Add color mode enums
am: bf8132a7c1
Change-Id: I9fcf65efe519cc41358f5031741b5c4d3024cd9f
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b7d9991277
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@ -1134,6 +1134,236 @@ typedef enum android_dataspace {
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} android_dataspace_t;
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/*
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* Color modes that may be supported by a display.
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*
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* Definitions:
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* Rendering intent generally defines the goal in mapping a source (input)
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* color to a destination device color for a given color mode.
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*
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* It is important to keep in mind three cases where mapping may be applied:
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* 1. The source gamut is much smaller than the destination (display) gamut
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* 2. The source gamut is much larger than the destination gamut (this will
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* ordinarily be handled using colorimetric rendering, below)
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* 3. The source and destination gamuts are roughly equal, although not
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* completely overlapping
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* Also, a common requirement for mappings is that skin tones should be
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* preserved, or at least remain natural in appearance.
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*
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* Colorimetric Rendering Intent (All cases):
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* Colorimetric indicates that colors should be preserved. In the case
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* that the source gamut lies wholly within the destination gamut or is
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* about the same (#1, #3), this will simply mean that no manipulations
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* (no saturation boost, for example) are applied. In the case where some
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* source colors lie outside the destination gamut (#2, #3), those will
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* need to be mapped to colors that are within the destination gamut,
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* while the already in-gamut colors remain unchanged.
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*
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* Non-colorimetric transforms can take many forms. There are no hard
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* rules and it's left to the implementation to define.
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* Two common intents are described below.
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*
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* Stretched-Gamut Enhancement Intent (Source < Destination):
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* When the destination gamut is much larger than the source gamut (#1), the
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* source primaries may be redefined to reflect the full extent of the
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* destination space, or to reflect an intermediate gamut.
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* Skin-tone preservation would likely be applied. An example might be sRGB
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* input displayed on a DCI-P3 capable device, with skin-tone preservation.
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*
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* Within-Gamut Enhancement Intent (Source >= Destination):
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* When the device (destination) gamut is not larger than the source gamut
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* (#2 or #3), but the appearance of a larger gamut is desired, techniques
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* such as saturation boost may be applied to the source colors. Skin-tone
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* preservation may be applied. There is no unique method for within-gamut
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* enhancement; it would be defined within a flexible color mode.
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*
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*/
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typedef enum android_color_mode {
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/*
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* HAL_COLOR_MODE_DEFAULT is the "native" gamut of the display.
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* White Point: Vendor/OEM defined
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* Panel Gamma: Vendor/OEM defined (typically 2.2)
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* Rendering Intent: Vendor/OEM defined (typically 'enhanced')
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*/
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HAL_COLOR_MODE_NATIVE = 0,
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/*
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* HAL_COLOR_MODE_STANDARD_BT601_625 corresponds with display
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* settings that implement the ITU-R Recommendation BT.601
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* or Rec 601. Using 625 line version
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* Rendering Intent: Colorimetric
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* Primaries:
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* x y
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* green 0.290 0.600
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* blue 0.150 0.060
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* red 0.640 0.330
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* white (D65) 0.3127 0.3290
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*
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* KR = 0.299, KB = 0.114. This adjusts the luminance interpretation
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* for RGB conversion from the one purely determined by the primaries
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* to minimize the color shift into RGB space that uses BT.709
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* primaries.
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*
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* Gamma Correction (GC):
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*
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* if Vlinear < 0.018
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* Vnonlinear = 4.500 * Vlinear
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* else
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* Vnonlinear = 1.099 * (Vlinear)^(0.45) – 0.099
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*/
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HAL_COLOR_MODE_STANDARD_BT601_625 = 1,
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/*
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* Primaries:
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* x y
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* green 0.290 0.600
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* blue 0.150 0.060
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* red 0.640 0.330
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* white (D65) 0.3127 0.3290
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*
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* Use the unadjusted KR = 0.222, KB = 0.071 luminance interpretation
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* for RGB conversion.
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*
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* Gamma Correction (GC):
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*
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* if Vlinear < 0.018
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* Vnonlinear = 4.500 * Vlinear
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* else
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* Vnonlinear = 1.099 * (Vlinear)^(0.45) – 0.099
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*/
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HAL_COLOR_MODE_STANDARD_BT601_625_UNADJUSTED = 2,
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/*
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* Primaries:
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* x y
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* green 0.310 0.595
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* blue 0.155 0.070
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* red 0.630 0.340
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* white (D65) 0.3127 0.3290
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*
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* KR = 0.299, KB = 0.114. This adjusts the luminance interpretation
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* for RGB conversion from the one purely determined by the primaries
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* to minimize the color shift into RGB space that uses BT.709
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* primaries.
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*
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* Gamma Correction (GC):
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*
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* if Vlinear < 0.018
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* Vnonlinear = 4.500 * Vlinear
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* else
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* Vnonlinear = 1.099 * (Vlinear)^(0.45) – 0.099
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*/
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HAL_COLOR_MODE_STANDARD_BT601_525 = 3,
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/*
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* Primaries:
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* x y
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* green 0.310 0.595
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* blue 0.155 0.070
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* red 0.630 0.340
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* white (D65) 0.3127 0.3290
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*
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* Use the unadjusted KR = 0.212, KB = 0.087 luminance interpretation
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* for RGB conversion (as in SMPTE 240M).
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*
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* Gamma Correction (GC):
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*
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* if Vlinear < 0.018
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* Vnonlinear = 4.500 * Vlinear
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* else
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* Vnonlinear = 1.099 * (Vlinear)^(0.45) – 0.099
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*/
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HAL_COLOR_MODE_STANDARD_BT601_525_UNADJUSTED = 4,
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/*
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* HAL_COLOR_MODE_REC709 corresponds with display settings that implement
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* the ITU-R Recommendation BT.709 / Rec. 709 for high-definition television.
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* Rendering Intent: Colorimetric
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* Primaries:
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* x y
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* green 0.300 0.600
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* blue 0.150 0.060
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* red 0.640 0.330
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* white (D65) 0.3127 0.3290
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*
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* HDTV REC709 Inverse Gamma Correction (IGC): V represents normalized
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* (with [0 to 1] range) value of R, G, or B.
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*
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* if Vnonlinear < 0.081
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* Vlinear = Vnonlinear / 4.5
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* else
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* Vlinear = ((Vnonlinear + 0.099) / 1.099) ^ (1/0.45)
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*
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* HDTV REC709 Gamma Correction (GC):
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*
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* if Vlinear < 0.018
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* Vnonlinear = 4.5 * Vlinear
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* else
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* Vnonlinear = 1.099 * (Vlinear) ^ 0.45 – 0.099
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*/
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HAL_COLOR_MODE_STANDARD_BT709 = 5,
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/*
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* HAL_COLOR_MODE_DCI_P3 corresponds with display settings that implement
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* SMPTE EG 432-1 and SMPTE RP 431-2
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* Rendering Intent: Colorimetric
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* Primaries:
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* x y
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* green 0.265 0.690
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* blue 0.150 0.060
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* red 0.680 0.320
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* white (D65) 0.3127 0.3290
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*
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* Gamma: 2.2
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*/
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HAL_COLOR_MODE_DCI_P3 = 6,
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/*
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* HAL_COLOR_MODE_SRGB corresponds with display settings that implement
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* the sRGB color space. Uses the same primaries as ITU-R Recommendation
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* BT.709
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* Rendering Intent: Colorimetric
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* Primaries:
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* x y
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* green 0.300 0.600
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* blue 0.150 0.060
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* red 0.640 0.330
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* white (D65) 0.3127 0.3290
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*
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* PC/Internet (sRGB) Inverse Gamma Correction (IGC):
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*
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* if Vnonlinear ≤ 0.03928
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* Vlinear = Vnonlinear / 12.92
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* else
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* Vlinear = ((Vnonlinear + 0.055)/1.055) ^ 2.4
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*
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* PC/Internet (sRGB) Gamma Correction (GC):
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*
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* if Vlinear ≤ 0.0031308
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* Vnonlinear = 12.92 * Vlinear
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* else
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* Vnonlinear = 1.055 * (Vlinear)^(1/2.4) – 0.055
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*/
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HAL_COLOR_MODE_SRGB = 7,
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/*
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* HAL_COLOR_MODE_ADOBE_RGB corresponds with the RGB color space developed
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* by Adobe Systems, Inc. in 1998.
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* Rendering Intent: Colorimetric
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* Primaries:
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* x y
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* green 0.210 0.710
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* blue 0.150 0.060
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* red 0.640 0.330
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* white (D65) 0.3127 0.3290
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*
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* Gamma: 2.2
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*/
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HAL_COLOR_MODE_ADOBE_RGB = 8
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} android_color_mode_t;
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/*
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* Color transforms that may be applied by hardware composer to the whole
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* display.
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