audio_channel_in/out_mask_from_count
Change-Id: I879d188cf64ea1dbfa1a0574dee77119c2b08e26
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1a87808b30
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@ -384,7 +384,7 @@ static inline bool audio_is_output_channel(uint32_t channel)
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return false;
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}
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/* Derive a channel mask from a channel count.
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/* Derive an output channel mask from a channel count.
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* This is to be used when the content channel mask is unknown. The 1, 2, 4, 5, 6, 7 and 8 channel
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* cases are mapped to the standard game/home-theater layouts, but note that 4 is mapped to quad,
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* and not stereo + FC + mono surround. A channel count of 3 is arbitrarily mapped to stereo + FC
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@ -392,7 +392,7 @@ static inline bool audio_is_output_channel(uint32_t channel)
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* Returns the matching channel mask, or 0 if the number of channels exceeds that of the
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* configurations for which a default channel mask is defined.
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*/
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static inline audio_channel_mask_t audio_channel_mask_from_count(uint32_t channel_count)
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static inline audio_channel_mask_t audio_channel_out_mask_from_count(uint32_t channel_count)
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{
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switch(channel_count) {
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case 1:
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@ -416,6 +416,19 @@ static inline audio_channel_mask_t audio_channel_mask_from_count(uint32_t channe
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}
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}
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/* Similar to above, but for input. Currently handles only mono and stereo. */
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static inline audio_channel_mask_t audio_channel_in_mask_from_count(uint32_t channel_count)
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{
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switch (channel_count) {
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case 1:
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return AUDIO_CHANNEL_IN_MONO;
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case 2:
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return AUDIO_CHANNEL_IN_STEREO;
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default:
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return 0;
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}
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}
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static inline bool audio_is_valid_format(audio_format_t format)
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{
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switch (format & AUDIO_FORMAT_MAIN_MASK) {
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