Add runtime debugging capabilities to OpenGL
The shell property debug.egl.trace can now be set to: 0 disables tracing 1 logs all GL calls error checks glGetError after every GL call, logs a stack trace on error systrace logs each GL call to systrace Change-Id: I34a2a2d4e19c373fd9eaa1b0cd93e67c87378996
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@ -67,6 +67,11 @@
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// function body.
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#define ATRACE_CALL() android::ScopedTrace ___tracer(ATRACE_TAG, __FUNCTION__)
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// ATRACE_NAME traces the beginning and end of the current function. To trace
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// the correct start and end times this macro should be the first line of the
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// function body.
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#define ATRACE_NAME(name) android::ScopedTrace ___tracer(ATRACE_TAG, name)
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// ATRACE_INT traces a named integer value. This can be used to track how the
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// value changes over time in a trace.
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#define ATRACE_INT(name, value) android::Tracer::traceCounter(ATRACE_TAG, name, value)
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