Add runtime debugging capabilities to OpenGL

The shell property debug.egl.trace can now be set to:

0
  disables tracing
1
  logs all GL calls
error
  checks glGetError after every GL call, logs a stack trace on error
systrace
  logs each GL call to systrace

Change-Id: I34a2a2d4e19c373fd9eaa1b0cd93e67c87378996
This commit is contained in:
Romain Guy 2012-10-18 16:16:10 -07:00 committed by Alex Ray
parent b9fd6f9864
commit 3fc49adfd2
1 changed files with 5 additions and 0 deletions

View File

@ -67,6 +67,11 @@
// function body.
#define ATRACE_CALL() android::ScopedTrace ___tracer(ATRACE_TAG, __FUNCTION__)
// ATRACE_NAME traces the beginning and end of the current function. To trace
// the correct start and end times this macro should be the first line of the
// function body.
#define ATRACE_NAME(name) android::ScopedTrace ___tracer(ATRACE_TAG, name)
// ATRACE_INT traces a named integer value. This can be used to track how the
// value changes over time in a trace.
#define ATRACE_INT(name, value) android::Tracer::traceCounter(ATRACE_TAG, name, value)