Prevent bit shifting if num bits is negative
Causes OpenGL Software Renderer to generate incorrect window coordinates on MIPS & possibly x86 Change-Id: I3c51b6a5a4e6af75e9b31d9d47e4e4d894825888 Signed-off-by: Bhanu Chetlapalli <bhanu@mips.com>
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@ -62,7 +62,8 @@ int32_t gglRecipQ(GGLfixed x, int q)
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int shift;
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x = gglRecipQNormalized(x, &shift);
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shift += 16-q;
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x += 1L << (shift-1); // rounding
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if (shift > 0)
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x += 1L << (shift-1); // rounding
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x >>= shift;
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return x;
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}
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