am 3b9255e3: am e57d8918: merge from open-source master
This commit is contained in:
commit
6c36cd5c9e
|
@ -171,6 +171,12 @@ void help()
|
|||
"\n"
|
||||
" - If it is \"system\" or \"data\", only the corresponding partition\n"
|
||||
" is updated.\n"
|
||||
"\n"
|
||||
"environmental variables:\n"
|
||||
" ADB_TRACE - Print debug information. A comma separated list of the following values\n"
|
||||
" 1 or all, adb, sockets, packets, rwx, usb, sync, sysdeps, transport, jdwp\n"
|
||||
" ANDROID_SERIAL - The serial number to connect to. -s takes priority over this if given.\n"
|
||||
" ANDROID_LOG_TAGS - When used with the logcat option, only these debug tags are printed.\n"
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -40,7 +40,13 @@ PIXELFLINGER_SRC_FILES:= \
|
|||
buffer.cpp
|
||||
|
||||
ifeq ($(TARGET_ARCH),arm)
|
||||
ifeq ($(TARGET_ARCH_VERSION),armv7-a)
|
||||
PIXELFLINGER_SRC_FILES += col32cb16blend_neon.S
|
||||
PIXELFLINGER_SRC_FILES += col32cb16blend.S
|
||||
else
|
||||
PIXELFLINGER_SRC_FILES += t32cb16blend.S
|
||||
PIXELFLINGER_SRC_FILES += col32cb16blend.S
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(TARGET_ARCH),arm)
|
||||
|
|
|
@ -424,5 +424,15 @@ void ARMAssembler::SMLAW(int cc, int y,
|
|||
*mPC++ = (cc<<28) | 0x1200080 | (Rd<<16) | (Rn<<12) | (Rs<<8) | (y<<4) | Rm;
|
||||
}
|
||||
|
||||
#if 0
|
||||
#pragma mark -
|
||||
#pragma mark Byte/half word extract and extend (ARMv6+ only)...
|
||||
#endif
|
||||
|
||||
void ARMAssembler::UXTB16(int cc, int Rd, int Rm, int rotate)
|
||||
{
|
||||
*mPC++ = (cc<<28) | 0x6CF0070 | (Rd<<12) | ((rotate >> 3) << 10) | Rm;
|
||||
}
|
||||
|
||||
}; // namespace android
|
||||
|
||||
|
|
|
@ -123,6 +123,7 @@ public:
|
|||
int RdHi, int RdLo, int Rs, int Rm);
|
||||
virtual void SMLAW(int cc, int y,
|
||||
int Rd, int Rm, int Rs, int Rn);
|
||||
virtual void UXTB16(int cc, int Rd, int Rm, int rotate);
|
||||
|
||||
private:
|
||||
ARMAssembler(const ARMAssembler& rhs);
|
||||
|
|
|
@ -203,6 +203,9 @@ public:
|
|||
virtual void SMLAW(int cc, int y,
|
||||
int Rd, int Rm, int Rs, int Rn) = 0;
|
||||
|
||||
// byte/half word extract...
|
||||
virtual void UXTB16(int cc, int Rd, int Rm, int rotate) = 0;
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// convenience...
|
||||
// -----------------------------------------------------------------------
|
||||
|
|
|
@ -195,6 +195,9 @@ void ARMAssemblerProxy::SMLAW(int cc, int y, int Rd, int Rm, int Rs, int Rn) {
|
|||
mTarget->SMLAW(cc, y, Rd, Rm, Rs, Rn);
|
||||
}
|
||||
|
||||
void ARMAssemblerProxy::UXTB16(int cc, int Rd, int Rm, int rotate) {
|
||||
mTarget->UXTB16(cc, Rd, Rm, rotate);
|
||||
}
|
||||
|
||||
}; // namespace android
|
||||
|
||||
|
|
|
@ -114,6 +114,8 @@ public:
|
|||
virtual void SMLAW(int cc, int y,
|
||||
int Rd, int Rm, int Rs, int Rn);
|
||||
|
||||
virtual void UXTB16(int cc, int Rd, int Rm, int rotate);
|
||||
|
||||
private:
|
||||
ARMAssemblerInterface* mTarget;
|
||||
};
|
||||
|
|
|
@ -80,6 +80,7 @@
|
|||
* f - 1st fp operand (register) (bits 12-14)
|
||||
* g - 2nd fp operand (register) (bits 16-18)
|
||||
* h - 3rd fp operand (register/immediate) (bits 0-4)
|
||||
* j - xtb rotate literal (bits 10-11)
|
||||
* b - branch address
|
||||
* t - thumb branch address (bits 24, 0-23)
|
||||
* k - breakpoint comment (bits 0-3, 8-19)
|
||||
|
@ -122,6 +123,7 @@ static const struct arm32_insn arm32_i[] = {
|
|||
{ 0x0fe000f0, 0x00c00090, "smull", "Sdnms" },
|
||||
{ 0x0fe000f0, 0x00a00090, "umlal", "Sdnms" },
|
||||
{ 0x0fe000f0, 0x00e00090, "smlal", "Sdnms" },
|
||||
{ 0x0fff03f0, 0x06cf0070, "uxtb16", "dmj" },
|
||||
{ 0x0d700000, 0x04200000, "strt", "daW" },
|
||||
{ 0x0d700000, 0x04300000, "ldrt", "daW" },
|
||||
{ 0x0d700000, 0x04600000, "strbt", "daW" },
|
||||
|
@ -276,7 +278,7 @@ static char const insn_fpaconstants[][8] = {
|
|||
|
||||
#define insn_condition(x) arm32_insn_conditions[(x >> 28) & 0x0f]
|
||||
#define insn_blktrans(x) insn_block_transfers[(x >> 23) & 3]
|
||||
#define insn_stkblktrans(x) insn_stack_block_transfers[(x >> 23) & 3]
|
||||
#define insn_stkblktrans(x) insn_stack_block_transfers[(3*((x >> 20)&1))^((x >> 23)&3)]
|
||||
#define op2_shift(x) op_shifts[(x >> 5) & 3]
|
||||
#define insn_fparnd(x) insn_fpa_rounding[(x >> 5) & 0x03]
|
||||
#define insn_fpaprec(x) insn_fpa_precision[(((x >> 18) & 2)|(x >> 7)) & 1]
|
||||
|
@ -406,6 +408,10 @@ disasm(const disasm_interface_t *di, u_int loc, int altfmt)
|
|||
else
|
||||
di->di_printf("f%d", insn & 7);
|
||||
break;
|
||||
/* j - xtb rotate literal (bits 10-11) */
|
||||
case 'j':
|
||||
di->di_printf("ror #%d", ((insn >> 10) & 3) << 3);
|
||||
break;
|
||||
/* b - branch address */
|
||||
case 'b':
|
||||
branch = ((insn << 2) & 0x03ffffff);
|
||||
|
|
|
@ -25,6 +25,9 @@
|
|||
|
||||
#include "codeflinger/GGLAssembler.h"
|
||||
|
||||
#ifdef __arm__
|
||||
#include <machine/cpu-features.h>
|
||||
#endif
|
||||
|
||||
namespace android {
|
||||
|
||||
|
@ -567,7 +570,7 @@ void GGLAssembler::build_textures( fragment_parts_t& parts,
|
|||
RSB(GE, 0, height, height, imm(0));
|
||||
MUL(AL, 0, height, stride, height);
|
||||
} else {
|
||||
// u has not been CLAMPed yet
|
||||
// v has not been CLAMPed yet
|
||||
CMP(AL, height, reg_imm(v, ASR, FRAC_BITS));
|
||||
MOV(LE, 0, v, reg_imm(height, LSL, FRAC_BITS));
|
||||
MOV(LE, 0, height, imm(0));
|
||||
|
@ -868,6 +871,106 @@ void GGLAssembler::filter24(
|
|||
load(txPtr, texel, 0);
|
||||
}
|
||||
|
||||
#if __ARM_ARCH__ >= 6
|
||||
// ARMv6 version, using UXTB16, and scheduled for Cortex-A8 pipeline
|
||||
void GGLAssembler::filter32(
|
||||
const fragment_parts_t& parts,
|
||||
pixel_t& texel, const texture_unit_t& tmu,
|
||||
int U, int V, pointer_t& txPtr,
|
||||
int FRAC_BITS)
|
||||
{
|
||||
const int adjust = FRAC_BITS*2 - 8;
|
||||
const int round = 0;
|
||||
const int prescale = 16 - adjust;
|
||||
|
||||
Scratch scratches(registerFile());
|
||||
|
||||
int pixel= scratches.obtain();
|
||||
int dh = scratches.obtain();
|
||||
int u = scratches.obtain();
|
||||
int k = scratches.obtain();
|
||||
|
||||
int temp = scratches.obtain();
|
||||
int dl = scratches.obtain();
|
||||
|
||||
int offsetrt = scratches.obtain();
|
||||
int offsetlb = scratches.obtain();
|
||||
|
||||
int pixellb = offsetlb;
|
||||
|
||||
// RB -> U * V
|
||||
CONTEXT_LOAD(offsetrt, generated_vars.rt);
|
||||
CONTEXT_LOAD(offsetlb, generated_vars.lb);
|
||||
if(!round) {
|
||||
MOV(AL, 0, U, reg_imm(U, LSL, prescale));
|
||||
}
|
||||
ADD(AL, 0, u, offsetrt, offsetlb);
|
||||
|
||||
LDR(AL, pixel, txPtr.reg, reg_scale_pre(u));
|
||||
if (round) {
|
||||
SMULBB(AL, u, U, V);
|
||||
RSB(AL, 0, U, U, imm(1<<FRAC_BITS));
|
||||
} else {
|
||||
SMULWB(AL, u, U, V);
|
||||
RSB(AL, 0, U, U, imm(1<<(FRAC_BITS+prescale)));
|
||||
}
|
||||
UXTB16(AL, temp, pixel, 0);
|
||||
if (round) {
|
||||
ADD(AL, 0, u, u, imm(1<<(adjust-1)));
|
||||
MOV(AL, 0, u, reg_imm(u, LSR, adjust));
|
||||
}
|
||||
LDR(AL, pixellb, txPtr.reg, reg_scale_pre(offsetlb));
|
||||
MUL(AL, 0, dh, temp, u);
|
||||
UXTB16(AL, temp, pixel, 8);
|
||||
MUL(AL, 0, dl, temp, u);
|
||||
RSB(AL, 0, k, u, imm(0x100));
|
||||
|
||||
// LB -> (1-U) * V
|
||||
if (round) {
|
||||
SMULBB(AL, u, U, V);
|
||||
} else {
|
||||
SMULWB(AL, u, U, V);
|
||||
}
|
||||
UXTB16(AL, temp, pixellb, 0);
|
||||
if (round) {
|
||||
ADD(AL, 0, u, u, imm(1<<(adjust-1)));
|
||||
MOV(AL, 0, u, reg_imm(u, LSR, adjust));
|
||||
}
|
||||
MLA(AL, 0, dh, temp, u, dh);
|
||||
UXTB16(AL, temp, pixellb, 8);
|
||||
MLA(AL, 0, dl, temp, u, dl);
|
||||
SUB(AL, 0, k, k, u);
|
||||
|
||||
// LT -> (1-U)*(1-V)
|
||||
RSB(AL, 0, V, V, imm(1<<FRAC_BITS));
|
||||
LDR(AL, pixel, txPtr.reg);
|
||||
if (round) {
|
||||
SMULBB(AL, u, U, V);
|
||||
} else {
|
||||
SMULWB(AL, u, U, V);
|
||||
}
|
||||
UXTB16(AL, temp, pixel, 0);
|
||||
if (round) {
|
||||
ADD(AL, 0, u, u, imm(1<<(adjust-1)));
|
||||
MOV(AL, 0, u, reg_imm(u, LSR, adjust));
|
||||
}
|
||||
MLA(AL, 0, dh, temp, u, dh);
|
||||
UXTB16(AL, temp, pixel, 8);
|
||||
MLA(AL, 0, dl, temp, u, dl);
|
||||
|
||||
// RT -> U*(1-V)
|
||||
LDR(AL, pixel, txPtr.reg, reg_scale_pre(offsetrt));
|
||||
SUB(AL, 0, u, k, u);
|
||||
UXTB16(AL, temp, pixel, 0);
|
||||
MLA(AL, 0, dh, temp, u, dh);
|
||||
UXTB16(AL, temp, pixel, 8);
|
||||
MLA(AL, 0, dl, temp, u, dl);
|
||||
|
||||
UXTB16(AL, dh, dh, 8);
|
||||
UXTB16(AL, dl, dl, 8);
|
||||
ORR(AL, 0, texel.reg, dh, reg_imm(dl, LSL, 8));
|
||||
}
|
||||
#else
|
||||
void GGLAssembler::filter32(
|
||||
const fragment_parts_t& parts,
|
||||
pixel_t& texel, const texture_unit_t& tmu,
|
||||
|
@ -955,6 +1058,7 @@ void GGLAssembler::filter32(
|
|||
AND(AL, 0, dl, dl, reg_imm(mask, LSL, 8));
|
||||
ORR(AL, 0, texel.reg, dh, dl);
|
||||
}
|
||||
#endif
|
||||
|
||||
void GGLAssembler::build_texture_environment(
|
||||
component_t& fragment,
|
||||
|
|
|
@ -0,0 +1,78 @@
|
|||
/* libs/pixelflinger/col32cb16blend.S
|
||||
**
|
||||
** (C) COPYRIGHT 2009 ARM Limited.
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
** You may obtain a copy of the License at
|
||||
**
|
||||
** http://www.apache.org/licenses/LICENSE-2.0
|
||||
**
|
||||
** Unless required by applicable law or agreed to in writing, software
|
||||
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
** See the License for the specific language governing permissions and
|
||||
** limitations under the License.
|
||||
**
|
||||
*/
|
||||
|
||||
.text
|
||||
.align
|
||||
|
||||
.global scanline_col32cb16blend_arm
|
||||
|
||||
//
|
||||
// This function alpha blends a fixed color into a destination scanline, using
|
||||
// the formula:
|
||||
//
|
||||
// d = s + (((a + (a >> 7)) * d) >> 8)
|
||||
//
|
||||
// where d is the destination pixel,
|
||||
// s is the source color,
|
||||
// a is the alpha channel of the source color.
|
||||
//
|
||||
|
||||
// r0 = destination buffer pointer
|
||||
// r1 = color value
|
||||
// r2 = count
|
||||
|
||||
|
||||
scanline_col32cb16blend_arm:
|
||||
push {r4-r10, lr} // stack ARM regs
|
||||
|
||||
mov r5, r1, lsr #24 // shift down alpha
|
||||
mov r9, #0xff // create mask
|
||||
add r5, r5, r5, lsr #7 // add in top bit
|
||||
rsb r5, r5, #256 // invert alpha
|
||||
and r10, r1, #0xff // extract red
|
||||
and r12, r9, r1, lsr #8 // extract green
|
||||
and r4, r9, r1, lsr #16 // extract blue
|
||||
mov r10, r10, lsl #5 // prescale red
|
||||
mov r12, r12, lsl #6 // prescale green
|
||||
mov r4, r4, lsl #5 // prescale blue
|
||||
mov r9, r9, lsr #2 // create dest green mask
|
||||
|
||||
1:
|
||||
ldrh r8, [r0] // load dest pixel
|
||||
subs r2, r2, #1 // decrement loop counter
|
||||
mov r6, r8, lsr #11 // extract dest red
|
||||
and r7, r9, r8, lsr #5 // extract dest green
|
||||
and r8, r8, #0x1f // extract dest blue
|
||||
|
||||
smlabb r6, r6, r5, r10 // dest red * alpha + src red
|
||||
smlabb r7, r7, r5, r12 // dest green * alpha + src green
|
||||
smlabb r8, r8, r5, r4 // dest blue * alpha + src blue
|
||||
|
||||
mov r6, r6, lsr #8 // shift down red
|
||||
mov r7, r7, lsr #8 // shift down green
|
||||
mov r6, r6, lsl #11 // shift red into 565
|
||||
orr r6, r7, lsl #5 // shift green into 565
|
||||
orr r6, r8, lsr #8 // shift blue into 565
|
||||
|
||||
strh r6, [r0], #2 // store pixel to dest, update ptr
|
||||
bne 1b // if count != 0, loop
|
||||
|
||||
pop {r4-r10, pc} // return
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,153 @@
|
|||
/* libs/pixelflinger/col32cb16blend_neon.S
|
||||
**
|
||||
** (C) COPYRIGHT 2009 ARM Limited.
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
** You may obtain a copy of the License at
|
||||
**
|
||||
** http://www.apache.org/licenses/LICENSE-2.0
|
||||
**
|
||||
** Unless required by applicable law or agreed to in writing, software
|
||||
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
** See the License for the specific language governing permissions and
|
||||
** limitations under the License.
|
||||
**
|
||||
*/
|
||||
|
||||
.text
|
||||
.align
|
||||
|
||||
.global scanline_col32cb16blend_neon
|
||||
|
||||
//
|
||||
// This function alpha blends a fixed color into a destination scanline, using
|
||||
// the formula:
|
||||
//
|
||||
// d = s + (((a + (a >> 7)) * d) >> 8)
|
||||
//
|
||||
// where d is the destination pixel,
|
||||
// s is the source color,
|
||||
// a is the alpha channel of the source color.
|
||||
//
|
||||
// The NEON implementation processes 16 pixels per iteration. The remaining 0 - 15
|
||||
// pixels are processed in ARM code.
|
||||
//
|
||||
|
||||
// r0 = destination buffer pointer
|
||||
// r1 = color pointer
|
||||
// r2 = count
|
||||
|
||||
|
||||
scanline_col32cb16blend_neon:
|
||||
push {r4-r11, lr} // stack ARM regs
|
||||
|
||||
vmov.u16 q15, #256 // create alpha constant
|
||||
movs r3, r2, lsr #4 // calc. sixteens iterations
|
||||
vmov.u16 q14, #0x1f // create blue mask
|
||||
|
||||
beq 2f // if r3 == 0, branch to singles
|
||||
|
||||
vld4.8 {d0[], d2[], d4[], d6[]}, [r1] // load color into four registers
|
||||
// split and duplicate them, such that
|
||||
// d0 = 8 equal red values
|
||||
// d2 = 8 equal green values
|
||||
// d4 = 8 equal blue values
|
||||
// d6 = 8 equal alpha values
|
||||
vshll.u8 q0, d0, #5 // shift up red and widen
|
||||
vshll.u8 q1, d2, #6 // shift up green and widen
|
||||
vshll.u8 q2, d4, #5 // shift up blue and widen
|
||||
|
||||
vshr.u8 d7, d6, #7 // extract top bit of alpha
|
||||
vaddl.u8 q3, d6, d7 // add top bit into alpha
|
||||
vsub.u16 q3, q15, q3 // invert alpha
|
||||
|
||||
1:
|
||||
// This loop processes 16 pixels per iteration. In the comments, references to
|
||||
// the first eight pixels are suffixed with "0" (red0, green0, blue0),
|
||||
// the second eight are suffixed "1".
|
||||
// q8 = dst red0
|
||||
// q9 = dst green0
|
||||
// q10 = dst blue0
|
||||
// q13 = dst red1
|
||||
// q12 = dst green1
|
||||
// q11 = dst blue1
|
||||
|
||||
vld1.16 {d20, d21, d22, d23}, [r0] // load 16 dest pixels
|
||||
vshr.u16 q8, q10, #11 // shift dst red0 to low 5 bits
|
||||
pld [r0, #63] // preload next dest pixels
|
||||
vshl.u16 q9, q10, #5 // shift dst green0 to top 6 bits
|
||||
vand q10, q10, q14 // extract dst blue0
|
||||
vshr.u16 q9, q9, #10 // shift dst green0 to low 6 bits
|
||||
vmul.u16 q8, q8, q3 // multiply dst red0 by src alpha
|
||||
vshl.u16 q12, q11, #5 // shift dst green1 to top 6 bits
|
||||
vmul.u16 q9, q9, q3 // multiply dst green0 by src alpha
|
||||
vshr.u16 q13, q11, #11 // shift dst red1 to low 5 bits
|
||||
vmul.u16 q10, q10, q3 // multiply dst blue0 by src alpha
|
||||
vshr.u16 q12, q12, #10 // shift dst green1 to low 6 bits
|
||||
vand q11, q11, q14 // extract dst blue1
|
||||
vadd.u16 q8, q8, q0 // add src red to dst red0
|
||||
vmul.u16 q13, q13, q3 // multiply dst red1 by src alpha
|
||||
vadd.u16 q9, q9, q1 // add src green to dst green0
|
||||
vmul.u16 q12, q12, q3 // multiply dst green1 by src alpha
|
||||
vadd.u16 q10, q10, q2 // add src blue to dst blue0
|
||||
vmul.u16 q11, q11, q3 // multiply dst blue1 by src alpha
|
||||
vshr.u16 q8, q8, #8 // shift down red0
|
||||
vadd.u16 q13, q13, q0 // add src red to dst red1
|
||||
vshr.u16 q9, q9, #8 // shift down green0
|
||||
vadd.u16 q12, q12, q1 // add src green to dst green1
|
||||
vshr.u16 q10, q10, #8 // shift down blue0
|
||||
vadd.u16 q11, q11, q2 // add src blue to dst blue1
|
||||
vsli.u16 q10, q9, #5 // shift & insert green0 into blue0
|
||||
vshr.u16 q13, q13, #8 // shift down red1
|
||||
vsli.u16 q10, q8, #11 // shift & insert red0 into blue0
|
||||
vshr.u16 q12, q12, #8 // shift down green1
|
||||
vshr.u16 q11, q11, #8 // shift down blue1
|
||||
subs r3, r3, #1 // decrement loop counter
|
||||
vsli.u16 q11, q12, #5 // shift & insert green1 into blue1
|
||||
vsli.u16 q11, q13, #11 // shift & insert red1 into blue1
|
||||
|
||||
vst1.16 {d20, d21, d22, d23}, [r0]! // write 16 pixels back to dst
|
||||
bne 1b // if count != 0, loop
|
||||
|
||||
2:
|
||||
ands r3, r2, #15 // calc. single iterations
|
||||
beq 4f // if r3 == 0, exit
|
||||
|
||||
ldr r4, [r1] // load source color
|
||||
mov r5, r4, lsr #24 // shift down alpha
|
||||
add r5, r5, r5, lsr #7 // add in top bit
|
||||
rsb r5, r5, #256 // invert alpha
|
||||
and r11, r4, #0xff // extract red
|
||||
ubfx r12, r4, #8, #8 // extract green
|
||||
ubfx r4, r4, #16, #8 // extract blue
|
||||
mov r11, r11, lsl #5 // prescale red
|
||||
mov r12, r12, lsl #6 // prescale green
|
||||
mov r4, r4, lsl #5 // prescale blue
|
||||
|
||||
3:
|
||||
ldrh r8, [r0] // load dest pixel
|
||||
subs r3, r3, #1 // decrement loop counter
|
||||
mov r6, r8, lsr #11 // extract dest red
|
||||
ubfx r7, r8, #5, #6 // extract dest green
|
||||
and r8, r8, #0x1f // extract dest blue
|
||||
|
||||
smlabb r6, r6, r5, r11 // dest red * alpha + src red
|
||||
smlabb r7, r7, r5, r12 // dest green * alpha + src green
|
||||
smlabb r8, r8, r5, r4 // dest blue * alpha + src blue
|
||||
|
||||
mov r6, r6, lsr #8 // shift down red
|
||||
mov r7, r7, lsr #8 // shift down green
|
||||
mov r6, r6, lsl #11 // shift red into 565
|
||||
orr r6, r7, lsl #5 // shift green into 565
|
||||
orr r6, r8, lsr #8 // shift blue into 565
|
||||
|
||||
strh r6, [r0], #2 // store pixel to dest, update ptr
|
||||
bne 3b // if count != 0, loop
|
||||
4:
|
||||
|
||||
pop {r4-r11, pc} // return
|
||||
|
||||
|
||||
|
|
@ -80,6 +80,7 @@ static void scanline_perspective(context_t* c);
|
|||
static void scanline_perspective_single(context_t* c);
|
||||
static void scanline_t32cb16blend(context_t* c);
|
||||
static void scanline_t32cb16(context_t* c);
|
||||
static void scanline_col32cb16blend(context_t* c);
|
||||
static void scanline_memcpy(context_t* c);
|
||||
static void scanline_memset8(context_t* c);
|
||||
static void scanline_memset16(context_t* c);
|
||||
|
@ -93,6 +94,8 @@ static void rect_memcpy(context_t* c, size_t yc);
|
|||
|
||||
extern "C" void scanline_t32cb16blend_arm(uint16_t*, uint32_t*, size_t);
|
||||
extern "C" void scanline_t32cb16_arm(uint16_t *dst, uint32_t *src, size_t ct);
|
||||
extern "C" void scanline_col32cb16blend_neon(uint16_t *dst, uint32_t *col, size_t ct);
|
||||
extern "C" void scanline_col32cb16blend_arm(uint16_t *dst, uint32_t col, size_t ct);
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
|
@ -111,6 +114,9 @@ static shortcut_t shortcuts[] = {
|
|||
{ { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } },
|
||||
{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
|
||||
"565 fb, 8888 tx", scanline_t32cb16, init_y_noop },
|
||||
{ { { 0x03515104, 0x00000077, { 0x00000000, 0x00000000 } },
|
||||
{ 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0xFFFFFFFF } } },
|
||||
"565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed },
|
||||
{ { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } },
|
||||
{ 0x00000000, 0x00000007, { 0x00000000, 0x00000000 } } },
|
||||
"(nop) alpha test", scanline_noop, init_y_noop },
|
||||
|
@ -943,6 +949,8 @@ void init_y_packed(context_t* c, int32_t y0)
|
|||
uint8_t f = c->state.buffers.color.format;
|
||||
c->packed = ggl_pack_color(c, f,
|
||||
c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0);
|
||||
c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888,
|
||||
c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0);
|
||||
c->iterators.y = y0;
|
||||
c->step_y = step_y__nop;
|
||||
// choose the rectangle blitter
|
||||
|
@ -1253,6 +1261,45 @@ finish:
|
|||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void scanline_col32cb16blend(context_t* c)
|
||||
{
|
||||
int32_t x = c->iterators.xl;
|
||||
size_t ct = c->iterators.xr - x;
|
||||
int32_t y = c->iterators.y;
|
||||
surface_t* cb = &(c->state.buffers.color);
|
||||
union {
|
||||
uint16_t* dst;
|
||||
uint32_t* dst32;
|
||||
};
|
||||
dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
|
||||
|
||||
#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__))
|
||||
#if defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
|
||||
scanline_col32cb16blend_neon(dst, &(c->packed8888), ct);
|
||||
#else // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
|
||||
scanline_col32cb16blend_arm(dst, GGL_RGBA_TO_HOST(c->packed8888), ct);
|
||||
#endif // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
|
||||
#else
|
||||
uint32_t s = GGL_RGBA_TO_HOST(c->packed8888);
|
||||
int sA = (s>>24);
|
||||
int f = 0x100 - (sA + (sA>>7));
|
||||
while (ct--) {
|
||||
uint16_t d = *dst;
|
||||
int dR = (d>>11)&0x1f;
|
||||
int dG = (d>>5)&0x3f;
|
||||
int dB = (d)&0x1f;
|
||||
int sR = (s >> ( 3))&0x1F;
|
||||
int sG = (s >> ( 8+2))&0x3F;
|
||||
int sB = (s >> (16+3))&0x1F;
|
||||
sR += (f*dR)>>8;
|
||||
sG += (f*dG)>>8;
|
||||
sB += (f*dB)>>8;
|
||||
*dst++ = uint16_t((sR<<11)|(sG<<5)|sB);
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void scanline_t32cb16(context_t* c)
|
||||
{
|
||||
int32_t x = c->iterators.xl;
|
||||
|
|
Loading…
Reference in New Issue