemErrorCodeToString(err).c_str());
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
}
f->fh_socket = INVALID_SOCKET;
}
f->mask = 0;
return 0;
}
static int _fh_socket_lseek( FH f, int pos, int origin ) {
errno = EPIPE;
return -1;
}
static int _fh_socket_read(FH f, void* buf, int len) {
int result = recv(f->fh_socket, reinterpret_cast<char*>(buf), len, 0);
if (result == SOCKET_ERROR) {
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
const DWORD err = WSAGetLastError();
// WSAEWOULDBLOCK is normal with a non-blocking socket, so don't trace
// that to reduce spam and confusion.
if (err != WSAEWOULDBLOCK) {
D("recv fd %d failed: %s", _fh_to_int(f),
android::base::SystemErrorCodeToString(err).c_str());
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
_socket_set_errno(err);
result = -1;
}
return result;
}
static int _fh_socket_write(FH f, const void* buf, int len) {
int result = send(f->fh_socket, reinterpret_cast<const char*>(buf), len, 0);
if (result == SOCKET_ERROR) {
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
const DWORD err = WSAGetLastError();
// WSAEWOULDBLOCK is normal with a non-blocking socket, so don't trace
// that to reduce spam and confusion.
if (err != WSAEWOULDBLOCK) {
D("send fd %d failed: %s", _fh_to_int(f),
android::base::SystemErrorCodeToString(err).c_str());
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
_socket_set_errno(err);
result = -1;
} else {
// According to https://code.google.com/p/chromium/issues/detail?id=27870
// Winsock Layered Service Providers may cause this.
CHECK_LE(result, len) << "Tried to write " << len << " bytes to "
<< f->name << ", but " << result
<< " bytes reportedly written";
}
return result;
}
/**************************************************************************/
/**************************************************************************/
/***** *****/
/***** replacement for libs/cutils/socket_xxxx.c *****/
/***** *****/
/**************************************************************************/
/**************************************************************************/
#include <winsock2.h>
static int _winsock_init;
static void
_init_winsock( void )
{
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
// TODO: Multiple threads calling this may potentially cause multiple calls
// to WSAStartup() which offers no real benefit.
if (!_winsock_init) {
WSADATA wsaData;
int rc = WSAStartup( MAKEWORD(2,2), &wsaData);
if (rc != 0) {
fatal("adb: could not initialize Winsock: %s",
android::base::SystemErrorCodeToString(rc).c_str());
}
_winsock_init = 1;
// Note that we do not call atexit() to register WSACleanup to be called
// at normal process termination because:
// 1) When exit() is called, there are still threads actively using
// Winsock because we don't cleanly shutdown all threads, so it
// doesn't make sense to call WSACleanup() and may cause problems
// with those threads.
// 2) A deadlock can occur when exit() holds a C Runtime lock, then it
// calls WSACleanup() which tries to unload a DLL, which tries to
// grab the LoaderLock. This conflicts with the device_poll_thread
// which holds the LoaderLock because AdbWinApi.dll calls
// setupapi.dll which tries to load wintrust.dll which tries to load
// crypt32.dll which calls atexit() which tries to acquire the C
// Runtime lock that the other thread holds.
}
}
// Map a socket type to an explicit socket protocol instead of using the socket
// protocol of 0. Explicit socket protocols are used by most apps and we should
// do the same to reduce the chance of exercising uncommon code-paths that might
// have problems or that might load different Winsock service providers that
// have problems.
static int GetSocketProtocolFromSocketType(int type) {
switch (type) {
case SOCK_STREAM:
return IPPROTO_TCP;
case SOCK_DGRAM:
return IPPROTO_UDP;
default:
LOG(FATAL) << "Unknown socket type: " << type;
return 0;
}
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
int network_loopback_client(int port, int type, std::string* error) {
struct sockaddr_in addr;
SOCKET s;
unique_fh f(_fh_alloc(&_fh_socket_class));
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
if (!f) {
*error = strerror(errno);
return -1;
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
}
if (!_winsock_init) _init_winsock();
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
s = socket(AF_INET, type, GetSocketProtocolFromSocketType(type));
if (s == INVALID_SOCKET) {
const DWORD err = WSAGetLastError();
*error = android::base::StringPrintf("cannot create socket: %s",
android::base::SystemErrorCodeToString(err).c_str());
D("%s", error->c_str());
_socket_set_errno(err);
return -1;
}
f->fh_socket = s;
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
if (connect(s, (struct sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR) {
// Save err just in case inet_ntoa() or ntohs() changes the last error.
const DWORD err = WSAGetLastError();
*error = android::base::StringPrintf("cannot connect to %s:%u: %s",
inet_ntoa(addr.sin_addr), ntohs(addr.sin_port),
android::base::SystemErrorCodeToString(err).c_str());
D("could not connect to %s:%d: %s", type != SOCK_STREAM ? "udp" : "tcp", port,
error->c_str());
_socket_set_errno(err);
return -1;
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
const int fd = _fh_to_int(f.get());
snprintf(f->name, sizeof(f->name), "%d(lo-client:%s%d)", fd, type != SOCK_STREAM ? "udp:" : "",
port);
D("port %d type %s => fd %d", port, type != SOCK_STREAM ? "udp" : "tcp", fd);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
f.release();
return fd;
}
#define LISTEN_BACKLOG 4
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
// interface_address is INADDR_LOOPBACK or INADDR_ANY.
static int _network_server(int port, int type, u_long interface_address, std::string* error) {
struct sockaddr_in addr;
SOCKET s;
int n;
unique_fh f(_fh_alloc(&_fh_socket_class));
if (!f) {
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
*error = strerror(errno);
return -1;
}
if (!_winsock_init) _init_winsock();
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
addr.sin_addr.s_addr = htonl(interface_address);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
// TODO: Consider using dual-stack socket that can simultaneously listen on
// IPv4 and IPv6.
s = socket(AF_INET, type, GetSocketProtocolFromSocketType(type));
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
if (s == INVALID_SOCKET) {
const DWORD err = WSAGetLastError();
*error = android::base::StringPrintf("cannot create socket: %s",
android::base::SystemErrorCodeToString(err).c_str());
D("%s", error->c_str());
_socket_set_errno(err);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
return -1;
}
f->fh_socket = s;
// Note: SO_REUSEADDR on Windows allows multiple processes to bind to the
// same port, so instead use SO_EXCLUSIVEADDRUSE.
n = 1;
if (setsockopt(s, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, (const char*)&n, sizeof(n)) == SOCKET_ERROR) {
const DWORD err = WSAGetLastError();
*error = android::base::StringPrintf("cannot set socket option SO_EXCLUSIVEADDRUSE: %s",
android::base::SystemErrorCodeToString(err).c_str());
D("%s", error->c_str());
_socket_set_errno(err);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
return -1;
}
if (bind(s, (struct sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR) {
// Save err just in case inet_ntoa() or ntohs() changes the last error.
const DWORD err = WSAGetLastError();
*error = android::base::StringPrintf("cannot bind to %s:%u: %s", inet_ntoa(addr.sin_addr),
ntohs(addr.sin_port),
android::base::SystemErrorCodeToString(err).c_str());
D("could not bind to %s:%d: %s", type != SOCK_STREAM ? "udp" : "tcp", port, error->c_str());
_socket_set_errno(err);
return -1;
}
if (type == SOCK_STREAM) {
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
if (listen(s, LISTEN_BACKLOG) == SOCKET_ERROR) {
const DWORD err = WSAGetLastError();
*error = android::base::StringPrintf(
"cannot listen on socket: %s", android::base::SystemErrorCodeToString(err).c_str());
D("could not listen on %s:%d: %s", type != SOCK_STREAM ? "udp" : "tcp", port,
error->c_str());
_socket_set_errno(err);
return -1;
}
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
const int fd = _fh_to_int(f.get());
snprintf(f->name, sizeof(f->name), "%d(%s-server:%s%d)", fd,
interface_address == INADDR_LOOPBACK ? "lo" : "any", type != SOCK_STREAM ? "udp:" : "",
port);
D("port %d type %s => fd %d", port, type != SOCK_STREAM ? "udp" : "tcp", fd);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
f.release();
return fd;
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
int network_loopback_server(int port, int type, std::string* error) {
return _network_server(port, type, INADDR_LOOPBACK, error);
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
int network_inaddr_any_server(int port, int type, std::string* error) {
return _network_server(port, type, INADDR_ANY, error);
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
int network_connect(const std::string& host, int port, int type, int timeout, std::string* error) {
unique_fh f(_fh_alloc(&_fh_socket_class));
if (!f) {
*error = strerror(errno);
return -1;
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
if (!_winsock_init) _init_winsock();
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
struct addrinfo hints;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = type;
hints.ai_protocol = GetSocketProtocolFromSocketType(type);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
char port_str[16];
snprintf(port_str, sizeof(port_str), "%d", port);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
struct addrinfo* addrinfo_ptr = nullptr;
#if (NTDDI_VERSION >= NTDDI_WINXPSP2) || (_WIN32_WINNT >= _WIN32_WINNT_WS03)
// TODO: When the Android SDK tools increases the Windows system
// requirements >= WinXP SP2, switch to android::base::UTF8ToWide() + GetAddrInfoW().
#else
// Otherwise, keep using getaddrinfo(), or do runtime API detection
// with GetProcAddress("GetAddrInfoW").
#endif
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
if (getaddrinfo(host.c_str(), port_str, &hints, &addrinfo_ptr) != 0) {
const DWORD err = WSAGetLastError();
*error = android::base::StringPrintf("cannot resolve host '%s' and port %s: %s",
host.c_str(), port_str,
android::base::SystemErrorCodeToString(err).c_str());
D("%s", error->c_str());
_socket_set_errno(err);
return -1;
}
std::unique_ptr<struct addrinfo, decltype(freeaddrinfo)*> addrinfo(addrinfo_ptr, freeaddrinfo);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
addrinfo_ptr = nullptr;
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
// TODO: Try all the addresses if there's more than one? This just uses
// the first. Or, could call WSAConnectByName() (Windows Vista and newer)
// which tries all addresses, takes a timeout and more.
SOCKET s = socket(addrinfo->ai_family, addrinfo->ai_socktype, addrinfo->ai_protocol);
if (s == INVALID_SOCKET) {
const DWORD err = WSAGetLastError();
*error = android::base::StringPrintf("cannot create socket: %s",
android::base::SystemErrorCodeToString(err).c_str());
D("%s", error->c_str());
_socket_set_errno(err);
return -1;
}
f->fh_socket = s;
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
// TODO: Implement timeouts for Windows. Seems like the default in theory
// (according to http://serverfault.com/a/671453) and in practice is 21 sec.
if (connect(s, addrinfo->ai_addr, addrinfo->ai_addrlen) == SOCKET_ERROR) {
// TODO: Use WSAAddressToString or inet_ntop on address.
const DWORD err = WSAGetLastError();
*error = android::base::StringPrintf("cannot connect to %s:%s: %s", host.c_str(), port_str,
android::base::SystemErrorCodeToString(err).c_str());
D("could not connect to %s:%s:%s: %s", type != SOCK_STREAM ? "udp" : "tcp", host.c_str(),
port_str, error->c_str());
_socket_set_errno(err);
return -1;
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
const int fd = _fh_to_int(f.get());
snprintf(f->name, sizeof(f->name), "%d(net-client:%s%d)", fd, type != SOCK_STREAM ? "udp:" : "",
port);
D("host '%s' port %d type %s => fd %d", host.c_str(), port, type != SOCK_STREAM ? "udp" : "tcp",
fd);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
f.release();
return fd;
}
#undef accept
int adb_socket_accept(int serverfd, struct sockaddr* addr, socklen_t *addrlen)
{
FH serverfh = _fh_from_int(serverfd, __func__);
if ( !serverfh || serverfh->clazz != &_fh_socket_class ) {
D("adb_socket_accept: invalid fd %d", serverfd);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
errno = EBADF;
return -1;
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
unique_fh fh(_fh_alloc( &_fh_socket_class ));
if (!fh) {
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
PLOG(ERROR) << "adb_socket_accept: failed to allocate accepted socket "
"descriptor";
return -1;
}
fh->fh_socket = accept( serverfh->fh_socket, addr, addrlen );
if (fh->fh_socket == INVALID_SOCKET) {
const DWORD err = WSAGetLastError();
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
LOG(ERROR) << "adb_socket_accept: accept on fd " << serverfd <<
" failed: " + android::base::SystemErrorCodeToString(err);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
_socket_set_errno( err );
return -1;
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
const int fd = _fh_to_int(fh.get());
snprintf( fh->name, sizeof(fh->name), "%d(accept:%s)", fd, serverfh->name );
D( "adb_socket_accept on fd %d returns fd %d", serverfd, fd );
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
fh.release();
return fd;
}
int adb_setsockopt( int fd, int level, int optname, const void* optval, socklen_t optlen )
{
FH fh = _fh_from_int(fd, __func__);
if ( !fh || fh->clazz != &_fh_socket_class ) {
D("adb_setsockopt: invalid fd %d", fd);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
errno = EBADF;
return -1;
}
// TODO: Once we can assume Windows Vista or later, if the caller is trying
// to set SOL_SOCKET, SO_SNDBUF/SO_RCVBUF, ignore it since the OS has
// auto-tuning.
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
int result = setsockopt( fh->fh_socket, level, optname,
reinterpret_cast<const char*>(optval), optlen );
if ( result == SOCKET_ERROR ) {
const DWORD err = WSAGetLastError();
D("adb_setsockopt: setsockopt on fd %d level %d optname %d failed: %s\n",
fd, level, optname, android::base::SystemErrorCodeToString(err).c_str());
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
_socket_set_errno( err );
result = -1;
}
return result;
}
int adb_getsockname(int fd, struct sockaddr* sockaddr, socklen_t* optlen) {
FH fh = _fh_from_int(fd, __func__);
if (!fh || fh->clazz != &_fh_socket_class) {
D("adb_getsockname: invalid fd %d", fd);
errno = EBADF;
return -1;
}
int result = getsockname(fh->fh_socket, sockaddr, optlen);
if (result == SOCKET_ERROR) {
const DWORD err = WSAGetLastError();
D("adb_getsockname: setsockopt on fd %d failed: %s\n", fd,
android::base::SystemErrorCodeToString(err).c_str());
_socket_set_errno(err);
result = -1;
}
return result;
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
int adb_shutdown(int fd)
{
FH f = _fh_from_int(fd, __func__);
if (!f || f->clazz != &_fh_socket_class) {
D("adb_shutdown: invalid fd %d", fd);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
errno = EBADF;
return -1;
}
D( "adb_shutdown: %s", f->name);
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
if (shutdown(f->fh_socket, SD_BOTH) == SOCKET_ERROR) {
const DWORD err = WSAGetLastError();
D("socket shutdown fd %d failed: %s", fd,
android::base::SystemErrorCodeToString(err).c_str());
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 14:07:55 +08:00
_socket_set_errno(err);
return -1;
}
return 0;
}
// Emulate socketpair(2) by binding and connecting to a socket.
int adb_socketpair(int sv[2]) {
int server = -1;
int client = -1;
int accepted = -1;
sockaddr_storage addr_storage;
socklen_t addr_len = sizeof(addr_storage);
sockaddr_in* addr = nullptr;
std::string error;
server = network_loopback_server(0, SOCK_STREAM, &error);
if (server < 0) {
D("adb_socketpair: failed to create server: %s", error.c_str());
goto fail;
}
if (adb_getsockname(server, reinterpret_cast<sockaddr*>(&addr_storage), &addr_len) < 0) {
D("adb_socketpair: adb_getsockname failed: %s", strerror(errno));
goto fail;
}
if (addr_storage.ss_family != AF_INET) {
D("adb_socketpair: unknown address family received: %d", addr_storage.ss_family);
errno = ECONNABORTED;
goto fail;
}
addr = reinterpret_cast<sockaddr_in*>(&addr_storage);
D("adb_socketpair: bound on port %d", ntohs(addr->sin_port));
client = network_loopback_client(ntohs(addr->sin_port), SOCK_STREAM, &error);
if (client < 0) {
D("adb_socketpair: failed to connect client: %s", error.c_str());
goto fail;
}
accepted = adb_socket_accept(server, nullptr, nullptr);
if (accepted < 0) {
D("adb_socketpair: failed to accept: %s", strerror(errno));
goto fail;
}
adb_close(server);
sv[0] = client;
sv[1] = accepted;
return 0;
fail:
if (server >= 0) {
adb_close(server);
}
if (client >= 0) {
adb_close(client);
}
if (accepted >= 0) {
adb_close(accepted);
}
return -1;
}
bool set_file_block_mode(int fd, bool block) {
FH fh = _fh_from_int(fd, __func__);
if (!fh || !fh->used) {
errno = EBADF;
return false;
}
if (fh->clazz == &_fh_socket_class) {
u_long x = !block;
if (ioctlsocket(fh->u.socket, FIONBIO, &x) != 0) {
_socket_set_errno(WSAGetLastError());
return false;
}
return true;
} else {
errno = ENOTSOCK;
return false;
}
}
static adb_mutex_t g_console_output_buffer_lock;
void
adb_sysdeps_init( void )
{
#define ADB_MUTEX(x) InitializeCriticalSection( & x );
#include "mutex_list.h"
InitializeCriticalSection( &_win32_lock );
InitializeCriticalSection( &g_console_output_buffer_lock );
}
/**************************************************************************/
/**************************************************************************/
/***** *****/
/***** Console Window Terminal Emulation *****/
/***** *****/
/**************************************************************************/
/**************************************************************************/
// This reads input from a Win32 console window and translates it into Unix
// terminal-style sequences. This emulates mostly Gnome Terminal (in Normal
// mode, not Application mode), which itself emulates xterm. Gnome Terminal
// is emulated instead of xterm because it is probably more popular than xterm:
// Ubuntu's default Ctrl-Alt-T shortcut opens Gnome Terminal, Gnome Terminal
// supports modern fonts, etc. It seems best to emulate the terminal that most
// Android developers use because they'll fix apps (the shell, etc.) to keep
// working with that terminal's emulation.
//
// The point of this emulation is not to be perfect or to solve all issues with
// console windows on Windows, but to be better than the original code which
// just called read() (which called ReadFile(), which called ReadConsoleA())
// which did not support Ctrl-C, tab completion, shell input line editing
// keys, server echo, and more.
//
// This implementation reconfigures the console with SetConsoleMode(), then
// calls ReadConsoleInput() to get raw input which it remaps to Unix
// terminal-style sequences which is returned via unix_read() which is used
// by the 'adb shell' command.
//
// Code organization:
//
// * _get_console_handle() and unix_isatty() provide console information.
// * stdin_raw_init() and stdin_raw_restore() reconfigure the console.
// * unix_read() detects console windows (as opposed to pipes, files, etc.).
// * _console_read() is the main code of the emulation.
// Returns a console HANDLE if |fd| is a console, otherwise returns nullptr.
// If a valid HANDLE is returned and |mode| is not null, |mode| is also filled
// with the console mode. Requires GENERIC_READ access to the underlying HANDLE.
static HANDLE _get_console_handle(int fd, DWORD* mode=nullptr) {
// First check isatty(); this is very fast and eliminates most non-console
// FDs, but returns 1 for both consoles and character devices like NUL.
#pragma push_macro("isatty")
#undef isatty
if (!isatty(fd)) {
return nullptr;
}
#pragma pop_macro("isatty")
// To differentiate between character devices and consoles we need to get
// the underlying HANDLE and use GetConsoleMode(), which is what requires
// GENERIC_READ permissions.
const intptr_t intptr_handle = _get_osfhandle(fd);
if (intptr_handle == -1) {
return nullptr;
}
const HANDLE handle = reinterpret_cast<const HANDLE>(intptr_handle);
DWORD temp_mode = 0;
if (!GetConsoleMode(handle, mode ? mode : &temp_mode)) {
return nullptr;
}
return handle;
}
// Returns a console handle if |stream| is a console, otherwise returns nullptr.
static HANDLE _get_console_handle(FILE* const stream) {
// Save and restore errno to make it easier for callers to prevent from overwriting errno.
android::base::ErrnoRestorer er;
const int fd = fileno(stream);
if (fd < 0) {
return nullptr;
}
return _get_console_handle(fd);
}
int unix_isatty(int fd) {
return _get_console_handle(fd) ? 1 : 0;
}
// Get the next KEY_EVENT_RECORD that should be processed.
static bool _get_key_event_record(const HANDLE console, INPUT_RECORD* const input_record) {
for (;;) {
DWORD read_count = 0;
memset(input_record, 0, sizeof(*input_record));
if (!ReadConsoleInputA(console, input_record, 1, &read_count)) {
D("_get_key_event_record: ReadConsoleInputA() failed: %s\n",
android::base::SystemErrorCodeToString(GetLastError()).c_str());
errno = EIO;
return false;
}
if (read_count == 0) { // should be impossible
fatal("ReadConsoleInputA returned 0");
}
if (read_count != 1) { // should be impossible
fatal("ReadConsoleInputA did not return one input record");
}
// If the console window is resized, emulate SIGWINCH by breaking out
// of read() with errno == EINTR. Note that there is no event on
// vertical resize because we don't give the console our own custom
// screen buffer (with CreateConsoleScreenBuffer() +
// SetConsoleActiveScreenBuffer()). Instead, we use the default which
// supports scrollback, but doesn't seem to raise an event for vertical
// window resize.
if (input_record->EventType == WINDOW_BUFFER_SIZE_EVENT) {
errno = EINTR;
return false;
}
if ((input_record->EventType == KEY_EVENT) &&
(input_record->Event.KeyEvent.bKeyDown)) {
if (input_record->Event.KeyEvent.wRepeatCount == 0) {
fatal("ReadConsoleInputA returned a key event with zero repeat"
" count");
}
// Got an interesting INPUT_RECORD, so return
return true;
}
}
}
static __inline__ bool _is_shift_pressed(const DWORD control_key_state) {
return (control_key_state & SHIFT_PRESSED) != 0;
}
static __inline__ bool _is_ctrl_pressed(const DWORD control_key_state) {
return (control_key_state & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) != 0;
}
static __inline__ bool _is_alt_pressed(const DWORD control_key_state) {
return (control_key_state & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)) != 0;
}
static __inline__ bool _is_numlock_on(const DWORD control_key_state) {
return (control_key_state & NUMLOCK_ON) != 0;
}
static __inline__ bool _is_capslock_on(const DWORD control_key_state) {
return (control_key_state & CAPSLOCK_ON) != 0;
}
static __inline__ bool _is_enhanced_key(const DWORD control_key_state) {
return (control_key_state & ENHANCED_KEY) != 0;
}
// Constants from MSDN for ToAscii().
static const BYTE TOASCII_KEY_OFF = 0x00;
static const BYTE TOASCII_KEY_DOWN = 0x80;
static const BYTE TOASCII_KEY_TOGGLED_ON = 0x01; // for CapsLock
// Given a key event, ignore a modifier key and return the character that was
// entered without the modifier. Writes to *ch and returns the number of bytes
// written.
static size_t _get_char_ignoring_modifier(char* const ch,
const KEY_EVENT_RECORD* const key_event, const DWORD control_key_state,
const WORD modifier) {
// If there is no character from Windows, try ignoring the specified
// modifier and look for a character. Note that if AltGr is being used,
// there will be a character from Windows.
if (key_event->uChar.AsciiChar == '\0') {
// Note that we read the control key state from the passed in argument
// instead of from key_event since the argument has been normalized.
if (((modifier == VK_SHIFT) &&
_is_shift_pressed(control_key_state)) ||
((modifier == VK_CONTROL) &&
_is_ctrl_pressed(control_key_state)) ||
((modifier == VK_MENU) && _is_alt_pressed(control_key_state))) {
BYTE key_state[256] = {0};
key_state[VK_SHIFT] = _is_shift_pressed(control_key_state) ?
TOASCII_KEY_DOWN : TOASCII_KEY_OFF;
key_state[VK_CONTROL] = _is_ctrl_pressed(control_key_state) ?
TOASCII_KEY_DOWN : TOASCII_KEY_OFF;
key_state[VK_MENU] = _is_alt_pressed(control_key_state) ?
TOASCII_KEY_DOWN : TOASCII_KEY_OFF;
key_state[VK_CAPITAL] = _is_capslock_on(control_key_state) ?
TOASCII_KEY_TOGGLED_ON : TOASCII_KEY_OFF;
// cause this modifier to be ignored
key_state[modifier] = TOASCII_KEY_OFF;
WORD translated = 0;
if (ToAscii(key_event->wVirtualKeyCode,
key_event->wVirtualScanCode, key_state, &translated, 0) == 1) {
// Ignoring the modifier, we found a character.
*ch = (CHAR)translated;
return 1;
}
}
}
// Just use whatever Windows told us originally.
*ch = key_event->uChar.AsciiChar;
// If the character from Windows is NULL, return a size of zero.
return (*ch == '\0') ? 0 : 1;
}
// If a Ctrl key is pressed, lookup the character, ignoring the Ctrl key,
// but taking into account the shift key. This is because for a sequence like
// Ctrl-Alt-0, we want to find the character '0' and for Ctrl-Alt-Shift-0,
// we want to find the character ')'.
//
// Note that Windows doesn't seem to pass bKeyDown for Ctrl-Shift-NoAlt-0
// because it is the default key-sequence to switch the input language.
// This is configurable in the Region and Language control panel.
static __inline__ size_t _get_non_control_char(char* const ch,
const KEY_EVENT_RECORD* const key_event, const DWORD control_key_state) {
return _get_char_ignoring_modifier(ch, key_event, control_key_state,
VK_CONTROL);
}
// Get without Alt.
static __inline__ size_t _get_non_alt_char(char* const ch,
const KEY_EVENT_RECORD* const key_event, const DWORD control_key_state) {
return _get_char_ignoring_modifier(ch, key_event, control_key_state,
VK_MENU);
}
// Ignore the control key, find the character from Windows, and apply any
// Control key mappings (for example, Ctrl-2 is a NULL character). Writes to
// *pch and returns number of bytes written.
static size_t _get_control_character(char* const pch,
const KEY_EVENT_RECORD* const key_event, const DWORD control_key_state) {
const size_t len = _get_non_control_char(pch, key_event,
control_key_state);
if ((len == 1) && _is_ctrl_pressed(control_key_state)) {
char ch = *pch;
switch (ch) {
case '2':
case '@':
case '`':
ch = '\0';
break;
case '3':
case '[':
case '{':
ch = '\x1b';
break;
case '4':
case '\\':
case '|':
ch = '\x1c';
break;
case '5':
case ']':
case '}':
ch = '\x1d';
break;
case '6':
case '^':
case '~':
ch = '\x1e';
break;
case '7':
case '-':
case '_':
ch = '\x1f';
break;
case '8':
ch = '\x7f';
break;
case '/':
if (!_is_alt_pressed(control_key_state)) {
ch = '\x1f';
}
break;
case '?':
if (!_is_alt_pressed(control_key_state)) {
ch = '\x7f';
}
break;
}
*pch = ch;
}
return len;
}
static DWORD _normalize_altgr_control_key_state(
const KEY_EVENT_RECORD* const key_event) {
DWORD control_key_state = key_event->dwControlKeyState;
// If we're in an AltGr situation where the AltGr key is down (depending on
// the keyboard layout, that might be the physical right alt key which
// produces a control_key_state where Right-Alt and Left-Ctrl are down) or
// AltGr-equivalent keys are down (any Ctrl key + any Alt key), and we have
// a character (which indicates that there was an AltGr mapping), then act
// as if alt and control are not really down for the purposes of modifiers.
// This makes it so that if the user with, say, a German keyboard layout
// presses AltGr-] (which we see as Right-Alt + Left-Ctrl + key), we just
// output the key and we don't see the Alt and Ctrl keys.
if (_is_ctrl_pressed(control_key_state) &&
_is_alt_pressed(control_key_state)
&& (key_event->uChar.AsciiChar != '\0')) {
// Try to remove as few bits as possible to improve our chances of
// detecting combinations like Left-Alt + AltGr, Right-Ctrl + AltGr, or
// Left-Alt + Right-Ctrl + AltGr.
if ((control_key_state & RIGHT_ALT_PRESSED) != 0) {
// Remove Right-Alt.
control_key_state &= ~RIGHT_ALT_PRESSED;
// If uChar is set, a Ctrl key is pressed, and Right-Alt is
// pressed, Left-Ctrl is almost always set, except if the user
// presses Right-Ctrl, then AltGr (in that specific order) for
// whatever reason. At any rate, make sure the bit is not set.
control_key_state &= ~LEFT_CTRL_PRESSED;
} else if ((control_key_state & LEFT_ALT_PRESSED) != 0) {
// Remove Left-Alt.
control_key_state &= ~LEFT_ALT_PRESSED;
// Whichever Ctrl key is down, remove it from the state. We only
// remove one key, to improve our chances of detecting the
// corner-case of Left-Ctrl + Left-Alt + Right-Ctrl.
if ((control_key_state & LEFT_CTRL_PRESSED) != 0) {
// Remove Left-Ctrl.
control_key_state &= ~LEFT_CTRL_PRESSED;
} else if ((control_key_state & RIGHT_CTRL_PRESSED) != 0) {
// Remove Right-Ctrl.
control_key_state &= ~RIGHT_CTRL_PRESSED;
}
}
// Note that this logic isn't 100% perfect because Windows doesn't
// allow us to detect all combinations because a physical AltGr key
// press shows up as two bits, plus some combinations are ambiguous
// about what is actually physically pressed.
}
return control_key_state;
}
// If NumLock is on and Shift is pressed, SHIFT_PRESSED is not set in
// dwControlKeyState for the following keypad keys: period, 0-9. If we detect
// this scenario, set the SHIFT_PRESSED bit so we can add modifiers
// appropriately.
static DWORD _normalize_keypad_control_key_state(const WORD vk,
const DWORD control_key_state) {
if (!_is_numlock_on(control_key_state)) {
return control_key_state;
}
if (!_is_enhanced_key(control_key_state)) {
switch (vk) {
case VK_INSERT: // 0
case VK_DELETE: // .
case VK_END: // 1
case VK_DOWN: // 2
case VK_NEXT: // 3
case VK_LEFT: // 4
case VK_CLEAR: // 5
case VK_RIGHT: // 6
case VK_HOME: // 7
case VK_UP: // 8
case VK_PRIOR: // 9
return control_key_state | SHIFT_PRESSED;
}
}
return control_key_state;
}
static const char* _get_keypad_sequence(const DWORD control_key_state,
const char* const normal, const char* const shifted) {
if (_is_shift_pressed(control_key_state)) {
// Shift is pressed and NumLock is off
return shifted;
} else {
// Shift is not pressed and NumLock is off, or,
// Shift is pressed and NumLock is on, in which case we want the
// NumLock and Shift to neutralize each other, thus, we want the normal
// sequence.
return normal;
}
// If Shift is not pressed and NumLock is on, a different virtual key code
// is returned by Windows, which can be taken care of by a different case
// statement in _console_read().
}
// Write sequence to buf and return the number of bytes written.
static size_t _get_modifier_sequence(char* const buf, const WORD vk,
DWORD control_key_state, const char* const normal) {
// Copy the base sequence into buf.
const size_t len = strlen(normal);
memcpy(buf, normal, len);
int code = 0;
control_key_state = _normalize_keypad_control_key_state(vk,
control_key_state);
if (_is_shift_pressed(control_key_state)) {
code |= 0x1;
}
if (_is_alt_pressed(control_key_state)) { // any alt key pressed
code |= 0x2;
}
if (_is_ctrl_pressed(control_key_state)) { // any control key pressed
code |= 0x4;
}
// If some modifier was held down, then we need to insert the modifier code
if (code != 0) {
if (len == 0) {
// Should be impossible because caller should pass a string of
// non-zero length.
return 0;
}
size_t index = len - 1;
const char lastChar = buf[index];
if (lastChar != '~') {
buf[index++] = '1';
}
buf[index++] = ';'; // modifier separator
// 2 = shift, 3 = alt, 4 = shift & alt, 5 = control,
// 6 = shift & control, 7 = alt & control, 8 = shift & alt & control
buf[index++] = '1' + code;
buf[index++] = lastChar; // move ~ (or other last char) to the end
return index;
}
return len;
}
// Write sequence to buf and return the number of bytes written.
static size_t _get_modifier_keypad_sequence(char* const buf, const WORD vk,
const DWORD control_key_state, const char* const normal,
const char shifted) {
if (_is_shift_pressed(control_key_state)) {
// Shift is pressed and NumLock is off
if (shifted != '\0') {
buf[0] = shifted;
return sizeof(buf[0]);
} else {
return 0;
}
} else {
// Shift is not pressed and NumLock is off, or,
// Shift is pressed and NumLock is on, in which case we want the
// NumLock and Shift to neutralize each other, thus, we want the normal
// sequence.
return _get_modifier_sequence(buf, vk, control_key_state, normal);
}
// If Shift is not pressed and NumLock is on, a different virtual key code
// is returned by Windows, which can be taken care of by a different case
// statement in _console_read().
}
// The decimal key on the keypad produces a '.' for U.S. English and a ',' for
// Standard German. Figure this out at runtime so we know what to output for
// Shift-VK_DELETE.
static char _get_decimal_char() {
return (char)MapVirtualKeyA(VK_DECIMAL, MAPVK_VK_TO_CHAR);
}
// Prefix the len bytes in buf with the escape character, and then return the
// new buffer length.
size_t _escape_prefix(char* const buf, const size_t len) {
// If nothing to prefix, don't do anything. We might be called with
// len == 0, if alt was held down with a dead key which produced nothing.
if (len == 0) {
return 0;
}
memmove(&buf[1], buf, len);
buf[0] = '\x1b';
return len + 1;
}
// Internal buffer to satisfy future _console_read() calls.
static auto& g_console_input_buffer = *new std::vector<char>();
// Writes to buffer buf (of length len), returning number of bytes written or -1 on error. Never
// returns zero on console closure because Win32 consoles are never 'closed' (as far as I can tell).
static int _console_read(const HANDLE console, void* buf, size_t len) {
for (;;) {
// Read of zero bytes should not block waiting for something from the console.
if (len == 0) {
return 0;
}
// Flush as much as possible from input buffer.
if (!g_console_input_buffer.empty()) {
const int bytes_read = std::min(len, g_console_input_buffer.size());
memcpy(buf, g_console_input_buffer.data(), bytes_read);
const auto begin = g_console_input_buffer.begin();
g_console_input_buffer.erase(begin, begin + bytes_read);
return bytes_read;
}
// Read from the actual console. This may block until input.
INPUT_RECORD input_record;
if (!_get_key_event_record(console, &input_record)) {
return -1;
}
KEY_EVENT_RECORD* const key_event = &input_record.Event.KeyEvent;
const WORD vk = key_event->wVirtualKeyCode;
const CHAR ch = key_event->uChar.AsciiChar;
const DWORD control_key_state = _normalize_altgr_control_key_state(
key_event);
// The following emulation code should write the output sequence to
// either seqstr or to seqbuf and seqbuflen.
const char* seqstr = NULL; // NULL terminated C-string
// Enough space for max sequence string below, plus modifiers and/or
// escape prefix.
char seqbuf[16];
size_t seqbuflen = 0; // Space used in seqbuf.
#define MATCH(vk, normal) \
case (vk): \
{ \
seqstr = (normal); \
} \
break;
// Modifier keys should affect the output sequence.
#define MATCH_MODIFIER(vk, normal) \
case (vk): \
{ \
seqbuflen = _get_modifier_sequence(seqbuf, (vk), \
control_key_state, (normal)); \
} \
break;
// The shift key should affect the output sequence.
#define MATCH_KEYPAD(vk, normal, shifted) \
case (vk): \
{ \
seqstr = _get_keypad_sequence(control_key_state, (normal), \
(shifted)); \
} \
break;
// The shift key and other modifier keys should affect the output
// sequence.
#define MATCH_MODIFIER_KEYPAD(vk, normal, shifted) \
case (vk): \
{ \
seqbuflen = _get_modifier_keypad_sequence(seqbuf, (vk), \
control_key_state, (normal), (shifted)); \
} \
break;
#define ESC "\x1b"
#define CSI ESC "["
#define SS3 ESC "O"
// Only support normal mode, not application mode.
// Enhanced keys:
// * 6-pack: insert, delete, home, end, page up, page down
// * cursor keys: up, down, right, left
// * keypad: divide, enter
// * Undocumented: VK_PAUSE (Ctrl-NumLock), VK_SNAPSHOT,
// VK_CANCEL (Ctrl-Pause/Break), VK_NUMLOCK
if (_is_enhanced_key(control_key_state)) {
switch (vk) {
case VK_RETURN: // Enter key on keypad
if (_is_ctrl_pressed(control_key_state)) {
seqstr = "\n";
} else {
seqstr = "\r";
}
break;
MATCH_MODIFIER(VK_PRIOR, CSI "5~"); // Page Up
MATCH_MODIFIER(VK_NEXT, CSI "6~"); // Page Down
// gnome-terminal currently sends SS3 "F" and SS3 "H", but that
// will be fixed soon to match xterm which sends CSI "F" and
// CSI "H". https://bugzilla.redhat.com/show_bug.cgi?id=1119764
MATCH(VK_END, CSI "F");
MATCH(VK_HOME, CSI "H");
MATCH_MODIFIER(VK_LEFT, CSI "D");
MATCH_MODIFIER(VK_UP, CSI "A");
MATCH_MODIFIER(VK_RIGHT, CSI "C");
MATCH_MODIFIER(VK_DOWN, CSI "B");
MATCH_MODIFIER(VK_INSERT, CSI "2~");
MATCH_MODIFIER(VK_DELETE, CSI "3~");
MATCH(VK_DIVIDE, "/");
}
} else { // Non-enhanced keys:
switch (vk) {
case VK_BACK: // backspace
if (_is_alt_pressed(control_key_state)) {
seqstr = ESC "\x7f";
} else {
seqstr = "\x7f";
}
break;
case VK_TAB:
if (_is_shift_pressed(control_key_state)) {
seqstr = CSI "Z";
} else {
seqstr = "\t";
}
break;
// Number 5 key in keypad when NumLock is off, or if NumLock is
// on and Shift is down.
MATCH_KEYPAD(VK_CLEAR, CSI "E", "5");
case VK_RETURN: // Enter key on main keyboard
if (_is_alt_pressed(control_key_state)) {
seqstr = ESC "\n";
} else if (_is_ctrl_pressed(control_key_state)) {
seqstr = "\n";
} else {
seqstr = "\r";
}
break;
// VK_ESCAPE: Don't do any special handling. The OS uses many
// of the sequences with Escape and many of the remaining
// sequences don't produce bKeyDown messages, only !bKeyDown
// for whatever reason.
case VK_SPACE:
if (_is_alt_pressed(control_key_state)) {
seqstr = ESC " ";
} else if (_is_ctrl_pressed(control_key_state)) {
seqbuf[0] = '\0'; // NULL char
seqbuflen = 1;
} else {
seqstr = " ";
}
break;
MATCH_MODIFIER_KEYPAD(VK_PRIOR, CSI "5~", '9'); // Page Up
MATCH_MODIFIER_KEYPAD(VK_NEXT, CSI "6~", '3'); // Page Down
MATCH_KEYPAD(VK_END, CSI "4~", "1");
MATCH_KEYPAD(VK_HOME, CSI "1~", "7");
MATCH_MODIFIER_KEYPAD(VK_LEFT, CSI "D", '4');
MATCH_MODIFIER_KEYPAD(VK_UP, CSI "A", '8');
MATCH_MODIFIER_KEYPAD(VK_RIGHT, CSI "C", '6');
MATCH_MODIFIER_KEYPAD(VK_DOWN, CSI "B", '2');
MATCH_MODIFIER_KEYPAD(VK_INSERT, CSI "2~", '0');
MATCH_MODIFIER_KEYPAD(VK_DELETE, CSI "3~",
_get_decimal_char());
case 0x30: // 0
case 0x31: // 1
case 0x39: // 9
case VK_OEM_1: // ;:
case VK_OEM_PLUS: // =+
case VK_OEM_COMMA: // ,<
case VK_OEM_PERIOD: // .>
case VK_OEM_7: // '"
case VK_OEM_102: // depends on keyboard, could be <> or \|
case VK_OEM_2: // /?
case VK_OEM_3: // `~
case VK_OEM_4: // [{
case VK_OEM_5: // \|
case VK_OEM_6: // ]}
{
seqbuflen = _get_control_character(seqbuf, key_event,
control_key_state);
if (_is_alt_pressed(control_key_state)) {
seqbuflen = _escape_prefix(seqbuf, seqbuflen);
}
}
break;
case 0x32: // 2
case 0x33: // 3
case 0x34: // 4
case 0x35: // 5
case 0x36: // 6
case 0x37: // 7
case 0x38: // 8
case VK_OEM_MINUS: // -_
{
seqbuflen = _get_control_character(seqbuf, key_event,
control_key_state);
// If Alt is pressed and it isn't Ctrl-Alt-ShiftUp, then
// prefix with escape.
if (_is_alt_pressed(control_key_state) &&
!(_is_ctrl_pressed(control_key_state) &&
!_is_shift_pressed(control_key_state))) {
seqbuflen = _escape_prefix(seqbuf, seqbuflen);
}
}
break;
case 0x41: // a
case 0x42: // b
case 0x43: // c
case 0x44: // d
case 0x45: // e
case 0x46: // f
case 0x47: // g
case 0x48: // h
case 0x49: // i
case 0x4a: // j
case 0x4b: // k
case 0x4c: // l
case 0x4d: // m
case 0x4e: // n
case 0x4f: // o
case 0x50: // p
case 0x51: // q
case 0x52: // r
case 0x53: // s
case 0x54: // t
case 0x55: // u
case 0x56: // v
case 0x57: // w
case 0x58: // x
case 0x59: // y
case 0x5a: // z
{
seqbuflen = _get_non_alt_char(seqbuf, key_event,
control_key_state);
// If Alt is pressed, then prefix with escape.
if (_is_alt_pressed(control_key_state)) {
seqbuflen = _escape_prefix(seqbuf, seqbuflen);
}
}
break;
// These virtual key codes are generated by the keys on the
// keypad *when NumLock is on* and *Shift is up*.
MATCH(VK_NUMPAD0, "0");
MATCH(VK_NUMPAD1, "1");
MATCH(VK_NUMPAD2, "2");
MATCH(VK_NUMPAD3, "3");
MATCH(VK_NUMPAD4, "4");
MATCH(VK_NUMPAD5, "5");
MATCH(VK_NUMPAD6, "6");
MATCH(VK_NUMPAD7, "7");
MATCH(VK_NUMPAD8, "8");
MATCH(VK_NUMPAD9, "9");
MATCH(VK_MULTIPLY, "*");
MATCH(VK_ADD, "+");
MATCH(VK_SUBTRACT, "-");
// VK_DECIMAL is generated by the . key on the keypad *when
// NumLock is on* and *Shift is up* and the sequence is not
// Ctrl-Alt-NoShift-. (which causes Ctrl-Alt-Del and the
// Windows Security screen to come up).
case VK_DECIMAL:
// U.S. English uses '.', Germany German uses ','.
seqbuflen = _get_non_control_char(seqbuf, key_event,
control_key_state);
break;
MATCH_MODIFIER(VK_F1, SS3 "P");
MATCH_MODIFIER(VK_F2, SS3 "Q");
MATCH_MODIFIER(VK_F3, SS3 "R");
MATCH_MODIFIER(VK_F4, SS3 "S");
MATCH_MODIFIER(VK_F5, CSI "15~");
MATCH_MODIFIER(VK_F6, CSI "17~");
MATCH_MODIFIER(VK_F7, CSI "18~");
MATCH_MODIFIER(VK_F8, CSI "19~");
MATCH_MODIFIER(VK_F9, CSI "20~");
MATCH_MODIFIER(VK_F10, CSI "21~");
MATCH_MODIFIER(VK_F11, CSI "23~");
MATCH_MODIFIER(VK_F12, CSI "24~");
MATCH_MODIFIER(VK_F13, CSI "25~");
MATCH_MODIFIER(VK_F14, CSI "26~");
MATCH_MODIFIER(VK_F15, CSI "28~");
MATCH_MODIFIER(VK_F16, CSI "29~");
MATCH_MODIFIER(VK_F17, CSI "31~");
MATCH_MODIFIER(VK_F18, CSI "32~");
MATCH_MODIFIER(VK_F19, CSI "33~");
MATCH_MODIFIER(VK_F20, CSI "34~");
// MATCH_MODIFIER(VK_F21, ???);
// MATCH_MODIFIER(VK_F22, ???);
// MATCH_MODIFIER(VK_F23, ???);
// MATCH_MODIFIER(VK_F24, ???);
}
}
#undef MATCH
#undef MATCH_MODIFIER
#undef MATCH_KEYPAD
#undef MATCH_MODIFIER_KEYPAD
#undef ESC
#undef CSI
#undef SS3
const char* out;
size_t outlen;
// Check for output in any of:
// * seqstr is set (and strlen can be used to determine the length).
// * seqbuf and seqbuflen are set
// Fallback to ch from Windows.
if (seqstr != NULL) {
out = seqstr;
outlen = strlen(seqstr);
} else if (seqbuflen > 0) {
out = seqbuf;
outlen = seqbuflen;
} else if (ch != '\0') {
// Use whatever Windows told us it is.
seqbuf[0] = ch;
seqbuflen = 1;
out = seqbuf;
outlen = seqbuflen;
} else {
// No special handling for the virtual key code and Windows isn't
// telling us a character code, then we don't know how to translate
// the key press.
//
// Consume the input and 'continue' to cause us to get a new key
// event.
D("_console_read: unknown virtual key code: %d, enhanced: %s",
vk, _is_enhanced_key(control_key_state) ? "true" : "false");
continue;
}
// put output wRepeatCount times into g_console_input_buffer
while (key_event->wRepeatCount-- > 0) {
g_console_input_buffer.insert(g_console_input_buffer.end(), out, out + outlen);
}
// Loop around and try to flush g_console_input_buffer
}
}
static DWORD _old_console_mode; // previous GetConsoleMode() result
static HANDLE _console_handle; // when set, console mode should be restored
void stdin_raw_init() {
const HANDLE in = _get_console_handle(STDIN_FILENO, &_old_console_mode);
if (in == nullptr) {
return;
}
// Disable ENABLE_PROCESSED_INPUT so that Ctrl-C is read instead of
// calling the process Ctrl-C routine (configured by
// SetConsoleCtrlHandler()).
// Disable ENABLE_LINE_INPUT so that input is immediately sent.
// Disable ENABLE_ECHO_INPUT to disable local echo. Disabling this
// flag also seems necessary to have proper line-ending processing.
DWORD new_console_mode = _old_console_mode & ~(ENABLE_PROCESSED_INPUT |
ENABLE_LINE_INPUT |
ENABLE_ECHO_INPUT);
// Enable ENABLE_WINDOW_INPUT to get window resizes.
new_console_mode |= ENABLE_WINDOW_INPUT;
if (!SetConsoleMode(in, new_console_mode)) {
// This really should not fail.
D("stdin_raw_init: SetConsoleMode() failed: %s",
android::base::SystemErrorCodeToString(GetLastError()).c_str());
}
// Once this is set, it means that stdin has been configured for
// reading from and that the old console mode should be restored later.
_console_handle = in;
// Note that we don't need to configure C Runtime line-ending
// translation because _console_read() does not call the C Runtime to
// read from the console.
}
void stdin_raw_restore() {
if (_console_handle != NULL) {
const HANDLE in = _console_handle;
_console_handle = NULL; // clear state
if (!SetConsoleMode(in, _old_console_mode)) {
// This really should not fail.
D("stdin_raw_restore: SetConsoleMode() failed: %s",
android::base::SystemErrorCodeToString(GetLastError()).c_str());
}
}
}
// Called by 'adb shell' and 'adb exec-in' (via unix_read()) to read from stdin.
int unix_read_interruptible(int fd, void* buf, size_t len) {
if ((fd == STDIN_FILENO) && (_console_handle != NULL)) {
// If it is a request to read from stdin, and stdin_raw_init() has been
// called, and it successfully configured the console, then read from
// the console using Win32 console APIs and partially emulate a unix
// terminal.
return _console_read(_console_handle, buf, len);
} else {
// On older versions of Windows (definitely 7, definitely not 10),
// ReadConsole() with a size >= 31367 fails, so if |fd| is a console
// we need to limit the read size.
if (len > 4096 && unix_isatty(fd)) {
len = 4096;
}
// Just call into C Runtime which can read from pipes/files and which
// can do LF/CR translation (which is overridable with _setmode()).
// Undefine the macro that is set in sysdeps.h which bans calls to
// plain read() in favor of unix_read() or adb_read().
#pragma push_macro("read")
#undef read
return read(fd, buf, len);
#pragma pop_macro("read")
}
}
/**************************************************************************/
/**************************************************************************/
/***** *****/
/***** Unicode support *****/
/***** *****/
/**************************************************************************/
/**************************************************************************/
// This implements support for using files with Unicode filenames and for
// outputting Unicode text to a Win32 console window. This is inspired from
// http://utf8everywhere.org/.
//
// Background
// ----------
//
// On POSIX systems, to deal with files with Unicode filenames, just pass UTF-8
// filenames to APIs such as open(). This works because filenames are largely
// opaque 'cookies' (perhaps excluding path separators).
//
// On Windows, the native file APIs such as CreateFileW() take 2-byte wchar_t
// UTF-16 strings. There is an API, CreateFileA() that takes 1-byte char
// strings, but the strings are in the ANSI codepage and not UTF-8. (The
// CreateFile() API is really just a macro that adds the W/A based on whether
// the UNICODE preprocessor symbol is defined).
//
// Options
// -------
//
// Thus, to write a portable program, there are a few options:
//
// 1. Write the program with wchar_t filenames (wchar_t path[256];).
// For Windows, just call CreateFileW(). For POSIX, write a wrapper openW()
// that takes a wchar_t string, converts it to UTF-8 and then calls the real
// open() API.
//
// 2. Write the program with a TCHAR typedef that is 2 bytes on Windows and
// 1 byte on POSIX. Make T-* wrappers for various OS APIs and call those,
// potentially touching a lot of code.
//
// 3. Write the program with a 1-byte char filenames (char path[256];) that are
// UTF-8. For POSIX, just call open(). For Windows, write a wrapper that
// takes a UTF-8 string, converts it to UTF-16 and then calls the real OS
// or C Runtime API.
//
// The Choice
// ----------
//
// The code below chooses option 3, the UTF-8 everywhere strategy. It uses
// android::base::WideToUTF8() which converts UTF-16 to UTF-8. This is used by the
// NarrowArgs helper class that is used to convert wmain() args into UTF-8
// args that are passed to main() at the beginning of program startup. We also use
// android::base::UTF8ToWide() which converts from UTF-8 to UTF-16. This is used to
// implement wrappers below that call UTF-16 OS and C Runtime APIs.
//
// Unicode console output
// ----------------------
//
// The way to output Unicode to a Win32 console window is to call
// WriteConsoleW() with UTF-16 text. (The user must also choose a proper font
// such as Lucida Console or Consolas, and in the case of East Asian languages
// (such as Chinese, Japanese, Korean), the user must go to the Control Panel
// and change the "system locale" to Chinese, etc., which allows a Chinese, etc.
// font to be used in console windows.)
//
// The problem is getting the C Runtime to make fprintf and related APIs call
// WriteConsoleW() under the covers. The C Runtime API, _setmode() sounds
// promising, but the various modes have issues:
//
// 1. _setmode(_O_TEXT) (the default) does not use WriteConsoleW() so UTF-8 and
// UTF-16 do not display properly.
// 2. _setmode(_O_BINARY) does not use WriteConsoleW() and the text comes out
// totally wrong.
// 3. _setmode(_O_U8TEXT) seems to cause the C Runtime _invalid_parameter
// handler to be called (upon a later I/O call), aborting the process.
// 4. _setmode(_O_U16TEXT) and _setmode(_O_WTEXT) cause non-wide printf/fprintf
// to output nothing.
//
// So the only solution is to write our own adb_fprintf() that converts UTF-8
// to UTF-16 and then calls WriteConsoleW().
// Constructor for helper class to convert wmain() UTF-16 args to UTF-8 to
// be passed to main().
NarrowArgs::NarrowArgs(const int argc, wchar_t** const argv) {
narrow_args = new char*[argc + 1];
for (int i = 0; i < argc; ++i) {
std::string arg_narrow;
if (!android::base::WideToUTF8(argv[i], &arg_narrow)) {
fatal_errno("cannot convert argument from UTF-16 to UTF-8");
}
narrow_args[i] = strdup(arg_narrow.c_str());
}
narrow_args[argc] = nullptr; // terminate
}
NarrowArgs::~NarrowArgs() {
if (narrow_args != nullptr) {
for (char** argp = narrow_args; *argp != nullptr; ++argp) {
free(*argp);
}
delete[] narrow_args;
narrow_args = nullptr;
}
}
int unix_open(const char* path, int options, ...) {
std::wstring path_wide;
if (!android::base::UTF8ToWide(path, &path_wide)) {
return -1;
}
if ((options & O_CREAT) == 0) {
return _wopen(path_wide.c_str(), options);
} else {
int mode;
va_list args;
va_start(args, options);
mode = va_arg(args, int);
va_end(args);
return _wopen(path_wide.c_str(), options, mode);
}
}
// Version of stat() that takes a UTF-8 path.
int adb_stat(const char* path, struct adb_stat* s) {
#pragma push_macro("wstat")
// This definition of wstat seems to be missing from <sys/stat.h>.
#if defined(_FILE_OFFSET_BITS) && (_FILE_OFFSET_BITS == 64)
#ifdef _USE_32BIT_TIME_T
#define wstat _wstat32i64
#else
#define wstat _wstat64
#endif
#else
// <sys/stat.h> has a function prototype for wstat() that should be available.
#endif
std::wstring path_wide;
if (!android::base::UTF8ToWide(path, &path_wide)) {
return -1;
}
return wstat(path_wide.c_str(), s);
#pragma pop_macro("wstat")
}
// Version of opendir() that takes a UTF-8 path.
DIR* adb_opendir(const char* path) {
std::wstring path_wide;
if (!android::base::UTF8ToWide(path, &path_wide)) {
return nullptr;
}
// Just cast _WDIR* to DIR*. This doesn't work if the caller reads any of
// the fields, but right now all the callers treat the structure as
// opaque.
return reinterpret_cast<DIR*>(_wopendir(path_wide.c_str()));
}
// Version of readdir() that returns UTF-8 paths.
struct dirent* adb_readdir(DIR* dir) {
_WDIR* const wdir = reinterpret_cast<_WDIR*>(dir);
struct _wdirent* const went = _wreaddir(wdir);
if (went == nullptr) {
return nullptr;
}
// Convert from UTF-16 to UTF-8.
std::string name_utf8;
if (!android::base::WideToUTF8(went->d_name, &name_utf8)) {
return nullptr;
}
// Cast the _wdirent* to dirent* and overwrite the d_name field (which has
// space for UTF-16 wchar_t's) with UTF-8 char's.
struct dirent* ent = reinterpret_cast<struct dirent*>(went);
if (name_utf8.length() + 1 > sizeof(went->d_name)) {
// Name too big to fit in existing buffer.
errno = ENOMEM;
return nullptr;
}
// Note that sizeof(_wdirent::d_name) is bigger than sizeof(dirent::d_name)
// because _wdirent contains wchar_t instead of char. So even if name_utf8
// can fit in _wdirent::d_name, the resulting dirent::d_name field may be
// bigger than the caller expects because they expect a dirent structure
// which has a smaller d_name field. Ignore this since the caller should be
// resilient.
// Rewrite the UTF-16 d_name field to UTF-8.
strcpy(ent->d_name, name_utf8.c_str());
return ent;
}
// Version of closedir() to go with our version of adb_opendir().
int adb_closedir(DIR* dir) {
return _wclosedir(reinterpret_cast<_WDIR*>(dir));
}
// Version of unlink() that takes a UTF-8 path.
int adb_unlink(const char* path) {
std::wstring wpath;
if (!android::base::UTF8ToWide(path, &wpath)) {
return -1;
}
int rc = _wunlink(wpath.c_str());
if (rc == -1 && errno == EACCES) {
/* unlink returns EACCES when the file is read-only, so we first */
/* try to make it writable, then unlink again... */
rc = _wchmod(wpath.c_str(), _S_IREAD | _S_IWRITE);
if (rc == 0)
rc = _wunlink(wpath.c_str());
}
return rc;
}
// Version of mkdir() that takes a UTF-8 path.
int adb_mkdir(const std::string& path, int mode) {
std::wstring path_wide;
if (!android::base::UTF8ToWide(path, &path_wide)) {
return -1;
}
return _wmkdir(path_wide.c_str());
}
// Version of utime() that takes a UTF-8 path.
int adb_utime(const char* path, struct utimbuf* u) {
std::wstring path_wide;
if (!android::base::UTF8ToWide(path, &path_wide)) {
return -1;
}
static_assert(sizeof(struct utimbuf) == sizeof(struct _utimbuf),
"utimbuf and _utimbuf should be the same size because they both "
"contain the same types, namely time_t");
return _wutime(path_wide.c_str(), reinterpret_cast<struct _utimbuf*>(u));
}
// Version of chmod() that takes a UTF-8 path.
int adb_chmod(const char* path, int mode) {
std::wstring path_wide;
if (!android::base::UTF8ToWide(path, &path_wide)) {
return -1;
}
return _wchmod(path_wide.c_str(), mode);
}
// From libutils/Unicode.cpp, get the length of a UTF-8 sequence given the lead byte.
static inline size_t utf8_codepoint_len(uint8_t ch) {
return ((0xe5000000 >> ((ch >> 3) & 0x1e)) & 3) + 1;
}
namespace internal {
// Given a sequence of UTF-8 bytes (denoted by the range [first, last)), return the number of bytes
// (from the beginning) that are complete UTF-8 sequences and append the remaining bytes to
// remaining_bytes.
size_t ParseCompleteUTF8(const char* const first, const char* const last,
std::vector<char>* const remaining_bytes) {
// Walk backwards from the end of the sequence looking for the beginning of a UTF-8 sequence.
// Current_after points one byte past the current byte to be examined.
for (const char* current_after = last; current_after != first; --current_after) {
const char* const current = current_after - 1;
const char ch = *current;
const char kHighBit = 0x80u;
const char kTwoHighestBits = 0xC0u;
if ((ch & kHighBit) == 0) { // high bit not set
// The buffer ends with a one-byte UTF-8 sequence, possibly followed by invalid trailing
// bytes with no leading byte, so return the entire buffer.
break;
} else if ((ch & kTwoHighestBits) == kTwoHighestBits) { // top two highest bits set
// Lead byte in UTF-8 sequence, so check if we have all the bytes in the sequence.
const size_t bytes_available = last - current;
if (bytes_available < utf8_codepoint_len(ch)) {
// We don't have all the bytes in the UTF-8 sequence, so return all the bytes
// preceding the current incomplete UTF-8 sequence and append the remaining bytes
// to remaining_bytes.
remaining_bytes->insert(remaining_bytes->end(), current, last);
return current - first;
} else {
// The buffer ends with a complete UTF-8 sequence, possibly followed by invalid
// trailing bytes with no lead byte, so return the entire buffer.
break;
}
} else {
// Trailing byte, so keep going backwards looking for the lead byte.
}
}
// Return the size of the entire buffer. It is possible that we walked backward past invalid
// trailing bytes with no lead byte, in which case we want to return all those invalid bytes
// so that they can be processed.
return last - first;
}
}
// Bytes that have not yet been output to the console because they are incomplete UTF-8 sequences.
// Note that we use only one buffer even though stderr and stdout are logically separate streams.
// This matches the behavior of Linux.
// Protected by g_console_output_buffer_lock.
static auto& g_console_output_buffer = *new std::vector<char>();
// Internal helper function to write UTF-8 bytes to a console. Returns -1 on error.
static int _console_write_utf8(const char* const buf, const size_t buf_size, FILE* stream,
HANDLE console) {
const int saved_errno = errno;
std::vector<char> combined_buffer;
// Complete UTF-8 sequences that should be immediately written to the console.
const char* utf8;
size_t utf8_size;
adb_mutex_lock(&g_console_output_buffer_lock);
if (g_console_output_buffer.empty()) {
// If g_console_output_buffer doesn't have a buffered up incomplete UTF-8 sequence (the
// common case with plain ASCII), parse buf directly.
utf8 = buf;
utf8_size = internal::ParseCompleteUTF8(buf, buf + buf_size, &g_console_output_buffer);
} else {
// If g_console_output_buffer has a buffered up incomplete UTF-8 sequence, move it to
// combined_buffer (and effectively clear g_console_output_buffer) and append buf to
// combined_buffer, then parse it all together.
combined_buffer.swap(g_console_output_buffer);
combined_buffer.insert(combined_buffer.end(), buf, buf + buf_size);
utf8 = combined_buffer.data();
utf8_size = internal::ParseCompleteUTF8(utf8, utf8 + combined_buffer.size(),
&g_console_output_buffer);
}
adb_mutex_unlock(&g_console_output_buffer_lock);
std::wstring utf16;
// Try to convert from data that might be UTF-8 to UTF-16, ignoring errors (just like Linux
// which does not return an error on bad UTF-8). Data might not be UTF-8 if the user cat's
// random data, runs dmesg (which might have non-UTF-8), etc.
// This could throw std::bad_alloc.
(void)android::base::UTF8ToWide(utf8, utf8_size, &utf16);
// Note that this does not do \n => \r\n translation because that
// doesn't seem necessary for the Windows console. For the Windows
// console \r moves to the beginning of the line and \n moves to a new
// line.
// Flush any stream buffering so that our output is afterwards which
// makes sense because our call is afterwards.
(void)fflush(stream);
// Write UTF-16 to the console.
DWORD written = 0;
if (!WriteConsoleW(console, utf16.c_str(), utf16.length(), &written, NULL)) {
errno = EIO;
return -1;
}
// Return the size of the original buffer passed in, signifying that we consumed it all, even
// if nothing was displayed, in the case of being passed an incomplete UTF-8 sequence. This
// matches the Linux behavior.
errno = saved_errno;
return buf_size;
}
// Function prototype because attributes cannot be placed on func definitions.
static int _console_vfprintf(const HANDLE console, FILE* stream,
const char *format, va_list ap)
__attribute__((__format__(ADB_FORMAT_ARCHETYPE, 3, 0)));
// Internal function to format a UTF-8 string and write it to a Win32 console.
// Returns -1 on error.
static int _console_vfprintf(const HANDLE console, FILE* stream,
const char *format, va_list ap) {
const int saved_errno = errno;
std::string output_utf8;
// Format the string.
// This could throw std::bad_alloc.
android::base::StringAppendV(&output_utf8, format, ap);
const int result = _console_write_utf8(output_utf8.c_str(), output_utf8.length(), stream,
console);
if (result != -1) {
errno = saved_errno;
} else {
// If -1 was returned, errno has been set.
}
return result;
}
// Version of vfprintf() that takes UTF-8 and can write Unicode to a
// Windows console.
int adb_vfprintf(FILE *stream, const char *format, va_list ap) {
const HANDLE console = _get_console_handle(stream);
// If there is an associated Win32 console, write to it specially,
// otherwise defer to the regular C Runtime, passing it UTF-8.
if (console != NULL) {
return _console_vfprintf(console, stream, format, ap);
} else {
// If vfprintf is a macro, undefine it, so we can call the real
// C Runtime API.
#pragma push_macro("vfprintf")
#undef vfprintf
return vfprintf(stream, format, ap);
#pragma pop_macro("vfprintf")
}
}
// Version of vprintf() that takes UTF-8 and can write Unicode to a Windows console.
int adb_vprintf(const char *format, va_list ap) {
return adb_vfprintf(stdout, format, ap);
}
// Version of fprintf() that takes UTF-8 and can write Unicode to a
// Windows console.
int adb_fprintf(FILE *stream, const char *format, ...) {
va_list ap;
va_start(ap, format);
const int result = adb_vfprintf(stream, format, ap);
va_end(ap);
return result;
}
// Version of printf() that takes UTF-8 and can write Unicode to a
// Windows console.
int adb_printf(const char *format, ...) {
va_list ap;
va_start(ap, format);
const int result = adb_vfprintf(stdout, format, ap);
va_end(ap);
return result;
}
// Version of fputs() that takes UTF-8 and can write Unicode to a
// Windows console.
int adb_fputs(const char* buf, FILE* stream) {
// adb_fprintf returns -1 on error, which is conveniently the same as EOF
// which fputs (and hence adb_fputs) should return on error.
static_assert(EOF == -1, "EOF is not -1, so this code needs to be fixed");
return adb_fprintf(stream, "%s", buf);
}
// Version of fputc() that takes UTF-8 and can write Unicode to a
// Windows console.
int adb_fputc(int ch, FILE* stream) {
const int result = adb_fprintf(stream, "%c", ch);
if (result == -1) {
return EOF;
}
// For success, fputc returns the char, cast to unsigned char, then to int.
return static_cast<unsigned char>(ch);
}
// Version of putchar() that takes UTF-8 and can write Unicode to a Windows console.
int adb_putchar(int ch) {
return adb_fputc(ch, stdout);
}
// Version of puts() that takes UTF-8 and can write Unicode to a Windows console.
int adb_puts(const char* buf) {
// adb_printf returns -1 on error, which is conveniently the same as EOF
// which puts (and hence adb_puts) should return on error.
static_assert(EOF == -1, "EOF is not -1, so this code needs to be fixed");
return adb_printf("%s\n", buf);
}
// Internal function to write UTF-8 to a Win32 console. Returns the number of
// items (of length size) written. On error, returns a short item count or 0.
static size_t _console_fwrite(const void* ptr, size_t size, size_t nmemb,
FILE* stream, HANDLE console) {
const int result = _console_write_utf8(reinterpret_cast<const char*>(ptr), size * nmemb, stream,
console);
if (result == -1) {
return 0;
}
return result / size;
}
// Version of fwrite() that takes UTF-8 and can write Unicode to a
// Windows console.
size_t adb_fwrite(const void* ptr, size_t size, size_t nmemb, FILE* stream) {
const HANDLE console = _get_console_handle(stream);
// If there is an associated Win32 console, write to it specially,
// otherwise defer to the regular C Runtime, passing it UTF-8.
if (console != NULL) {
return _console_fwrite(ptr, size, nmemb, stream, console);
} else {
// If fwrite is a macro, undefine it, so we can call the real
// C Runtime API.
#pragma push_macro("fwrite")
#undef fwrite
return fwrite(ptr, size, nmemb, stream);
#pragma pop_macro("fwrite")
}
}
// Version of fopen() that takes a UTF-8 filename and can access a file with
// a Unicode filename.
FILE* adb_fopen(const char* path, const char* mode) {
std::wstring path_wide;
if (!android::base::UTF8ToWide(path, &path_wide)) {
return nullptr;
}
std::wstring mode_wide;
if (!android::base::UTF8ToWide(mode, &mode_wide)) {
return nullptr;
}
return _wfopen(path_wide.c_str(), mode_wide.c_str());
}
// Return a lowercase version of the argument. Uses C Runtime tolower() on
// each byte which is not UTF-8 aware, and theoretically uses the current C
// Runtime locale (which in practice is not changed, so this becomes a ASCII
// conversion).
static std::string ToLower(const std::string& anycase) {
// copy string
std::string str(anycase);
// transform the copy
std::transform(str.begin(), str.end(), str.begin(), tolower);
return str;
}
extern "C" int main(int argc, char** argv);
// Link with -municode to cause this wmain() to be used as the program
// entrypoint. It will convert the args from UTF-16 to UTF-8 and call the
// regular main() with UTF-8 args.
extern "C" int wmain(int argc, wchar_t **argv) {
// Convert args from UTF-16 to UTF-8 and pass that to main().
NarrowArgs narrow_args(argc, argv);
return main(argc, narrow_args.data());
}
// Shadow UTF-8 environment variable name/value pairs that are created from
// _wenviron the first time that adb_getenv() is called. Note that this is not
// currently updated if putenv, setenv, unsetenv are called. Note that no
// thread synchronization is done, but we're called early enough in
// single-threaded startup that things work ok.
static auto& g_environ_utf8 = *new std::unordered_map<std::string, char*>();
// Make sure that shadow UTF-8 environment variables are setup.
static void _ensure_env_setup() {
// If some name/value pairs exist, then we've already done the setup below.
if (g_environ_utf8.size() != 0) {
return;
}
if (_wenviron == nullptr) {
// If _wenviron is null, then -municode probably wasn't used. That
// linker flag will cause the entry point to setup _wenviron. It will
// also require an implementation of wmain() (which we provide above).
fatal("_wenviron is not set, did you link with -municode?");
}
// Read name/value pairs from UTF-16 _wenviron and write new name/value
// pairs to UTF-8 g_environ_utf8. Note that it probably does not make sense
// to use the D() macro here because that tracing only works if the
// ADB_TRACE environment variable is setup, but that env var can't be read
// until this code completes.
for (wchar_t** env = _wenviron; *env != nullptr; ++env) {
wchar_t* const equal = wcschr(*env, L'=');
if (equal == nullptr) {
// Malformed environment variable with no equal sign. Shouldn't
// really happen, but we should be resilient to this.
continue;
}
// If we encounter an error converting UTF-16, don't error-out on account of a single env
// var because the program might never even read this particular variable.
std::string name_utf8;
if (!android::base::WideToUTF8(*env, equal - *env, &name_utf8)) {
continue;
}
// Store lowercase name so that we can do case-insensitive searches.
name_utf8 = ToLower(name_utf8);
std::string value_utf8;
if (!android::base::WideToUTF8(equal + 1, &value_utf8)) {
continue;
}
char* const value_dup = strdup(value_utf8.c_str());
// Don't overwrite a previus env var with the same name. In reality,
// the system probably won't let two env vars with the same name exist
// in _wenviron.
g_environ_utf8.insert({name_utf8, value_dup});
}
}
// Version of getenv() that takes a UTF-8 environment variable name and
// retrieves a UTF-8 value. Case-insensitive to match getenv() on Windows.
char* adb_getenv(const char* name) {
_ensure_env_setup();
// Case-insensitive search by searching for lowercase name in a map of
// lowercase names.
const auto it = g_environ_utf8.find(ToLower(std::string(name)));
if (it == g_environ_utf8.end()) {
return nullptr;
}
return it->second;
}
// Version of getcwd() that returns the current working directory in UTF-8.
char* adb_getcwd(char* buf, int size) {
wchar_t* wbuf = _wgetcwd(nullptr, 0);
if (wbuf == nullptr) {
return nullptr;
}
std::string buf_utf8;
const bool narrow_result = android::base::WideToUTF8(wbuf, &buf_utf8);
free(wbuf);
wbuf = nullptr;
if (!narrow_result) {
return nullptr;
}
// If size was specified, make sure all the chars will fit.
if (size != 0) {
if (size < static_cast<int>(buf_utf8.length() + 1)) {
errno = ERANGE;
return nullptr;
}
}
// If buf was not specified, allocate storage.
if (buf == nullptr) {
if (size == 0) {
size = buf_utf8.length() + 1;
}
buf = reinterpret_cast<char*>(malloc(size));
if (buf == nullptr) {
return nullptr;
}
}
// Destination buffer was allocated with enough space, or we've already
// checked an existing buffer size for enough space.
strcpy(buf, buf_utf8.c_str());
return buf;
}