update surfaceflinger, libui and libagl to the new gralloc api

- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
This commit is contained in:
Mathias Agopian 2009-05-04 14:17:04 -07:00 committed by Alex Ray
parent 0077a0dd69
commit 019f8ed427
1 changed files with 4 additions and 0 deletions

View File

@ -156,6 +156,10 @@ public:
delete static_cast<const T*>(this);
}
}
//! DEBUGGING ONLY: Get current strong ref count.
inline int32_t getStrongCount() const {
return mCount;
}
protected:
inline ~LightRefBase() { }