adb: retry connecting disconnected emulators instead of always looping.
Previously we loop through local ports every second, this patch improves the strategy by retrying only just disconnected emulators. Bug: 26468076 Bug: 19974213 Bug: 22920867 Change-Id: I43ccb746922d104202b0f81a3d163d850bbc890e
This commit is contained in:
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@ -188,7 +188,7 @@ void put_apacket(apacket *p);
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void local_init(int port);
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void local_connect(int port);
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bool local_connect(int port);
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int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error);
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// USB host/client interface.
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@ -0,0 +1,61 @@
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <condition_variable>
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#include "sysdeps/mutex.h"
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#if defined(_WIN32)
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#include <windows.h>
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#include <android-base/macros.h>
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// The prebuilt version of mingw we use doesn't support condition_variable.
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// Therefore, implement our own using the Windows primitives.
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// Put them directly into the std namespace, so that when they're actually available, the build
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// breaks until they're removed.
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namespace std {
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class condition_variable {
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public:
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condition_variable() {
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InitializeConditionVariable(&cond_);
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}
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void wait(std::unique_lock<std::mutex>& lock) {
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std::mutex *m = lock.mutex();
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m->lock_count_--;
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SleepConditionVariableCS(&cond_, m->native_handle(), INFINITE);
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m->lock_count_++;
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}
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void notify_one() {
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WakeConditionVariable(&cond_);
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}
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private:
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CONDITION_VARIABLE cond_;
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DISALLOW_COPY_AND_ASSIGN(condition_variable);
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};
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}
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#endif // defined(_WIN32)
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@ -1,5 +1,3 @@
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#pragma once
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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@ -16,6 +14,7 @@
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* limitations under the License.
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*/
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#pragma once
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#if defined(_WIN32)
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#include <windows.h>
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@ -35,34 +34,42 @@ namespace std {
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// CRITICAL_SECTION is recursive, so just wrap it in a Mutex-compatible class.
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class recursive_mutex {
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public:
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typedef CRITICAL_SECTION* native_handle_type;
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recursive_mutex() {
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InitializeCriticalSection(&mutex_);
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InitializeCriticalSection(&cs_);
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}
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~recursive_mutex() {
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DeleteCriticalSection(&mutex_);
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DeleteCriticalSection(&cs_);
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}
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void lock() {
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EnterCriticalSection(&mutex_);
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EnterCriticalSection(&cs_);
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}
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bool try_lock() {
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return TryEnterCriticalSection(&mutex_);
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return TryEnterCriticalSection(&cs_);
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}
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void unlock() {
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LeaveCriticalSection(&mutex_);
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LeaveCriticalSection(&cs_);
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}
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native_handle_type native_handle() {
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return &cs_;
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}
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private:
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CRITICAL_SECTION mutex_;
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CRITICAL_SECTION cs_;
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DISALLOW_COPY_AND_ASSIGN(recursive_mutex);
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};
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class mutex {
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public:
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typedef CRITICAL_SECTION* native_handle_type;
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mutex() {
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}
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@ -97,11 +104,17 @@ class mutex {
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return true;
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}
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native_handle_type native_handle() {
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return mutex_.native_handle();
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}
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private:
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recursive_mutex mutex_;
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size_t lock_count_ = 0;
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friend class condition_variable;
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};
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}
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#endif
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#endif // defined(_WIN32)
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@ -20,6 +20,8 @@
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#include "adb_io.h"
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#include "sysdeps.h"
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#include "sysdeps/condition_variable.h"
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#include "sysdeps/mutex.h"
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static void increment_atomic_int(void* c) {
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sleep(1);
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@ -245,7 +247,6 @@ TEST_F(sysdeps_poll, fd_count) {
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}
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}
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#include "sysdeps/mutex.h"
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TEST(sysdeps_mutex, mutex_smoke) {
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static std::atomic<bool> finished(false);
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static std::mutex &m = *new std::mutex();
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@ -301,3 +302,21 @@ TEST(sysdeps_mutex, recursive_mutex_smoke) {
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m.lock();
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m.unlock();
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}
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TEST(sysdeps_condition_variable, smoke) {
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static std::mutex &m = *new std::mutex;
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static std::condition_variable &cond = *new std::condition_variable;
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static volatile bool flag = false;
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std::unique_lock<std::mutex> lock(m);
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adb_thread_create([](void*) {
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m.lock();
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flag = true;
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cond.notify_one();
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m.unlock();
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}, nullptr);
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while (!flag) {
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cond.wait(lock);
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}
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}
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@ -952,6 +952,8 @@ int register_socket_transport(int s, const char *serial, int port, int local) {
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for (const auto& transport : pending_list) {
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if (transport->serial && strcmp(serial, transport->serial) == 0) {
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adb_mutex_unlock(&transport_lock);
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VLOG(TRANSPORT) << "socket transport " << transport->serial
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<< " is already in pending_list and fails to register";
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delete t;
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return -1;
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}
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@ -960,6 +962,8 @@ int register_socket_transport(int s, const char *serial, int port, int local) {
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for (const auto& transport : transport_list) {
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if (transport->serial && strcmp(serial, transport->serial) == 0) {
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adb_mutex_unlock(&transport_lock);
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VLOG(TRANSPORT) << "socket transport " << transport->serial
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<< " is already in transport_list and fails to register";
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delete t;
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return -1;
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}
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@ -992,8 +996,7 @@ atransport *find_transport(const char *serial) {
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void kick_all_tcp_devices() {
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adb_mutex_lock(&transport_lock);
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for (auto& t : transport_list) {
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// TCP/IP devices have adb_port == 0.
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if (t->type == kTransportLocal && t->adb_port == 0) {
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if (t->IsTcpDevice()) {
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// Kicking breaks the read_transport thread of this transport out of any read, then
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// the read_transport thread will notify the main thread to make this transport
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// offline. Then the main thread will notify the write_transport thread to exit.
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@ -87,7 +87,22 @@ public:
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char* model = nullptr;
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char* device = nullptr;
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char* devpath = nullptr;
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int adb_port = -1; // Use for emulators (local transport)
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void SetLocalPortForEmulator(int port) {
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CHECK_EQ(local_port_for_emulator_, -1);
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local_port_for_emulator_ = port;
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}
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bool GetLocalPortForEmulator(int* port) const {
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if (type == kTransportLocal && local_port_for_emulator_ != -1) {
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*port = local_port_for_emulator_;
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return true;
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}
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return false;
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}
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bool IsTcpDevice() const {
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return type == kTransportLocal && local_port_for_emulator_ == -1;
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}
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void* key = nullptr;
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unsigned char token[TOKEN_SIZE] = {};
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bool MatchesTarget(const std::string& target) const;
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private:
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int local_port_for_emulator_ = -1;
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bool kicked_ = false;
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void (*kick_func_)(atransport*) = nullptr;
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@ -17,6 +17,8 @@
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#define TRACE_TAG TRANSPORT
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#include "sysdeps.h"
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#include "sysdeps/condition_variable.h"
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#include "sysdeps/mutex.h"
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#include "transport.h"
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#include <errno.h>
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#include <string.h>
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#include <sys/types.h>
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#include <vector>
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#include <android-base/stringprintf.h>
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#include <cutils/sockets.h>
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@ -85,9 +89,9 @@ static int remote_write(apacket *p, atransport *t)
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return 0;
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}
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void local_connect(int port) {
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bool local_connect(int port) {
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std::string dummy;
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local_connect_arbitrary_ports(port-1, port, &dummy);
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return local_connect_arbitrary_ports(port-1, port, &dummy) == 0;
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}
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int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error) {
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}
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#if ADB_HOST
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static void PollAllLocalPortsForEmulator() {
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int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT;
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int count = ADB_LOCAL_TRANSPORT_MAX;
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// Try to connect to any number of running emulator instances.
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for ( ; count > 0; count--, port += 2 ) {
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local_connect(port);
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}
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}
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// Retry the disconnected local port for 60 times, and sleep 1 second between two retries.
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constexpr uint32_t LOCAL_PORT_RETRY_COUNT = 60;
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constexpr uint32_t LOCAL_PORT_RETRY_INTERVAL_IN_MS = 1000;
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struct RetryPort {
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int port;
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uint32_t retry_count;
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};
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// Retry emulators just kicked.
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static std::vector<RetryPort>& retry_ports = *new std::vector<RetryPort>;
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std::mutex &retry_ports_lock = *new std::mutex;
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std::condition_variable &retry_ports_cond = *new std::condition_variable;
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static void client_socket_thread(void* x) {
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adb_thread_setname("client_socket_thread");
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D("transport: client_socket_thread() starting");
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PollAllLocalPortsForEmulator();
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while (true) {
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int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT;
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int count = ADB_LOCAL_TRANSPORT_MAX;
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// Try to connect to any number of running emulator instances.
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for ( ; count > 0; count--, port += 2 ) {
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local_connect(port);
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std::vector<RetryPort> ports;
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// Collect retry ports.
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{
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std::unique_lock<std::mutex> lock(retry_ports_lock);
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while (retry_ports.empty()) {
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retry_ports_cond.wait(lock);
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}
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retry_ports.swap(ports);
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}
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// Sleep here instead of the end of loop, because if we immediately try to reconnect
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// the emulator just kicked, the adbd on the emulator may not have time to remove the
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// just kicked transport.
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adb_sleep_ms(LOCAL_PORT_RETRY_INTERVAL_IN_MS);
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// Try connecting retry ports.
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std::vector<RetryPort> next_ports;
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for (auto& port : ports) {
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VLOG(TRANSPORT) << "retry port " << port.port << ", last retry_count "
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<< port.retry_count;
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if (local_connect(port.port)) {
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VLOG(TRANSPORT) << "retry port " << port.port << " successfully";
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continue;
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}
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if (--port.retry_count > 0) {
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next_ports.push_back(port);
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} else {
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VLOG(TRANSPORT) << "stop retrying port " << port.port;
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}
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}
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// Copy back left retry ports.
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{
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std::unique_lock<std::mutex> lock(retry_ports_lock);
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retry_ports.insert(retry_ports.end(), next_ports.begin(), next_ports.end());
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}
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sleep(1);
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}
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}
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t->sfd = -1;
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adb_close(fd);
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}
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#if ADB_HOST
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int local_port;
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if (t->GetLocalPortForEmulator(&local_port)) {
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VLOG(TRANSPORT) << "remote_close, local_port = " << local_port;
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std::unique_lock<std::mutex> lock(retry_ports_lock);
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RetryPort port;
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port.port = local_port;
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port.retry_count = LOCAL_PORT_RETRY_COUNT;
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retry_ports.push_back(port);
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retry_ports_cond.notify_one();
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}
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#endif
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}
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#if ADB_HOST
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/* Only call this function if you already hold local_transports_lock. */
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atransport* find_emulator_transport_by_adb_port_locked(int adb_port)
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static atransport* find_emulator_transport_by_adb_port_locked(int adb_port)
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{
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int i;
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for (i = 0; i < ADB_LOCAL_TRANSPORT_MAX; i++) {
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if (local_transports[i] && local_transports[i]->adb_port == adb_port) {
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return local_transports[i];
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int local_port;
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if (local_transports[i] && local_transports[i]->GetLocalPortForEmulator(&local_port)) {
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if (local_port == adb_port) {
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return local_transports[i];
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}
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}
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}
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return NULL;
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t->sync_token = 1;
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t->connection_state = kCsOffline;
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t->type = kTransportLocal;
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t->adb_port = 0;
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#if ADB_HOST
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if (local) {
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adb_mutex_lock( &local_transports_lock );
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{
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t->adb_port = adb_port;
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t->SetLocalPortForEmulator(adb_port);
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atransport* existing_transport =
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find_emulator_transport_by_adb_port_locked(adb_port);
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int index = get_available_local_transport_index_locked();
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